SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > Weaknesses of Mech in TvP
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
View Poll Results: Do you think that Mech could be the solution to the late game TvP problem?
Yes 14 19.18%
No 59 80.82%
Voters: 73. You may not vote on this poll

Reply
Page 2 of 3 < 1 2 3 > All
Display Modes
Thread Tools
View First Unread View First Unread
Unread Mon, 26th-Mar-2012, 1:18 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 21
faithHunter
faithHunter's Avatar
Tourneys Joined: 15
Quote:
Originally Posted by xGKingiaguz View Post
God ******* dammit somehow this is turning into a real thread. Look we even have a poll!

MECH DOES NOT WORK. YOU ARE WASTING PRECIOUS TIME AND LADDER POINTS BY DOING IT INSTEAD OF BIO. IT'S NOT UNDERUSED OR ANYTHING, IT GOT USED AND THEN TERRANS LEARNED THAT MECH UNITS ARE UTTER TRASH THAT CANNOT KILL ANYTHING PROTOSS BECAUSE UNLIKE MECH VS ZERG AND MECH VS TERRAN WHEN YOU GET LIKE 15 SIEGE TANKS INSTEAD OF KILLING EVERYTHING, PROTOSS JUST LAUGH AT THAT AND A MOVE IT WITH IMMORTALS, CHARGELOTS AND ARCHONS. WHAT, 35 DAMAGE TO ONE 350 SHIELD ARCHON? THAT SOUNDS LIKE EFFICIENCY TO ME!
That poll has been there ever since I made this thread. Why complain about it now? O.o
___________________________________
Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
faithHunter is offline   OLD POST Reply With Quote
faithHunter
View Public Profile
Send a private message to faithHunter
Find all posts by faithHunter
Unread Mon, 26th-Mar-2012, 1:43 PM Who's Who:   Race: Total Posts Made: 964 # 22
nGenLight
nGenLight's Avatar
Tourneys Joined / Won: 16/2
Blog of the Year (2011)
The Nightman Cometh 2 times!The Nightman ComethSC2SEA Race War ChampionsLetters to CleoKilling SpreeFightinG SpiriTThe People's Champion 2 times!The People's Champion
Achievements (8)
To be perfectly honest, pure mech is pretty bad, some mech units work very well with your standard bio, not going into detail, refuse to help you terran fukers, you guys no mother.

Quick Comments
 faithHunter:  
Why not? :(
 AxS.Sorathez:  
Trololol
nGenLight is offline   OLD POST Reply With Quote
nGenLight
View Public Profile
Send a private message to nGenLight
Find all posts by nGenLight
Unread Mon, 26th-Mar-2012, 6:37 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 23
VB_Rhuubarb
VB_Rhuubarb's Avatar
Tourneys Joined: 11
SC2SEA Supporter!
Achievements (1)
I have got Mech TvP to work offracing in diamond, so anything I say probably won't work (or be relevent) above that.

Having said that, I find the trick to it is early game cloak banshees with marines and thors to defend until about 10 minutes when you can transition into virtually pure mech (with banshees). The trick to surviving most early attacks is just observer sniping with thors which usually ends up with protoss losing everything to banshees.

Admittedly, I get a lot of wins cause my opponents don't know what to do, but then again neither do I late game. Guides on TL say transitioning to Raven/BC with tank/ghost/thor support is the way to go, but I haven't got that far yet.

The reason I go mech though, is because I find it fun, and I don't really enjoy playing bio.
___________________________________
[VB] Rhuubarb.120(SEA) / [VBSEA] Rhuubarb.634(NA) | | My Stream
VB_Rhuubarb is offline Send a message via Skype™ to VB_Rhuubarb   OLD POST Reply With Quote
VB_Rhuubarb
View Public Profile
Send a private message to VB_Rhuubarb
Find all posts by VB_Rhuubarb
Unread Mon, 26th-Mar-2012, 9:51 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 24
Next_rim
Next_rim's Avatar
Quote:
Having said that, I find the trick to it is early game cloak banshees with marines and thors to defend until about 10 minutes
To defend? I lost to that shit recently, thor + scv repair is strong offense.
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Tue, 27th-Mar-2012, 10:08 AM BnetId: nGenXeen.438  Race: Location: Singapore  Total Posts Made: 380 # 25
Xeen
Xeen's Avatar
Tourneys Joined: 1
Movie Star
Achievements (1)
Lategame P can warp 20 gateway units anywhere on the map to reinforce, using warpgates that can be built anywhere on the map, and you want to use a less mobile army?

