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View Poll Results: Should there be a DoTA 2 Subforum?
Yes 100 68.97%
No 27 18.62%
Maybe 18 12.41%
Voters: 145. You may not vote on this poll

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Unread Sun, 11th-Mar-2012, 3:05 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 1
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Dota 2.com
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In-house Dota 2 Games!
There are going to be a few in-house games (if we can fit them in) this Saturday, the 24th of March at 6pm and 10pm AEDT (GMT+11). If you can make it, please post so that we know that there is going to be 10 or 10+ of us there. Just a reminder, if you haven't already joined - there is a sc2sea.com steam group - http://steamcommunity.com/groups/SC2SEA and whenever I am in-game in Dota 2, there is also a chat channel sc2sea.

Table of Contents
  • Heroes
  • Tournaments
  • Streams
  • Patch Notes
  • Client Related FAQs
  • sc2sea.com users with Dota 2
  • Useful resources



Heroes
+ [Heroes Implemented] +

Radiant (Sentinel) Strength Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
EarthshakerSvenTiny
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
KunkkaBeastmasterDragon Knight
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
ClockwerkOmniknightHuskar
Click the image to open in full size.  
Alchemist  

Radiant (Sentinel) Agility Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Anti-mageDrow RangerJuggernaut
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
MiranaMorphlingVengeful Spirit
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
RikiSniperBounty Hunter
Click the image to open in full size.  
Ursa  

Radiant (Sentinel) Intelligence Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Crystal MaidenPuckStorm Spirit
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
WindrunnerZeusLina
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Shadow ShamanTinkerNature's Prophet
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
EnchantressJakiroChen
Click the image to open in full size.  
Silencer  

Dire (Scourge) Strength Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
AxePudgeSand King
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
SlardarTidehunterSkeleton King
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
LifestealerNight StalkerDoom Bringer
Click the image to open in full size.  
Spirit Breaker  

Dire (Scourge) Agility Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
BloodseekerShadow FiendRazor
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VenomancerFaceless VoidViper
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ClinkzBroodmotherWeaver
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Spectre  

Dire (Scourge) Intelligence Heroes
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
BaneLichLion
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
Witch DoctorEnigmaNecrolyte
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WarlockQueen of PainDeath Prophet
Click the image to open in full size.Click the image to open in full size.Click the image to open in full size.
PugnaDazzleLeshrac
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Dark SeerBatriderAncient Apparition
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InvokerOutworld DestroyerShadow Demon


Tournaments

+ [Joindota.com Masters] +
Joindota.com Masters URL
An online tournament hosted by joindota.com, own3d.tv and cast by TobiWan
As well has inviting the usual teams that have dominated the past tournaments in Dota 2, such as Navi, they have also invited SEA teams, albeit in a different bracket due to latency issues. However, this will be a great opportunity to see the SEA Dota 2 teams, compared to the European and US teams.
SEA Teams invited are:
Orange eSports
Mith.Trust
Meet Your Makers (MYM)
Aeon Sports
DK
Canis Lupis Canestris Wiki
World Elite
Absolute Legends
MUFC
Mineski
Neolution E-Sports
MSI EvoGT

Stream: http://www.own3d.tv/live/10588

Brackets
Masters I (US and EU) 22 March, Broadcast starts 0445 AEDT


Next.kz
Dignitas

CLG
eSahara

EG
Wolves

Replica
Mouz

Next.kx
CLG

EG
Mouz







Masters II (US and EU) 24th March, Broadcast starts 2345 AEDT


Navi
FinM

Gosu
Infs

PR
EG

CoL
mTw













Masters III (SEA) 25th March, Broadcast starts 1645 AEDT

Orange eSports
MUFC

MYM
CLC

DK
MiTH.Trust

Aeon Sports
Absolute Legends













Masters IV (SEA) 28th March, Broadcast starts 2145 AEDT


World Elite
MiTH.Trust

MSI EvoGT
Mineski

Absolute Legends
Orange eSports

Neolution E-Sports
CLC













Masters V (US & EU) 31st March, Broadcast starts 2245 AEDT


CLG
TBA

Navi
yB

Fnatic
Darer

EPD
coL












Where to watch (Livestreams with Dota 2 Streaming)

EG.Fear http://www.twitch.tv/feardarkness
Quantic.Link http://www.own3d.tv/live/117967
StitchSPR http://www.sc2sea.com/streams.php?do...user=StitchSPR

Patch Notes
+ [April 19, 2012] +
GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.

+ [April 13, 2012] +
- Fixed Spirit Bear having incorrect damage type
- Fixed Batrider being stuck on a unit if Firefly ends on top of another unit
- Fixed being able to get two heroes during Random Draft if you disconnected at a specific time

+ [April 12, 2012] +
GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.

+ [March 28, 2012] +
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).

+ [March 22, 2012] +
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.

+ [March 16, 2012] +

- Fixed a few crash bugs

+ [March 15, 2012] +

GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Fixed escape not closing in-game chat like it used to.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.

AUDIO
- Fixed various sounds ignoring FoW.
- Fixed sound not muting when Dota 2 loses focus.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.

+ [March 9, 2012] +

- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.

+ [March 8, 2012] +

GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
- Updated Queen of Pain's hero icon.
- Added ability icons for Roshan's first three abilities.
- Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
- Added a spawn animation for Bane.

+ [March 1, 2012] +
GAMEPLAY
Added Bane
Added Co-op matchmaking games versus bots.
Fixed bug with kill credit when illusions get the kill.
Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.
Fixed Mekansm not healing you if it activated right after you come out of Astral Imprisonment.
Fixed bug with Astral Imprisonment disappearing from invisible units.
Fixed Essence Aura triggering on zero cooldown spells (like Ball Lightning).
Fixed being able to trigger Essence Aura with Toss when there are no valid targets to Toss
Enabled Outworld Destroyer in Captain's Mode.
Restored previous Blink double click behavior.
Fixed Courier Speed Burst canceling Transfer Items.
UI
Fixed dragging an item from the courier to a hero's inventory not combining an item properly.
Fixed some audio settings are not saving correctly (speech level, background sound, boostgain).
Selling items no longer factors into gold-per-minute.
Added an option to autoselect summoned units and illusions to the game settings.
Fixed bug with camera jumping up and down when moving the mouse in the minimap while in spectator chase cam.
Fixed bug with moving the camera and creating selection windows while in spectator chase cam.
Fixed bug with some heroes having their Ultimate fire when ALT-TAB (or Windows key hit).
Fixed some game interface settings not saving.
Fixed bug where having legacy selected at load wasn't disabling the hero, courier, and neutral binds.
Added specular, texture quality, and render quality to video settings as performance trade-offs
Various improvements to unit selection/targeting feedback
Increased maximum number of people in each chat channel.
Accepting a game invite via Steam will join that person's party.
Ignore/unignore options now shown for friends in the main menu.
VISUALS
Added a number of aura effects.
Fixed Tiny's tree not being properly equipped in his stone grip.
Fixed an issue where hero movement would stutter on some network connections.
AUDIO
Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
BOTS
Made bots want to pick up Cheese with the same rules that they use for picking up Aegis and Rapier.
Improved bot last-hit logic.
Bots will now deny using the same logic they use for last-hitting.
Bots now last-hit and deny while farming a lane, just as they do during the laning phase.
Fixed issues with loadouts of Bane, Kunkka, and Sniper.
Fixed bugs with bots geting stuck trying to purchase an item, failing to purchase an item, or dumping items on the ground due to a full stash.
Bots will stop farming just for buyback when they have 1.5x their current buyback cost.
If a bot's stash is completely full, they are now more likely to pick their stuff up regardless of its value.
UNDOCUMENTED
Updated The Radiant siege creep model.
Added a new effect that fades your health bar when one of your units is not selected.
Added new run animation for Broodmother's Spiderlings.


PTR Patches
+ [March 21, 2012] +
GAMEPLAY
- Added Lycan!
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast

UI
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.

+ [March 14, 2012] +
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

AUDIO
- Fixed various sounds ignoring FoW.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.

+ [March 1, 2012] +
GAMEPLAY
Enabled Bane in Captain's Mode.
Bane
Fixed the attack timing on when Nightmare gets transfered.
Fixed Enfeeble working on Roshan
Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
Fixed Nightmare being able to transfer to towers and wards.
Batrider
Fixed being unable to easily pull units over cliffs with Flaming Lasso.
Fixed timing of Firefly damage ticks.
Fixed rounding error with Firefly damage ticks.
Bloodseeker
Fixed Rupture hurting cycloned units.
Chen
Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
Death Prophet
Fixed Exorcism hitting an invisible hero if the hero was hit before.
Fixed Silence not affecting basic units.
Dragon Knight
Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
Faceless Void
Fixed Courier interaction with Chronosphere
Jakiro
Macropyre now does the correct amount of damage with a Scepter.
Fixed Macropyre not hurting siege units.
Omniknight
Fixed Repel canceling Ursa's Overpower.
Outworld Destroyer
Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
Pugna
Fixed Netherward mana degen not showing the proper numbers for players.
Spirit Breaker
Fixed Netherstrike vs cycloned units.
Tinker
Fixed Rearm refreshing level 2 and 3 of Necronomicon.
Ursa
Fixed Fury Swipes incrementing when the attack missed.
Vengeful Spirit
Fixed Wave of Terror hp loss not properly functioning on magic immune units.
Warlock
Fixed Golem being considered a creep for some spells like Paralyzing Casks.
Attributes can no longer fall below 1.
Fixed some issues with negative mana regeneration.
Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
Fixed Armlet not draining life while you are magic immune.
Fixed couriers not being able to use wards.
Fixed temporary trees (like Sprout) not respecting the pause.
UI
Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
Captain's Mode now has 5 bans once again.
Added countdown when unpausing the game.
The spectator graph events now get correctly cleared when rewinding in a demo.
The tooltip for Doom now correctly updates when Doombringer has a Scepter.
Inventory keys are now hidden while spectating.
The combat log now works while spectating and in replays.
VISUALS
Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
Updated Lifestealer's Open Wounds and Infest effects for clarity.
Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
AUDIO
Updated Rupture effect.
Announcer now says "Single Draft" when starting single draft mode.
First Blood lines now play mapwide.
Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS
Bot difficulty now defaults to Normal.
Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
dota_bot_dump_state can now be run in non-cheat-enabled games.
Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
Added Passive bot difficulty level, in which they won't do anything but lane.
Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
Updated Queen of Pain's hero icon.
Added ability icons for Roshan's first three abilities.
Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
Added a spawn animation for Bane.


Client related FAQs
+ [Enabling console in Dota 2] +
- In steam, right cilck on "Dota 2" and click on properties
2) Click on Set Launcher Options and type in: -console
3) Press OK and enter the game, to remove the console from view press the ` key (next to 1).

+ [Displaying my ping in-game] +
In the console (bring it up using ` and the FAQ above) type net_graph 1
To modify its position have a look here (http://www.dota-two.com/forum/dota2-chat/using-the-net-graph-command-t1520.html)


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Useful resources

Welcome to DotA, you suck - Beginners Guide to DotA / Dota 2
Joindota.com
Gosugamers.net

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 iVnStinger:  
Thank you man, you are gosu!
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Last edited by veteris; Tue, 24th-Apr-2012 at 11:29 PM.
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Unread Mon, 12th-Mar-2012, 12:38 PM Race: Total Posts Made: 322 # 2
iVnStinger
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DoTA 2 Subforum

I'd like to apologize if I missed it. I used the search function and really found nothing.

So I've been wondering, why do we have a D3 subforum but not a DoTA 2? I mean cmon! Everyone loves DoTA! Seeing as it will be free and all, I'm truly looking forward to it and I was wondering how many of you are interested in it too.

If you do happen to make a subforum, I don't mind looking for all the valid information regarding the game and posting it here for you guys. Unless someone already has which in that case I'm extremely sorry. What do you guys think?

Last edited by iVnStinger; Mon, 12th-Mar-2012 at 12:41 PM.
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Unread Mon, 12th-Mar-2012, 12:38 PM BnetId: TAminimat.828  Race: Clan: TA  Total Posts Made: 706 # 3
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I dont love it.
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Unread Mon, 12th-Mar-2012, 12:39 PM Race: Total Posts Made: 322 # 4
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Quote:
Originally Posted by TAminimat View Post
I dont love it.
I don't love you
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Unread Mon, 12th-Mar-2012, 12:41 PM BnetId: Aiya.930  Race: Location: Brisbane, Australia  Total Posts Made: 55 # 5
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I think it's just DOTA 2 because it's not an acronym for Defense of the Ancients and either way you have a capitalisation on the "t" which is wrong but...

This is how you win DOTA, you choose a hero called "Lina" or something stupid like that, go mid, last hit and DENY so you get level 6 before them and deny their monies once you're level 6 ult dat bitch.

...and win.

EDIT @ iVnStinger: 30+ deny in lane (mid) is significant, do it and win. Usually they get people to come gank you or they just go ganking themselves, if they suceed you lost your advantage, if they fail then you win.

Quick Comments
 iVnStinger:  
I think you are right about capitilisation. As for Lina..... Guess it depends on the level that you are playing on
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Last edited by Aiya; Mon, 12th-Mar-2012 at 12:51 PM. Reason: Reply to Rep :P
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Unread Mon, 12th-Mar-2012, 12:52 PM BnetId: neKo  Race: Location: Brisbane  Total Posts Made: 220 # 6
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Quote:
Originally Posted by Aiya View Post
I think it's just DOTA 2 because it's not an acronym for Defense of the Ancients and either way you have a capitalisation on the "t" which is wrong but...

This is how you win DOTA, you choose a hero called "Lina" or something stupid like that, go mid, last hit and DENY so you get level 6 before them and deny their monies once you're level 6 ult dat bitch.

...and win.

EDIT @ iVnStinger: 30+ deny in lane (mid) is significant, do it and win. Usually they get people to come gank you or they just go ganking themselves, if they suceed you lost your advantage, if they fail then you win.
Aiya, I don't think Stinger knows about how WE play DotA

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 Aiya:  
nobody knows xD
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Unread Mon, 12th-Mar-2012, 1:03 PM BnetId: Zepph.293  Race: Location: Unkown  Total Posts Made: 258 # 7
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May as well make one if there isn't one floating about.
It would be a good way to share steam details and such to play with other sc2sea friends too.
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Unread Mon, 12th-Mar-2012, 1:46 PM BnetId: Churlz.519  Race: Clan: nRv  Location: Gold Coast  Total Posts Made: 40 # 8
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DOTA and MOBA's make you hate your friends true story. The community especially for HoN is probably one of the worst. Do you play Neko if so how did you get a beta key?

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Play DotA -> Hate friends -> Play Starcraft -> Friends again -> Play DotA
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Unread Mon, 12th-Mar-2012, 2:08 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 9
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How about this:

You guys can start an official dota thread (this). If it gets big with many different topics that yea of course it will warrant its own forum so topics are easier to find and discuss. Because if its not popular it kinda works the other way making the site more cluttered like our D3 for example isn't very popular - partly cause so little people have access to the beta.

Yea so that will be our approach so basically if you guys want a DOTA forum get your friends here to start posting here, start some activity or discussion etc. And I'll let the guys who post actively in it (and if they are good members) - become moderators of these forums, give you access to start your own tournaments, have your own gamer profiles, ill add a DOTA news section, and/or a DOTA2 category at the top etc the possibilities are endless but its all up to you guys to make it happen.
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Unread Mon, 12th-Mar-2012, 2:21 PM Race: Total Posts Made: 322 # 10
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Fair enough, I'll start editing the OP with whatever info I can find Thank you
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Unread Mon, 12th-Mar-2012, 2:40 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 11
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gonna be so sick ^_______________________^
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Unread Mon, 12th-Mar-2012, 3:55 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 12
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DOTA = Defense of the Asians.
Don't know where people are getting this Defense of the Ancients from...

Edit: Also note that I am Asian, so I'm allowed to make this joke =D

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better than CSS
 iVnStinger:  
Racist but funny :)
 TCPLemminks:  
Ironically, the Russians won the $1 million prize
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Last edited by RicocheT; Mon, 12th-Mar-2012 at 6:23 PM.
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Unread Mon, 12th-Mar-2012, 6:29 PM BnetId: [TCP]KiaSu.234  Race: Clan: TCP  Location: Singapore  Total Posts Made: 413 # 13
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I WANT DOTA 2 GIMME BETA KEY! do u have beta key?
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Interested in joining clan TCP? PM me!
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Unread Mon, 12th-Mar-2012, 9:58 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 14
MazEi
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I DotA 2

Anyone wanna play with me add me on Steam mazei513. I'm not ultra gosu but I don't feed too much =)

EDIT
And that guy that said about picking Lina then owning mid...replace Lina with Anti-Mage.
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Unread Mon, 12th-Mar-2012, 10:35 PM Race: Total Posts Made: 322 # 15
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Troll Warrior at low levels is insane though... Don't know how he fairs in Dota 2 though...

