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Unread Thu, 4th-Oct-2012, 7:55 AM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 1
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[PvZ] Moving on from Sentry Immo

Hey guys recently in my ladder matches I have found that zergs have been able to deal with sentry immo all-in and variations. So I was wondering what kind of builds you guys do now with the transition away from sentry immo. PvZ used to be my strongest matchup until I hadn't 'updated' my strategies to the current meta- game. So what builds do pros do now and what builds do you guys do?


(This is vs , if it wasn't obv)
Thanks
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Unread Thu, 4th-Oct-2012, 11:29 AM Race: Clan: mGG  Location: Perth  Total Posts Made: 62 # 2
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I personally have started to do the 7 gate +2 blink timing because a lot of zerg have been going fast muta which imo makes holding 3 base hard but if you prefer macro games i would suggest taking a early 3rd at about 9-10 min and holding it with immortal sentry and following that up with a 4-6 colo 2:0:2 mass blink stalker composition which hits at about 16 min


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Unread Thu, 4th-Oct-2012, 11:40 AM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 3
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i generally play macro game, fast third into collosus timing, if you cant do dmg then go for MS/archon and eventually carrier
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Unread Thu, 4th-Oct-2012, 12:18 PM BnetId: tiger 978  Race: Location: Sydney, Australia  Total Posts Made: 108 # 4
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Play more macro.

What i used to do was after scouting that the zerg was going for the standard 3 base opening, I would start my third after I get my first immortal and a couple of sentries.While I build my nexus, I would build up defenses for my third base (blocking off with gateways, cannons and more stalkers). As i build my third it's common to see zergs try and deny my third so you need to keep building up your army (getting stalkers, collosi, etc.).

After you get your 3 base economy going, it's up to you, whether you wanna hit a timing right before broodlords pop out or try and "starve" your opponent with the efficiency of your army with an epic composition (this is up to you but I like to go archons, stalkers, collosi, mothership, voidrays and HTs).

Hope this works and helps.
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Unread Thu, 4th-Oct-2012, 12:51 PM BnetId: sRNamakaye.100  Race: Clan: IXL  Location: Brisbane, Australia  Total Posts Made: 647 # 5
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I have been having a lot of success with sentry-immortal recently so it's still a good build. Maybe you just haven't improved your forcefields or control to compensate for the increase in zergs production timings.
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Unread Thu, 4th-Oct-2012, 1:44 PM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 6
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Jst stick with Immo + sentry
Still hard as **** to hold if protoss uses perfect FF
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Unread Thu, 4th-Oct-2012, 1:48 PM BnetId: FaDeAbSTrACt.306  Race: Location: Singapore  Total Posts Made: 58 # 7
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immo sentry still very strong on certain maps like cloud kingdom, it's always gonna be a solid build

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You love it.
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Unread Thu, 4th-Oct-2012, 1:55 PM Total Posts Made: 349 # 8
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Immortal/sentry is still a really strong build and i use it often, but if you want to play more 3 base macro plays, getting 4 gates a robo and building immortal/sentry and expanding around 9:00 minutes is a good start and as you get uesd to it, you can make adjustments to it. Once you have expanded choose the tech path that you want to use and just try them out for yourself. Atm i am getting alot of blink stalkers with 4-5 immortals for suppport if i see roach play and then pushing out around the 15 minute mark.
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Unread Thu, 4th-Oct-2012, 2:10 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 9
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off-topic, but does anyone have a video tutorial of sorts that demonstrates a 'perfectly executed' or close to perfect immo-sentry game? Thanks! :X
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Unread Thu, 4th-Oct-2012, 2:19 PM BnetId: tiger 978  Race: Location: Sydney, Australia  Total Posts Made: 108 # 10
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crAzerk Here's a tutorial someone posted not so long ago.

You Tube
You Tube

IMO, yes immo sentry all-in is a strong build but as you go up higher in ranks, I believe macro is what counts. So the earlier you practice your macro, the better and it's what makes you a "better" player. Just keep immo sentry build as a viable option, it will come useful in a Bo3, Bo5, etc.