Sounds good!
Xeen is offline   OLD POST Reply With Quote
Xeen
View Public Profile
Send a private message to Xeen
Find all posts by Xeen
Unread Wed, 28th-Mar-2012, 11:59 AM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 26
Crankenstein
Crankenstein's Avatar
Tourneys Joined: 13
I've had success with incorporating siege tanks into a powerful timing attack (such as the 2/2/2) especially on maps where you are able to abuse positioning like the cliff on TDA or any map where you can siege the natural and have the front of the main/ramp covered at the same time with high ground vision provided by banshees.

I've also had success with incorporating 3/4 tanks into my composition early game in order to deny a greedy 3rd like supernova just did in Code S and like MKP and Gumiho have done in the past.

Beyond that I think mech is pretty awful. Listen to HuT and Iaguz... run away.
___________________________________
FvRCrank.767 University of Queensland Starcraft Society
Crankenstein is offline   OLD POST Reply With Quote
Crankenstein
View Public Profile
Send a private message to Crankenstein
Visit Crankenstein's homepage!
Find all posts by Crankenstein
Unread Sat, 31st-Mar-2012, 2:07 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 27
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
There are definitely a shitload of cool plays you can do with units that come out of the factory. Some of them even involve taking a bunch of bases! A lot of these are either heavily timing attack focused (eg, we get X tanks and X marines and we go win/lose the game) or they are transition focused (eg, I'm going to make 5 tanks, pretend to push out to pressure, then stop making tanks and get a 3rd and play regular bio. With these tanks my defense against shenanigans is bolstered tremendously, and by faking a timing and transitioning well I can hopefully trick an opponent into goofing up somehow, yay mindgames).

Generally a lot of factory based TvP plays fizzle out as the Protoss death ball becomes far too resistant to tank fire and chews through marines like no-ones business. Fortunately there's plenty of ways to win before that happens!

One of the other big reasons pure mech TvP sucks too is that blue flames are really bad at defeating zealots. Better just get marines anyway it turns out.

Quick Comments
 Crankenstein:  
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz
Unread Thu, 5th-Apr-2012, 5:37 AM Total Posts Made: 5 # 28
WaGGlez
Default Avatar
In early - mid game I like going marines and siege tanks and it works fine, but late game I don't see mech working at all.
WaGGlez is offline   OLD POST Reply With Quote
WaGGlez
View Public Profile
Send a private message to WaGGlez
Find all posts by WaGGlez
Unread Thu, 5th-Apr-2012, 10:22 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 29
VB_Rhuubarb
VB_Rhuubarb's Avatar
Tourneys Joined: 11
SC2SEA Supporter!
Achievements (1)
I've been watching the replays from this thread: http://www.teamliquid.net/forum/view...opic_id=323003

While it's not pure factory units (pure hellion/tank/thor), the end game army is non bio + ghosts. For those thinking about watching the replays but not sure what to expect. The general theme was during the late game, the player would have a maxed army that consisted of some mix of hellions/tanks/thors/banshees/ravens/battlecruisers and plays a completely passive style (he never attacks with his entire army).

The protosses would admittedly engage fairly badly and get owned, and eventually the mech player would get in such a good position that the protoss just gave up. I find that this player respond quickly to incursions on the minimap and has good tank/ghost control (aka doesn't forget to siege like me, and his ghost usage minimises the effects of HTs).

Here is my most recent attempt of doing the style on ladder:
http://www.sc2sea.com/attachment.php...1&d=1333631584
Attached Files
File Type: sc2replay TvP Mech Shattered.SC2Replay (141.8 KB, 3 views)
___________________________________
[VB] Rhuubarb.120(SEA) / [VBSEA] Rhuubarb.634(NA) | | My Stream
VB_Rhuubarb is offline Send a message via Skype™ to VB_Rhuubarb   OLD POST Reply With Quote
VB_Rhuubarb
View Public Profile
Send a private message to VB_Rhuubarb
Find all posts by VB_Rhuubarb
Unread Fri, 6th-Apr-2012, 1:23 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 30
Next_rim
Next_rim's Avatar
Quote:
I've been watching the replays from this thread: http://www.teamliquid.net/forum/view...opic_id=323003
Went there, joined channel, found a master player there to test it out. Link to replay below.

http://www.sc2sea.com/replays.php?do=viewreplay&id=712

General thoughts - it's map dependent, and feedback is op.
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Fri, 6th-Apr-2012, 9:38 AM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 31
VB_Rhuubarb
VB_Rhuubarb's Avatar
Tourneys Joined: 11
SC2SEA Supporter!
Achievements (1)
I watched the replay, and it shows that you need ghosts with this style. The guy build no ghosts the entire game and got wrecked as you said by HT. I've found that between sensor towers, tanks and ghosts, HTs are not as effective as they were for you Next_Rim.