EDIT : Stupid me, he ain't in Dota2

Last edited by iVnStinger; Sat, 28th-Apr-2012 at 11:20 AM.
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Unread Mon, 12th-Mar-2012, 11:09 PM BnetId: TALoSt.281  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 422 # 16
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Fix the delay and it will be a lot better..
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Unread Mon, 12th-Mar-2012, 11:32 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 17
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SC2SEA Race War ChampionsFightinG SpiriTTop DawgThe People's Champion 3 times!The People's Champion
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How about a Sports and Games section nirvana, similar to TL? (maybe different wording)

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 crAzerk:  
i like that!
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Unread Mon, 12th-Mar-2012, 11:44 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 18
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It lags in Aussie? =( Hope that gets sorted out
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Unread Tue, 13th-Mar-2012, 4:19 AM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 19
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id like this
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Unread Tue, 13th-Mar-2012, 7:59 AM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 20
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We will love a Dota 2 sub forum here , when we quit sc2 for Dota 2
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Unread Tue, 13th-Mar-2012, 2:40 PM Race: Total Posts Made: 322 # 21
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Ok I'm pretty free today and I'm going to be working on the thread now. If anyone has information or wants to be assisting me in this please pm me. I could really use the help
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Unread Tue, 13th-Mar-2012, 9:33 PM BnetId: FaDeVenosauR.819  Race: Clan: FaDe  Location: Singapore  Total Posts Made: 78 # 22
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i really want a beta key.... dota 1 is so fun! huskar/troll warlord rocks
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Unread Thu, 15th-Mar-2012, 3:05 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 23
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You can use this, if you wish.

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Heroes
+ [Heroes Implemented] +

Radiant (Sentinel) Strength Heroes
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EarthshakerSvenTiny
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KunkkaBeastmasterDragon Knight
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ClockwerkOmniknightHuskar
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Alchemist  

Radiant (Sentinel) Agility Heroes
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Anti-mageDrow RangerJuggernaut
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MiranaMorphlingVengeful Spirit
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RikiSniperBounty Hunter
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Ursa  

Radiant (Sentinel) Intelligence Heroes
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Crystal MaidenPuckStorm Spirit
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WindrunnerZeusLina
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Shadow ShamanTinkerNature's Prophet
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EnchantressJakiroChen
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Silencer  

Dire (Scourge) Strength Heroes
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AxePudgeSand King
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SlardarTidehunterSkeleton King
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LifestealerNight StalkerDoom Bringer
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Spirit Breaker  

Dire (Scourge) Agility Heroes
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BloodseekerShadow FiendRazor
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VenomancerFaceless VoidViper
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ClinkzBroodmotherWeaver
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Spectre  

Dire (Scourge) Intelligence Heroes
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BaneLichLion
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Witch DoctorEnigmaNecrolyte
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WarlockQueen of PainDeath Prophet
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PugnaDazzleLeshrac
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Dark SeerBatriderAncient Apparition
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InvokerOutworld DestroyerShadow Demon(PTR)


Where to watch (Livestreams with Dota 2 Streaming)

EG.Fear http://www.twitch.tv/feardarkness
Quantic.Link http://www.own3d.tv/live/117967

Upcoming Events

Patch Notes

+ [March 9, 2012] +

- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.


+ [March 8, 2012] +

GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
- Updated Queen of Pain's hero icon.
- Added ability icons for Roshan's first three abilities.
- Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
- Added a spawn animation for Bane.


+ [March 1, 2012] +
GAMEPLAY
Added Bane
Added Co-op matchmaking games versus bots.
Fixed bug with kill credit when illusions get the kill.
Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.
Fixed Mekansm not healing you if it activated right after you come out of Astral Imprisonment.
Fixed bug with Astral Imprisonment disappearing from invisible units.
Fixed Essence Aura triggering on zero cooldown spells (like Ball Lightning).
Fixed being able to trigger Essence Aura with Toss when there are no valid targets to Toss
Enabled Outworld Destroyer in Captain's Mode.
Restored previous Blink double click behavior.
Fixed Courier Speed Burst canceling Transfer Items.
UI
Fixed dragging an item from the courier to a hero's inventory not combining an item properly.
Fixed some audio settings are not saving correctly (speech level, background sound, boostgain).
Selling items no longer factors into gold-per-minute.
Added an option to autoselect summoned units and illusions to the game settings.
Fixed bug with camera jumping up and down when moving the mouse in the minimap while in spectator chase cam.
Fixed bug with moving the camera and creating selection windows while in spectator chase cam.
Fixed bug with some heroes having their Ultimate fire when ALT-TAB (or Windows key hit).
Fixed some game interface settings not saving.
Fixed bug where having legacy selected at load wasn't disabling the hero, courier, and neutral binds.
Added specular, texture quality, and render quality to video settings as performance trade-offs
Various improvements to unit selection/targeting feedback
Increased maximum number of people in each chat channel.
Accepting a game invite via Steam will join that person's party.
Ignore/unignore options now shown for friends in the main menu.
VISUALS
Added a number of aura effects.
Fixed Tiny's tree not being properly equipped in his stone grip.
Fixed an issue where hero movement would stutter on some network connections.
AUDIO
Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
BOTS
Made bots want to pick up Cheese with the same rules that they use for picking up Aegis and Rapier.
Improved bot last-hit logic.
Bots will now deny using the same logic they use for last-hitting.
Bots now last-hit and deny while farming a lane, just as they do during the laning phase.
Fixed issues with loadouts of Bane, Kunkka, and Sniper.
Fixed bugs with bots geting stuck trying to purchase an item, failing to purchase an item, or dumping items on the ground due to a full stash.
Bots will stop farming just for buyback when they have 1.5x their current buyback cost.
If a bot's stash is completely full, they are now more likely to pick their stuff up regardless of its value.
UNDOCUMENTED
Updated The Radiant siege creep model.
Added a new effect that fades your health bar when one of your units is not selected.
Added new run animation for Broodmother's Spiderlings.


PTR Patches

+ [March 14, 2012] +
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

AUDIO
- Fixed various sounds ignoring FoW.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.


+ [March 1, 2012] +
GAMEPLAY
Enabled Bane in Captain's Mode.
Bane
Fixed the attack timing on when Nightmare gets transfered.
Fixed Enfeeble working on Roshan
Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
Fixed Nightmare being able to transfer to towers and wards.
Batrider
Fixed being unable to easily pull units over cliffs with Flaming Lasso.
Fixed timing of Firefly damage ticks.
Fixed rounding error with Firefly damage ticks.
Bloodseeker
Fixed Rupture hurting cycloned units.
Chen
Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
Death Prophet
Fixed Exorcism hitting an invisible hero if the hero was hit before.
Fixed Silence not affecting basic units.
Dragon Knight
Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
Faceless Void
Fixed Courier interaction with Chronosphere
Jakiro
Macropyre now does the correct amount of damage with a Scepter.
Fixed Macropyre not hurting siege units.
Omniknight
Fixed Repel canceling Ursa's Overpower.
Outworld Destroyer
Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
Pugna
Fixed Netherward mana degen not showing the proper numbers for players.
Spirit Breaker
Fixed Netherstrike vs cycloned units.
Tinker
Fixed Rearm refreshing level 2 and 3 of Necronomicon.
Ursa
Fixed Fury Swipes incrementing when the attack missed.
Vengeful Spirit
Fixed Wave of Terror hp loss not properly functioning on magic immune units.
Warlock
Fixed Golem being considered a creep for some spells like Paralyzing Casks.
Attributes can no longer fall below 1.
Fixed some issues with negative mana regeneration.
Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
Fixed Armlet not draining life while you are magic immune.
Fixed couriers not being able to use wards.
Fixed temporary trees (like Sprout) not respecting the pause.
UI
Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
Captain's Mode now has 5 bans once again.
Added countdown when unpausing the game.
The spectator graph events now get correctly cleared when rewinding in a demo.
The tooltip for Doom now correctly updates when Doombringer has a Scepter.
Inventory keys are now hidden while spectating.
The combat log now works while spectating and in replays.
VISUALS
Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
Updated Lifestealer's Open Wounds and Infest effects for clarity.
Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
AUDIO
Updated Rupture effect.
Announcer now says "Single Draft" when starting single draft mode.
First Blood lines now play mapwide.
Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS
Bot difficulty now defaults to Normal.
Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
dota_bot_dump_state can now be run in non-cheat-enabled games.
Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
Added Passive bot difficulty level, in which they won't do anything but lane.
Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
UNDOCUMENTED
Updated Queen of Pain's hero icon.
Added ability icons for Roshan's first three abilities.
Added idle injured animations for the following heroes:
Axe
Beastmaster
Broodmother
Lifestealer
Shadow Shaman
Added a spawn animation for Bane.


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Quick Comments
 cruxBsK:  
Obligatory I can has beta key?
 iVnStinger:  
Gosu!
 nirvAnA:  
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Unread Thu, 15th-Mar-2012, 4:05 PM Race: Total Posts Made: 322 # 24
iVnStinger
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Thanks a lot vetris ! I'm sorry I haven't done anything yet, but I'm getting ready for when school reopens. I will try my best to get something done before the hols end.

EDIT: Also seeing as a lot of people want Dota 2 beta keys I guess I'll have to work on that somehow. But please take note I'm not doing to so I can get hold of a dota 2 key or so that if I have them I can give them away. It has nothing to do with the keys, just want to help people know about Dota 2, like Joseph Kony
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Unread Thu, 15th-Mar-2012, 11:28 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 25
MazEi
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Woohoo! First on the list!

Anyways I think if we could just have some sort of small scale key trading sort of thing going on here it'd be nice enough. I think only a small fraction of users here would want a beta key and if some of us do get some extra keys which they don't have a use for, perhaps we could share them between fellow sc2sea guys. It doesn't have to be big like the one over at TL, just enough to help that small fraction of sea players =)
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Unread Fri, 16th-Mar-2012, 12:26 AM BnetId: [TCP]KiaSu.234  Race: Clan: TCP  Location: Singapore  Total Posts Made: 413 # 26
TCPKiaSu
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can me haz beta key too? can someone explain to me what mazei is getting to? me no understnad -_-
___________________________________

allez TCP
Interested in joining clan TCP? PM me!
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Unread Fri, 16th-Mar-2012, 12:52 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 27
MazEi
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Basically, anyone has extra keys, pass it around here =)
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Unread Mon, 19th-Mar-2012, 3:50 PM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 28
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I have a CS:GO beta invite which I'm looking to trade~
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Unread Mon, 19th-Mar-2012, 4:47 PM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 29
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I hope it doesn't turn into a begging thread .___.
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Unread Mon, 19th-Mar-2012, 9:13 PM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 30
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Begging =/= bartering!
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Unread Mon, 19th-Mar-2012, 9:46 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 31
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is dota 2 just the same as lol? cause i hate lol but im interested in playing one of these games if its not terrible.
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Unread Mon, 19th-Mar-2012, 9:56 PM Who's Who:   BnetId: BaronByrnsy.518  Race: Clan: FaDe  Location: Perth, Australia  Total Posts Made: 347 # 32
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I has dota2

Quick Comments
 TCPKiaSu:  
damn u xD
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Twitter: @LordByrnsy
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Unread Mon, 19th-Mar-2012, 10:17 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 33
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Really love dota 2 but I don't have it ~-~
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Known for awhile as cruxKiisS and ToRZooM
Follow my Stream at http://www.twitch.tv/bananakick
Twitter @torzoom
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Unread Mon, 19th-Mar-2012, 10:21 PM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 34
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Originally Posted by ToREcho[5] View Post
is dota 2 just the same as lol? cause i hate lol but im interested in playing one of these games if its not terrible.
If you have played DotA 1 on WC3 before, then have also tried LoL, you will find DotA 2 kind of like a in-betweener since it has of course, the gameplay like DotA 1, but then the movement of units and some of the physics do feel slightly like LoL. I would consider looking at some VODs or something if you're really interested in the comparison between DotA2 and LoL.
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Unread Mon, 19th-Mar-2012, 10:34 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 35
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Originally Posted by StitchSPR View Post
If you have played DotA 1 on WC3 before, then have also tried LoL, you will find DotA 2 kind of like a in-betweener since it has of course, the gameplay like DotA 1, but then the movement of units and some of the physics do feel slightly like LoL. I would consider looking at some VODs or something if you're really interested in the comparison between DotA2 and LoL.
More like its DotA on WC3 with updated graphics and engine. LoL is different in more than one way and I think its different enough to warrant saying that they are different moba games that's suitable to different people.
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Unread Tue, 20th-Mar-2012, 6:20 AM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 36
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I would love to join.... BUT STILL NO BETA K EY AHHHHHHH!!!!!!
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Unread Tue, 20th-Mar-2012, 6:42 AM BnetId: DarkNemesis.999  BattleTag: DarkNemesis#6671  Race: Clan: FS  Location: Singapore, Lucky Heights.  Total Posts Made: 304 # 37
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Just received the Beta Invite 3 hours ago! And I'm going to test it out over the next few days, to benchmark my new graphics card:

Sapphire Radeon 6970 Dual Fan.
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Unread Tue, 20th-Mar-2012, 7:54 AM BnetId: Heady.199  Race: Clan: FS  Location: Bunbury, Australia  Total Posts Made: 88 # 38
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Unread Tue, 20th-Mar-2012, 8:34 AM BnetId: cruxBsK.737  Race: Clan: ToR  Location: Bendigo Victoria  Total Posts Made: 258 # 39
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Noobinater y u no respond to my pm?
I'll give you 10 bucks
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Unread Tue, 20th-Mar-2012, 1:08 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 40
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I gots the beta this morning, will probably be up for some games later in the evening guys, But I've pretty much next to no experience in dota style games though.
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Unread Tue, 20th-Mar-2012, 10:47 PM Location: Singapore  Total Posts Made: 283 # 41
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Unread Tue, 20th-Mar-2012, 10:48 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 42
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Unread Tue, 20th-Mar-2012, 11:03 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 43
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So.. I played two games, both as a guy called clinkz. This is prety much teh first time I'm playing a dota like game..
The first game was against bots went okay, lost the game because most people kinda joined a left. But sort of learned the basics, levelling up staying behind and the creeps.Trying to hit the other heroes and then retreating when you run out of people.

The next game I played with real people and was much better because no one quit. But we did lose because there was no unity and we kept going in out own individual directions. It was also a lot more fun. Only did the near end did I realize how important invisibility is for a character like mine :x
It feels a little bit weird to focus just on one area after something like starcraft but this game does seem pretty fun especially if you play with buddies, or people who know what they're doing. Especially once you get to the higher level stuff starts to move fast.

There are also a lot of stuff that I realized only at the end to do like killing your own creep before he dies, learning what to buy from the shop, what combinations to use to create items etc. The shop bit especially was confusing cause there was so much stuff, and I couldnt stand around just wondering what to buy.

Oh yeah the characters name was pudge, and he had this power like scorpions "Get over here!" which was soo annoying. Only later did I realize that i could getaway by turning invisible. It was too late cause they were like level 15 while we were level 10 or so lol, and most of us were first timer who got beta today.

Edit: Steam name: kkannan85 Add me!!

Last edited by Daboo; Tue, 20th-Mar-2012 at 11:09 PM.
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Unread Tue, 20th-Mar-2012, 11:16 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 44
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Edit: Steam name: kkannan85 Add me!!
can't find you :/ add me youngseok990 or antel0pe
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Unread Tue, 20th-Mar-2012, 11:30 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 45
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Updated the OP to add a few more steam names. I think i friended most of you. If you see a friend request from veteris, it's me Like yongming said, it'd be nice if we could have an inhouse, if there are 10 of us with keys. Incase it has been buried and people cant find it, there is a sc2sea.com steam group http://steamcommunity.com/groups/SC2SEA. Look forward to setting a time for the in-house though. Any suggestions?
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Unread Tue, 20th-Mar-2012, 11:54 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 46
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i got the beta key today too! my steam id is pukusam
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Unread Tue, 20th-Mar-2012, 11:59 PM Who's Who:   BnetId: BaronByrnsy.518  Race: Clan: FaDe  Location: Perth, Australia  Total Posts Made: 347 # 47
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pretty sure my steam name is LordByrnsy
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Unread Wed, 21st-Mar-2012, 12:49 PM BnetId: Loach  Race: Location: Canberra, Australia  Total Posts Made: 172 # 48
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I just got my beta key this morning!!! WOOO

my steam is korgha89
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Unread Wed, 21st-Mar-2012, 2:47 PM BnetId: cruxSpoon.276  Race: Location: Brisbane, Australia  Total Posts Made: 166 # 49
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hey! Byrnsy was kind enoug hto provide a dota key for me!

My steam id is blind1986
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Unread Wed, 21st-Mar-2012, 7:44 PM BnetId: firehand101  Race: Location: Australia  Total Posts Made: 10 # 50
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+ [spoiler] +
Quote:
Originally Posted by iVnStinger View Post
I'd like to apologize if I missed it. I used the search function and really found nothing.

So I've been wondering, why do we have a D3 subforum but not a DoTA 2? I mean cmon! Everyone loves DoTA! Seeing as it will be free and all, I'm truly looking forward to it and I was wondering how many of you are interested in it too.

