How do you develop multitasking and general game awareness?
Hi, I'm a trying to get into eventually, and find that one of the main reasons I lose games is because my multitasking and minimap awareness fails, so I get dropped on mutliple fronts, lose my base, can't scout properly etc. What's the best way to develop this skill so I can become a better player?
Have as much of the map visible as possible. If you control the watchtowers and have an observer floating around near a possible drop location, or some pylons around the map, you'll be more likely to spot it before it reaches your base. One high templar at each base helps a lot to feedback the medivac.
If you're going to be fighting on multiple fronts, you have to split your army. Don't instinctively 1A your whole army to deal with one medivac.
The more you try to multitask the better you will get it, even if you choke at first
My two cents would be that a key point people forget is you can't be thinking on the spot ingame. If you want to get to and beyond than you want to be developing solid builds and reactions and following these to the dot. Say you scout say 1 rax fe into 4rax, if you react differently each time you see this you never really improve too far because you spend all your time thinking about and adjusting your reactions in-game rather then doing them in split-seconds by memory and focusing on memory/opponent while doing so.
So you want to always know what to do next and if you are every spending much time thinking about a build/reaction ingame then you won't be able to do it fast enough. Also you will focus too much attention on it and not be able to monitor everything else going on.
Make sure each time you lose a game if you don't know how you lost then memorise what you should have done differently and get more and more confident in what you have to do at each moment
In the last SOTG episode, Stephano stated that he doesn't have a build orders or a what to build at what time. He just goes by his gut feeling. Do you believe this 'Gut Feeling' is something we can develop? or should we develop solid build orders in order to get better?
edit: Sorry I tried tagging Pigs post into this comment but i'm still new to this forum.
Pig:-
"My two cents would be that a key point people forget is you can't be thinking on the spot ingame. If you want to get to and beyond than you want to be developing solid builds and reactions and following these to the dot. Say you scout say 1 rax fe into 4rax, if you react differently each time you see this you never really improve too far because you spend all your time thinking about and adjusting your reactions in-game rather then doing them in split-seconds by memory and focusing on memory/opponent while doing so.
So you want to always know what to do next and if you are every spending much time thinking about a build/reaction ingame then you won't be able to do it fast enough. Also you will focus too much attention on it and not be able to monitor everything else going on.
Make sure each time you lose a game if you don't know how you lost then memorise what you should have done differently and get more and more confident in what you have to do at each moment"
In the last SOTG episode, Stephano stated that he doesn't have a build orders or a what to build at what time. He just goes by his gut feeling. Do you believe this 'Gut Feeling' is something we can develop? or should we develop solid build orders in order to get better?
edit: Sorry I tried tagging Pigs post into this comment but i'm still new to this forum.
Pig:-
"My two cents would be that a key point people forget is you can't be thinking on the spot ingame. If you want to get to and beyond than you want to be developing solid builds and reactions and following these to the dot. Say you scout say 1 rax fe into 4rax, if you react differently each time you see this you never really improve too far because you spend all your time thinking about and adjusting your reactions in-game rather then doing them in split-seconds by memory and focusing on memory/opponent while doing so.
So you want to always know what to do next and if you are every spending much time thinking about a build/reaction ingame then you won't be able to do it fast enough. Also you will focus too much attention on it and not be able to monitor everything else going on.
Make sure each time you lose a game if you don't know how you lost then memorise what you should have done differently and get more and more confident in what you have to do at each moment"
Somehow I don't think the same mentality would work for either Terran or Protoss. Since you know how Zerg is considered the "reactionary race" out of the three and the fact they can tech switch so quickly compared to Toss and Terran.
Most would probably say to go by a build order and they are most likely right as it's quiet obvious imo that you would improve at a much faster rate then just going by "your gut feeling." However, if you feel going by your gut feeling works well for you, by all means go for it. Each to their own I guess.
But I do think the fact Stephano plays by his gut feeling is god damn insane since hes doing so well atm.
