Hi I am interested in a terran coach to help me get out of silver/gold league. I am looking for someone to go over some replays of mine to give me tips to crush the enemy
hey add me on skype @: aequitas112358, feel free to send me replays at any time, you can also upload send them in to the replay analysis thread on this site: http://www.sc2sea.com/showthread.php?t=202
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hey im looking for someoen to go over my replays and refine the build into a "pro" build..
i stole a pro build but i dont think i went the right way about it.
I am looking for a terran to teach me a pro way of fast expanding at about 18 to 20 food.
and creating a "pro" build out of that.
looking for a matchup overview with the FE build against all 3 races. I have my own build at the moment but I am losing games because its not the best build i think.
one of the problems i have is that i am scared to engage someone territorial(zerg) because of the banes..
too scared against a number of tanks
and protoss OP.
a walkthrough would be great to work with if someone knows how to help with that.
hey im looking for someoen to go over my replays and refine the build into a "pro" build..
i stole a pro build but i dont think i went the right way about it.
I am looking for a terran to teach me a pro way of fast expanding at about 18 to 20 food.
and creating a "pro" build out of that.
looking for a matchup overview with the FE build against all 3 races. I have my own build at the moment but I am losing games because its not the best build i think.
There are a few standard FE openings as Terran.
1 Rax FE into 3 rax - http://wiki.teamliquid.net/starcraft2/1_Rax_FE
Can be used in all matchups to some extent. But normally a TvT or TvP build. TvP you just stay on bio all game, generally. In TvT you will normally want to transition into some tanks after you spend your initial gas on marine upgrades and teching to medivacs. Look up a video tutorial about engagements in TvT by DeMuslim which really explains his FE build into 3 rax and he stays pure marine-medivac while getting a 3rd CC and two factory tanks from there.
1 Rax FE into double gas - http://wiki.teamliquid.net/starcraft2/Double_Gas_FE
This is used more in TvT and TvZ. In TvT it keeps you relatively safe against 1/1/1 attacks off oe base because your own tanks/vikings should be delayed by just enough that they are finishing up about the timing that their push arrives (probably not on some of the smaller maps, but it's close enough that you can hold).
In TvZ this is often used now to go into reactor hellions (4-6 hellions before tank production depending on map size) for map control after the fast expand. Some builds also add banshees to try and deny a fast third base from the zerg.
Reaper Expand - http://wiki.teamliquid.net/starcraft...%28vs._Zerg%29
Common TvT build, but can be used in TvZ as well, but doesn't give as good map control as hellions, really. If you can get a bunker up near a 15 hatch though, reapers kill zerglings and buildings insanely fast... Reapers are so good for scouting, too.
Quote:
one of the problems i have is that i am scared to engage someone territorial(zerg) because of the banes..
too scared against a number of tanks
and protoss OP.
against zerg... you can't push on creep. Stim 1 marine and run it ahead of your army to see where the banelings are, and siege up before you get to them. Spread your marines out before you engage. Siege up near the edge of the creep, and take a small group (4-5) or marines, stim them and run out in front of your tanks to clear creep tumors and try and attack their units and draw them into siege range. Then unsiege a few tanks at a time (not all of them) and move forward now they don't have vision of you unsieging with imba creep tumor maphacks.
Tanks do terrible, terrible damage, but they fire slowly. Spread out 3-4 marauders or something in front of your units (far enough that they won't take splash damage) before you bumrush tanks (if you really need to). Alternatively, sieged tanks can't move. So attack wherever the tanks are not. If he has to unsiege and come to you, you can stim and engage while he's still trying to go into siege mode.
Protoss is similar to terran with siege tanks. If the game goes long, you can't really fight his army head on very easily. So fight where he's not. Run groups of marines into every mineral line at the same time. Get a concave at the top of a ramp as he's coming to defend and be really cost-effective. Make it so he has no money to keep doing massive warpins and make use of instant reinforcements where the fight is taking place.
I watched the ohana game and the main reason you lost is because you didn't make workers and you didn't spend your money very well.
Not making workers constantly is an absolutely massive problem because even if you keep your money low you will probably still lose simply because you just haven't had enough income to make enough stuff. go through this replay at like 4x speed or something and have your command centres selected, notice when you aren't making workers, unless you are going for an all in, or need to cut workers for a little bit of extra money to get something sooner, there should be no gaps in worker production untill you hit 70-80 workers.
theres no need to get gas if you are fe,
pay attention to your scout; you didn't look at it once and as a result it died, after seeing what was in his base position it near his third to see if he takes a third
your hellion control/ map awareness could be a bit better, you lose 1 because you just move straight into some lings, and then 5 because you aren't watching the minimap and dont notice the lings coming
you should try to wall off your natural with depots or other buildings to make runbys a lot harder. you actually make it eaiser for him to runby because you break down your own rocks
don't stim your entire army to kill some creep tumours
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