If you do happen to make a subforum, I don't mind looking for all the valid information regarding the game and posting it here for you guys. Unless someone already has which in that case I'm extremely sorry. What do you guys think?


it will be free?!?! wow holy mamoly! i wanna play! and we will see how popular it gets before we think it deserves its own sub forum (or we can see how many of us actually play and determine it from that)
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Unread Wed, 21st-Mar-2012, 7:54 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 51
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The thing is, how many sub forums can we support? Diablo is pretty much assured to be played by almost everyone here. That why it has one. I would love to see a brood war sub forum, and maybe a dota 2 one as well. But then thats all going to make a lot of work for nirvana and the mods, So we'll probably have to wait and see how big it gets, because there are also many other popular moba style games that a lot of people play.

Other thoughts: I was thinking ,wow the dota 2 interface is really awesome, everything is so easily available. Then I realized it was very similar to the war 3 interface
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Unread Wed, 21st-Mar-2012, 8:20 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 52
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In-house in-house in-house!

Anyone receiving an invite from TEBAATUSASULA or mazei513 or any form of mazei, its me =)
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Unread Wed, 21st-Mar-2012, 8:38 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 53
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In-house in-house in-house!
Just need a time. How does Saturday the 24th, 10pm AEDT sound?
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Unread Wed, 21st-Mar-2012, 8:39 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 54
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^^AEDT is how hours from gmt?

Edit: round about 7:30 clock local time here, so it should be okay. (if it is +8:30 from gmt).

Last edited by Daboo; Wed, 21st-Mar-2012 at 8:43 PM.
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Unread Wed, 21st-Mar-2012, 8:44 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 55
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Originally Posted by Daboo View Post
^^AEDT is how hours from gmt?
GMT +11
10chars
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Unread Wed, 21st-Mar-2012, 9:09 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 56
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I'm up for it =)
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Unread Wed, 21st-Mar-2012, 9:22 PM BnetId: Epsilon. 484  Race: Location: Australia  Total Posts Made: 45 # 57
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Just got an invite to play the game this morning yay! =D
add me : prosoc8
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Unread Wed, 21st-Mar-2012, 9:39 PM BnetId: [TCP]KiaSu.234  Race: Clan: TCP  Location: Singapore  Total Posts Made: 413 # 58
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I'm getting so jealous from seeing u guys get invites T.T
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Last edited by TCPKiaSu; Wed, 21st-Mar-2012 at 9:41 PM.
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Unread Wed, 21st-Mar-2012, 9:41 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 59
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Reminding any kind souls around here to pass a key to someone here that wants to play =)

On that note, I had no soul some weeks ago =P
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Unread Thu, 22nd-Mar-2012, 7:27 AM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 60
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steam id rane3737, always on and ready
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Unread Thu, 22nd-Mar-2012, 11:16 AM Who's Who:   Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 266 # 61
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YES! Just got my invite
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Unread Thu, 22nd-Mar-2012, 11:18 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 62
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Dangnabbit, still no invite for me yet T.T good luck everyone!
You'll need this headstart once i get a key

EDIT: I'm in. >
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Last edited by Bash; Fri, 23rd-Mar-2012 at 9:25 AM.
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Unread Thu, 22nd-Mar-2012, 12:06 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 63
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Got my invite today! Add me on steam: arknot84
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Unread Thu, 22nd-Mar-2012, 6:06 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 64
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If anyone has a spare key they're willing to give me, it'd be great! Soooo looking forward to this. But in the meantime I have Heroes of Newerth.
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Unread Thu, 22nd-Mar-2012, 6:26 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 65
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got my invite too, my steam id is
delete_12

won't be playing for until after my exams (about 2 weeks), but looking forward to it!
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Unread Thu, 22nd-Mar-2012, 7:44 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 66
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I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?

steam -> library -> dota2 -> properties -> set launch options -> add "-console" -> open game -> type in chat_join *channel name*.

Obviously you can use the same method to join channels rather than looking through the mile long list.
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Unread Thu, 22nd-Mar-2012, 7:53 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 67
Daboo
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Wow so many people, we need to do a tourney or something!

Played a couple of games yesterday. Sometimes I cant pick the hero I want, it's restricted to one on every class, that is so annoying. I'm guessing it doesnt take into account the search parameters when the population is low.

Anyone noticed that the exp bar on your main screen never goes up for any wins, is it working? or do you get experience only after a certain number of games?
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Unread Thu, 22nd-Mar-2012, 8:04 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 68
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Quote:
Originally Posted by Daboo View Post
Played a couple of games yesterday. Sometimes I cant pick the hero I want, it's restricted to one on every class, that is so annoying. I'm guessing it doesnt take into account the search parameters when the population is low.
That is Single Draft mode. It gives you one random hero of each attribute ( Int, Agi and Str) from which to pick. If you want to stop playing this mode in match making you simply need to go to Play > Find a Match tab > and under matchmaking settings, under Game mode > Select > Deselect Single Draft.

Quote:
Originally Posted by Torniquet View Post
I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?
It closes when we log out but once you have it set to join once, it automatically does it the next time you load Dota 2, which is pretty convenient.
+ Show +
Quote:
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and whenever I am in-game in Dota 2, there is also a chat channel sc2sea.
Doesn't seem like anyone notices the OP anymore T_T (:P). Although you did add in instructions so +1 for that


Quote:
Originally Posted by Daboo View Post
Wow so many people, we need to do a tourney or something!
A good idea! Need to find a way to balance the teams though.

Also, if you can't make it to the 10pm AEDT or just want to play more games, we will be having a few games at 6pm AEDT (GMT+11) as well. Given the number of people with keys I reckon we should be able to pull both sessions off.

In-house session/game 1: 6pm AEDT (GMT+11)
In-house session/game 2: 10pm AEDT (GMT+11)

Last edited by veteris; Thu, 22nd-Mar-2012 at 8:56 PM.
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Unread Thu, 22nd-Mar-2012, 8:53 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 69
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Quote:
Originally Posted by Daboo View Post
Anyone noticed that the exp bar on your main screen never goes up for any wins, is it working? or do you get experience only after a certain number of games?
the xp bar is not working since its still only in the beta stage..
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Unread Fri, 23rd-Mar-2012, 12:57 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 70
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I thought the exp bar shows in-game levels. Like if you are playing a game, then you open up the main page in-game, it shows your current level. Also your friends can see it.
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Unread Fri, 23rd-Mar-2012, 2:02 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 71
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ugh sucks that sea server goes down quite a bit =/
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Unread Fri, 23rd-Mar-2012, 4:45 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 72
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Got my invite two days ago....ONLY I DON'T HAVE INTERNET FFFFFFFFFFFFFF
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Unread Fri, 23rd-Mar-2012, 5:28 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 73
Daboo
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Quote:
Originally Posted by ZC.MazEi View Post
ugh sucks that sea server goes down quite a bit =/
I think this was the reason for the server going down!

Path on March 22(hence 23rd here)

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In your patch news this week, Lycanthrope has been added into the Dota 2 Test client while Shadow Demon made its way into Captain's Mode. Lycanthrope is a Strength hero which is commonly used in competitive WC3 Dota due to its high damage during Wolf Form and summons. It is highly incorporated as one of the best heroes for the push strat.

Besides that, an All-Random mode was added to private lobbies.

One of the more notable changes in the user interface in the Advanced Video Settings. So far, Dota 2 needed to be run on a relatively new computer but with this addition, Valve is looking to attract humble users who do not own a powerful machine.

If no major bugs are found, these addition and changes will be implemented into the original Dota 2 game tomorrow.

The full changelog is as below:

GAMEPLAY
Added Lycan!
Enabled Shadow Demon in Captain's Mode.
The Stable version is now updated to the Latest version.
Added All Random game mode for private lobbies.
Alchemist: Fixed Acid Spray killing couriers.
Batrider: Fixed Flamebreak not having an aoe targeting cursor.
Beastmaster: Fixed Wild Axes killing couriers.
Bounty Hunter: Fixed illusions procing Jinada's critical strike.
Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
Mirana: Fixed Arrow getting blocked by Linken's Sphere.
Morphling: Added timer to Replicate that shows up as a buff.
Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
Queen of Pain: Fixed being able to dispell Shadow Strike
Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
Razor: Fixed Static Link damage from being purgable.
Shadow Demon: Fixed attack animation time
Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
Storm Spirit: Fixed attack projectile speed
Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
Warlock: Fixed Golems having incorrect magic resistance.
Weaver: Fixed Time Lapse forgetting its history when upgraded
Witch Doctor: Fixed Death Ward projectile speed being too slow
Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
Units that are smoked can now be revealed by magic immune enemies.
Fixed some abilities having incorrect durations against creep heroes (like Dismember).
Fixed Disruption being castable on Warlock's Golem.
Fixed gold over time being very slightly off sometimes.
Fixed Smoke of Deceit not showing movement speed in the stats area
Fixed Fountain projectile speed being too fast
Fixed Furbolg attack point being too high
Fixed Black Drake projectile speed being too fast
USER INTERFACE
Added setting for ambient creatures in the Advanced Video Settings.
Advanced Video Settings is now versioned and will automatically update this release
Undroppable items are no longer put in the stash when near the fountain.
Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
The courier can no longer pick up certain items (Aegies, Rapier).
Hooked up XP graph button.
There is now a different ring effect for the primary unit when you have multiple units selected.
Fixed second courier not being controllable if enabled by a courier
Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS
Increased bot ability usage reaction time by about 50%.
Fixed bug where bots would pick up or destroy teammates' items on the ground.
Increased bot desire to defend their base.
Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
Bots now get an added desire to attack a hero that Bane has Gripped.
Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
Bots in lanes with carries will try to avoid stealing their farm.
Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS
Improvements made to some of Shadow Demon's effects.
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Unread Fri, 23rd-Mar-2012, 5:36 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 74
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Quote:
Originally Posted by Torniquet View Post
I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?

steam -> library -> dota2 -> properties -> set launch options -> add "-console" -> open game -> type in chat_join *channel name*.

Obviously you can use the same method to join channels rather than looking through the mile long list.
can't you just open the console by pressing tilde

(` or ~)

edit: nevermind, that only works if you enable console as Torniquet said above

Last edited by xGKingdelete; Fri, 23rd-Mar-2012 at 5:56 PM.
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Unread Fri, 23rd-Mar-2012, 8:44 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 75
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Veteris, I think the tournament info would look better if i was put in like a tab/spoiler thing. It kinda makes the OP look neater.
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Unread Sat, 24th-Mar-2012, 7:11 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 76
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For anyone playing tonight at 10pm for the in-house games come onto the chat channel(and join the sc2sea group if you haven't =P).

Might stream the games if I feel like it

Last edited by MazEi; Sat, 24th-Mar-2012 at 7:14 PM.
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Unread Sat, 24th-Mar-2012, 9:45 PM BnetId: Bielsko. 626  Race: Location: Adelaide, Australia  Total Posts Made: 68 # 77
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Anyone got a spare key? I would love to give DOTA2 a go.
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Unread Mon, 26th-Mar-2012, 6:16 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 78
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I'm going to res this thread again because it seems there are a few more people that have got keys and this gets buried quite quickly. Just a few points:
There is a chat channel in-game sc2sea. Look forward to seeing you there.
There is a steam group for sc2sea.com - http://steamcommunity.com/groups/SC2SEA
We need times for in-houses and maybe friendly skirmish teams. Any suggestions for times etc are appreciated. Unfortunately only a handful of players showed for the last inhouse so we had to queue as 3 people T_T
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Unread Mon, 26th-Mar-2012, 6:23 PM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 79
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Quote:
Originally Posted by veteris View Post
We need times for in-houses and maybe friendly skirmish teams.
hello everyone,
Feel free to hit me up for a game.
Add me on steam at Theend1q2w3e4r5t
Theend =).
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Unread Mon, 26th-Mar-2012, 8:05 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 80
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^^ why do you play on the test server? thats like ptr...

I think I'm addicted.But my FUP kicked in today,I hope this game is playable at 256kbs down/up.

I'm loving playing a gank/carry. Havent really tried to play support. And the game has moved me to the medium skill level it seems, from noob skill.....but is there like only one map in dota?

Todays observation: The best time to go jungle for my team mates, is when the entire opposing force is beating the living daylights out of your middle barracks lol

Last edited by Daboo; Mon, 26th-Mar-2012 at 8:09 PM.
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Unread Mon, 26th-Mar-2012, 8:36 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 81
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Quote:
Originally Posted by Daboo View Post
but is there like only one map in dota?
Heh i really found this cute. Yes, there is only one map in Dota.
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Unread Mon, 26th-Mar-2012, 8:56 PM BnetId: 562  Race: Total Posts Made: 356 # 82
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Woot got my Dota 2 invite.
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Unread Mon, 26th-Mar-2012, 10:30 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 83
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JOIN US Peleus
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Unread Tue, 27th-Mar-2012, 12:01 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 84
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Just waiting for sc2sea DotA 2 clan.
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Unread Tue, 27th-Mar-2012, 6:27 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 85
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we need a dota2 member / meet up thread
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Unread Tue, 27th-Mar-2012, 7:07 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 86
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Well we sorta have a list of players on the first page.
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Unread Tue, 27th-Mar-2012, 8:17 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 87
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Quote:
Originally Posted by nirvAnA View Post
we need a dota2 member / meet up thread
Yeah Veteris' list on the front page is suffice. Couple that with the in game chat channel and the steam group, people shouldnt have any trouble finding one another.
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Unread Thu, 29th-Mar-2012, 5:29 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 88
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Last two patches.

+ [Dota 2 Update - March 28, 2012] +
GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).


+ [Dota 2 Update - March 22, 2012] +
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.


The last two new heroes they added. Lycan last week, Syllabear this week.

Click the image to open in full size. Click the image to open in full size.
Lone Druid Lycanthrope.

Also in regard to showing ping in game. Just opening console and typing "ping" will give you everyones ping in the game in the console for you see. Which personally find a lot better than the graph But obviously each to his own.

Quick Comments
 nirvAnA:  
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Unread Thu, 29th-Mar-2012, 6:16 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 89
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stallion15 for me il be playing a few from time to time generally when I need a break from sc2
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Unread Thu, 29th-Mar-2012, 6:24 PM Race: Total Posts Made: 322 # 90
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I apologize for my laziness people, but I have been pretty busy with school and still am. It's a big year for me. Unfortunately I cannot continue with the thread because I will not be able to be committed.

I am officially handing power of the thread over to vertris (although I think it was with him anyway). Thank you so much buddy for helping out and changing people's mind and with the organizing. I hope you can continue to succeed so my dream to get a sub-forum comes true!

Please give him some rep people, he deserves it! (on the OP)
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Unread Fri, 30th-Mar-2012, 1:16 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 91
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Disconnectors are so annoying.
A guy comes n and rushes against a tower within like 2 minutes, gets first blooded and disconnects, his buddy soon follows.
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Unread Fri, 30th-Mar-2012, 2:59 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 92
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I be playing le Dota 2.
I'm pretty bad at it now unfortunately (was at my peak 06-07).

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Unread Fri, 30th-Mar-2012, 8:56 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 93
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So who's up for the in-house tomorrow. I have Physics and Math papers on Monday but playing some games with you guys come first =)
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Unread Fri, 30th-Mar-2012, 9:15 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 94
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Noticed theres a couple of people in the steam group but not in the channel on Dota 2. Would make things easier for in houses and what not.

Theres a little plus sign that will bring up a list of chat rooms and you can scroll down to find sc2sea. Alternatively if you have console enabled you can just open console and type "chat_join sc2sea"
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Unread Sat, 31st-Mar-2012, 2:33 AM Location: Singapore  Total Posts Made: 283 # 95
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replay vod of an epic comeback game i played.
http://www.twitch.tv/yongming/b/313340739
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Unread Sat, 31st-Mar-2012, 11:18 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 96
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Series of weekly top 10 videos similar to the IPL starcraft ones. Only thing is they dont really explain it so some of the newer people might not understand whats going on. But im sure if you are that curious myself or someone else will be able to explain it to you.

Anyways worth a watch.

+ [Dota 2 Top 10 Weekly - Ep. 1] +
You Tube
You Tube


+ [Dota 2 Top 10 Weekly - Ep. 2] +
You Tube
You Tube


+ [Dota 2 Top 10 Weekly - Ep. 3] +
You Tube
You Tube


+ [Dota 2 Top 10 Weekly - Ep. 4] +
You Tube
You Tube


+ [Dota 2 Top 10 Weekly - Ep. 5] +
You Tube
You Tube

Last edited by Torniquet; Tue, 3rd-Apr-2012 at 10:41 AM.
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Unread Sat, 31st-Mar-2012, 12:19 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 97
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Add me on Steam, unknownkill3r! Usually play at night htough, after studying and SC2
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Unread Sat, 31st-Mar-2012, 1:11 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 98
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Quote:
Originally Posted by souljah View Post
Add me on Steam, unknownkill3r! Usually play at night htough, after studying and SC2
I believe i usually see the most people in channel around 10 - 11 pm Syd time so you should be good.
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Unread Sun, 1st-Apr-2012, 9:13 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 99
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Most of the old Dota players will know the Australian team mCity. Some of the guys are back in Dota 2 under they name aL | Absolute Legends. They recently played in the Its Gosu Monthly Madness. Just wanted to point out that they played some pretty good games all through out and i think the vods are well worth the watch if you were interested in Dota 2.