EDIT: LOL, had to edit this post twice because of typing "Guy Feeling" instead of "Gut Feeling". HAHA, might save this one for the "Where the girl blogs at" blog.
Last edited by Bloodmyst; Mon, 19th-Mar-2012 at 9:52 PM.
It's one of those things you'll improve gradually. PiG has some really excellent points in his post. As far as map awareness goes - being protoss you should be abusing the hell out of having observers. Make sure you position them in good spots to be able see incoming attacks and drops.
I'd put looking at your minimap somewhere in your macro routine also. I'm zerg so for example something I might do is do my injects, check supply, look at the minimap, repeat. If you have a scouting unit ,hotkey it ,and flick to that. So you might do something like build probes, chrono something, check minimap, flick to observer...etc.
That's how I learnt to be more aware of the minimap in my games
all of the above are excellent points to bring up and I feel if you aim to do all of these thing with practice it'll come. Also one of the things i did to help my awareness is i tryed to get in a routine of supply check map check macro supply/mineral check map check macro. and just really get in a pattern so that it comes naturally after something. I mean you obviously chuck in your build and army positioning etc in there its just having like a quick check system that works for you. Thats just an idea you can do i found it helped me a lot. gl hf
I'm only plat so I got no idea what it takes yet to get to GM. But I'm not sure if many people actually really do it or not but;
I would approach the problem as such by making a conscious effort to use the the cycle method (or whatever you wanna call it);
M = Map
I = Income
P = Production
S = Supply
S = Scout
A = Army
After I do my initial BO, I go into this method of thinking. I've found when I started to make a conscious effort of following this cycle, my army is much more active on the map instead of just sitting in one spot all game.
Another way to do it is use SC2 gears to find out where you are spending your APM and what you are paying too much attention to. Maybe SC2 gears may tell you that your spending too much time looking at your base, or you are simply just spamming too much where you could actually use that apm for something beneficial. Once you find out where you are spending unnecessary apm or attention, you can then change your habits and use that time for other things such as multi-tasking.
I am also only Plat but I was watching destiny coach the other day and I really like the analogy he used for minimap awareness.
He basically said when driving (if you are a decent driver) you should be able to, at anytime, tell me if there is a car behind you. This is because you should always be checking and paying attention to your rear vision mirror even when not looking at it directly. The same goes for the minimap.
Not sure if this helps you....but it seemed to help me.
Im a lowly silver due to mainly lack of playing to improve my skill. How ever way back in season one there was a map made called multitask improvement or something like that. Use to play it a lot. Could see a noticeable improvement in my game play from playing it. Im sure by now there are a lot more. I remember hearing about a micro map. I use to play one game of that do my laddering then finish off with a game of that. The idea of my routine was to always play it to constantly improve. Play ladder to clearly play the game for enjoyment. Then finish off with one to see how tired/lazy I had become with it. Also help with reviewing replays knowing how badly I finished off at the end of the night.
Multitasking is something that really comes as you get better at controlling your units and at the game. One of the key things to "give" you that time to maybe do something else whilst your pushing is definitely doing multiple movements. Instead of sending one action to your medivac to go to a certain position, send 4 actions. This will give yourself time to go back to your base and macro while the push is still happening. Being familiar with hotkeys and all sort of things like that is important. It becomes muscle memory as you move onto higher leagues, but you need to force yourself to remember things like looking at supply, your income, your units continuously. That's why sometimes you see players spam hotkeys, it get's them in zone for multitasking in later games and it does get important as out-playing people a lot of the times comes from here on.
My two cents would be that a key point people forget is you can't be thinking on the spot ingame.
Very true, I'd like to expand on this.
There are many things that you have to do in-game for every race where it doesn't matter what your current situation/condition is, you still have to do it.
In a Zerg perspective, it doesn't matter what I scout or what I'm trying to defend/attack, I have to always keep up with injects, creep spread, overlords, check minimap.
