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Unread Sat, 1st-Oct-2011, 4:27 PM BnetId: YaSu. 288  Race: Location: Sydney, Australia  Total Posts Made: 13 # 1
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Need major help with PvZ

I lose in this game to a zerg who I thought had alot of roaches, but it turned out he had alot of zerglings in a corner. I need advice on this matchup in general. Replay is included below. Please give me some feedback.

Click the image to open in full size.
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Unread Sat, 1st-Oct-2011, 6:03 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 2
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What you describe is a simple scouting problem. When you think someone has something but not sure, go scout. I'm not Protoss but I think this applies to every race.
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Unread Sat, 1st-Oct-2011, 6:38 PM BnetId: Ascel.306  Race: Location: Adelaide, Australia  Total Posts Made: 95 # 3
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Yeah, I haven't watched the replay as of it, But from what you are saying and the post above me, scouting sounds like the issue. If you can't get in with an Obs and aren't keen on sacking units Research Hallucinate and get some Phoenix's in his base, they are fast and strong enough unless you run into a Muta ball, in which case you know his tech anyway =)

The research is cheap 100/100 i am fair sure and doesn't take long and pays for it self easily.
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Unread Sat, 1st-Oct-2011, 6:46 PM BnetId: Antarnis.949  Race: Location: Penang, Malaysia  Total Posts Made: 89 # 4
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What you have, my friend, is a simple scouting problem. You could've used your observers to move around the map to scout, not leaving it at once spot. Aside from that you also have problem spending your minerals. At the 10 minute mark, you had about 1k minerals. What you can do is to expand and get more units. I see that you're not using your warpgates efficiently. You had quite a nice army composition but you lack of anti-air. You had the forge up, which means you should've put down a couple of cannons in your mineral line to anticipate for mutas. Better be safe than sorry, and you had a lot of minerals in hand too. I like how you added 3 gateways but again, you weren't using your minerals well too.

The first engagement cost you a lot but you could barely fend it off. I think the mutas threw you off. You were struggling to keep a few stalkers in your base when you can make cannons instead. You can also get +2 upgrades at one point.

In short, IMO, you have a scouting problem and spending problem. Thats my two pence I hope this helps. I'm a gold protoss as well and I'm not very good. Its easier to say than done, I know. =)
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Unread Sun, 2nd-Oct-2011, 8:45 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 5
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Hey I had a quick look at the replay, so lets see...

First off, you lost your scouting probe quite early, though it did do some damage(pulling all drones to kill it) , it didnt achieve much. Try to not to spam waypoints so much,especially on creep, each waypoint slows the probe down and gives the chaser a chance to catchup, use larger intervals. If you still dont see a pool at the normal time, go down to the nat to see if he expoed, set the probe on patrol.

Why did you chrono the zealot? there was no pool down, there was no danger at all, you could've chronoed probes/cybercore.

Here was a biggie, from 5:30 to about 8:00 there were no units produced...at all. Even when you had 1-3 gateways. Consequently your minerals shot up to 900-1k. Luckily he didnt attack at that point, all you had was a zealot and a stalker. Remember constant unit production.

When you expanded, there is something called a "simcity" that would be good to build. It's basically a network of buildings that prevent a mass of zerg related things from running into your base easily, by placing buildings in a way to form a wall, normally it consists of pylon/forge/gateway/cannon, it takes a bit of practice to get it right., but you could just go forge-cannon to block of holes, search for replays you'll be able to see it.

From this point, you built a bunch of stuff..and had a predominantly zealot army..? Zealots dont do all that well against roaches, you'll need stalkers and forcefields, didnt like the army composition there too much. stalkers are extremely versatile, and can be used against a variety of zerg units and normally form the core of the protoss army early to mid game..unless of course your doing something different. In that ambush engagement,You actually polished off all the lings, what really got you was the mutas , and also your army was divided, one half was fighting the other was not, and the forcefields were kinda late, although, and many sentries died with full energy, but in general ff works better with stalkers.

The ambush-attack is the way zergs play, it's their strength. This is why a lot of tosses get hallucination once their gateways are done, and they use it to look around.And from there mutas harass became a lot more annoying,and you were on 2 base while zerg was on 3,and things went downhill.

