Not only colossus. Templar without storm, zealot without charge, carrier without catapult. Only sentry and stalker function ok without their associated upgrades. However, those upgrades are very good, and are part of the unit design, which completely change the ways the units is used.
However, there are some upgrades that need revamps. Warp prism speed is useless. Warp prism is useless in general. I only get to use it in heavy late game, when my proxy pylons near potential 3-rd and 4-th expo get scouted. There are no solid builds that rely on warp prism in protoss arsenal. Gateway units are weak, and if you ever get a robo, you will want to be building immortals, observers or colossus. Even if you opt for a 2-way attack, warp prism take ages to get to destination, and is too fragile to hold any agression while it is assembling back to fly mode.
I'm still convinced warp prism should be in gateway (NOT warpgate), and be available with robo. That actually makes a conventional gateway be used in late game, and makes warp prism available earlier WITH robo units at the same time. Also, change upgrade to constant warp-field in fly mode that would be awsome tech, and will see sooo much usage in the game.
Protoss has too many useless units. Warp prism totally useless. How many late games did you see protoss uses warp prism? Hardly. I'd rather go for cloaked DT or proxy plyon.
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
___________________________________
[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
That's his opponent being retarded, which lets almost any strategy work. Sadly, we do not yet have a castable ability that induces retardation in an opponent (besides encouraging them to pick zerg).
Whitera used the Warp Prism like a boss in I think NASl the other day. I forget the map name, but it's a GSL one i think, where there's a natural in the main and just outside, with rocks on the ramp. Just had 2 immortals in it, and dropped his opponents in base natural. When the entire army moved to defend, he moved his entire army into to the main.
Saw him do some awesome archon drops against a terran a few weeks ago too.
Not TOO many. Only prism, mommaship and illusions.
Prism is crap overall, the units design doesn't fit into protoss gameplay atm at all.
Mothership needs a serious buff to make it usable.
Illusions are cool, but with all sentry energy required for forcefields, it seems like a waste. If forcefields will get a nerf, I'll be looking into using illusions more.
Carriers are actually good in pvz, I've been using them for a week or so and never got disappointed.
Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz. 3 gate blink stalker I find so very hard to fight off, the retention for the stalkers is pretty much 98 %, where as your getting chipped away every few seconds. Its not OP, just annoying as **** to deal with. Phoenix opening are a pain, not 1 base though. Sorta like forge expand on shakuras into mass phoenix/zealot. What do you do ?? Not only do phoenix have double the HP of hydras, they also have more DPS ~_~
Hellions are retarded, I think blizzard really screwed up when it came to terran, they have a expansion that defends itself for christ sake. A tower that senses shit coming with a large radius, mules are stupid. Flying DTs, their mineral sink is so strong, counters pretty much everything that doesn't have splash once the ball gets rolling.
As for zerg, I don't really think much is wrong with it, though I do find it quite retarded that how you have to keep doing your "macro mechanic" of always injecting larva to be a competent zerg, yet protoss and terran don't rely on theirs, they could go the whole game without using them and still be able to play semi fine.
Sentrys man. I hate them, its pretty silly that a 5-6 gate can pretty much always kill you if you haven't cut drones to make units before he gets there, or else he walks into your natural and ff your ramp for insta lulz.
So basically it's unfair that you can't sit in your base all game going 4sdddvddd and have to spend money on offensive units like every other race, in order to be safe?
2 Zerglings 24 seconds and 50 minerals. 1 supply for 2 zerglings
1 Marine 25 seconds build time W/ reactor, 100 minerals, 2 marines, 25 seconds build time. 1 supply ea
DIRT CHEAP AND DAM QUICK TO REPLENISH
Many, many times i've been attacked by a Terran or Zerg (before i have a deathball, when protoss is at their weakest) and am forcefielding my heart out trying to hold against endless marine/marauder or roach/zergling. Then, just when i seem to hold and barely have any units left, BAM another wave comes and GG.
Also 4 stimmed marauders + medivac + back of mineral line + less than 8 seconds = unhappy protoss
___________________________________
I don't blame you for being you, but you can't blame me for hating it
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.