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Unread Fri, 24th-Sep-2010, 11:47 AM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 1
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Why Bio Opening is the best way to TvT by Dr. Nick

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Note - I'm a 1300 . At my level, this seems to work, however, this article may be considered void by higher level . This is only being written from 1 day of experience on the new patch, and considering I had 3 TvT wins when I consider TvT my weakest matchup, I might just have a valid point

Why Bio Opening is the best way to play TvT
Pros -
Defeats 1/1/1 build
Defeats marine into marauder builds
Defeats quick tank
Early aggression allows option for expansion
Can end the game in under 10 minutes

Cons -
Can be micro intensive
Need to be on top of macro
If scouted, one bunker can ruin your day
More than one siege tank can be problematic

The Opening
Normal build order, 10 supply, 12 rax, 13 gas, 15 oc. All the while, continue to pump marines. You should have at least one out to deny the scout, 2 is optimal. After you spend minerals on OC, throw down a 2nd barracks asap. When you have 5 marines, move out along with 3 SCV's. As you move out, put down tech labs on both barracks and throw down a factory.

First Encounter
Of the games I've had, I successfully pushed and beat 1x Marine / Marauder. I was beaten by 3x Marines and 1x Siege Tank. However, as I had put down tech labs, I was able to transition into Marauders, and I was able to produce Hellions. Push again when you feel confident you have enough Marines / Marauders. At this point, all your buildings should be rallied to their base. Hellions will catch up with your force. 4 Marauders is a good amount, however, an offensive with 2 can be game changing - the difference between 2 and 4 Marauders is usually the difference between them having siege mode or not. It is also dependent on how many tanks they have.

Then What?
Assuming they threw up a preemptive bunker, had enough marines and a siege tank, don't be put on the back foot and play defensive. Throw down a Starport and abuse their lack of mobility and transition into Medivac / Hellion harass!

Why should I open with Bio?
Since most people play TvT Tank / Viking, they are undefended properly at the start. The siege tech nerf allows marines to be more powerful against small (and I'm talking REALLY small here) numbers of tanks. Marine / Marauder will defeat small numbers of tanks / marines with ease. The transition into Hellions allows quick run-bys into their base, aswell as dealing with marines.

How viable is this build?
Time will tell. If in the next 5 games I go and get smashed, this topic won't be here for very long! However, I believe a timing attack with bio can win against a typical player. This build can adapt to some refinement, and even if you lose, you haven't wasted 40 minutes in a TvT where you got beaten! I'll update this guide sometime.
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Unread Sat, 25th-Sep-2010, 3:09 AM Total Posts Made: 8 # 2
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I've realised, that even with the new patch, reapers are still a strong viable early game haress esp if you can micro and macro at the same time. hotkey every building you have ofc.

Proper walling of ramps can put a dent in your suggested build. Knowing what your enemy is doing is pretty much the most important thing throughout. I assume you do dual bunker blockade? How do you do your hellion runby or are you talking about drops?
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Unread Sat, 25th-Sep-2010, 8:35 AM Who's Who:   Total Posts Made: 877 # 3
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My problem with this in TvT is that I always open with a bunker on top of my ramp when I'm going fast mech play. I'll essentially go 1/1/1 except my first four marines are put straight into a bunker sitting on top of my ramp; how does your push do against a bunker + 2/3 repairing SCV's? Also, how well does it transition: you'd be getting a fact / port later, thus allowing me to get the first cloakshee / vikings out.

Wouldn't mind playing a few practice games with you.
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Unread Sat, 25th-Sep-2010, 9:25 AM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 4
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Like I said, if you run up the ramp into a bunker, you're screwed for now. However, you can get your hellion to bypass the bunker and get into the mineral line, which can allow you to either run by the bunker or pick off the marines who have now exited.

Also, I hate TvT. It's my worst matchup. I'd rather be playing super aggressive bio early and lose than sit through 40 minutes of Tank / Vikings. Just sayin'
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Unread Sat, 25th-Sep-2010, 9:44 AM Who's Who:   Total Posts Made: 877 # 5
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Quote:
Originally Posted by Dr. Nick View Post
Like I said, if you run up the ramp into a bunker, you're screwed for now. However, you can get your hellion to bypass the bunker and get into the mineral line, which can allow you to either run by the bunker or pick off the marines who have now exited.

Also, I hate TvT. It's my worst matchup. I'd rather be playing super aggressive bio early and lose than sit through 40 minutes of Tank / Vikings. Just sayin'
No way you're slipping a hellion past my bunker =p

Also, if that's what it takes to win, I'll do it. |=

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 ToRRedemption:  
Sooo true
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