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The dangers of being a "standard" Protoss player in sc2. Blog Options
New Mon, 24th-Jun-2013 11:06 PM
Pezz Pezz is offline
 
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Replies: 22
I've always strived to be the best player I could possibly be, and by doing so I pidgeon holed myself into doing one build in every matchup and desperately attempting to "perfect" it.

Watching Proleague has opened my eyes. Especially from a Protoss perspective. The goal of being a professional Starcraft player is not to be the "best player you can be", it's actually much simpler: to win. Proleague players seem to understand this more than anyone else I've ever seen in Starcraft 2's short history. I think this is also emphasized by the fact that the matches are all best of 1s.

Is it better to have a plethora of build orders up your sleeve? Or is it better to perfect one build order and be so great at it that nobody can touch you? I've been thinking about this a lot lately. The answer seems to be in my case that the former is correct, more specifically, for Protoss players.

Players like Flash can do the same thing every game and still have massive win records, but is this possible for any Protoss counterparts? The only player I can think of who can do this is Rain, but that's only for the PvT matchup. His PvZ has recently taking a beating as zerg players are figuring out how to destroy his standard phoenix macro play. He recently resorted to using an immortal all in on Neo Planet.

I've personally made it my goal to diversify my strategies as much as possible, to become as unpredictable as i can, and by doing so, I think i will become a smarter player. I feel that mechanics as a Protoss player can only get you so far, and a greater focus needs to be placed on strategies and build orders. Recently when playing Petraeus on ladder I said I didn't want to reveal my build orders against him, and that I was confident in my PvZ at the moment thanks to the new builds I've created/stolen. What was his response? "I wouldn't rely on build orders in tournament play". Followed by "Oh wait, you play Protoss".

I think this shows that Zerg players in particular are more fearful of Protoss who have a plethora of builds up their sleeves rather than ones that try to perfect specific styles. When I'm playing at an ACL, my PvZ starts off fine. I'm doing well, even. However, as the tournament progresses, and Zergs learn the builds that I am using, they start to become VERY ineffective.

What are your opinions on predictability in Starcraft 2? I personally feel like Protoss is the race that benefits the most from meta-builds and also suffers the most from perfecting one style. This means that Protoss players have to be constantly thinking of new ways to adapt to the metagame in order to survive, but in doing so, we can show great results (think SoS).
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Replies to Blog: The dangers of being a "standard" Protoss player in sc2.
New Mon, 24th-Jun-2013, 11:10 PM BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts: 694  # 1
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Re: The dangers of being a "standard" Protoss player in sc2.

Totally agree! Protoss have strong builds but they are easily blind countered! Like purposely saving scans for DTs that you didnt see coming... Or blind spores and 4 hatch before pool against gateway expos....

Having a wide variety of strategies keeps your opponent thinking about what you are going to do and you won't die to blind counters and stuff.

Having said that, perfecting 2-3 strats per race would be better than having 10 lousy, poorly executed strats.
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New Mon, 24th-Jun-2013, 11:10 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts: 1,570  # 2
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Re: The dangers of being a

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I think toss doesnt take much skill i mean what does it matter how many builds you can do when all you need is a move?
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New Mon, 24th-Jun-2013, 11:11 PM   Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts: 436  # 3
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Re: The dangers of being a

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sick name drop
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New Mon, 24th-Jun-2013, 11:12 PM   Race: Clan: AxS  Location: Adelaide, Australia  Total Posts: 1,584  # 4
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Re: The dangers of being a "standard" Protoss player in sc2.

This is a really big eye opener for me, having fallen into the staleness of perfecting one Protoss build for each matchup, even going so far as to use a different build on each server for some reason.

I transitioned to Zerg and found it extremely enjoyable to play but frustrating at times having to learn and adapt, I much prefer Protoss, being the one making the smart aggresive plays that dare the Zerg to learn and adapt to it.

After reading this, I feel like going out there and developing more of my OWN builds and refining what I want them to do for me.

Excellent read Pezz, +1 from me!
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New Mon, 24th-Jun-2013, 11:12 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts: 329  # 5
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Re: The dangers of being a

If you think protoss needs more than one build, you've clearly never tried double robo immortal allin buddy.