PvZ is a tough matchup to understand initially, but watching this coaching vod of EGInControl helped immensely http://www.own3d.tv/video/47483/InCo...s_Zomax_on_PvZ . while the strats might be a little bit dated, there is still a ton of info on how to play the matchup, and the general mindset.
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Unread Sun, 2nd-Oct-2011, 4:24 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 6
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Watched replay, it wasn't about scouting at all. It was basic mechanics.

1) 40 probes on 1 base? You only need 24. Should've expanded very early too, it's shakuras after all. Even after transfer you had 26 probes on minerals, when 20 is enough.
2) Mineral floating, supply blocking.
3) You lost all natural probes to muta. And he was on 3 bases by that time too.

As far as army composition, you had zealot+immortals, which is perfect for roach ling. Then zerg added muta, and you had 0 anti air. You also had 6 gates idle, could've warped over 9000 stalkers to deal with muta, but you didn't.

You need to learn a fast expand build (ideally - forge FE, it's safer than 1-gate FE). Then you need to attack, set yourself a timing for a good 2-base push. Ideal time is 9:30 - when hydra is not there in big numbers, and infestors are long time away.

In 24 minutes on 2 bases, you can get 150+ supply of carriers, you know. And zerg wasn't attacking anyway.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Mon, 3rd-Oct-2011, 11:14 AM BnetId: EXCL.116  BattleTag: EXCL#6302  Race: Clan: FaDe  Location: Hobart, Tasmania  Total Posts Made: 254 # 7
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yep yep plant a couple of cannons at your natural mineral line if you sense/see mutas, research blink for your stalkers (so that you can keep up with them) then you wont need to worry so much! if your opponent has mutas en masse then you havent harassed enough. I find blink with damage upgrades rip through mutas.

If you spend your money, and i mean spend spend and spend, make sure those warp gates are used constantly... then you wil notice that you need more monies to keep up constant production and expanding is going to give that to you. Spending + expo = big army (massing). Simcity is a must with PvZ, you dont have a choice. Just watch some replays of HuK and his awesome building placement. Placing your buildings in general can be very strategic in PvZ and the map will dictate that.

If you have your building choices down pat, you expo when you should/safe... then you can worry about your unit composition. A nice mix of gate units are always good early game. Just make sure its not ALL zealots or ALL stalkers as it makes zerg's response quite easy. So when you went zealot/immortal I would have expected zerg to respond with air play. That's when you can be pre-emptive with blink stalkers or even pheonix if you think you are up to the micro battle.

GL HF
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Unread Mon, 3rd-Oct-2011, 7:11 PM BnetId: Antarnis.949  Race: Location: Penang, Malaysia  Total Posts Made: 89 # 8
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I feel that zerg players will always opt for mutas in the mid-late game for harassment. Its the easiest way to get in anyway lol.
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Unread Mon, 3rd-Oct-2011, 7:28 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 9
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Quote:
I feel that zerg players will always opt for mutas in the mid-late game for harassment. Its the easiest way to get in anyway lol.
Really depends, a 6-gate +1 blink push will shit on mutas. I very rarely see muta in my PvZ, usually it's fast 3rd into hydra infestors, which I a-move with carriers. But my diamond opps are so bad, lol. However, I tend to lose a lot of PvP, and recently struggle in PvT too
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Fri, 7th-Oct-2011, 3:25 PM BnetId: FaDeEvan . 192  Race: Clan: iRL  Location: Singapore  Total Posts Made: 33 # 10
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try not to give the zerg too much time to react when your attking. Get sentries and try to ff the lings off ur army. Upgrades are very impt too
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Unread Wed, 2nd-Nov-2011, 6:12 AM BnetId: 437  Race: Location: Melbourne  Total Posts Made: 4 # 11
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I hate PvZ. I lose more often than I win. Generally it's because I feel I can't make a push because mutas will either kill probes or 50 billion lings will eat up my stalkers. I Generally get stuck on 2 bases ONLY making stalkers to defend from mutas.
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Unread Wed, 2nd-Nov-2011, 10:00 AM Total Posts Made: 828 # 12
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you know what is better than fake pheonixes?
REAL pheonixes!
i think your main problem is you aren't using pheonix enough
did i mention pheonix are freaking boss?
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Unread Wed, 2nd-Nov-2011, 10:04 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 13
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two words: poo build.
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