Heres the link for the final but you can find all the other games in the archived videos.
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Unread Sun, 1st-Apr-2012, 4:50 PM Total Posts Made: 828 # 100
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I also got it recently
Haven't found a hero i really click with yet but then again only tried 2 so far
add me on steam - meatex
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Unread Sun, 1st-Apr-2012, 9:02 PM BnetId: DarkNemesis.999  BattleTag: DarkNemesis#6671  Race: Clan: FS  Location: Singapore, Lucky Heights.  Total Posts Made: 304 # 101
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Been practising DoTA 2 for a week now against AI since getting my key... currently it's my latest game to benchmark my new graphics card I just cramped in.

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Unread Tue, 3rd-Apr-2012, 10:38 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 102
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Unread Tue, 3rd-Apr-2012, 10:42 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 103
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I've been learning how to play this game a bit recently. Only played a handful of games of the WC3 mod casually with friends, so I started terribly. I can't remember my steam id, but I'm in the sc2sea channel in dota 2 when I'm on so you can find me there.

Does the dota matchmaking system match you against better people as you improve? Cause I clicked the noob button when I joined, but my last few games (since I've just been sticking with dragon knight so i learn one hero well) I've been dominating pretty hard...
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Unread Tue, 3rd-Apr-2012, 11:46 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 104
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The MM afaik matches you for better ping, not skill level, but I could be wrong =\
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Unread Tue, 3rd-Apr-2012, 11:51 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 105
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Hey Erasmus I was watching you play on sunday, ggs!

I think it works a lot like sc2, and it apparently starts to panick once ou hit the 50-50 ratio. There was a way to check your mmr, but it got removed. But there is a sort of indirect way to check it:

1)Goto watch games
2)Click on the recent games tab
3)filter button on the top right
4)type in your name, and select a skill level,

Based of the games you see there you can sort of deduce the level you are at right now.

I started out at noob level, and then moved up to mid.
But I think the matchmaking algorithm is still undergoing lots of changes, cause I got pushed back to low after a 7 game win streak in mid, after the new patch hit.

There have been a ton disconnects the last two days, every single game I played was 4v5/3v5. This is especially a problem on EU servers.
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Unread Tue, 3rd-Apr-2012, 12:42 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 106
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Quote:
Originally Posted by iVnStinger View Post
I'd like to apologize if I missed it. I used the search function and really found nothing.

So I've been wondering, why do we have a D3 subforum but not a DoTA 2? I mean cmon! Everyone loves DoTA! Seeing as it will be free and all, I'm truly looking forward to it and I was wondering how many of you are interested in it too.

If you do happen to make a subforum, I don't mind looking for all the valid information regarding the game and posting it here for you guys. Unless someone already has which in that case I'm extremely sorry. What do you guys think?
I guess it makes sense to make a sub forum for Dota 2. But then again this is a sc2 fan site and the diablo 3 sub forum doesn't get too much love anyway
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Unread Tue, 3rd-Apr-2012, 3:22 PM Race: Total Posts Made: 322 # 107
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I guess it makes sense to make a sub forum for Dota 2. But then again this is a sc2 fan site and the diablo 3 sub forum doesn't get too much love anyway
Just wait till the game gets out
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Unread Tue, 3rd-Apr-2012, 10:27 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 108
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I kinda find it sort of shocking how unpopular DotA is outside of Malaysia. Over here around 2007-ish, DotA just exploded. I think it's almost safe to say that 9 out of 10 teenagers at that time had tried DotA once here in Malaysia, which is why I was sorta sure that it will get its own sub-forum the moment someone mentioned it here.
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Unread Tue, 3rd-Apr-2012, 10:50 PM Race: Total Posts Made: 322 # 109
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Originally Posted by ZC.MazEi View Post
I kinda find it sort of shocking how unpopular DotA is outside of Malaysia. Over here around 2007-ish, DotA just exploded. I think it's almost safe to say that 9 out of 10 teenagers at that time had tried DotA once here in Malaysia, which is why I was sorta sure that it will get its own sub-forum the moment someone mentioned it here.
I second this. It's absolutely huge. FXOUnstable said it himself, Malaysia is so big on free online games. Dota especially. Not to be racist but all the races here play it. Which makes me a god in Malaysia just because I have a Dota 2 key. BUT NO ONE KNOWS ABOUT SC2, ain't that right Mazei?
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Unread Tue, 3rd-Apr-2012, 11:44 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 110
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Yeah in a way, its like you'll find more people here who knows DotA than people who've heard of SC2.
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Unread Thu, 5th-Apr-2012, 1:07 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 111
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Been playing as clockwerk the last few days, really fun hero!

Got a question: Are heroes who use invisibility just plain gimmicky? As in it works because your low level, but once you move up they stop performing well? Does rikki/clinkz see high level play? It seems obvious to buy some dust/gems or a ward and those heroes are pretty much done for.
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Unread Thu, 5th-Apr-2012, 1:17 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 112
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I have seen rikki been picked up numerous times in top tier play but like you said, players just have to carry dust or an eye and be fine from ganking, after detection has been picked up then ricci has to be careful with ganking and initiating, but your team should already have a initiator so then ricci just becomes a right click hero with the right farm.


Personally I feel even though detection has been picked up, ricci isn't completely useless, assuming your smart with him
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Unread Thu, 5th-Apr-2012, 1:49 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 113
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Well its like DTs, they're really affective at low levels, but start becoming less effective at higher levels, though still viable. Even if you have a gem or dust, they can strike where you are not, as well as still cause a lot of damage in team fights if fat.
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Unread Thu, 5th-Apr-2012, 1:56 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 114
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What's a good hero to play for someone relatively new to dota.

I was playing mostly dragon knight (from my few games of wc3 mod dota being ranged agility heroes), but I figure trying to play carry is bad for a noob, so I tried out Omniknight for one game last night. By the end of that game I felt like I was -starting- to get a feel for when how to use the abilities better, healing to keep my gankers alive and trying to tank for them a bit (since I had heart and shiva's guard).

Is there a better support style strength hero I could be playing? Or should I keep trying to learn omniknight?
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Unread Thu, 5th-Apr-2012, 2:30 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 115
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Just play whats fun yo, I remember reading carry was bad for beginners, but I only have fun with carry style characters/gankers though. I think that reasoning comes from the fact that carries are mostly weaker than the others in the early game, and quite a few noobs have a tendency to go rambo at towers within like 2 minutes into the game. And carries need to last hit a lot more than the others.
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Unread Thu, 5th-Apr-2012, 2:32 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 116
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Just play whats fun yo, I remember reading carry was bad for beginners, but I only have fun with carry style characters/gankers though. I think that reasoning comes from the fact that carries are mostly weaker than the others in the early game, and quite a few noobs have a tendency to go rambo at towers within like 2 minutes into the game. And carries need to last hit a lot more than the others.
it's pretty funny when they rambo into me right at the start and i draw them into towers and use imba stun T_T. And I'm pretty shit, but I do end up with highest gold/min and exp/min in a lot of my noob games despite not usually having the best kill/death ratio.
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Unread Thu, 5th-Apr-2012, 2:34 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 117
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I don't play because I don't have a key, but I watch a lot of Demon's and Dendi's streams, as well as Tonbi's and sometimes Purge's casts, but from what I've seen Tidehunter seems to be the best support at the moment. Nice and tanky with a massive aoe stun ult.
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Unread Thu, 5th-Apr-2012, 2:46 PM BnetId: QEDFridge.623  Race: Clan: QED  Location: South Australia  Total Posts Made: 220 # 118
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it's pretty funny when they rambo into me right at the start and i draw them into towers and use imba stun T_T. And I'm pretty shit, but I do end up with highest gold/min and exp/min in a lot of my noob games despite not usually having the best kill/death ratio.
bitch please, you chobo and you know it.

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I'm so chobo... but there are at least one or two people seemingly worse.
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Unread Thu, 5th-Apr-2012, 2:54 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 119
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Though tidehunter is gonna suck if your team cant really stay alive long enough(saying this as I just lost a game as Tide).

As for beginning heroes, I started out with Drow who is a carry but I didn't find that out in the 5 years since I started DotA until some months ago when I finally decided to get better at this game. Honestly you can play any hero just fine if you practice it, even if its a carry, just means that you're playing a tough role from the start

I'd say pick a simple hero that to start with(I'd recommend Skeleton King though there could be other better options) to get a feel for the game, after which you can just play anyone to understand heroes and their abilities better, as well as play more to just know what some of the major items do.

And as usual, play the game for fun! Only recently have I started to just try out more and more heroes, something I wish I did way back. If you have friends who also play the game, play with them, the game only gets better with friends, unless your friends are the type that blames others for losing, even friends =(

In any case, hit me up if you just wanna get a teammate who you know wont bash/flame you for any mistakes you make as well as try to help you if you need some assistance with something, even though I'm a total noob myself =P
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Unread Thu, 5th-Apr-2012, 3:04 PM Location: Singapore  Total Posts Made: 283 # 120
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Quote:
Originally Posted by Daboo View Post
Been playing as clockwerk the last few days, really fun hero!

Got a question: Are heroes who use invisibility just plain gimmicky? As in it works because your low level, but once you move up they stop performing well? Does rikki/clinkz see high level play? It seems obvious to buy some dust/gems or a ward and those heroes are pretty much done for.
rikimaru scales extremely well into late game due to his +dmg per agi backstab passive and manta style images has this passive as well thus giving him a load of dps throughout the game. in the early game, he can scout ahead for ganks and initiate with smoke screen. when there is no detection, you can just play him like any other visible hero, stay back and let initiators start battles before blink striking in. smoke screen is also useful thoughout the game.

gondar plays similarly but unlike riki, he excels in burst rather than sustained dps with his windwalk and crit combo (after the passive change). he doesnt have something that could let him jump into a battle apart from windwalk and he is melee, so he needs to go close to the enemy team which is not possible with detection. his team usefulness lies in his ulti and taking out a enemy hero asap (ideally within 1 combo).

clinkz is just bad after all the nerfs and tweaks done to him since 2006.
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Unread Fri, 6th-Apr-2012, 10:54 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 121
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^^^ Quite sad to hear cause I really liked playing clinkz.

Btw, how do you bm in dota as in like a manner nexus? I was thinking about buying 10 mules and flying them around the ancient as we took it down (manner mules!!), but there has to be better ways.
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Unread Fri, 6th-Apr-2012, 1:54 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 122
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Playing all heroes is the best way to get good at the game. If you learn how the hero works, this also helps you to avoid them when playing against them, or setting up and nice combo.
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Unread Fri, 6th-Apr-2012, 2:03 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 123
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Plus if you random you start with an extra 200 gold.
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Unread Fri, 6th-Apr-2012, 2:07 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 124
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Quote:
Originally Posted by Daboo View Post
^^^ Quite sad to hear cause I really liked playing clinkz.

Btw, how do you bm in dota as in like a manner nexus? I was thinking about buying 10 mules and flying them around the ancient as we took it down (manner mules!!), but there has to be better ways.
Buying divine rapiers and giving it to the enemy.
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Unread Fri, 6th-Apr-2012, 3:16 PM BnetId: RicocheT  Race: Clan: mGG  Location: Perth  Total Posts Made: 390 # 125
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The best is pubstomping with Ursa.
Went 24-0 with him, stupidly powerful once farmed.
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Unread Fri, 6th-Apr-2012, 4:05 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 126
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The best is pubstomping with Ursa.
Went 24-0 with him, stupidly powerful once farmed
it really depends on the enemy team for ursa as a hero. if they have plenty of disables and stuns to throw at you then ursa wont be that effective anymore.
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Unread Fri, 6th-Apr-2012, 4:09 PM Total Posts Made: 828 # 127
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there are so many heroes to learn how to play them all well while not becoming arse at SC2 TT
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Unread Fri, 6th-Apr-2012, 9:18 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 128
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More to be released as well.
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Unread Fri, 6th-Apr-2012, 10:51 PM Location: SMALL RED DOT BODOH  Total Posts Made: 2 # 129
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Hello , does any 1 here have a spare dota2 beta key to give me ? please pm me if u have 1 to spare! We can do some nice trade ...
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Unread Sun, 8th-Apr-2012, 2:28 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 130
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Been playing random for the last few matches really liking it. The extra cash really helps, because I am the one who buys the courier all the time. Well some heroes were not as fun, for example earth shaker, he just feels really really slow, even with boots on. Sand king on the other hand started out pretty badly, but towards the end he gets really fun.
I guess once you learn to not die, last hit/deny and courier(constantly spending your money), it makes playing unknown heroes a lot easier(but not good though ).

When I started out playing, I had no idea that you could buy individual parts to make stuff, and so I'd wait to get 1600 for oblivion, or 3900 for bkb lol, and wonder why I wasnt racking up exp/getting killed easily.

Edit: Oh I relloed lone druid once too. His play style is really weird, and you need to buy stuff for two people, was really confusing.

Last edited by Daboo; Sun, 8th-Apr-2012 at 2:42 PM.
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Unread Mon, 9th-Apr-2012, 4:56 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 131
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So I'm playing with my friends more and more these days and I'm trying to stream those games so watch out for my stream if you just wanna see some scrubs trying to win games =P www.twitch.tv/mazei513

Also I'm trying out more and more heroes and have increased the number of heroes I can somewhat play from just Drow and Lina to a much better number. I really recommend anyone to just try out heroes once you get the hang of how the game goes. Really regret not trying out all these heroes when I was playing DotA 1 back then.
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Unread Mon, 9th-Apr-2012, 7:46 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 132
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i definitely love playing random, most fun.
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Unread Mon, 9th-Apr-2012, 10:07 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 133
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/Mini rant/

Thanks to a complete idiot on sunday night, I found out it's possible to attack towers before the battle begins, and even die to it. Why would anyone do that? lol. I guess they sent out a batch of new keys, and lots of people are jumping in without even knowing anytihing about the game.

Predictably, we lost that game, his stunning stats, were 0-20-0. Whats worse, the same guy comes back into your team again the next game (not the first time this type of thing has occured).

Wonder how it would be to play as an arranged team,
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Unread Tue, 10th-Apr-2012, 9:17 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 134
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So, massive thanks to Daboo for gibing me a key. What a legend.

So far played 5 games, and have lost 5.... It's not like I'm a complete retard, I've played lots of HoN, and even some SC2 SotiS. So I know the general idea of how to play, it's just the range or abilities, and the abilities actually do.

First game I went Tidehunter. Bot lane, can't remember who I was with, or up against. All I remember is getting to 4-1-3 before I came into the top lanes Weaver. That weaver went 20-2-8, and I ended up being 4-7-8 at the end of the game.

Then I jungled Enigma. Was doing alright, occasionally getting pushed off from a double stack and pull, but I think we won top lane. But this time Antimage on bot lane got fed, and I ended up 1-10-5.

Next 2 games I go Lifestealer. First game, I got this ultra noob on my team that doesn't know what jungling is, so I have to go bot as we don't have suicidal lane solo. Once again, weaver gets fed on top, with Spirit Breaker kinda getting fed on bot. Was against a Spirit Breaker and Crystal Maiden, and my ally for reason refused to harrass, so SB got free farm and 1 kill on me. 2nd game as LS I was jungle, and helped the night stalker gank top heaps, but we still managed to lose due to a 0-15-4 VS.

And then finally I went Windrunner. That was a bad idea. I was a horrible windrunner. I'm fairly sure it was completely my fault that game that we lost.

What I'm sick of is players just sitting there auto attacking creep. It generally screws my timing for last hits, and they're pushing the lane.

Getting used to the crow after HoN is a bit weird. I press e to give me the items, and it gives it to the shop. :P Great thing about it though is it automatically heads back after giving you items. I've killed heaps of crows in HoN from just not being fast enough to not get us both killed.
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Unread Wed, 11th-Apr-2012, 8:13 AM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 241 # 135
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I just got a Dota 2 key, I'll be installing once I get home this afternoon.

YEAH!
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Unread Wed, 11th-Apr-2012, 10:56 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 136
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Hey guys, giving away 2 invites, just an account, no extra invites to give to your friends, though DotA 2 Dev Team is always kind and will give out invites to people. In any case, I'm not sure how to give out the invites to people, a small competition, random select?
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Unread Wed, 11th-Apr-2012, 1:21 PM Race: Total Posts Made: 322 # 137
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@ Mazei, have a competition. It would be the fairest way!

For anyone looking to get a Dota 2 key, you can by entering iVn's Graphics Contest. Hurry though, contest ends in 5 days!

http://www.sc2sea.com/showthread.php?t=4296
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Unread Wed, 11th-Apr-2012, 1:26 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 138
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I've got some more keys too, I think something is wrong with their server, I've been spammed like 16 keys to date

When I cant find anyone to give it to, I just go to the chatbox and give to the first person who responds.
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Unread Wed, 11th-Apr-2012, 1:27 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 139
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People take this game too seriouslly :/. I always get BM-ed because I don't play the way they want me to or such.
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Unread Wed, 11th-Apr-2012, 1:35 PM Who's Who:   BnetId: Cute.200  Race: Clan: wT  Location: Melbourne  Total Posts Made: 823 # 140
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Someone give me a key :3
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Unread Wed, 11th-Apr-2012, 1:35 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 141
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@Ant:Just dont care. It's your game account, you play the way you want to. I normally turnoff all voice communication, it annoys me a lot. Especially when it's russians noobs raging.

