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Unread Sun, 29th-Apr-2012, 5:05 AM BnetId: kookielah.907  Race: Location: Toowoomba  Total Posts Made: 30 # 1
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PvZ mutalisks

simple question whats the fastest time people can get mutalisks out around when game time

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 Bash:  
chatbox can help with this.
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Unread Sun, 29th-Apr-2012, 5:24 AM Race: Location: Sweden  Total Posts Made: 73 # 2
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Quote:
Originally Posted by kookielah View Post
simple question whats the fastest time people can get mutalisks out around when game time
Hmm, talking from my own experience, the first ones can be at your base at 10:45 - 11:15.

Might not be 100 % accurate tho

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 ToRVenom:  
Definatly Earlier then that
 Akilos:  
10:30 you almost got it's earliest time spot on.
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Unread Sun, 29th-Apr-2012, 10:20 AM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 3
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Not 100% sure, it depends on the playstyle of the zerg. When do they stop droning? When do they add spines? etc.

Off two base, the earliest is around 10-11 minutes (I think), but this should be easy enough to scout and respond to since he doesn't take a third base (he could also be doing some infestor thing but that's less likely)

Off three base, you have a couple more minutes. Most players don't go muta off 3 base because if you do any 2 base all in as protoss, you win.

This is all assuming you open with an FFE.
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Unread Sun, 29th-Apr-2012, 10:21 AM BnetId: Savior.127  Race: Location: Auckland, New zealand  Total Posts Made: 431 # 4
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We can't really have mutas out safely before the 14 min mark.

If a Zerg rushes them off 3 base the first mutas will probably be out by 10-11 min mark, but they'd die to any 2 base all in.
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Unread Mon, 30th-Apr-2012, 12:35 AM BnetId: Prodigy. 477  Race: Location: Sydney  Total Posts Made: 3 # 5
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Add me Prodigy 477 and i'll happily help you practice in 1v1 custom games in any match up
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Unread Tue, 1st-May-2012, 6:19 PM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 6
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I've done 7 min 20 mutas of one base, my natural finished around the same time as the first mutas hatched.

Broodlords in under 10 mins too.

Of course if you get them that early you die to absolutely anything.
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Unread Tue, 1st-May-2012, 6:32 PM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 7
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Just tried rushing.. my first two mutas popped at 6 mins 25

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 inFeZa:  
this is not optimal at all.
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Unread Wed, 2nd-May-2012, 11:16 AM BnetId: EXCL.116  BattleTag: EXCL#6302  Race: Clan: FaDe  Location: Hobart, Tasmania  Total Posts Made: 254 # 8
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I think this is what you want to look at: http://www.teamliquid.net/forum/view...opic_id=189301

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 kookielah:  
thank you for the link will come in handy
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Unread Wed, 2nd-May-2012, 11:18 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 9
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No fear of mutas before 10 minutes at all.
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Unread Wed, 2nd-May-2012, 11:25 AM BnetId: KFCrumpet.785  Race: Location: Wodonga, Australia  Total Posts Made: 68 # 10
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id say if you scout a spire prior to the 10 Minute mark you should make a push to force tgem to spend stockpiled resources and larvae on other units. this will drastically delay mutas and muta count. if muta is out prior to that just steamroll their base as there is no possibility of them having an army to contest against yours. i still dont understand how people can lose to mass muta. my experience anyway
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Unread Wed, 2nd-May-2012, 12:01 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 11
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If you ffe. they should fast 3 base by 4:30 if you don't see this and they have snipes up at thier natural its 2 base muta thats the fastest actual build for muta. 3 base ling/roach into muta comes after if you open stargate void phenox phenox phenox phenox phenox should go down by the 2nd phenox but if you scout after your harrass you should see it before they pop. These are my timings anyway.
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Unread Wed, 2nd-May-2012, 12:08 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 12
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Pretty much what everyone else said, if its 2 base around 10 mins, if its 3 generally aroudn 13 mins or so but can be quicker if you yourself are taking an early 3rd base, sicne he wont feel pressured to make roaches to defend a possible all in the mutas do come out around 12 mins then (atleast for me as a zerg player)
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Unread Thu, 3rd-May-2012, 4:32 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 13
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From the normal FFE -> 3rd base, and you see 3rd base from zerg - if you take your third base and are not pressured significantly, you should be prepared for infestor or muta tech - you can scout it but just make sure your units are positioned well so the first wave of mutas don't do a dicktonne of damage
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