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Unread Wed, 21st-Nov-2012, 2:17 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 1
Dingobloo
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Blizzard [Blizzard] 1.5.3 Balance Test Map

Click the image to open in full size.

Hot on the heels of the Battle.net World Championships, Blizzard have released a Starcraft 2 custom map designed to test a variety of candidate balance changes. They also hinted that this would not be all of the changes, merely those that are currently ready for testing so stay tuned for updates to the map in the near future. The changes largely target other races units in an effort to alter their relationship with the infestor and the infestor/broodlord composition and can be found below:

Quote:
Fungal Growth no longer affects Psionic units.

By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.

Raven Seeker Missile no longer requires an upgrade.

We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.

Bunker:

Unchanged.
The map is published on Battle.net under the name: Antiga Shipyard (1.5.3 Balance).

Learn More:

Call to Action: Balance Testing
Psionic on Liquipedia
Raven on Liquipedia

Last edited by Dingobloo; Wed, 21st-Nov-2012 at 3:59 PM.
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Unread Wed, 21st-Nov-2012, 2:38 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 2
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Quote:
Originally Posted by Dingobloo View Post
Raven Seeker Missile no longer requires an upgrade.
LOL this I can have fun
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Unread Wed, 21st-Nov-2012, 2:39 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 3
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Dayum this shall be fun will change the dynamic up so much!
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Unread Wed, 21st-Nov-2012, 2:46 PM Who's Who:   BnetId: Soundwave.916  Race: Clan: ETL  Location: Canberra, Australia  Total Posts Made: 1,228 # 4
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The fact that this is on an Antiga featuring close spawns and gold bases almost completely invalidates this.

Quick Comments
 mGGDaedalus:  
Glad I'm not the only one realising this
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Unread Wed, 21st-Nov-2012, 2:51 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 5
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A buff for Terran...what? It will never make it through. But Raven change sounds freaking awesome!
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Unread Wed, 21st-Nov-2012, 2:52 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 6
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I love that they chose arguably the most terran favoured map which obviously skews results in favour of Zerg.

Also: Holy shit speed-prisms will never die
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Unread Wed, 21st-Nov-2012, 3:17 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 7
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Raven change seems good, don't think it will make a huge difference though. The not affecting psi thing is dumb. Reason being there are too many units affected by this change, they will probably need to only have it affect "some" psi units. At which point the parameters of the spell just get too convoluted and it goes against their philosophy of everything being obvious for spectatorship/e-sports etc etc.
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Unread Wed, 21st-Nov-2012, 3:17 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 8
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Mass ghost armies FTW!
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Unread Wed, 21st-Nov-2012, 3:58 PM BnetId: ETLnoTTuh.362  Race: Clan: ETL  Location: australia  Total Posts Made: 103 # 9
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zerg now needs buff
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Unread Wed, 21st-Nov-2012, 4:26 PM Total Posts Made: 16 # 10
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Was there meant to be a bunker change before adding this map? Or did Blizzard just feel the need to put that in the descrip?
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Unread Wed, 21st-Nov-2012, 4:54 PM BnetId: Sorathez.581  BattleTag: Sorathez#2958  Race: Location: Fairfield, Australia  Total Posts Made: 114 # 11
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An interesting consequence of the infestor change is that it seems like you can't detect DTs with Fungal anymore.

Quick Comments
 ROCCAT_Savior:  
LOL. Well no way it's getting patched in its current form then XD
 Dingobloo:  
I kind of wish the real change was "fungal does not reveal cloak"
 TidaL:  
Never knew it did. LOL
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Unread Wed, 21st-Nov-2012, 5:40 PM BnetId: Djvillian.5??  Race: Clan: ToR  Location: Canberra, Australia  Total Posts Made: 647 # 12
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So how will the fungal nerf effect opponents infestors? And by invulnerable is it damage only, movement only or what I assume means both?
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Unread Wed, 21st-Nov-2012, 5:50 PM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 13
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Probably see less infestors against toss now

Ravens will be scary. FULL STOP

Overall it will be interesting how gameplay will be affected on the test map.
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Unread Wed, 21st-Nov-2012, 7:16 PM BnetId: gagA  Race: Location: Melbourne  Total Posts Made: 41 # 14
JDGaga
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Hope raven buff passes, will probs make for some cool new builds and a better lategame
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Unread Wed, 21st-Nov-2012, 7:27 PM BnetId: VISION.167  Race: Clan: mGG  Location: Brisbane  Total Posts Made: 35 # 15
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The problem is that ravens are still a fairly difficult tech route... and it takes so long for enough energy to cast seeker missile
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Unread Wed, 21st-Nov-2012, 10:54 PM BnetId: RunaMok 582  Race: Clan: IXL  Location: Victoria  Total Posts Made: 422 # 16
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cant wait to play around with this
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