Blizzard have posted their next set of balance changes for the Heart of the Swarm Beta. They will be bringing the beta service down "this afternoon" to make the following balance changes:
Quote:
Originally Posted by Aldrexus
Protoss
Mothership Core
Purify has been changed to the following:
Purify can now only be cast on your Nexus at max 10 range.
Once cast, the mothership core will attach itself to the Nexus, transforming into a weapon with range 10.
While attached to the Nexus, the mothership core will be unable to cast abilities and regenerate energy.
The damage of Purify has been lowered to 20 and can attack both air and ground units.
Purify will last until cancelled.
Recall has been changed to the following:
Recall is now a simple cast-and-click ability on a player’s Nexus.
Once cast, the mothership core and every friendly unit within a 7-range radius to the core will be recalled to the Nexus.
A new ranged weapon called Repulsor Cannon has been added to the mothership core while in its mobile state.
Repulsor Cannon deals 8 damage to ground units with an attack speed of 0.85.
The cost of the mothership core has increased from 50/50 to 100/100.
Movement speed has increased from 0.47 to 1.875.
Oracle
Health has increased from 20/80 to 60/100.
Speed has decreased from 3.75 to 3.375.
The duration of Entomb has increased from 30 to 45.
Terran
Widow Mine
The duration of Activate Mine has been decreased to 2 sec.
Auto-cast can now be turned off in both activated and deactivated modes.
Zerg
Swarm Host
Locust attack range has increased from 2 to 3.
Locust damage has been reduced from 14 to 12
Bug Fixes
Battle hellions can no longer load into Bunkers.
The splash damage from widow mines will no longer hit friendly activated widow mines.
The Stargate Command Card now properly includes a Set Rally Point button.
Swarm hosts now have proper collision while burrowed.
I dont really know what is good to see in this change,
The Widow mine change is nice to see, but still needs an improvement,
entomb is just becoming even more gimmicky,
No Carrier changes, no tank changes, dont really like it~
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Previously known as PiPoGevy
David Kim has also posted his thoughts on the balance changes and what they will be looking at next.
Quote:
Originally Posted by Dayvie
The main design changes for this week are surrounding the mothership core. Due to the variety in maps, we found that no matter how slow we made the mothership core’s movement speed, deadly all-in strategies exist on many different maps and/or positions. To ensure that this unit does not limit us as well as the many tournament map makers around the world, we decided to go in a new direction.
Imo, changes with the core are meh, I'm not sure is 10 range is enough to defend against early pressure map dependent. Not sure what the point of the upgrade is. Any idea on the range of the core with the upgrade?
Last edited by ToRLuneth; Mon, 1st-Oct-2012 at 11:08 PM.
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