I just meant even if you dont scout the early pokes from the toss it doesn't matter. But yes if you dont scout aggressive builds than i guess the bunker would help. Although in most cases one bunker wont hold gateway agression.
Also i'm not sure what the benefit is of saving 100 mins except that it doesnt mess up your macro cycle
I think that the +100 minerals would really be noticable @34 supply when its time to drop the depo's, factory and take a gas all together and you would probably take the 2nd raxx earlier on 24 food would could potentially lead to earlier stim upgrade but i think you wont have enough gas to start the stim asoon as the tech lab finishes so perhaps it wont really be noticable.
Ill chalk this one up to personal preference and confidence in early game TvP pressure.
You don't need bunkers unless they are going all in.
You can use your Factory as a retard magnet towards the front entrance and drop the main and do so much damage, I prefer to snipe the Forges if I can find them and then smash down my armoury and go for 2-2 before he can even re-build and get 1-1.
If any Terran lower than me needs any help with protoss just chuck me an add and ill help you guys out!
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.