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Unread Thu, 27th-Dec-2012, 11:30 AM BnetId: WoLF.798  Race: Clan: DGTV  Location: Gold Coast, Australia  Total Posts Made: 399 # 1
DGWoLF
Leader of DGTV
DGWoLF's Avatar
Tourneys Joined: 19
LoL CyniX's Draven Guide

To see the Original Build Page go to : http://www.mobafire.com/league-of-le...uide-s3-281630



Standard Build (Cheat Sheet)
LoL Champion: Draven


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Health 1896 Health Regen 17.6 Mana 996 Mana Regen 18.65 Armor 138.09 Magic Resist 84.3 Dodge 0 Tenacity 0 Movement Speed 400 Gold Bonus 0
Attack Damage 306.25 Attack Speed 71.078 Crit Chance 55%S Crit Damage 50% Ability Power 0 Life Steal 22% Spell Vamp 0 Armor Penetration 46.52 Magic Penetration 0 Cooldown Reduction 0%


Recommended Runes

Click the image to open in full size. Mark of Armor Penetration
9


Click the image to open in full size. Quint of Attack Damage
3


Click the image to open in full size. Seal of Armor
9


Click the image to open in full size. Glyph of Scaling M.Resist
9





Opening + Notes

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Long Sword

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Health Potion

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Health Potion



Core Build

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Vampiric Scepter


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Berserker's Greaves


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The Bloodthirster


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Phantom Dancer


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Infinity Edge


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Enchantment: Furor


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Last Whisper


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Guardian Angel






Ability Sequence

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Guide Table of Contents
Introduction
Pros / Cons
Runes
Summoner Spells
Items
Ability Sequence
Ability Explanation
Gameplay
Summary





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Introduction


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Hey guys, this is my first guide ^__^. My name is Keith 'CyniX' Harrison. I come from a Starcraft 2 background and I live in Australia, I also like Senjougahara from the anime Bakemonogatari. I hope I can provide an enjoyable, high quality and helpful guide for anyone reading.


This guide is on Click the image to open in full size. Draven whom I feel is quite a unique ADC in LoL. The reason for this is because his iconic ability Click the image to open in full size. Spinning Axe replaces his auto attacks and dictates so much of the positioning and decision making through the whole game. It's a skill that requires constant attention and is half the learning curve of Click the image to open in full size. Draven.

I started playing him almost exclusively about a month or so ago from watching Destiny's stream, don't hate. He is unique due to his Click the image to open in full size. Spinning Axe. How people use this very positional and powerful ability is a big factor in what separates the good from the bad Dravens.
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Pros / Cons

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Pros

+ Insane damage from Click the image to open in full size. Spinning Axe which can crit!
+ Click the image to open in full size. Spinning Axe Can be caught and reused for no mana
+ Click the image to open in full size. Blood Rush attack/movement speed buff, catching an axe resets its cooldown
+ Click the image to open in full size. Stand Aside slow/knock-aside which can cancel abilities
+ Has a semi-Click the image to open in full size. Ignite effect from his passive Click the image to open in full size. Wicked Blades
+ Fun to use global Ultimate Click the image to open in full size. Whirling Death

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-Click the image to open in full size. -
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Cons

- As with most ADCs he's squishy
- Short Range auto-attacks compared with ADCs like Click the image to open in full size. Caitlyn
- Higher learning curve
- Can be vulnerable when catching axes
- A lot of effort goes into catching axes and can distract you from looking at the minimap
- Movement speed duration of Click the image to open in full size. Blood Rush is fairly short
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Masteries


Masteries

Click the image to open in full size. 1/1
Click the image to open in full size. 4/4
Click the image to open in full size. 4/4
Click the image to open in full size. 2/3
Click the image to open in full size. 1/1
Click the image to open in full size. 2/2
Click the image to open in full size. 2/2
Click the image to open in full size. 1/1
Click the image to open in full size. 3/3
Click the image to open in full size. 1/1
Click the image to open in full size. 4/4
Click the image to open in full size. 3/3
Click the image to open in full size. 1/3
Click the image to open in full size. 1/1
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Standard... all I have to say is, if you run Click the image to open in full size. Cleanse instead of Click the image to open in full size. Ignite, put a point in Click the image to open in full size. Summoner's Resolve instead of Click the image to open in full size. Summoner's Wrath .
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Runes


Runes Click the image to open in full size.
Greater Mark of Armor Penetration
9 Click the image to open in full size.
Greater Quintessence of Attack Damage
3 Click the image to open in full size.
Greater Seal of Armor
9 Click the image to open in full size.
Greater Glyph of Scaling Magic Resist
9
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Click the image to open in full size. Greater Mark of Armor Penetration These tend to scale a lot better than Click the image to open in full size. Greater Mark of Attack Damage however you can switch between the two if it is your style or you only have 1 set.
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Click the image to open in full size. Greater Seal of Armor standard... you're usually going to be up against an ADC as well so it helps a lot to reduce their damage plus minion damage.
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Click the image to open in full size. Greater Glyph of Scaling Magic Resist These are standard, however I've recently been experimenting with Click the image to open in full size. Greater Glyph of Attack Speed for more aggressive capabilities if I'm not worried about magic damage.

