Blizzard have posted their next set of balance changes for the Heart of the Swarm Beta focusing primarily on the widow mine, the oracle and the mothership core. They do not anticipate any downtime and any matches played after 8:45 AM AEST will feature the new changes.
Quote:
Originally Posted by Cloaken
Terran
Widow Mine
This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units.
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.
Protoss
Oracle
The Phase Shield ability has been removed
This unit has a new ability called Void Siphon.
The Oracle channels a beam at an enemy structure that deals 3 damage and drains 3 minerals every second until canceled.
The range is 7.
The damage/drain effect ticks when you cast the ability and every sequential second following.
Void Siphon costs 50 energy to cast.
Mothership Core
This unit’s Purify ability has changed.
When a player casts Purify on their Nexus, it grants the Nexus the ability to attack, no longer requiring the Core to attach itself.
The Nexus weapon has a range of 13 and a damage of 20.
Purify now lasts for 60 seconds and still costs 100 energy.
The scale of this unit has been lowered to 0.8.
This unit has had its shield/health lowered to 60/130.
While all these ideas are interesting I don't think that I like any of these changes.
Void Siphon: The idea of stealing minerals is quaint but I'm not sure how it will balance. To me it naturally feels quirky although it would be interesting in PvP as a way to deny forward pylons.
The Mothership Core is gradually turning into a protoss Queen with more offensive capabilities. Wouldn't it just be better to have a second lot of abilities on a nexus which share cooldowns or use a secondary "shared energy" source.
As for the widow mine... I don't like this change. It's a landmine that gives away its position.
In saying this I havn't beta tested these changes yet, these are just my initial impressions.
___________________________________ = Units that are usually controlled once and closed to efficiency. = Units that are overpowered by repeat and precise controls. = Units that are capable for early, mid and late games
Why doesn't blizz give useful stuff instead of these random stuff that will have a hard time finding a place
Why not just make the mine a mine? and nothing else
And make the oracle be able to kill units (ie. workers) to make it a viable harrasment unit
Also if blizz want toss to go more stargate as they have said they should allow the obs to be built from both robo and stargate instead of trying to make this expensive harrassment/detector (Oracle) and make the oracle only harrassment
The Oracle channels a beam at an enemy structure that deals 3 damage and drains 3 minerals every second until canceled.
So another ability gets "inspired" from the Command and Conquer series. (RA2 Yuri's flying saucer)
The way Dustin Browder implement new units/ability seem to be looking which C&C stuff he can get from.
___________________________________
Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
I don't know, the more i watch of hots the more disappointed i become, new terran units.....lol. I'm glad they are trying to do something with the mine but i dunno, not digging alot of it.
Try and remember that we are in the early stages of beta. Things WILL change drastically between now and release, and after release things will continue to change. Enjoy the units that become broken for a week then fixed again, and keep an open mind.
I think they are trying to hard to find a game shifting unit.
The units in BW changed the game a huge amount but didn't do it in incredibly ridiculous ways.
Like take the lurker. Zerg already burrows.... why don't we let a unit attack when burrowed? Bam!
Most of the HoTS units introduce completely new game mechanics or "spells".
Locking mineral patches? Where the hell did that one come from?
The problem with most of these new mechanics and spells is, I feel, they have very specific uses. They don't allow as much dynamism as BW did for SC1.
That being said, Kezz is right, it IS in beta and they might just be throwing stuff against the wall and seeing what sticks.
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