I am currently in Bronze and have only been playing for about 7 days now.
The build I have been trying is based around reaper rush/harass on he mineral line, then moving into marine/marauder/medic/siege (the usual stuff).
I am wanting some advice on the build order to see if I can improve.
At this stage, to get them out as soon as possible I have been going for;
9 Supply
11 Barracks (also scout at this time)
11 Refinery
12 Tech
12 Refinery
12 Reaper x2
13 Orbital
Reaper x1
Factory
Forgive me if my supply counts are off, it's not really set in stone.
A lot of the time this manages to get 2 reapers out and kill off around 4 worker units on the mineral line before they are driven away/killed (obviously I try to micro them to stay alive etc).
Basically, you're doing an Ee Han Timing, which means you HAVE to do damage with your attack, or his superior economy will beat you. You have a significantly delayed orbital with this build, and the dual reapers slow down alot of your tech / leaves you with a low marine count to deal with Banshees.
A single reaper (when doing a 10 supply, 12 rax, 13 gas) should still leave you with the chance to do economic damage, but Reapers are scouts, not true harrassment units in the early game.
I'm not a Terran player, and only Gold league.. but I do play Random in Multi games.. and I'm pretty sure getting a 9 supply depot means you have to cut an SCV (or at least delay one) and you can have better SCV production if you start your supply depot right at 10 supply...
Also, unless your doing a early timing rush behind your reaper rush, killing 4 workers for the price of 2 reapers, isn't really worth it...
I think the supply counts are bad, because you want to have constant SCV production etc...
Not sure about the Rax first or gas first... I think you have the order right though... just try and have constant SCV production etc...
another thing you can do is work in reaper speed into your mid game and reaper harras the mineral line as you push the front with your main army, to either split their army and catch them out of position, or deal significant economic damage while you trade armies at the front.. just be sure to macro up behind your push and reap the benefits of dealing economic damage when your second push is unstopable (cause they have no economy to reinforce)..
Good luck with the game, and as I said, not a Terran player so If i'm not 100% on this, Sorry :S
maybe a pro T can throw down some knowledge nuggets?
Thanks for that guys, I think I might try 1 reaper next time and see how that works.
When my 2-3 reaper failed last night he managed to rack up a good army in TvT and smash me.
The only reason I liked 2 reapers is because they both only have to shoot twice to kill a worker unit.
correct me if im wrong but i think it takes 3 reaper hits for an SCV to go down, not 4.
in any case, if ur techlab gets scouted im pretty sure ur opponent would be preparing for reapers and just station marines near cliffs to wait for ur reaper to come in. he has even more time to prepare since ur waiting for two.
correct me if im wrong but i think it takes 3 reaper hits for an SCV to go down, not 4.
in any case, if ur techlab gets scouted im pretty sure ur opponent would be preparing for reapers and just station marines near cliffs to wait for ur reaper to come in. he has even more time to prepare since ur waiting for two.
This IS bronze league... Players often don't scout... And if they do.. don't know what they are seeing to react correctly.. they might see a techlab rax and think stim ? or rauders...
but yeah.. early reaper = great scout
4-6 reapers in mid game = great distraction and harrass unit while you push their front.
I used to use this a lot back in the beta, but now I think people more or less know how to deflect especially after all the patches, so it isnt advisable. 3 reapers take too long, and they delay other things like stim, which is absolutely essential in any match up. 1 reaper though can be helpful in applying slight pressure early on and get scouting done too, while you do other stuff behind it.
10 supply
12 rax
13 gas
16 orbital
not sure about timings after this since I don't do this
tech lab on rax as soon as possible
supply depot
reaper
then switch into marine(or marauder production) and research stim with next 100 gas
After this just do whatever you want. Do remember that throughout, don't ever stop scv production and do not get supply blocked. If you had to choose between spending those minerals on a marauder or a supply depot when its 24/27 supply or something, supply depot first, everytime.
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