By working these simple mechanics (I know are much more to mechanics then these 4 points), you would have significantly increased your rate of multitasking and game awareness.
The fact is even in Masters & GM, players are still working on their mechanics. Don't worry about needing to make X to beat Y. Worry about perfecting the basics of your own game, multitasking & game awareness will naturally evolve from there~
My two cents! All above points are accurate. However if you want to ACTIVELY improve mutlitasking, then i suggest doing a build that forces you to multitask. For protoss, warp prism drop play, would help you focus on drop and macro at same time, or pressure builds that require you to be active on the map.
Look up "Darglein's Multitasking Trainer" on TL and the North American server. Maybe that will help
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
another good way to improve is to turn off alerts and sound as it forces you to monitor ur minimap as well as at sine stages if the game ur forces are under attack isnt really helpful indicator of the location of the threat
another good way to improve is to turn off alerts and sound as it forces you to monitor ur minimap as well as at sine stages if the game ur forces are under attack isnt really helpful indicator of the location of the threat
Playing with no sound was something I used to improve my multitasking. I became more paranoid whether my units were under attack or when buildings finished. It also made me feel more uncomfortable with what I was seeing to an extent that I found myself scouting more to make myself more at ease with the silence.
I dont agree with you Trusty. I have seen genuine bronze/silver/gold players with hundreds of games under their belt. Creating strategies to improve your multi-tasking is different to playing mindless games without the fore thought of improving your game.
I am currently at the same stage - plat/protoss and my multi-tasking is letting me down, so all the previous advice has been great fore me also tyty
I dont agree with you Trusty. I have seen genuine bronze/silver/gold players with hundreds of games under their belt. Creating strategies to improve your multi-tasking is different to playing mindless games without the fore thought of improving your game.
I am currently at the same stage - plat/protoss and my multi-tasking is letting me down, so all the previous advice has been great fore me also tyty
That's just the line between playing for fun, and playing to learn. It's pretty obvious that if you're playing for fun, you're not going to be learning as quickly as someone who plays to learn.
I thought it went without saying that we are discussing people who want and are willing to learn.
And the only way to improve your 'Star Sense' is playing lots of games (in which you're trying to learn).
That's just the line between playing for fun, and playing to learn. It's pretty obvious that if you're playing for fun, you're not going to be learning as quickly as someone who plays to learn.
I thought it went without saying that we are discussing people who want and are willing to learn.
And the only way to improve your 'Star Sense' is playing lots of games (in which you're trying to learn).
Not really the point I am getting at. I think that playing lots of games is going to improve your "star sense" sure. But when talking about "methods" to improve your multi-tasking, playing lots of games is only one part of it and shouldnt be considered as the be-all and end-all factor....which is what i got from your post.
Playing with no sound was something I used to improve my multitasking. I became more paranoid whether my units were under attack or when buildings finished. It also made me feel more uncomfortable with what I was seeing to an extent that I found myself scouting more to make myself more at ease with the silence.
indeed also it forces you to have better minimap awarness as you have to check it more often which is helpful in games. Also i tend to find that it forces you actively monitor your units (by that i mean you dont just leave them to their own business in the middle of the map while reallying on alerts to tell u if they are under attack) which means that you have to be switching between macro and micro managment quickly and mot importantly smoothly (i.e. with as little spam as possible).
In the last SOTG episode, Stephano stated that he doesn't have a build orders or a what to build at what time. He just goes by his gut feeling. Do you believe this 'Gut Feeling' is something we can develop? or should we develop solid build orders in order to get better?
Gut feeling is something u develop after playing a massive amount of games. It can be developed by everyone, but IMO everyone started off with a Build Order as a rough guideline to stay on the "right path".
After you've done that Build Order or Timings enough times, you start to have gut feelings on what you can or can't get away with. And soon after that, you no longer play with a set timing or build order, it's just how you feel under the current set conditions/situation: Gut feeling.
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