Most of my experience has been pretty good though, except for the last few days, where matchmaking seems to have taken a nose dive. Also the sea server is really nice, when compared to eu.

edit:cute, whats your steam id?

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Unread Wed, 11th-Apr-2012, 2:21 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 142
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I'll think of a contest I guess or maybe some of you have a suggestion? I don't wanna make it something so that people subscribe to my yt or twitch channel or something like that since that's just wrong to me.
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Unread Wed, 11th-Apr-2012, 2:42 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 143
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Quote:
Originally Posted by Antelope View Post
People take this game too seriouslly :/. I always get BM-ed because I don't play the way they want me to or such.
I only BM when an ally is nearby, but doesn't help me fight 1 person, so then I die, then he comes in and gets the kill. Like, that has to be the most retarded way to play.

If you play like that, you deserve BM.
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Unread Wed, 11th-Apr-2012, 6:11 PM BnetId: Tonsh. 510  Race: Location: Wollongong, Australia  Total Posts Made: 31 # 144
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Finally got my beta key!
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Unread Wed, 11th-Apr-2012, 7:23 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 145
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I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.

Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge difference.
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Last edited by Antel0pe; Wed, 11th-Apr-2012 at 7:23 PM. Reason: Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge differenc
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Unread Wed, 11th-Apr-2012, 7:54 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 146
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Well if you die but the team wins the team fight, then its fine, but if you die and nothing comes out of it, then it's kinda like just free exp and gold for the opponent.
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Unread Thu, 12th-Apr-2012, 12:44 AM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 147
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Quote:
Originally Posted by Antelope View Post
I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.
obviously u dont know how the game works very well. 220 gold doesnt make a huge difference late game. but it does early game.
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Unread Thu, 12th-Apr-2012, 9:03 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 148
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am in the beta now - EchoFive on steam
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Unread Thu, 12th-Apr-2012, 9:19 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 149
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Hmmm, I think 1 contest I'll do is for someone who can make me an overlay for my stream. Another one I'm still not sure what.
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Unread Thu, 12th-Apr-2012, 10:02 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 150
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Quote:
Originally Posted by Antelope View Post
I usually commit a lot in 1v1 fights (and I suck and I end up dying), and sometimes my teammates would rage on me for over committing. I mean does 220 gold make a big difference in late game? You could easily farm that off Ancient Minions. People rage on me too much when I die. :/.

Edit - I forgot to mention that the respawn time is also a negative factor as well but I don't think I makes a huge difference.
When you die, you lose money, as well as giving money to your opponents. So it's a bigger difference then 200 gold. Plus while dead, you're not getting money or xp, so they are getting even further ahead.

Once game I died on lvl 3 to a lvl 3. By the time I got back to the lane he was lvl 5 and i was still 3.



I have been putting off using Anti-Mage and Storm Spirit, because I know they are OP. But after my 5 game losing streak, I gave SS a try, and managed to go 10-4. He was harder to use then I thought, but still not that difficult. Ult in, 1 auto attack, then oracles, 1 auto attack, w, 1 auto attack, q, 1 auto attack. And i forgot the name of that item that does damage, but that at the end if that wasn't enough.
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Unread Thu, 12th-Apr-2012, 10:22 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 151
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Storm spirit is fun to play! I never played anti mage though, seems pretty cool.

I randomed earthshaker, and he felt really slow, especially because I'm used to playing carry heroes. But once you get boots on him, he starts to feel really cool. And whats more, you feel so powerful all the time.

This game becomes insanely more fun when you have proper teams, as opposed to people going 4 carries and a support lol. The matchmaking seemed to have taken a nose dive last week, even though times were down to 1 minute to find a game the quality of game was just really bad (people choosing teams like the one mentioned above..a team with rikki clinkz,drow and ursa lol). But the last two days, times are back to 3 minutes for a game, but the games are fun so I'd take this anyday.

Edit: And magic wands are awesome! I used to think they were useless, but running back after a gank, they are so helpful because of the extra bit of health they give you while you run back to the tower. The number of times they've saved my life o.0

Last edited by Daboo; Thu, 12th-Apr-2012 at 10:25 AM.
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Unread Thu, 12th-Apr-2012, 10:27 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 152
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I dunno. I've been playing with friends for the past few weeks, so if we lose, its just us.

I find playing Venomancer fun. It just somehow is.
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Unread Thu, 12th-Apr-2012, 10:44 AM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 153
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I just play Zeus, Antimage . I try to stay away from strength heroes though. All i do for Zeus is w, auto attack a bit then finish off with W. If that doesn't kill them I usually finish with my ult. Or I just farm a lot and KS everyone with my ultimate
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Unread Thu, 12th-Apr-2012, 10:50 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 154
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am in the beta now - EchoFive on steam
yeah... ToR dota team inc?

Im trying to play morphling atm, cause he seems really neat. He seems to have really exceptional mobility with waveform, and you can just hit d when running to suddenly go up to 3k hitpoints.

Annoying the one game I played it I laneshared with a windrunner who (with better speed, range and attack speed) decided they needed to last hit everything in sight, so no good form for my carry ><
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Unread Thu, 12th-Apr-2012, 10:53 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 155
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Quote:
Originally Posted by Antelope View Post
I just play Zeus, Antimage . I try to stay away from strength heroes though. All i do for Zeus is w, auto attack a bit then finish off with W. If that doesn't kill them I usually finish with my ult. Or I just farm a lot and KS everyone with my ultimate
omg zeus is the ultimate KSer!! Especially like the ones that cruxiz is talking about!

+1 to ToR Dota!!
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Unread Thu, 12th-Apr-2012, 11:05 AM Who's Who:   BnetId: iMMaFia.376  Race: Location: Sydney  Total Posts Made: 539 # 156
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Good game.
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Unread Thu, 12th-Apr-2012, 12:00 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 157
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Quote:
Originally Posted by |Erasmus| View Post
yeah... ToR dota team inc?

Im trying to play morphling atm, cause he seems really neat. He seems to have really exceptional mobility with waveform, and you can just hit d when running to suddenly go up to 3k hitpoints.

Annoying the one game I played it I laneshared with a windrunner who (with better speed, range and attack speed) decided they needed to last hit everything in sight, so no good form for my carry ><
yeah that would be good, playing with pubs is pretty boring. morphling seems pretty good, i been just playing all different ones, mostly gankers.
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Unread Thu, 12th-Apr-2012, 12:00 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 158
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Unread Thu, 12th-Apr-2012, 12:01 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 159
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yeah, how about later today? or the weekend? The sc2sea channel is filling up quite nicely.
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Unread Thu, 12th-Apr-2012, 12:03 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 160
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Saturday like the last time
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Unread Thu, 12th-Apr-2012, 12:15 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 161
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after playing quite a bit of dota 2. i wish that dota 2 had the same animation as dota 1 where everything was clear as hell. 1 good example is Earthshaker. u can tell when he echo slams in dota 1. this freaking huge wave of yellow light is so epic. the echo slam in dota 2 is. -.- i dont even know when ES casts his echo slam. The animation for epicentre is the same. Sandking used to have this green light at his tail signalling the casting of epi centre. Now he just spasms on the spot and the animation that comes out is -.-. It's really quite hard to tell when u're in a major gangbang and that 0.5s of actually looking at whether he's casting is the key to whether u're able to disable him before he casts. i also miss the distinctive sound of veno's shadow strike. now it's quite hard to tell if im hit or not as u dont have those green numbers popping out of your head. (but if im not wrong u still have some numbers popping out of your head.)

stuff i like about dota 2 is the quick buy system and the skill system where u're able to see the exact cooldowns of each skill. i also like the find match system. Garena is such a pain in the ass and laggy. and also dota 2 allows u to rejoin after u disconnect which is pretty dam good.
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Unread Fri, 13th-Apr-2012, 5:40 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 162
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We should have a lot of people on now, and could probably support 2 more teams...if enough people are interested,a team league would be really cool. Also wouldnt have to play with/against idiots in pubs (especially NA TT).
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Unread Fri, 13th-Apr-2012, 6:24 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 163
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Nah, way too early for team leagues and stuff, just fun games on weekends I think will suffice for now.

With that, in-house on Saturday at 5pm GMT+8?
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Unread Sat, 14th-Apr-2012, 11:02 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 164
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Today Dreamhack presented their Dota 2 tournament Corsair Venegance Cup. The prize money for this during 2012 will be 400 000 SEK and will be casted by no other than Tobi "TobiWanKenobi" Dawson. The tournament will just as usual feature a free full HD stream and the first tournament will be held at Dreamhack Summer where 16 teams will battle it out, 8 of the will be invitations, 4 from a BYOC qualifier and 4 from an online qualifier.

You can read the full press release over here: http://www.dreamhack.se/dhs12/2012/0...vengeance-cup/


Dont think it was posted anywhere.

I watch a few dota streams, (Dignitas.comewithme is quite fun to watch, and also, if there are people playing on my friends list). Never actually watched a tournament before. The last time it was on, I was waiting for the starcraft to start, this time I'm actually interested.

So it's iem LoL vs Dreamhack Dota2 ?
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Unread Sat, 14th-Apr-2012, 11:20 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 165
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joindota.com has a timer for when their next cast will be. It's generally on most nights from about 1am Sydney.

Good to see it getting more coverage. It's a lot more interesting to watch then LoL.
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Unread Sat, 14th-Apr-2012, 9:06 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 166
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+ [Dota 2 Update - April 12, 2012] +
GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.


+ [Dota 2 Top 10 Weekly - Ep. 5] +
You Tube
You Tube


+ [Dota 2 Top 10 Weekly - Ep. 6] +
You Tube
You Tube
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Unread Sun, 15th-Apr-2012, 12:31 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 167
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New heroes incoming:
Click the image to open in full size.

The textures were found in the files, no official word on them yet.
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Unread Sun, 15th-Apr-2012, 3:11 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 168
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awwww yeah...meepo time
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Unread Sun, 15th-Apr-2012, 6:53 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 169
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This site has pretty much all the information you need about the patches. Whats coming up and all the other speculations.
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Unread Sun, 15th-Apr-2012, 9:47 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 170
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is there any way i can hook up with a team of you guys? id like more people on mics etc to play with. thanks
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Unread Sun, 15th-Apr-2012, 9:51 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 171
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There is a sc2sea chat room, thats where all the people from here hangout(though the channel is very quiet most of the time).
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Unread Sun, 15th-Apr-2012, 12:50 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 172
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To infinity and beyond!SC2SEA Supporter!
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Got DOTA 2
Steam ID : Zanderax
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Unread Sun, 15th-Apr-2012, 11:54 PM Who's Who:   BnetId: TheGentleman.565  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 533 # 173
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Wonderful... I look forward to meepo ^^
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Unread Mon, 16th-Apr-2012, 2:34 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 174
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ive never played a moba game before, but when i tried lol a couple of times i really hated it. however i just played dota2 all weekend and really enjoyed it.

i have some friends telling me that lol is a more fun skill based and pvp based game, which sounds appealing. does anyone have any advice as to which is more enjoyable?
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Unread Mon, 16th-Apr-2012, 8:32 PM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 175
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DOTA2 is definitely more skill based than LOL. LOL removed the denying mechanic for no reason which removes a lot of the skill in the laneing phase, all the towers are much tougher (AKA easy mode in WC3 DOTA), the map is symmetrical (you can debate whether this is a good or bad thing but dota's is very Asymmetrical but still very balanced. Oh and dota looks much better :P

BTW, are there any low level SEA tournaments? And is anybody else having the lag issues I've been having?

PS. I've got 1 dota2 key to sell for $15 if anybody is interested.
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Unread Mon, 16th-Apr-2012, 10:54 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 176
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Quote:
Originally Posted by noobinater View Post
PS. I've got 1 dota2 key to sell for $15 if anybody is interested.
why would some1 buy from you when there are people offering free keys in the forum.
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Unread Tue, 17th-Apr-2012, 12:31 AM Location: Singapore  Total Posts Made: 283 # 177
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theres a substantial amount of ppl in the sc2sea steam group playing dota 2 regularly but i dont see them on the sc2sea ingame chat room. we should start some inhouse league or something.
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Unread Tue, 17th-Apr-2012, 12:44 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 178
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I have like 3 keys I can give away if anybody needs.
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Unread Tue, 17th-Apr-2012, 12:51 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 179
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LoL is more casual. No denying creeps and towers. Trees just there to look pretty, with no use, A free ability to travel back to the fountain. A lot slower in game play. More about heroes and what lanes they'll be rather then a good team fight composition. No neutral stacking or pulling. High ground has no effect on line of sight. Baron gives the team a buff, rather then just 1 person with re-spawn.
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Unread Tue, 17th-Apr-2012, 12:54 AM Race: Location: Indonesia  Total Posts Made: 388 # 180
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Hey people , i have installed dota 2 and i got this message everytime i try to get online :
Attached Thumbnails
error dota.jpg  
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"Never let yesterday use up to much of today." - Will Smith

I'm a Player ; Sometimes , sometimes , sometimes , just have fun !!
It's a game , it is made with the purpose to bring happiness to people !
Cheers
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Unread Tue, 17th-Apr-2012, 8:41 AM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 181
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To infinity and beyond!SC2SEA Supporter!
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I have 7 DOTA 2 keys up for grabs. PM me your steam e-mail.
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Unread Tue, 17th-Apr-2012, 12:31 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 182
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For the key giveaways, please use the Key giveaway thread =)
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Unread Thu, 19th-Apr-2012, 8:54 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 183
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+ [Patch notes for the Test Client, April 18] +

http://dev.dota2.com/showthread.php?t=31260

GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.
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Unread Thu, 19th-Apr-2012, 10:01 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 184
Daboo
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Randomed invoker today! o.0

I was completely bamboozled, and didnt understand a thing...whats more, I had to solo lane at the top,against huskar and rikki. So I'm standing next to my tower and think what the how the crap do I play this guy, why doesnt my mana go down when I cast quas.

Kinda figured out how to play him as I went and stuck with tornado and meteor for most game, and then emp and tornado. But overall I think you need to memorize the spells a bit to play this guy so you can switch rapidly, should be enormous fun. Also made the mistake of not making aghanim scepter for some reason :/

Hope I random this guy a few more times, watching a pro play invoker should be very entertaining.
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Unread Thu, 19th-Apr-2012, 10:13 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 185
MazEi
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Go watch that play of the week some weeks ago, the one with that Invoker player for number one and you'll get what a boss that guy is.
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Unread Thu, 19th-Apr-2012, 10:24 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 186
Jaywalk
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a good invoker is a beast - haven't seen many good ones even in the pro matches
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Unread Thu, 19th-Apr-2012, 11:15 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 187
Torniquet
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SC2SEA Supporter!SC2SEA Supporter!The Manner ManCommunity Builder
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+ [Brewmaster on the test server.] +
http://www.youtube.com/embed/3CfcVVH7X5A

+ [Patch notes for the Test Client, April 18] +

http://dev.dota2.com/showthread.php?t=31260

GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.

+ [Dota 2 Top 10 Weekly : Ep. 7] +
http://www.youtube.com/embed/veNdhI9ZXPo

+ [Dota 2 18th April Patch – Content Analysis] +
http://www.cyborgmatt.com/2012/04/dota-2-18th-april/


Quick Comments
 iM yang:  

Last edited by Torniquet; Thu, 19th-Apr-2012 at 11:43 PM.
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Unread Thu, 19th-Apr-2012, 11:16 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 188
iM yang
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I'm loving these updates tourniquiet, thanks a bunch!
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Unread Fri, 20th-Apr-2012, 10:41 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 189
Torniquet
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Brewmaster added to Dota 2.

Click the image to open in full size.

+ [Dota 2 Update - April 19, 2012] +

http://store.steampowered.com/news/7784

GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.


+ [Brewmaster introduction] +
http://youtu.be/3CfcVVH7X5A
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Unread Fri, 20th-Apr-2012, 11:16 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 190
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^^Just downloaded the update. The first two skills resemble ursa. The one I'm really interested in seeing is meepo, seems like a ton of fun.

If you guys like doing completely random shit Check this out: http://divinecourage.dy.fi/

Randomly chooses a hero for you, and a build aswell..gogogo!

Given my current trend going random in all matches this seems very interesting,..I also feel like playing pure invoker for a while though.
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Unread Sun, 22nd-Apr-2012, 12:40 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 191
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Most of the people who used to play Dota would remember Wodota. They have started doing dota 2 videos now as well. Heres the first two of their top 10.

+ [Episode 1] +
You Tube
You Tube


+ [Episode 2] +
You Tube
You Tube


Also free to play model will be used but one with a twist and unlike any other game out there. Article here podcast here.

Last edited by Torniquet; Sun, 22nd-Apr-2012 at 2:23 PM.
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Unread Sun, 22nd-Apr-2012, 2:02 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 192
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Oh wodota is doing this too, A lot of people commenting on the dota cinema videos gave dota cinema hell over their selections, and constantly compared it to wodota.