Also I think the style has to be played in a more 'deathbally' passive than your opponent played. Multiple times he sent groups of units (like 10 tanks by themselves, then 5 BCs) on 'solo' missions. For me, I've found the strength in going 'Mech' is that a mixed army of hellions/tanks/thors/banshees/ravens/battlecruisers/ghosts is VERY cost efficient, but having a mixture like just tank/hellion, or just BC, is pretty bad.
___________________________________
[VB] Rhuubarb.120(SEA) / [VBSEA] Rhuubarb.634(NA) | | My Stream
VB_Rhuubarb is offline Send a message via Skype™ to VB_Rhuubarb   OLD POST Reply With Quote
VB_Rhuubarb
View Public Profile
Send a private message to VB_Rhuubarb
Find all posts by VB_Rhuubarb
Unread Fri, 6th-Apr-2012, 11:48 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 32
Next_rim
Next_rim's Avatar
Quote:
I watched the replay, and it shows that you need ghosts with this style. The guy build no ghosts the entire game and got wrecked as you said by HT.
True, he needed ghosts really bad. However, 90% of his failure was general positioning. This map is meant to put a forward 4th at a disadvantage, so you need to expand vertical. He chose the forward base and got punished by it with cliff abuse. Basically, after he expanded there, I already had the game. There was exactly 0 chance for him to take a 5th. Even if he were bio, forward base is such a bad choice in pvt here.
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Sat, 7th-Apr-2012, 1:07 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 33
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
ARGH.

YOU WANT ANOTHER REASON WHY MECH SUCKS? IT'S BECAUSE BLUE FLAMES SUCK AND THERE'S THIS OTHER UNIT CALLED THE MARINE WHICH COSTS ONLY MINERALS ARE ARE VASTLY SUPERIOR TO BLUE FLAMES FOR BIG MECH PLAYS EXCEPT YOU KNOW WHAT WE CAN DO WITH MARINES? WE CAN GET CHEAP UPGRADES (which is sick) AND WE CAN DECIDE RANDOMLY THAT IT WOULD BE A MUCH BETTER IDEA TO JUST DROP THIS WHOLE PRETENCE OF GOING MECH FOR A LIVING, THROW DOWN A BUNCH OF RAX AND A STARPORT AND PLAY BIO LIKE GOD (aka David Kim) INTENDED.
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz
Unread Sat, 7th-Apr-2012, 1:23 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 34
Next_rim
Next_rim's Avatar
Quote:
GOD (aka David Kim)
Can it be...oh my!
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Sat, 7th-Apr-2012, 9:30 PM BnetId: DtorR.199  Race: Location: Melbourne, Australia  Total Posts Made: 141 # 35
DtorR
DtorR's Avatar
Tourneys Joined: 20
Can you show a replay of why mech sucks, from you Iaguz? Some people aren't convinced by your words.
DtorR is offline   OLD POST Reply With Quote
DtorR
View Public Profile
Send a private message to DtorR
Find all posts by DtorR
Unread Sat, 7th-Apr-2012, 10:46 PM BnetId: TNSkywolve. 292  Race: Location: Earth  Total Posts Made: 38 # 36
TNSkywolve
Default Avatar
Tourneys Joined: 11
Hey ppl!,

Just to help out fellow SC2 players.. The thing about mech play in TVP mid-late game is that, you HAVE TO CONTROL THE MATCH IF YOU ARE GOING FOR MECH!..the only reason you're going mech is to break your opponents forces/defense after so long..bear in mind that your army should not just pure bio or heavy mech.. e.g 'You have your marine marauder ball and going in to pressure early(8-10mins).. protoss defend. you retreat..get some medi and try again..should you fail..for your next wave(15++ mins) get some tanks for splash dmg or any other mech that you think should be helpful' ..this way you are forcing the protoss player to counter tech..he will get immortals etc.. this is where your marines marauders will be helpful.. should you fail to break the opponent with your mech and bio build.. resort to special tactics..ghost,drops, multi pronged attack. Above all, when fighting a TVP. you should be wary of the opps tech! and counter them.. this has alot to do with the player themselves..practice makes perfect! anyway I don't recommend heavy mech play against protoss since terran unit production rate is slow(compare protoss warp tech and terran have to queue units)

Hope this helps for all ^-^
Btw I'm a protoss player! ^-^ GL HF!
___________________________________
FOR AIUR, FOR ALL

"The skies are clear"
As it always been, for I made it so..



