Green represents Low Ground
Blue represents Middle Ground
Red represents High Ground
Black dots represent MAIN's
The dotted lines that form a concave are the expansions
Version Alpha 1
Quote:
This is my first ever map sketch
GO ME!!
The mainbases are at the bottom left and the top right followed by a middle ground nat. I was thinking for the natural ramp to be a little bit of a crevasse or winter belshir beach style out of personal taste
The entrance to the 3rd base is blocked to encourage 1 or 2 base aggression from both players at the beginning of the game as I always find it entertaining to see those early fights/Pushes that then transition into a macro game, though you may take a more risky third which is on the low ground.
The map is very dynamic, it encourages good use of ground positions and multi prolonged attacks to create a long spread out game, the ramps are wide to turn off the use of the deathball as it can be so easily crushed with a sandwhich attack.
There aren't any xelnaga towers.
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Previously known as PiPoGevy
Last edited by AssyrianKing; Wed, 5th-Sep-2012 at 10:28 AM.
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