Hey guys, in my post in the 'helpful tips/tricks' thread I kind of alluded to the fact that vitality is generally overrated by newer players and you'll often see people say "im in inferno but only have 15k hp!" or "I have good survivability as I currently have 45k hp!" etc.
The reality of course is that survivability is a combination of armor, resist all and hit points (With dodge being kind of an interesting one as its proc based and somewhat dependent on luck). These values together make up what people seem to be calling 'effective hp', as in how much damage you can take vs a group of mobs before you actually die. Without the armor/resist all, the hp itself is a relatively meaningless stat.
I've posted before but will post here as well that, 1 resist all will basically add the same as 10 armor, and using that fact, 1 int is the same as 1 strength defense wise (since 1 int = 0.1 res all, and 1 strength = 1 armor).
However the balance between how much life and how much armor/resist all you want has always been pretty difficult to calculate, and for me personally ive kind of just been 'winging it' trying to maintain a decent amount of hp whilst boosting armor/resist as much as possible... until now!
This will really help you determine if that armor that makes you lose 2k hp but gain 50 armor and 20 resist all is worth equipping over your current piece, or vice versa. This tool, in my opinion, will be the sc2gears of diablo 3, it will be useful for EVERYONE trying to build their character for inferno and really help you try to figure out what gear you want to be aiming for in the end-game.
I'm a lvl 37 barbarian in nightmare mode but apparently I have 16,103 effective hp. Woot!!!
In hardcore I highly suggest using this tool as the extra effective hp of the right armor could be the difference between never playing your character again :P
Not quite sure what im suppose to put in total resist.
What i did was to add all my resist, physical and elementals which to me seem wrong since not all mobs does fire and arcane neither will the resist stack with each other.
That made me have crazy shit resistance and 90% damage reduction. Not possible to me.
I would seem that if the enemy is butcher and he is physical and fire.
When he attacks your with his cleave,it will consider your armor's dmg reduction and physical
When you get damaged from the floor fire, it will consider your armor dmg reduction and fire resistance
This makes more sense for me to calculate it this way.
Correct me if Im wrong
Not quite sure what im suppose to put in total resist.
What i did was to add all my resist, physical and elementals which to me seem wrong since not all mobs does fire and arcane neither will the resist stack with each other.
That made me have crazy shit resistance and 90% damage reduction. Not possible to me.
I would seem that if the enemy is butcher and he is physical and fire.
When he attacks your with his cleave,it will consider your armor's dmg reduction and physical
When you get damaged from the floor fire, it will consider your armor dmg reduction and fire resistance
This makes more sense for me to calculate it this way.
Correct me if Im wrong
Put your lowest resistance value of them all to get an idea of 'overall' effective HP throughout the game for general progression.
If you want to see how much dmg reduction you get from a specific attack, for example, cleave, use your physical resist value in the 'all resist' part, if you want to see for fire, use 'fire resist' value in all resist.
It seems to be more in-depth than the one you posted Pinder, as you can be more specific with what you have.
(Messor's one doesn't take into account of your +% to HP so there is some loss there)
since we have an EHP calculator, a DPS calculator would be useful as well, let's you compare potential buys where you can't switch the weapons to check. ^_^
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