Damn that chinese web site is s-l-o-w, loads up a bunch of stuff
There's the youtube link to those videos.
You Tube
You Tube


Edit: Why didnt they use it's electric? And the first volume was not that good really..the dota cinema ones were better.

Last edited by Daboo; Sun, 22nd-Apr-2012 at 2:09 PM.
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Unread Sun, 22nd-Apr-2012, 3:16 PM BnetId: Chris  Race: Clan: None  Location: Sydney, Australia  Total Posts Made: 592 # 193
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Quote:
Originally Posted by firehand101 View Post
+ [spoiler] +



it will be free?!?! wow holy mamoly! i wanna play! and we will see how popular it gets before we think it deserves its own sub forum (or we can see how many of us actually play and determine it from that)
It won't be free, there are no unlockable in the Beta atm so no income will come in, they need to make money somehow especially since all the characters are unlocked straight away, items all availabe, and it will have to compete with League of Legends and Heroes of Newerth... so it will most likely be pay2play

Quote:
Originally Posted by cruxis View Post
LoL is more casual. No denying creeps and towers. Trees just there to look pretty, with no use, A free ability to travel back to the fountain. A lot slower in game play. More about heroes and what lanes they'll be rather then a good team fight composition. No neutral stacking or pulling. High ground has no effect on line of sight. Baron gives the team a buff, rather then just 1 person with re-spawn.
Actually with the introduction of LoL to Korea, the Koreans are more popularising the team comp meta, to pick for teamfights only, that meta has been around for a while but the idea of counterpicking a lane champion, and winning your lane bascially carries onto late game where you can win from just winning your lane and last hitting well.

Last edited by Torniquet; Sun, 22nd-Apr-2012 at 3:33 PM.
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Unread Sun, 22nd-Apr-2012, 4:00 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 194
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Quote:
Originally Posted by ToRsupapower View Post
It won't be free, there are no unlockable in the Beta atm so no income will come in, they need to make money somehow especially since all the characters are unlocked straight away, items all availabe, and it will have to compete with League of Legends and Heroes of Newerth... so it will most likely be pay2play.
http://www.joindota.com/en/news/2910...y-with-a-twist

It is f2p.
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Unread Sun, 22nd-Apr-2012, 5:13 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 195
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I think it was established by a blog that unlockables were included even in the current client, but they're just not public. There was an orca whale skin for tide hunter, and a bunch of other stuff, like a forgiveness soul to get you out of the low priority queue.

They see china as a big market(and rightly so), and dota2 needs to be free else they'll just continue to play dota 1.


o.0 @no deny in lol, I thought that was a nice mechanic in dota, wonder why they didnt put that in.
I really hope they fix their match making, it seems so random at times, I get put into matches where people feed 10 times in 15 minutes, either on my side or the other side, it's just not fun. The times when the matches are well fought makes you feel so good, whether you win or loose.
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Unread Sun, 22nd-Apr-2012, 5:37 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 196
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Yeah LoL has no denying, which made for some farming extravaganza when I was playing. Alongside the fact that its more casual-player-friendly, there were more less skilled players who just auto-attack all the creeps. Wasn't really my type of game, but it has its own merits.

Though it pisses me off that LoL players make it seem as if LoL is supposed to be the only moba game to exist and every other game sucks/is copying LoL. That and some of the players don't even want to keep an open mind when trying out another moba game like HoN or Dota(1 or 2), they just play 1 game and right away bash the game as bad.

EDIT
This article particularly pissed me off http://asia.gamespot.com/features/do...layer-6372137/
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Unread Mon, 23rd-Apr-2012, 8:35 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 197
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+ [Dota 2 Top 10 Weekly : Ep. 8] +
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Unread Mon, 23rd-Apr-2012, 10:58 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 198
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^^ that No 5. pudge shouldve been No.1 ! that roshan steal was funny though.
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Unread Mon, 23rd-Apr-2012, 11:00 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 199
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Is there a roadmap for what heroes they are adding? I want to try troll warlord again, as I found him fun when I used to play a few games of dota with friends...
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Unread Mon, 23rd-Apr-2012, 11:13 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 200
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Nothing official but you can usually get a decent idea from the hero textures and particles that are added in game throughout the patches. Like if you look at this post, you can see Luna, Undying, Treant and Phantom Lancer. With his guess being Phantom Lancer next patch due to the amount of files of his already belonging in the game.
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Unread Tue, 24th-Apr-2012, 10:05 PM Location: Singapore  Total Posts Made: 283 # 201
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i am thinking of forming a dota 2 clan like any other sc2 clan with have in sea atm. anyone interested? =)
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Unread Tue, 24th-Apr-2012, 10:12 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 202
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im interested
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Unread Tue, 24th-Apr-2012, 10:14 PM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 203
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yeah same!
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Unread Tue, 24th-Apr-2012, 10:24 PM Location: Singapore  Total Posts Made: 283 # 204
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let me think of a name and create a thread when my exams are over.
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Last edited by yongming; Tue, 24th-Apr-2012 at 10:36 PM.
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Unread Tue, 24th-Apr-2012, 10:32 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 205
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I'm down for it =)
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Unread Tue, 24th-Apr-2012, 10:43 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 206
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would be sweet to have an organised game every week or something similar
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Unread Tue, 24th-Apr-2012, 11:17 PM Who's Who:   BnetId: BaronByrnsy.518  Race: Clan: FaDe  Location: Perth, Australia  Total Posts Made: 347 # 207
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i dunno if this is answered anywhere else in here already (cbf looking thru 11 pages) is there a chat channel or something in game we all can use?
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Unread Tue, 24th-Apr-2012, 11:26 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 208
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The chat channel is sc2sea =)
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Unread Thu, 26th-Apr-2012, 8:24 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 209
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Rushing dagon in games is so satisfying. Nice remedy for going 2 kills and 25 assists in every game.
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Unread Thu, 26th-Apr-2012, 8:45 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 210
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I love when randoms in pub games call me an idiot when I play Tidehunter and they are some kind of gank (can't remember who) because I obviously suck when I have no kills (he's 4-5-2 or something, and i was 0-2-14).

I just love the fact I ticked noob when I started so I can't seem to escape idiots who seem to have no idea whatsoever about hero roles. I think I played a total of 1 pub game with some guy who was nice, and helped me learn about roles, and thus why I really should be getting blink dagger with tide.
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Unread Thu, 26th-Apr-2012, 9:21 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 211
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+ [Dota 2 Test 25/04 Patch Notes] +
http://dev.dota2.com/showthread.php?t=32256&p=187466

Enabled the new HUD!


GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.


VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum]


AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.


UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog


BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer


+ [Phantom Lancer Hero and Skill Icons] +
Click the image to open in full size.


+ [New HUD and shop icons] +
Click the image to open in full size.


+ [New Textures | Keeper of the Light, Naga Siren, Chaos Knight, Disruptor, Lion, Nyx Assassin] +
Click the image to open in full size.
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Unread Thu, 26th-Apr-2012, 9:41 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 212
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Really enjoying Night Stalker, even though I lost both games with him last night.

First game I'm mid against pudge. At lvl 4 he gets a fluke of a hook and pulls me to his tower. I get back to my tower with 100 hp, and he's still chasing me with rot. So I swipe him once then keep running, and eventually the tower takes him out. I get to around 6-2-8 before the enemy has got enough momentum from my "allies" to start stomping. End up going 8-6-11.

2nd game I'm mid against AA. He keeps harassing me, which eventually got me fairly low on health. But he over extended a bit, and took 2 shots from my tower. I figured that was enough for me to take him out. He manages to get back to his tower, but he's so low that I decide to dive. Manage to get away from the tower 1 shot short of dying. But, of course, my team mates are a let down. Silencer ends the game 1-13-4, Anti-Mage is 4-6-9. I ended up going 9-4-8. Riki did a lot of ownage getting 17-8-3.

Also first game I went agahims, but then I realised having that vision isn't that helpful. If i were a better player and games went on longer, it probably would be good, but at my level, we basically get 1 luxury item when pushing their rax/the game. So 2nd game I went cuirass. That was a lot better, but I think I should do damage as on 1v1 I still have a bit a trouble.

Quick Comments
 Jaywalk:  
NS is heaps of fun, the first night is so important to get ganks in though
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Unread Fri, 27th-Apr-2012, 11:12 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 213
Daboo
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Client updated today, the new icons look nice and shiny, but I preferred the clear cut look of the older ones even though they were not as shiny.
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Unread Fri, 27th-Apr-2012, 11:26 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 214
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Are we having that in-house anytime soon?
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Unread Fri, 27th-Apr-2012, 11:27 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 215
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that would be super fun, someone organise
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Unread Fri, 27th-Apr-2012, 12:10 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 216
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Well I would say tomorrow at 5 P.M. GMT+8 would be fine? Just that not sure if a lot of people are gonna show up.
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Unread Fri, 27th-Apr-2012, 12:59 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 217
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just finished a 31 kill viper game. the most i ever had in my whole dota 2 life.. viper is pretty strong if u have good allies
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Unread Fri, 27th-Apr-2012, 1:26 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 218
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Dota 2 April 26th Patch – Item Icons Update

Dota 2 25th April Patch – Content Analysis


+ [Dota 2 Update - April 26, 2012] +
http://store.steampowered.com/news/7846
GAMEPLAY
- Added Brewmaster to Captain's Mode
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.
- Fixed Burning Spear counter being reset by BKB.
- Fixed illusions stealing Magic Stick/Wand charges from the owner.
- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.
- Fixed True Form / Druid Form being cancelled and interruptable.
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.
- Fixed Vanguard's block chance being too low.
- Fixed Brewmaster's primal splits creating illusions from Wall of Replica.
- Fixed Brewmaster not receiving XP when split.

VISUALS
- Heroes will no longer lose their shadows.
- Item Icon have been redesigned
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]
- New visual style for Lion.
- New Town Portal effect.

AUDIO
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.
- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.
- Fixed damage done to player-controlled units not showing up in the combatlog.
- Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units.

BOTS
- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.
- Bots no longer forget/ignore units that are reincarning.
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.
- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.
- When a bot dies, if it had a courier en route, it will send the courier back to base.
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.
- Bots will no longer purchase items during the hero pick phase of the game.
- Bots will no longer use any of their abilities on Passive difficulty.
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.
- Increased bot sensitivity to human pings for pushing and defending.
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.


Quick Comments
 cruxBsK:  
good man (Y)
 MazEi:  
thank you for the continuous updates bro!
 Bash:  
i love your updates
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Unread Fri, 27th-Apr-2012, 9:28 PM Location: Singapore  Total Posts Made: 283 # 219
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5pm gmt+8 on sat is good for me.
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Unread Fri, 27th-Apr-2012, 9:55 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 220
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Yeah it should be good. I hope the others see this thread. I wonder if it's possible to make announcements in the chatroom. That would be super useful.
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Unread Fri, 27th-Apr-2012, 10:02 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 221
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Unread Fri, 27th-Apr-2012, 10:08 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 222
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anyone playing now?
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Unread Sat, 28th-Apr-2012, 11:02 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 223
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Guys the in house is on today right?
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Unread Sat, 28th-Apr-2012, 11:44 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 224
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I'll be on
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Unread Sat, 28th-Apr-2012, 1:53 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 225
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ROFL Massive noob fail.

I've always wondered, whats the point of showing you the level up icon, if you've levelled everything up, besides it blocks a bit of the playing area, but I remember once I pressed something and it disappeared.

Turns out, you can level up stats, which add 2 points to all your attributes. , and you can even do this before you max out skills depending on the hero.
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Unread Sat, 28th-Apr-2012, 3:09 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 226
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lol? So all this time you never added in stats after level 16?
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Unread Sat, 28th-Apr-2012, 3:15 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 227
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No, I would press o to level up, but seeing nothing else come up,it would say everything was maxed. And by that point your always moving around doing stuff, so thought the level up flash was a bug, thought stats were the automatic points you get when you level up.
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Unread Sat, 28th-Apr-2012, 3:53 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 228
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Well now you know =P By default the hotkey to add stats is U.
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Unread Sat, 28th-Apr-2012, 3:54 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 229
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I changed my level up to F2. So much easier.
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Unread Sat, 28th-Apr-2012, 6:17 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 230
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Calling all dota players to the in-house now!!
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Unread Sat, 28th-Apr-2012, 8:12 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 231
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This was really nice, hopefully we can play more game next time!
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Unread Sat, 28th-Apr-2012, 8:36 PM BnetId: rizE.377  Race: Clan: SQL, iM  Location: Sydney  Total Posts Made: 46 # 232
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whites > asians in dota

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good job racist, from sc2SEA.com
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such bm
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Unread Sat, 28th-Apr-2012, 9:41 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 233
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Was good fun. Always keen for another. But getting 10 people seems to be a bit of a challenge.
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Unread Sat, 28th-Apr-2012, 10:01 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 234
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haha.. yea.. it is definitely hard to get 10 people. dota is a perfect LAN game though. every1 shouting at each other all in good fun.
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Unread Sat, 28th-Apr-2012, 10:09 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 235
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Well if the trend continues, the first attempt at an in-house had like, 4 people showing up? So we just played some MM, now we had 11 guys showing up for this one, so a conclusion I can make is that the next one will have at least 15 people =P
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Unread Sat, 28th-Apr-2012, 11:59 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 236
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Click the image to open in full size.

trolololol?





But yeah I think not many people knew about the in-house, and only few of us check the thread regularly,. So maybe just get the word out a bit somehow.

Last edited by Daboo; Sun, 29th-Apr-2012 at 12:02 AM.
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Unread Sun, 29th-Apr-2012, 2:40 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 237
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i knew, just hard to make it on a saturday. hopefully next time
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Unread Mon, 30th-Apr-2012, 8:08 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 238
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Unread Mon, 30th-Apr-2012, 8:39 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 239
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Unread Mon, 30th-Apr-2012, 12:50 PM Race: Location: SE QLD  Total Posts Made: 237 # 240
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If anyone has a spare key laying around, I would love to give it a go. Played DotA 1 a little and HoN until they trashed it!

Shout out to Cruxis for gifting me a key

Last edited by UHF; Mon, 30th-Apr-2012 at 2:13 PM.
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Unread Mon, 30th-Apr-2012, 1:17 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 241
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If anyone has a spare key laying around, I would love to give it a go. Played DotA 1 a little and HoN until they trashed it!
http://www.sc2sea.com/showthread.php?t=4360

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 UHF:  
Appologies, I missed the thread. Cruxis hooked me up!
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Unread Mon, 30th-Apr-2012, 4:42 PM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 242
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I played DotA today with some awesome SC2 players! Played with xGKingiaguz, NvPinder, xGKingMaFia, and Kez! It was really fun playing with these guys. Really suggest ya'll to seek the TA TeamSpeak for a crapload of fun

Watch out epic DotA Game (the second one) where we made a huge comeback in a 1hr + game!

http://www.twitch.tv/stitchsc2/b/316645192
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Unread Mon, 30th-Apr-2012, 4:48 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 243
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Unread Mon, 30th-Apr-2012, 6:33 PM Who's Who:   BnetId: iMMaFia.376  Race: Location: Sydney  Total Posts Made: 539 # 244
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Hit me up on Dota2 for some games,
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Sick name
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so that's who added me!
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was wondering who that was!
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Unread Mon, 30th-Apr-2012, 8:51 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 245
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^^Aah so thats you. Now we just need to find out who the russian guy that hangs out in our channel is.

So...is dota2 sub forum inc? seems pretty popular these days.
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Unread Mon, 30th-Apr-2012, 9:40 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 246
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i just added a whole bunch of people from sc2sea, hopefully thats ok with them... haha
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Unread Mon, 30th-Apr-2012, 10:35 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 247
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Guess you missed me, I'll just add you instead =) And get in that sc2sea group on steam bro!

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thanks, ill be on this week more, just about to die from tiredness tongiht !

Last edited by MazEi; Mon, 30th-Apr-2012 at 10:38 PM.
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Unread Tue, 1st-May-2012, 12:18 PM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 248
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Oh oops, ya'll can add me "stitchstarcraft" steam name, and ofc my IGN is obviously EveStitch and some supercool jap letters
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Unread Tue, 1st-May-2012, 12:23 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 249
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Quote:
Originally Posted by EveStitch View Post
Oh oops, ya'll can add me "stitchstarcraft" steam name, and ofc my IGN is obviously EveStitch and some supercool jap letters
awesome, will do so when get home tonight. hopefully get some games in then! so jelly of the sick 5 man sc2sea teams i see running.
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Unread Tue, 1st-May-2012, 1:19 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 250
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Quote:
Originally Posted by ToREchoFive View Post
awesome, will do so when get home tonight. hopefully get some games in then! so jelly of the sick 5 man sc2sea teams i see running.
Hey man I'm up for a party anytime I'm online =)
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Unread Tue, 1st-May-2012, 1:56 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 251
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I have been on the channel every night but haven't had anyone party up with me thus far =(
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Unread Tue, 1st-May-2012, 2:16 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 252
Daboo
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^ never seen you whats your id?