Hit me up if you want to learn.

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New Mon, 24th-Jun-2013, 11:13 PM BnetId: [eCKo]Zenabi  Race: Clan: ToR/eCKo  Location: Adelaide, Australia  Total Posts: 466  # 6
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New Mon, 24th-Jun-2013, 11:14 PM BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts: 536  # 7
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Re: The dangers of being a

Quote:
Originally Posted by mcaspook
I think toss doesnt take much skill i mean what does it matter how many builds you can do when all you need is a move?
agree 10/10
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New Mon, 24th-Jun-2013, 11:18 PM BnetId: Rail 911  Race: Location: New Zealand  Total Posts: 6  # 8
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Re: The dangers of being a "standard" Protoss player in sc2.

Mechanically, most protoss players I feel are weaker at every level since the race itself doesn't punish you for having bad mechanics (so many full energy Nexuses, even from pro players esp. in the foreign scene - imagine if a zerg didn't inject/spread creep or Terran didn't scan/MULE).

But I wonder if its a problem with the race itself or just a lack of skill on the Protoss' players part since I can't remember a game where that player did everything well yet still lost.
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New Mon, 24th-Jun-2013, 11:21 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts: 329  # 9
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Re: The dangers of being a

Quote:
Originally Posted by Rail
Mechanically, most protoss players I feel are weaker at every level since the race itself doesn't punish you for having bad mechanics (so many full energy Nexuses, even from pro players esp. in the foreign scene - imagine if a zerg didn't inject/spread creep or Terran didn't scan/MULE).

But I wonder if its a problem with the race itself or just a lack of skill on the Protoss' players part since I can't remember a game where that player did everything well yet still lost.
http://www.youtube.com/watch?v=qI0RoJz7Tno
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New Mon, 24th-Jun-2013, 11:26 PM BnetId: ToRPetrify.729  Race: Location: Melbourne, Australia  Total Posts: 390  # 10
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Re: The dangers of being a "standard" Protoss player in sc2.

Is changing up between making voidrays/cannon rushing switching builds? You do that a lot.

Jokes. Your pvz builds are disgustingly good now. Good thing I can just baneling bust every game.
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New Tue, 25th-Jun-2013, 12:50 AM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts: 307  # 11
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Re: The dangers of being a

Quote:
Originally Posted by Rail
Mechanically, most protoss players I feel are weaker at every level since the race itself doesn't punish you for having bad mechanics (so many full energy Nexuses, even from pro players esp. in the foreign scene - imagine if a zerg didn't inject/spread creep or Terran didn't scan/MULE).

But I wonder if its a problem with the race itself or just a lack of skill on the Protoss' players part since I can't remember a game where that player did everything well yet still lost.
It's funny how deluded some people are when it comes to balance lawl.
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New Tue, 25th-Jun-2013, 1:19 AM BnetId: ARze.160  Race: Location: Melbourne  Total Posts: 160  # 12
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Re: The dangers of being a "standard" Protoss player in sc2.

Very nice read pezz, I have to agree especially in the PvP and PvZ matchup, that build orders gotta be mixed in! It can be a little deceiving on ladder since repeating one build does work there.
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New Tue, 25th-Jun-2013, 8:06 AM BnetId: Chris  Race: Clan: None  Location: Sydney, Australia  Total Posts: 592  # 13
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Re: The dangers of being a

Quote:
Originally Posted by mcaspook
Click the image to open in full size.
I think toss doesnt take much skill i mean what does it matter how many builds you can do when all you need is a move?

SPOOK FOR PRESIDENT
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New Tue, 25th-Jun-2013, 12:17 PM BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts: 1,200  # 14
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Re: The dangers of being a "standard" Protoss player in sc2.

spook i reported you to nirvana enjoy ur ban
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New Tue, 25th-Jun-2013, 12:35 PM BnetId: mGGSwitch 788  Race: Clan: mGG  Location: Adelaide, Australia  Total Posts: 347  # 15
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Re: The dangers of being a "standard" Protoss player in sc2.

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