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Than
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Unread Thu, 4th-Oct-2012, 2:36 PM BnetId: Malice 845  Race: Clan: XL  Location: Wangaratta, Victoria, Australia  Total Posts Made: 347 # 11
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4 gate robo sentry immortal take third, get twilight for blink and +2, sim city third and other entrances and scout with obs to determine what zerg's doing, high sentry count + more immortals if they're doing stephano roach style (constant production of immortals) and just forcefield properly.
When youre playing a passive build like this one, you need to be scouting gas timings for zerg, to see if they're going to be aggressive or passive and teching, or to see what tech path they're likely to take. You can follow this up by getting colossus, and pushing out with +3 for a strong 3 base timing (keep an obs in their base if you can to scout hive timing, when that hive finishes, push out immediately.)
Or conversely, you can take a fourth base and go for that archon mothership lategame composition.

Here's a tutorial made by Whitera on a pretty good immortal sentry build
http://www.youtube.com/watch?v=DZD0MqEorJE
http://www.youtube.com/watch?v=DZD0MqEorJE
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Unread Thu, 4th-Oct-2012, 6:16 PM BnetId: sRLiveR.539  Race: Clan: sR  Location: Jakarta, Indonesia  Total Posts Made: 219 # 12
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Maybe macro more?
I think zergs in general are getting good at stopping timings, especially if you're also moving up leagues...
I don't play toss so I don't know the exact build, but a 3rd starting around 8:00 is actually fairly untouchable and holdable with good sim city + forcefields + immortals - it will feel hard to defend on some maps like Daybreak but then again, immo/sentry still works on maps like Cloud

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 mGGAequitas:  
ironically enough, the earlier you take your third the safer it is. (to a point ofc)
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Unread Fri, 5th-Oct-2012, 6:50 AM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 13
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Quote:
Originally Posted by Malice View Post
4 gate robo sentry immortal take third, get twilight for blink and +2, sim city third
Quote:
Originally Posted by Rinehart
expanding around 9 minutes is a good start...

Thanks guys I guess I'll play more macro now!
Will try this out
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Unread Fri, 5th-Oct-2012, 10:33 AM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 14
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watch the day9 daily on creator prime's collossus less pvz style it's very good and has helped me a lot

basically a lot of sentrys blink stalkers immortals and dts. very macro oriented build very strong and safe
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Unread Fri, 5th-Oct-2012, 4:27 PM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 15
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Quote:
Originally Posted by sRAequitas View Post
watch the day9 daily on creator prime's collossus less pvz style it's very good and has helped me a lot

basically a lot of sentrys blink stalkers immortals and dts. very macro oriented build very strong and safe
Could I have the link plz
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Unread Fri, 5th-Oct-2012, 4:43 PM BnetId: tiger 978  Race: Location: Sydney, Australia  Total Posts Made: 108 # 16
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He gave you the name of the video, just c/p into youtube and search?
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Unread Fri, 5th-Oct-2012, 5:18 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 17
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Quote:
Originally Posted by Tidal View Post
Could I have the link plz
no problem

http://bit.ly/QNr6Uj

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lol
 ROOTProbe:  
ahahaha
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Unread Fri, 5th-Oct-2012, 8:32 PM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 18
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i need to stop doing all ins lol i need to prac my macro vs zerg

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PM on sc2 sRLiveR.539 me if you're up for a game. no cheese please <3
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Unread Sat, 6th-Oct-2012, 3:44 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 19
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My builds in PvZ:

1) Greedy air - nexus first, 15 forge, 15 gate, 1 sentry, 10:30 mothership, cloak expo or double expo behind 5 carrier push.

2) Normal air - forge first, zealot + stalker pressure, 2x sentries, 11 min mothership, cloak 3rd, 3 carrier 4th snipe with 4th behind.

3) Fun air - gate first, zealot pressure + cannons push, 11 min mothership, cloak 3rd.

4) Korean 4-gate off natural ramp.

5) 1-base 2 gate 1 robo all-in, preferably proxy robo.
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Unread Tue, 9th-Oct-2012, 3:14 PM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 20
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The 3 base macro has been working good for me
As long you can get it up and my scouting is good
Daybreak is the best map for this

@ Next _Rim that's alot of air builds!!!
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