I'd love to team up too. The channel is kinda silent for most part. Except sometimes cruxis,cynaide, yongming and I leave message between games. Would be cool to team up and pwn pubs.
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Unread Tue, 1st-May-2012, 3:52 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 253
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i think my steam id is echoe5 so add me too. ill have to check it though.
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Unread Tue, 1st-May-2012, 4:47 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 254
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Just post up your current name or e-mail, it should come up.
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Unread Tue, 1st-May-2012, 5:36 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 255
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Unread Wed, 2nd-May-2012, 10:30 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 256
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this looks amazing
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Unread Wed, 2nd-May-2012, 2:01 PM BnetId: cruxBsK.737  Race: Clan: ToR  Location: Bendigo Victoria  Total Posts Made: 258 # 257
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Unread Wed, 2nd-May-2012, 2:05 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 258
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unknownkill3r... I'm Tommy the White Ranger though =D
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Unread Wed, 2nd-May-2012, 2:29 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 259
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people are starting to delete dota to practice this other game called SC2 ... T_T
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Unread Wed, 2nd-May-2012, 2:30 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 260
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Unread Wed, 2nd-May-2012, 2:58 PM Total Posts Made: 48 # 261
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add me on dota 2 ; P
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im pretty bad but ; D feeders but there are always feeders
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Unread Wed, 2nd-May-2012, 4:50 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 262
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There's a difference between feeding, and dying for an equal/better trade.
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Unread Wed, 2nd-May-2012, 5:24 PM BnetId: TAriiChard.272  Race: Location: Sydney, Australia  Total Posts Made: 491 # 263
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TA is looking for a clan war! Any teams interested? PM me or Skype me on riiCharse
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Unread Wed, 2nd-May-2012, 7:54 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 264
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Quote:
Originally Posted by TAriiChard View Post
TA is looking for a clan war! Any teams interested? PM me or Skype me on riiCharse
that would be so sick! maybe me and jo can get a ToR team together.

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haha thisll b fun!
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Unread Wed, 2nd-May-2012, 7:56 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 265
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^^ I'm in. How about the other ToR guys.
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Unread Wed, 2nd-May-2012, 8:46 PM BnetId: TAriiChard.272  Race: Location: Sydney, Australia  Total Posts Made: 491 # 266
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Sickk! Just 2 more and we've got a clanwar! =D ... please go easy on us
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Unread Wed, 2nd-May-2012, 9:15 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 267
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we can grab UHF, im not sure if hes in a clan but hes been playing with us a fair bit.

sif, u guys all have a million apm haha

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 UHF:  
only guys that will play with me :*(
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Unread Wed, 2nd-May-2012, 11:02 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 268
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I'll join the Tor Dota clan.
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Unread Wed, 2nd-May-2012, 11:24 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 269
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awww man, lack of zerocraft people in dota 2 =(

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 Jaywalk:  
just join the tor dota clan too haha
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Unread Thu, 3rd-May-2012, 11:01 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 270
Daboo
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Guys how about saturday, the same time we played the in-house?
And ToR is kinda of spartaz's clan right? Is he okay with us using the name, or shall we just create a new one?
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Unread Thu, 3rd-May-2012, 11:22 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 271
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Quote:
Originally Posted by TAriiChard View Post
Sickk! Just 2 more and we've got a clanwar! =D ... please go easy on us
mate TA is the largest dota 2 clan
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Unread Thu, 3rd-May-2012, 11:44 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 272
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+ [Test Build Update Notes - May 2, 2012] +
http://dev.dota2.com/showthread.php?t=33851

GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on the hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world using Ctrl.
- Added two voice emotes.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Fixed bug in lane push desire that would cause bots to underestimate the danger of enemy heroes in the lane.
- Bots will now consider both buying their situational (TPs, dust, wards, etc) and non-situational items.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.


Cyborgmatt livestream

http://www.own3d.tv/live/20301/Cyborgmatt.com

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 MazEi:  
Thanks for the updates!

Last edited by Torniquet; Thu, 3rd-May-2012 at 11:56 AM.
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Unread Thu, 3rd-May-2012, 11:47 AM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 273
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I wont' be able to play saturday because of family stuff if that's when you're wanting to play.
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Unread Thu, 3rd-May-2012, 1:39 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 274
Daboo
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You Tube
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Preview of the phantom lancer, plus the brewmasters fur colour was changed to brown from the greyish white.

This guy looks awesome,with all those illusions.
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Unread Thu, 3rd-May-2012, 1:47 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 275
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when does this game actually come out?
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Unread Thu, 3rd-May-2012, 2:22 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 276
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Oh man he's going to be annoying as hell to play against.

There's still around 30 heroes to be released, so I would imagine a fair while. But it's free so in theory it should go from beta straight to release.
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Unread Thu, 3rd-May-2012, 2:48 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 277
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Mmmm, taking forever! D: sucks that this is kinda a competitive game and if you want to get into it and practice you need a key for the beta.
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Unread Thu, 3rd-May-2012, 2:58 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 278
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Well, SC2 still had tournaments in the Beta, and I think that was even more restrictive in letting people in.
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Unread Thu, 3rd-May-2012, 2:59 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 279
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Quote:
Originally Posted by cruxis View Post
Well, SC2 still had tournaments in the Beta, and I think that was even more restrictive in letting people in.
yeah but a $1,000,000 tournament?
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Unread Thu, 3rd-May-2012, 3:16 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 280
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Well I don't think it's that hard to get a key any more. They used to be rare, but now anyone can get one.
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Unread Thu, 3rd-May-2012, 3:56 PM BnetId: ZCPooSmear.297  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 71 # 281
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Does anyone have an extra dota2 invite?

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dislike
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Unread Thu, 3rd-May-2012, 4:09 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 282
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I do! Add me on steam @yangr155

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 ZCLLaMApOO:  
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Unread Thu, 3rd-May-2012, 4:43 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 283
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Dota 2 2nd May Patch – Content Analysis

+ [Dota 2 Phantom Lancer] +
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Unread Thu, 3rd-May-2012, 4:44 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 284
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torniquet - where do you get these things from btw?
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Unread Thu, 3rd-May-2012, 5:11 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 285
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Quote:
Originally Posted by SQL.yang View Post
torniquet - where do you get these things from btw?
No real secret. All the links are usually the same sites, just newer information.
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Unread Thu, 3rd-May-2012, 5:35 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 286
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Oh... I always forget to check them.. I'm pretty keen for Phantom Lancer, he was an awesome fun hero to play in Dota1

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 Jaywalk:  
he looks pretty awesome and not too hard to play
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Unread Thu, 3rd-May-2012, 7:19 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 287
MazEi
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Quote:
Originally Posted by ZCPooSmear View Post
Does anyone have an extra dota2 invite?
Doood I has a few! If you gotten one before reading this, oh well, I'll wait for the next ZC guy to ask =(
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Unread Thu, 3rd-May-2012, 9:13 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 288
JoFritzMD
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phantom dancer was the first hero i had a positive kd on in dota 1 haha. Good memories.
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Unread Fri, 4th-May-2012, 12:56 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 289
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Click the image to open in full size.

Azwraith, the Phantom Lancer

+ [Dota 2 Update - May 3, 2012] +

http://store.steampowered.com/news/7894
GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane
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Unread Fri, 4th-May-2012, 1:24 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 290
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Although I'm not on my computer at home at the moment, just thought I'd mention that my game bugged out yesterday and gave me access to the backpack system that they will implement later.
It came up as a yellow-ish button between the Socialize and exit game buttons.
Decided to click on it to see what it was and turns out it was indeed the backpack. Most of the interface had broken / missing tooltips and it also gave me a hat, which was missing a proper name and model.
I'll post the screenshots up when I get home!

Has anyone else encountered this yet?
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Unread Fri, 4th-May-2012, 1:26 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 291
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Yeah I get it as well. I got to some bugged window though, couldn't close it, so had to restart to get rid of it.
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Unread Fri, 4th-May-2012, 1:31 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 292
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what does it do?
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Unread Fri, 4th-May-2012, 1:32 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 293
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Did it give you a hat as well? I think I may have deleted mine by accident given the dodgy tool-tips.
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Unread Fri, 4th-May-2012, 2:22 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 294
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I got that a few days ago, an empty yellow button, clicking on it brought a bunch of few placeholder resource strings. Didnt know what it was.
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Unread Fri, 4th-May-2012, 2:22 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 295
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Quote:
Originally Posted by Carnifex View Post
Did it give you a hat as well? I think I may have deleted mine by accident given the dodgy tool-tips.
Please tell me dota2 wont have hats T.T
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Unread Fri, 4th-May-2012, 2:42 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 296
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Quote:
Originally Posted by Daboo View Post
I got that a few days ago, an empty yellow button, clicking on it brought a bunch of few placeholder resource strings. Didnt know what it was.
Yeah, if you clicked through it [some guesswork involved in navigating the backpack] it came up on the top left with 'Backpack'.

@Bash: Hats, new weapons n' stuff. All aesthetics, no 'pay to win' crap. They also have different skins and such for couriers.
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Unread Fri, 4th-May-2012, 2:49 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 297
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i have no idea what these new characters do. i never played dota 1 haha
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Unread Fri, 4th-May-2012, 3:04 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 298
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Quote:
Originally Posted by Carnifex View Post
@Bash: Hats, new weapons n' stuff. All aesthetics, no 'pay to win' crap. They also have different skins and such for couriers.
see i like the custom couriers (the ones ive seen look cool) , and weapons + (some)skins are great, but hats are laaaaaaame!
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Last edited by Bash; Fri, 4th-May-2012 at 4:51 PM.
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Unread Fri, 4th-May-2012, 3:11 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 299
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I actually want the game to look clean. Thee entire hats thing ruined tf2 for me, I just like it to look the way it was meant to look. As In when you see a donkey you know it's a courier. But if they have something like frog, then some alien creature etc, it just confuses me, and makes the game look like a mishmash of weird stuff.

Remember hearing about a mod that could prevent all the customizations from coming up for tf2, hope someone does something like that for dota.
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Unread Fri, 4th-May-2012, 3:48 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 300
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I'd love a phoenix looking courier or something that shit would be cool.
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Unread Fri, 4th-May-2012, 4:25 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 301
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Postman Pat FTW!

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Hellz to the yeah.
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Unread Fri, 4th-May-2012, 4:28 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 302
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Quote:
Originally Posted by cruxis View Post
Postman Pat FTW!
Don't forget his black and white cat
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Unread Fri, 4th-May-2012, 4:30 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 303
JoFritzMD
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Should make the courier a glorious unicorn that changes the ingame music to this:
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n


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lol!
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Unread Fri, 4th-May-2012, 8:01 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 304
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http://cloud.steampowered.com/ugc/55...D449CA7A3B3E3/
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There's the backpack screenshots. Didn't get one of the hat I received.
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Unread Sat, 5th-May-2012, 9:26 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 305
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Last edited by Torniquet; Sat, 5th-May-2012 at 9:36 AM.
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Unread Sat, 5th-May-2012, 9:29 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 306
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Originally Posted by JoFritzMD View Post
Should make the courier a glorious unicorn that changes the ingame music to this:
http://www.youtube.com/watch?v=lWqJTKdznaM&ob=av2n
I've found your unicorn -
+ Show +
Click the image to open in full size.
, they're a perfect match!

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it's beautiful
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Unread Sat, 5th-May-2012, 1:57 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 307
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So people up for another inhouse/pubstomp today? at the same time as last week?
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Unread Sat, 5th-May-2012, 3:14 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 308
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what time?
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Unread Sat, 5th-May-2012, 3:29 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 309
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7pm tonight for us i think mate. I should be able to make it.
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Unread Sat, 5th-May-2012, 4:26 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 310
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me too.

ps anyone having this issue where the game bugs out your curser? its really weird, and it persists after i close dota
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Unread Sat, 5th-May-2012, 6:06 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 311
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Cruxis created the game guys come join. sc2sea
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Unread Sun, 6th-May-2012, 9:44 AM Race: Location: SE QLD  Total Posts Made: 237 # 312
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Played plenty of inhouses last night - really enjoyable, especially the captains picking players.

Shout out to the guys for saying we should mix the teams up, and then picking the exact same teams in the next game lol!
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Unread Sun, 6th-May-2012, 9:52 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 313
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Unread Sun, 6th-May-2012, 10:17 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 314
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I think we need a way to balance/random the teams. It did seem a bit one sided for most of them.
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Unread Sun, 6th-May-2012, 10:26 AM Race: Location: SE QLD  Total Posts Made: 237 # 315
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Quote:
Originally Posted by cruxis View Post
I think we need a way to balance/random the teams. It did seem a bit one sided for most of them.
That's why we did captains pick - but you picked the same team The last game we played was mixed up quite a bit though.
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Unread Sun, 6th-May-2012, 10:29 AM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 316
JoFritzMD
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Quote:
Originally Posted by ToREchoFive View Post
ps anyone having this issue where the game bugs out your curser? its really weird, and it persists after i close dota
I get that same issue from sc2. Also persists once i close it. :S

Quote:
Originally Posted by UHF View Post
Shout out to the guys for saying we should mix the teams up, and then picking the exact same teams in the next game lol!
That was pretty funny haha.
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Unread Sun, 6th-May-2012, 11:17 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 317
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Quote:
Originally Posted by UHF View Post
That's why we did captains pick - but you picked the same team The last game we played was mixed up quite a bit though.
I only rememeber what characters were on my team, not the players that were playing them. :P
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Unread Sun, 6th-May-2012, 3:01 PM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 318
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Quote:
Originally Posted by cruxis View Post
I only rememeber what characters were on my team, not the players that were playing them. :P
then the better captain won! i take care of my players. :P
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Unread Mon, 7th-May-2012, 7:33 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 319
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Unread Mon, 7th-May-2012, 11:37 AM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 320
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Probably the worst top 10 DotaCinema has done so far. I like the bonus clip, reminds me of when I ran across the entire map as Drow Ranger, made it to the spawn and lived with about 2hp after the skull hit me.
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Unread Mon, 7th-May-2012, 12:00 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 321
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That bonus clip was awesome. The number 1 was meh. Guess there's some competition between wodata and DC, given that it's still the beta and not too many people playing, the good stuff gets split up and we get a lot of fillers in both.
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Unread Mon, 7th-May-2012, 12:03 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 322
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He should of kept running around and had the courier bring a Healing Potion to him. @ Lich with skull chasing.

Last edited by Torniquet; Mon, 7th-May-2012 at 12:07 PM.
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Unread Mon, 7th-May-2012, 3:39 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 323
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Wow, this is so broken. Hopefully there's a patch for it. But on the otherhand, LOL!

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Unread Mon, 7th-May-2012, 4:18 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 324
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Been around for ages not new, so i doubt they will fix it. Would be fairly annoyed if they did.
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Unread Tue, 8th-May-2012, 9:04 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 325
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Yeah that's been there since dota 1.
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Unread Tue, 8th-May-2012, 9:54 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 326
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Click the image to open in full size.

http://www.joindota.com/en/news/3030...2-team-sign-up

Know people have been playing in teams lately so some people might want to give this a go.
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Unread Tue, 8th-May-2012, 10:20 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 327
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am i right that his tournament is played at 2am?
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Unread Tue, 8th-May-2012, 10:27 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 328
Daboo
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Thats like at 21:30 IST, timing is okay...just need form teams and practice, the cup is in the bag
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Unread Tue, 8th-May-2012, 10:30 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 329
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Quote:
Originally Posted by ToREchoFive View Post
am i right that his tournament is played at 2am?
Yeah, Looks like the SEA/CN one is at 2am for aussies... wtf?
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Unread Tue, 8th-May-2012, 10:30 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 330
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Quickly set this up, should answer all the questions.

http://www.timeanddate.com/worldcloc...0511T18&p1=239
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Unread Tue, 8th-May-2012, 10:33 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 331
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So they make a tournament for SEA/CN but they start it at the same time (on a different day) to the EU/NA one... they really have no idea.
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Unread Tue, 8th-May-2012, 10:35 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 332
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Keen to join a team. Main is mid Night Stalker, but can also play lion, void, pudge, Shadow Shaman, Dark Seer and Crystal. But really with practise i could learn almost any hero. I'm also not the best support.

And that time is because it's prime time in Europe. Which will get them more viewers then if it was at 2 am for them.
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Unread Tue, 8th-May-2012, 10:37 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 333
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Americans are getting upset about it as well. So lets just see what happens.
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Unread Tue, 8th-May-2012, 11:07 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 334
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if they make it a reasonable time Id be keen to join / organise a team.
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Unread Tue, 8th-May-2012, 11:50 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 335
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Ngeh exams, else I'd think about joining in too =/
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Unread Wed, 9th-May-2012, 6:24 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 336
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They have updated the times, check the post again. Am interested to see if any teams from sc2sea sign up now.

Im assuming this is more in line with peoples availability.

joinDOTA OPEN II
Asia: 25th - 26th May, 500€ Prize Money

joinDOTA OPEN V
Asia: 13th - 14th July, 12:00 CEST, 500€ Prize Money
http://www.timeanddate.com/worldcloc...0513T12&p1=141

The joinDOTA OPEN II doesnt have a time listed so im assuming its going to be something similar.