It would also be appropriate to go Click the image to open in full size. Greater Glyph of Magic Resist against magic damage poke lanes such as Click the image to open in full size. Sona and her Click the image to open in full size. Hymn of Valor. These glyphs are also strong against an enemy mid champion with strong roam capabilities such as Click the image to open in full size. Evelynn, Click the image to open in full size. Ahri and Click the image to open in full size. Katarina
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Click the image to open in full size. Greater Quintessence of Attack Damage Great for early game damage for harassing and CS'ing, However you can use Click the image to open in full size. Greater Quintessence of Armor Penetration, they are worse early game but scale better late game

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Summoner Spells


Recommended Summoner Spells



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Can often secure kills and has a useful health reduction effect
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I choose this in a lane with stuns (esp. Click the image to open in full size. Taric) or against a CC heavy team.
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Absolutely necessary. Good for securing kills or escaping

Not recommended Summoner Spells.


Click the image to open in full size. Heal is not recommended because of how effective the healing reduction the enemy's Click the image to open in full size. Ignite occurs and especially not recommended against a Click the image to open in full size. Miss Fortune due to Click the image to open in full size. Impure Shots.

Click the image to open in full size. Barrier isn't better in most cases instead of an Click the image to open in full size. Ignite or Click the image to open in full size. Cleanse, I'm assuming Click the image to open in full size. Flash is 100% necessary due to its unrivalled utility. This is because if you give up Click the image to open in full size. Cleanse then you're going to take the damage from an Click the image to open in full size. Ignite and the effects of Click the image to open in full size. Exhaust which means you're killing the other ADC slower and will take more shots if you're fleeing due to slower move speed and on top of that, there isn't a unique 'bonus' for Click the image to open in full size. Barrier yet in the masteries. Click the image to open in full size. Barrier's duration is also only 2 seconds meaning some of the ticks of the Click the image to open in full size. Ignite will eat into your real HP. Click the image to open in full size. Barrier also has very little utility late game due to the nature of the damage output of everyone at that stage. The ability to remove a stun or other disable late game using Click the image to open in full size. Cleanse is much more useful.

Click the image to open in full size. Ghost isn't terrible however you already have a ghost-like ability with your Click the image to open in full size. Blood Rush and if you're diligent on catching axes you will be able to continually refresh Click the image to open in full size. Blood Rush in a lot of instances. The defensive capabilities of Click the image to open in full size. Cleanse, especially late game and the damage + healing reduction of Click the image to open in full size. Ignite just tend to exceed the utility and consistency of Click the image to open in full size. Ghost

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Items


Item Sequence Click the image to open in full size.
The Bloodthirster
3000 Click the image to open in full size.
Phantom Dancer
2800 Click the image to open in full size.
Infinity Edge
3800 Click the image to open in full size.
Enchantment: Furor
650 Click the image to open in full size.
Last Whisper
2290 Click the image to open in full size.
Guardian Angel
2600
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Before I start listing the items and talking about why I get them I want to say, the mentality you should have for the early game is 'how can I get Click the image to open in full size. The Bloodthirster as fast as appropriately possible. This is because if you get your 1st 'big' item before the other adc, it is an enormous advantage due to the sheer jump in power.

Because of this, I don't get any Click the image to open in full size. Doran's Blade unless absolutely necessary which is almost never with Draven because it can critically delay Click the image to open in full size. The Bloodthirster. I also delay T1 or T2 boots if I can get a Click the image to open in full size. B. F. Sword on my 1st trip back. Just to keep things in perspective a fully fed Click the image to open in full size. The Bloodthirster is equivalent in just its AD as two Click the image to open in full size. B. F. Sword and a Click the image to open in full size. Long Sword. so if you are ever in an instance where the enemy adc only has stacked Click the image to open in full size. Doran's Blade and Click the image to open in full size. Berserker's Greaves you do sooooo much more damage to them and you'll wreck them

Because of the Season 3 patch. Boots are no longer a huge priority due to the -25 movespeed nerf and Click the image to open in full size. The Bloodthirster now starts at +70AD instead of +60AD and only requires 30 creeps to fully charge.

Now to the items...
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- Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. : Starting with this gives around 20% more damage in the early game and some sustain. This makes CS easier and makes your Click the image to open in full size. Spinning Axe harassment more brutal. However start with 3xClick the image to open in full size. Health Potion and Click the image to open in full size. Boots of Speed in an instance if you really need the sustain/mobility such as needing to dodge a Click the image to open in full size. Blitzcrank's Click the image to open in full size. Rocket Grab.

