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Unread Mon, 28th-May-2012, 4:01 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 1
Free
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Replay help

Hey guys, just wanna ask u guys what I did wrong from this replay (PvZ) and what I can improve on . I saw the replay and I don't really know(Except floating resources) what to improve on . Thanks alot !
http://drop.sc/187412

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 mGGAequitas:  
for next time: there's a dedicated thread for this

Last edited by Free; Mon, 28th-May-2012 at 4:05 PM.
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Unread Mon, 28th-May-2012, 5:00 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 2
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mods, move this to Replay Feedback thread perhaps?
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Unread Mon, 28th-May-2012, 5:00 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 3
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first of all theres no close spawn on this metal

a big problem is your macro you are floating A LOT of resources for most of the game, I suggest that you focus on your macro mostly. You aren't chronoboosting probes early on, you aren't warping in as soon as you could be, your robo's are idle a lot of the time and you get supply blocked a lot of the time which also leads to floating so much.

<10 minutes you really shouldn't just be sitting outside his base because those units can easily be killed with a bunch of lings (+ roach).
The dt's did a good amount of damage but you could have done a lot more damage if you targetted higher priority targets such as drones/queens/tech(evo roachwarren spawning pool). Once you realize that he has detection you could have just backed off because once you decided to morph archons and push with your army you kind of threw your lead away a little bit.

With blink stalkers you want to blink back only one stalker at a time when they are running low on health as opposed to just blinking everything at the same time.

You start to fall behind when he constantly denies your third base. The reason you can't secure it is again because of your macro, you have so much more income than the zerg but because you aren't spending it you have a much smaller army.

At the 24 minute mark you see that his entire army is up on the high ground in his main. and dropped a bunch of sentries on top of the roaches for some reason. This engagement was quite awkward and you lose a lot of units unnecessarily, what you could have done is simply march into his natural forcefield his ramp and then you are free to decimate his natural (were a lot of his tech was) as well as his third and 4th bases. Most of his army would have been completely useless and then you could have just retreated to rebuild your army for a massive attack when you get maxed or most likely defend the attack that will most likely come from the zerg since you would've killed 90% of his stuff.

That's about all I have to say, after this point you continue having macro problems and some bad engagements/micro, you could defend your expansions a bit better (maybe a couple of cannons at your 4th as well).

Hope that helps

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 ToRPandarine:  
aequitas giving some knowledge
 Free:  
My hero ! :D Always very detailed advice ! TYY !
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Unread Mon, 28th-May-2012, 5:02 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 4
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Oops sry . I didnt know where to post this .
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Unread Mon, 28th-May-2012, 6:46 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 5
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Quote:
Originally Posted by Free View Post
I don't really know(Except floating resources) what to improve on .
Work on not floating resources. That's more important than anything else.
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