IGN: TNSkywolve
C.code: 292
Ovr. Rank: Gold
Server: S.E.A
TNSkywolve is offline   OLD POST Reply With Quote
TNSkywolve
View Public Profile
Send a private message to TNSkywolve
Find all posts by TNSkywolve
Unread Sat, 7th-Apr-2012, 10:51 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 37
Next_rim
Next_rim's Avatar
Quote:
Hey ppl!,

Just to help out fellow SC2 players.. The thing about mech play in TVP mid-late game is that, you HAVE TO CONTROL THE MATCH IF YOU ARE GOING FOR MECH!..the only reason you're going mech is to break your opponents forces/defense after so long..bear in mind that your army should not just pure bio or heavy mech.. e.g 'You have your marine marauder ball and going in to pressure early(8-10mins).. protoss defend. you retreat..get some medi and try again..should you fail..for your next wave(15++ mins) get some tanks for splash dmg or any other mech that you think should be helpful' ..this way you are forcing the protoss player to counter tech..he will get immortals etc.. this is where your marines marauders will be helpful.. should you fail to break the opponent with your mech and bio build.. resort to special tactics..ghost,drops, multi pronged attack. Above all, when fighting a TVP. you should be wary of the opps tech! and counter them.. this has alot to do with the player themselves..practice makes perfect! anyway I don't recommend heavy mech play against protoss since terran unit production rate is slow(compare protoss warp tech and terran have to queue units)

Hope this helps for all ^-^
Btw I'm a protoss player! ^-^ GL HF!
wtf have I just read
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline   OLD POST Reply With Quote
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
Unread Sat, 7th-Apr-2012, 11:09 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 38
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
...

Disregard everything that guy said.
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz
Unread Sat, 7th-Apr-2012, 11:48 PM BnetId: TNSkywolve. 292  Race: Location: Earth  Total Posts Made: 38 # 39
TNSkywolve
Default Avatar
Tourneys Joined: 11
sry then..my context is very complex.. alot of ppl wont understand me(proven)..

anyway GL with the weakness of mech in TVP.. just compensate that weakness properly and you'll be fine..

STILL DON'T UNDERSTAND!?? THEN WATCH SOME VIDEO GUIDES!(Day9 etc)..

GL HF! ^-^
___________________________________
FOR AIUR, FOR ALL

"The skies are clear"
As it always been, for I made it so..



IGN: TNSkywolve
C.code: 292
Ovr. Rank: Gold
Server: S.E.A
TNSkywolve is offline   OLD POST Reply With Quote
TNSkywolve
View Public Profile
Send a private message to TNSkywolve
Find all posts by TNSkywolve
Unread Sun, 8th-Apr-2012, 12:25 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 40
ROOT`iaguz
ROOT`iaguz's Avatar
Tourneys Joined / Won: 13/2
SC2SEA Supporter!Elementary my dear WatsonSC2SEA Supporter!SEA RepresentativeThe People's Champion 2 times!The People's ChampionMedal of Valour 2 times!Medal of Valour
Achievements (8)
No, it's not because you're too intelligent it's because your post is very poorly laid out. Maybe english isn't your strong suit and that's fine, but I can't see how anyone could read your post and extract any useful information out of it.

Also, you are in silver league. Mech works there not because it's an intelligent strategy but because people in silver have such sloppy mechanics that you can do pretty much any strategy and it will work and it doesn't mean it's the correct one.

Quick Comments
 TAriiChard:  
LOL loving all of thigs
 TABjornbrandr:  
I love you
ROOT`iaguz is offline   OLD POST Reply With Quote
ROOT`iaguz
View Public Profile
Send a private message to ROOT`iaguz
Find all posts by ROOT`iaguz

Reply
Page 2 of 3 < 1 2 3 > All

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode
Hybrid Mode Switch to Hybrid Mode
Threaded Mode Switch to Threaded Mode


Similar Threads
Thread Thread Starter Forum Replies Last Post
TvT 2 Factory Mech - Stub Build: Accepting Critiques! faithHunter Strategy & Improvement 1 Mon, 26th-Mar-2012 9:59 AM
Facing Terran Mech RicocheT Strategy & Improvement 14 Wed, 14th-Mar-2012 7:40 PM
PiG's POV - Episode 3 (Mech in ZvT/TvZ) PiG Starcraft 2 General Discussion 5 Fri, 18th-Nov-2011 6:58 PM
Mech/Air Terran All-Ins vs Zerg PTSZ Strategy & Improvement 6 Thu, 29th-Sep-2011 3:26 PM
TvT: Mech vs Sky Terran ke_ivan Strategy & Improvement 10 Mon, 18th-Jul-2011 9:03 PM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com