Click the image to open in full size. : This item builds from the Click the image to open in full size. Long Sword into Click the image to open in full size. The Bloodthirster and gives a lot of sustain. In a lot of cases on your 1st trip home you wont be able to afford a Click the image to open in full size. B. F. Sword but will have enough for either Click the image to open in full size. Vampiric Scepter and Click the image to open in full size. Berserker's Greaves + some Click the image to open in full size. Health Potion's or if you're unlucky you wont be able to afford the Click the image to open in full size. Berserker's Greaves and only pots + scepter

Click the image to open in full size. : These boots are the best choice for Click the image to open in full size. Draven giving much needed attack speed and mobility. Get after Click the image to open in full size. Vampiric Scepter or delay both if you can somehow afford a Click the image to open in full size. B. F. Sword or Click the image to open in full size. The Bloodthirster.

Click the image to open in full size. : This is your first big item and is a huge damage boost in the early game, especially when fully charged. You lose half of your stacks if you die. If you get this before your enemy gets his first big item you're usually in a very good spot.

Click the image to open in full size. : I was tossing up between this and Click the image to open in full size. Zephyr for a long time, due to the movement speed nerf, however I still feel this is better after a lot of experimentation. The reason is the critical chance exceeds the utility you get from the greater movement speed of Click the image to open in full size. Zephyr and it has better synergy Click the image to open in full size. Infinity Edge. This item gives the attack speed to really support the damage from Click the image to open in full size. The Bloodthirster. Get a Click the image to open in full size. Quicksilver Sash after this if the team has CC which is going to be really hard to deal with even if you kite; especially if you're not running Click the image to open in full size. Cleanse. You can build this into a Click the image to open in full size. Mercurial Scimitar later into the game.

Click the image to open in full size. : The fact that Click the image to open in full size. Draven's Click the image to open in full size. Spinning Axe can crit makes the passive of Click the image to open in full size. Infinity Edge and the huge spike in AD and critical chance create another big spike in damage output for Click the image to open in full size. Draven. However if you're facing a team that is stacking armour early, buy a Click the image to open in full size. Last Whisper before this item, in most cases though, get this item before Click the image to open in full size. Last Whisper.

Click the image to open in full size. : This item makes kiting quite easier/effective and if the enemy team has a lot of slow/cc which you foresee will give you trouble or you just really like to emphasise your boss like kiting skillz (like me ofc) then get this after Click the image to open in full size. Phantom Dancer otherwise get it sometime after Click the image to open in full size. Infinity Edge when you have the money.

Click the image to open in full size. : relatively cheap compared to IE and BT, this item is necessary to continue doing insane amounts of damage even when the enemy team gets armour. It also gives a nice +40AD.

Click the image to open in full size. : This gives a fair amount of durability and its passive revives you if you fall to 0 health however the cooldown on the passive is 5 minutes. It is appropriate to get this item after an Click the image to open in full size. Infinity Edge if the team has a high chance of inevitably bursting you down with some kind of annoying gap closer like Click the image to open in full size. Akali's Click the image to open in full size. Shadow Dance ability and Click the image to open in full size. Vi's Click the image to open in full size. Assault and Battery; or a high burst near unavoidable ultimate like Click the image to open in full size. Mordekaiser's Click the image to open in full size. Children of the Grave.

Too be quite honest I haven't experimented too much with the final item of this build. But I feel this final slot can be changed to the Click the image to open in full size. Mercurial Scimitar or a Click the image to open in full size. Statikk Shiv depending on the situation.

Click the image to open in full size. Click the image to open in full size. : Remeber to buy 1-4 health pots depending on your situation with spare gold, especially in the early game and if you have an uncooperative support you also may need to buy wards.

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Ability Sequence


Ability Sequence 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size. Click the image to open in full size.
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This will seem obvious after you play Click the image to open in full size. Draven for a while. We want to max Click the image to open in full size. Spinning Axe first while getting a point in Click the image to open in full size. Stand Aside at level 4 for the handy utility/escape mechanism. Getting a point in Click the image to open in full size. Whirling Death whenever you can for it's damage and maxing Click the image to open in full size. Blood Rush 2nd because of its importance in champion fighting and for its movement speed utility.
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Ability Explanation


Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
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I will soon be making a video which I feel will be able to make it more clear how the mechanics of Draven's abilities work and also some tips and tricks with them. Once it's done I'll edit it into this guide
-
- Click the image to open in full size.: This ability as said before acts like a mini-Click the image to open in full size. Ignite doing damage over time upon either dealing a critical strike, or hitting something with a Click the image to open in full size. Spinning Axe. It can secure you an otherwise lost kill and sometimes you'll get lucky and not miss a CS because of it.

Click the image to open in full size.: Your source of damage. This ability has a lot to talk about which is why I'll be mainly making a video but I'll try to describe the main parts of it in this section. This ability makes your next attack a spinning axe instead of a regular auto-attack.

Two axes can be readied making your next two auto-attacks spinning axes. Once thrown the axe will ricochet off the target and will land in a spot determined by your movement. Everyone, including the enemy will see where the axe will land. If you're standing still as you threw the axe it will land close to you and you often won't need to move to catch it, if you're moving as you throw it, it will land in a spot in front of your direction such that you can catch it if you continue moving at that speed in that direction.

Click the image to open in full size.: This is an attack speed and movement speed steroid. It has a fairly low mana cost and its cooldown is reset upon catching an axe meaning you can spam it when killing enemy champs or drag/baron. Use it to get to lane faster, escape an enemy, or as a gap closer to an enemy.

Click the image to open in full size.: This isn't used as much as your Q or W however it still has its usefulness. This ability has a knock-aside and slows them briefly. Use this to slow an enemy if they're CC'd or in range to make sure they can't escape. Can also be used to escape from chasers or disrupt an ability with the knock-aside, I don't have a full list of abilities it disrupts but it will cancel (I think) all channelling abilities such as Click the image to open in full size. Caitlyn's Click the image to open in full size. Ace in the Hole and Click the image to open in full size. Katarina's Click the image to open in full size. Death Lotus and also cancel a lot of jump or charge abilities like Click the image to open in full size. Tristana's Click the image to open in full size. Rocket Jump if used at the right time or Click the image to open in full size. Shen's Click the image to open in full size. Shadow Dash. I haven't been able to find a comprehensive list of what it cancels/disrupts but if someone is using an ability to gap close you or use some kind of big scary channelling ability Click the image to open in full size. Stand Aside that sh1t!

Click the image to open in full size.: This is a global ultimate where you send two blades out and once you press R again or until it makes contact with an enemy champion it'll slowly reverse direction and come back and damage enemies again if they don't dodge it. The direction that it comes back can be slightly changed, if you move somewhere else, it comes back to your direction meaning you can curve it's trajectory back to you which can sometimes secure a kill. This also damages minions/monsters.
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Click the image to open in full size.
Gameplay


In the early game you want to be last hitting as much as possible as per usual. If you spawned on the blue side or if you're jungler started at red on the purple side it can be useful to kill Golems or Wolves for a quicker level 2 than your opponent. I often like to do this and do a big all-in at lvl 2 or 3 if it's suitable which means you should also have good communication with your support.

Supports that have great synergy with Click the image to open in full size. Draven are ones with a stun such as Click the image to open in full size. Taric, Click the image to open in full size. Leona or Click the image to open in full size. Nami because he can go to town on them with a lot of Click the image to open in full size. Spinning Axe's.

When laning, you can harass the enemy by having 1 or 2 Click the image to open in full size. Spinning Axe's up and using Click the image to open in full size. Blood Rush to quickly rush to them and deal big damage. Catching an axe refreshes the Click the image to open in full size. Blood Rush cooldown to continue the aggression or run away.

When doing an all in you want to include a Click the image to open in full size. Stand Aside to make dodging your Click the image to open in full size. Whirling Death and escaping harder.

In team fights if feasible harass with Click the image to open in full size. Spinning Axe and wait to use your Click the image to open in full size. Whirling Death when they're clumped up, such as being in a choke. Try not to be a tryhard with your Click the image to open in full size. Whirling Death and aim for across the map kills... it's often not worth it because you'll obviously miss 19 times out of 20. Remember to keep kiting and keep an eye on the ground to get your axes, your axes are a very important source of your damage.

Using Click the image to open in full size. Stand Aside at the right time in a team fight to cancel an ability is advised, don't use it as a damage source, only use it for it's utility to knock-aside or slow. You can sometimes save a team mate with it as well.
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Click the image to open in full size.
Summary


Click the image to open in full size. Draven has proven to be a fun challenge to learn and makes you feel rewarded for having good mechanics. This is my first guide on Mobafire, I was almost tempted to make one on Click the image to open in full size. Rengar but I lost a bit of motivation with him when he got nerf'd again. In any case I hope you all find This guide helpful and enjoyable and I'd like any feedback you could give ^____^. Please comment/rate.

Have fun with Click the image to open in full size. Draven!

Last edited by DGWoLF; Thu, 27th-Dec-2012 at 1:29 PM.
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Unread Thu, 27th-Dec-2012, 11:46 AM BnetId: Firehawk.272  Race: Clan: storm`  Location: Melbourne, Australia  Total Posts Made: 54 # 2
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I don't get what the point of copy pasting the entire guide here is?

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 DGWoLF:  
Maybe your right but it still is a good guide by Cynix so i was mearly trying to help
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