Last edited by Torniquet; Wed, 9th-May-2012 at 6:42 PM.
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Unread Wed, 9th-May-2012, 7:18 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 337
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Myself & 1 other (Carnifex) LF group of friendly cool cats that are keen to destroy nerds, if anyone is organising a team for that comp, PM me or something.

We're far from pro, but it'll be good fun. Open is open after all

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Last edited by Bash; Thu, 10th-May-2012 at 11:09 PM.
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Unread Wed, 9th-May-2012, 9:47 PM Location: Singapore  Total Posts Made: 283 # 338
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so many ppl play dota 2 nowadays. we can start a sc2sea premier league.

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yes!
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Unread Thu, 10th-May-2012, 8:51 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 339
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Dota 2 9th May Patch – Content Analysis

+ [Update Notes] +
GAMEPLAY
- Enabled Phantom Lancer in Captain's Mode.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
- Alchemist: Fixed night vision being too small.
- Alchemist: Fixed Unstable Concoction damage being too small.
- Bane: Fixed being unable to nightmare non-hero units.
- Batrider: Fixed Flamebreak to not trigger Sphere.
- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
- Beastmaster: Fixed base damage being slightly too low.
- Brewmaster: Fixed attack range being 138 instead of 128.
- Brewmaster: Fixed critical strike working against wards.
- Brewmaster: Fixed base HP regeneration (0.25->0.75).
- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
- Clockwerk: Fixed Power Cogs bounty being too small.
- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
- Clockwerk: Fixed Rocket Flare reveal aoe.
- Clockwerk: Fixed Power Cogs having very small night vision.
- Crystal Maiden: Fixed Crystal Nova vision.
- Dark Seer: Fixed Vacuum tree aoe destruction being too big.
- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
- Invoker: Fixed Chaos Meteor burn damage being a little too low.
- Juggernaut: Fixed Omnislash selection aoe being slightly too big.
- Lifestealer: Fixed Feast working against wards.
- Lone Druid: Fixed base HP regeneration (0.25->0.5).
- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
- Lone Druid: Fixed Entangling Roots working on wards.
- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
- Morphling: Fixed being able to heal under Ice Blast.
- Nevermore: Fixed Requiem of Souls travel distance being too small.
- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
- Puck: Fixed attack range.
- Puck: Fixed channel time on level 4 Phase Shift.
- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
- Riki: Fixed Blink Strike not guaranteeing a backstab proc.
- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
- Slardar: Fixed Crush duration on creeps.
- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
- Spiritbreaker: Fixed base Intelligence.
- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
- Fixed Force Staff cast range (600->800).
- Fixed Bloodstone charge loss from 30 to 33%.
- Fixed Shiva's Guard blast radius.
- Fixed Manta invulernability duration (0.23->0.1).
- Fixed Tranquil Boots broken movement speed being too low.
- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
- Fixed Ghost's frost attack missing 15 bonus damage.
- Fixed minor inaccuracy on dire range upgraded creeps bounty.
- Fixed Ogre Mauler having 3 extra armor.
- Fixed Spirit Bear bounty being too low.
- Fixed Greater Boar unit level.
- Fixed Healing Ward vision radius.
- Fixed Lycan Wolves giving too much XP.
- Fixed Freezing Field ground slow aoe being slightly off.
- Fixed Heaven's Halberd's disarm not being dispellable.

UI
- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
- Added free camera control for Spectators and Replays (dota_free_camera in the console).
- All events involving player-controlled units now show up in the combat log.
- Added new Director event for when Roshan spawns.

VISUALS
- Fixed smoke of deceit not making some heroes invisible (it was visual only).
- Added healing overhead messages to Dazzle and Omni

BOTS
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
- Bots will now only buyback after the laning phase is done.
- Vengeful Spirit bot will now use Nether Swap to interrupt channels.
- Bots will now forget whether a hero is an illusions or not when they lose sight of it.
- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
- Made bots doing something else more responsive to Push ping requests.
- Made bots more wary about trying to farm lanes with enemies potentially nearby.
- Made Razor a carry for now to help him get selected more.
- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
- On Easy, bots will no longer preferentially attack real heroes rather than illusions
- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
- Bots that are healing in the fountain will no longer run out to meet their courier.

Last edited by Torniquet; Thu, 10th-May-2012 at 1:17 PM.
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Unread Thu, 10th-May-2012, 1:39 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 340
JoFritzMD
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Today I have come to the realisation about how fun sniper can be when you're playing solo.

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Unread Thu, 10th-May-2012, 1:46 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 341
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Which team won? You didnt reveal the winning team.
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Unread Thu, 10th-May-2012, 1:58 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 342
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I'd say his team based on kills.

Also, both teams very carry dependant.
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Unread Thu, 10th-May-2012, 2:10 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 343
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The one with the fed bloodseeker and sniper or the one with the underfarmed everything?

It was surprisingly close tower wise. Some people did some silly things when we were heaps far ahead which let the other team get a few towers, but when we decided to actually push it was pretty easy.
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Unread Thu, 10th-May-2012, 2:17 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 344
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^^ happens a lot in pub games, team becomes so sure that they've won when they've taken out a bunch of towers, that they start to relax, they decide to serve themselves up one by one.

The opposing team then start to group together and play hit and run, and sometimes make a comeback when they get back to speed in money/exp. But all it takes for one big push to break them again.
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Unread Thu, 10th-May-2012, 3:14 PM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 345
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Anyone else interested in joining our team? [Myself and Bash]
Either send a PM to me or Bash. We'll be entering the JoinDota Open when it comes around.
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Unread Thu, 10th-May-2012, 4:51 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 346
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after that game i'm sure you'll be happy to take me.

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♥
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Unread Fri, 11th-May-2012, 8:30 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 347
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Click the image to open in full size.

http://blog.dota2.com/2012/05/the-international/

As you might have heard by now, DK and defending champions Na’Vi are the first teams to be invited to The International.

This year we are moving to Benaroya Hall, located here in beautiful sunny Seattle. It will be held during the last weekend of August, from the 31st to September 2nd.

For those that want to catch up on last year’s event, the archive is located here.

We will be releasing information on how to acquire tickets in the coming weeks. Stay tuned for details.
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Unread Fri, 11th-May-2012, 8:46 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 348
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^^ was going to post this. The venue looks amazing

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wooooooah!
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Unread Fri, 11th-May-2012, 10:45 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 349
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Just so people dont miss it.

City Hunter Dota 2 LAN.
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Unread Fri, 11th-May-2012, 11:55 AM Race: Total Posts Made: 16 # 350
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Hi, I'm new here, what's up?

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Seems legit
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Unread Sat, 12th-May-2012, 10:30 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 351
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http://www.gameinformer.com/b/news/a...agreement.aspx
Quote:
Blizzard said today it has reached an agreement with Valve regarding the trademark issue with DOTA.

According to the agreement, Valve will continue to use DOTA commercially, including DOTA 2, while Blizzard will preserve noncommercial use of DOTA for its community with regard to player-created maps for Warcraft III and StarCraft II.

"Both Blizzard and Valve recognize that, at the end of the day, players just want to be able to play the games they're looking forward to, so we're happy to come to an agreement that helps both of us stay focused on that," said Rob Pardo, executive vice president of game design at Blizzard Entertainment.

"As part of this agreement, we're going to be changing the name of Blizzard DOTA to Blizzard All-Stars, which ultimately better reflects the design of our game. We look forward to going into more detail on that at a later date."

Valve president Gabe Newell added: "We're pleased that we could come to an agreement with Blizzard without drawing things out in a way that would benefit no one. We both want to focus on the things our fans care about, creating and shipping great games for our communities."

According to the press release, the companies do not plan to discuss the terms of the agreement beyond today's announcement.
Kinda expected an amicable settlement, it's pretty much impossible to establish an "owner" of the dota name. Good to see stuff settled.
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Unread Sat, 12th-May-2012, 10:33 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 352
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Australian team Absolute Legends and Malaysian team Orange invited to The International.

http://www.dota2.com/tournaments/international/
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Unread Sat, 12th-May-2012, 10:35 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 353
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I expected AL to get invited. Every game I've seen of them they've won, and Tobi is always speaking highly of them (But then that could just be due to Australian Pride).
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Unread Sat, 12th-May-2012, 10:38 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 354
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They are really good and have been around Dota 1 and Dota 2 a long time. So not really a surprise. I hope Toby doesnt cast it. I used to like him but i just find him annoying now, he tends to go way to over the top. I think favourite casters would be the two from Its Gosu. Ayesee and Drayskl? Something like that.
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Unread Sat, 12th-May-2012, 10:57 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 355
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I like Kunkka.

Just that for some reason my Lina stun skills dont seem to transfer over to using torrent, and as a result I miss every torrent =(
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Unread Sat, 12th-May-2012, 11:00 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 356
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^^ X marks the spot, and then torrent him.......tough to miss thatway
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Unread Sat, 12th-May-2012, 11:07 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 357
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I was watching Tobi last night, and he said he has been invited to The International, but he doesn't know if he's casting or not.

I'm not a great fan of his solo casting, but when he's casting with Slesh or that other dude it's quite good.
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Unread Sat, 12th-May-2012, 11:22 AM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 358
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Quote:
Originally Posted by cruxis View Post
I expected AL to get invited. Every game I've seen of them they've won, and Tobi is always speaking highly of them (But then that could just be due to Australian Pride).
I have an inside source for this and I've been told they have been invited but they haven't confirmed participation. I can double check with him when he gets online.
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Unread Sat, 12th-May-2012, 11:24 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 359
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They'd be stupid to refuse it. It's an invite only tournament, not some qualifying tournament that some scrub team could get lucky in.
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Unread Sat, 12th-May-2012, 11:41 AM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 360
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Just confirmed it then = aL will be in the Dota 2 International.
Confirmed teams so far are now:
Na`Vi, aL, DK and Orange.
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Unread Sat, 12th-May-2012, 12:24 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 361
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Quote:
Originally Posted by Daboo View Post
^^ X marks the spot, and then torrent him.......tough to miss thatway
Sadly just about everytime I remember to do that, I run out of mana for X.
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Unread Sat, 12th-May-2012, 1:30 PM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 362
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Pls add me to sc2sea.com user with Dota 2.
Theend as Theend on Dota2
Thank you.
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Unread Sat, 12th-May-2012, 4:23 PM Race: Total Posts Made: 16 # 363
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Add me too plox, Shablago0 on steam.
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Unread Sat, 12th-May-2012, 4:42 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 364
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You guys should stop banning my furion or OD when we play in-house =(
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Unread Sat, 12th-May-2012, 4:52 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 365
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Should also make ursa a global ban. He's just so imba.

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this x1000000000
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Unread Sat, 12th-May-2012, 6:52 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 366
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nah, smashed ursa in a pub with kunkka, ez.
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Unread Sun, 13th-May-2012, 11:12 AM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 367
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OK I just got a key... never played dota, tried LoL and hated it

No idea what I'm doing, is there a vs AI option I can muck around in?
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Unread Sun, 13th-May-2012, 11:15 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 368
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Yeah you can create your own game and fill it with bots, or you can search for team mates to vs bots.
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Unread Sun, 13th-May-2012, 11:16 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 369
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@asthYeah play with bots for a few games, and then hit up matchmaking. Even though the bots are quite good, playing with real people just felt a lot better. I started out with people who had no experience too, so there was no flaming etc,just choose the lowest skill rank.
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Unread Sun, 13th-May-2012, 11:17 AM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 370
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Thanks peoples Reading the guide linked in the OP at the moment, then I'll go give the AI a go ^_^
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Unread Sun, 13th-May-2012, 12:38 PM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 371
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Wow, my computer and dota do not get along at all. It freezes and goes feral when I try to open it!
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Unread Sun, 13th-May-2012, 2:29 PM Race: Location: S. FL, USA  Total Posts Made: 5 # 372
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Love LoL, but was brought into it by a friend and am a brand spanking noob to the genre as a whole and would love another place to share resources on DoTA 2. In the beta currently and over whelmed by my lack of knowledge from the first game.
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Unread Sun, 13th-May-2012, 2:35 PM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 373
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Quote:
Originally Posted by CrossCrucial View Post
Love LoL, but was brought into it by a friend and am a brand spanking noob to the genre as a whole and would love another place to share resources on DoTA 2. In the beta currently and over whelmed by my lack of knowledge from the first game.
No problem,it doesnt matter if u are in dota2 everyone just play together.so far i have not seen any bm or whatsoever.
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Unread Sun, 13th-May-2012, 2:54 PM Race: Total Posts Made: 16 # 374
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No problem,it doesnt matter if u are in dota2 everyone just play together.so far i have not seen any bm or whatsoever.
Then you haven't played a lot of pubs :O

Eu pubs full of Russians, is pretty amusing sometimes.
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Unread Sun, 13th-May-2012, 3:27 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 375
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Yeah not going to lie. Im far from happy when i get new people in my games. But thats not the worst because normally when i explain something i listen. The worst is when you get bad people who refuse to listen and just ruin the game for you.

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totally agree. i hate it when noobs like this come in and just wastes 1 whole frigging hour of your time. and u cant leave the game too
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Unread Sun, 13th-May-2012, 4:32 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 376
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Quote:
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Yeah not going to lie. Im far from happy when i get new people in my games. But thats not the worst because normally when i explain something i listen. The worst is when you get bad people who refuse to listen and just ruin the game for you.
I need to play with you more then. I need someone yelling at me when I'm being stupid and I'm stupid too often.
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Unread Sun, 13th-May-2012, 10:25 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 377
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I think I'm just too kind, I don't seem to rage as hard as the people I know at noobs, unless they're arrogant retards.
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Unread Sun, 13th-May-2012, 10:26 PM Location: Singapore  Total Posts Made: 283 # 378
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you guys havent seen me rage yet. but tbh after playing dota for almost a decade, the anger really dies down.

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i used to rage during my sec school days too :)
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Unread Sun, 13th-May-2012, 10:27 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 379
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I rage all the time at feeders... well unless they are new at the game and WILLING TO LEARN... if they are noob as shit and think they are the bomb, I'm just going to rage at them whole game
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Unread Sun, 13th-May-2012, 10:55 PM Who's Who:   BnetId: TCPfrogmite.365  Race: Clan: TCP  Location: Singapore  Total Posts Made: 908 # 380
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I started to play this weekend. Don't play very well but trying my best!

You can add me : groalex
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Unread Mon, 14th-May-2012, 2:03 AM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 381
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Quote:
Originally Posted by Frogmite View Post
I started to play this weekend. Don't play very well but trying my best!
No prob man,just love to see more ppl for dota2 inhouse.
Skill is not an issue.
ps:i am not very good but can guide anyone though the basic of each hero if anyone wants.
just post hero name here.
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****?
(****)

Last edited by Theend; Mon, 14th-May-2012 at 2:04 AM. Reason: typo error
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Unread Mon, 14th-May-2012, 7:42 AM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 382
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Willing to coach anyone! Just add me on Steam and let me know if you'd like some help. [ID: Optionals]
It might help if you have a working microphone + Skype.
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Unread Mon, 14th-May-2012, 8:14 AM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 383
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Has anyone else had any problems opening the damn game? Computer freezes when I try, and it's not a bad computer. Any suggestions?
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Unread Mon, 14th-May-2012, 8:20 AM BnetId: Carnifex.295  Race: Location: Victoria, Australia  Total Posts Made: 34 # 384
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Try going into your Steam library, right click Dota 2, click properties. Then do that check game file integrity thing and see if it works after that.
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Unread Mon, 14th-May-2012, 8:24 AM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 385
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Quote:
Originally Posted by Carnifex View Post
Try going into your Steam library, right click Dota 2, click properties. Then do that check game file integrity thing and see if it works after that.
Thanks, I'll give it a go this arvo
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Unread Mon, 14th-May-2012, 8:57 AM BnetId: Crispy.944  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 102 # 386
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If anybody feels like getting demolished by the NaZ DOTA team, let me know. We are like the Team Liquid of DOTA right now.
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Unread Mon, 14th-May-2012, 9:54 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 387
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Na'vi are the proest Dota 2 team. I haven't even heard of TL dota team, which means it must be beyond bad.

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Lol"ed
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Unread Mon, 14th-May-2012, 10:07 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 388
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lol take it easy guy. hes saying what team liquid is to sc2, naz is to dota. and hes joking...

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he's nailed it :)
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Unread Mon, 14th-May-2012, 10:09 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 389
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JoinDota is to dota what TL is to SC.

Only JD aren't bent on being nazi's.

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haha you've missed the whole point :(
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Unread Mon, 14th-May-2012, 12:37 PM BnetId: tbhInsom.320  Race: Clan: 2bh  Location: Sydney  Total Posts Made: 117 # 390
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i got destroyed by Dendi the other night

Was quite embarassing
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Unread Mon, 14th-May-2012, 12:43 PM BnetId: TAriiChard.272  Race: Location: Sydney, Australia  Total Posts Made: 491 # 391
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NaZ! Want to clanwar tonight? Dotaaaaa!!
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Unread Mon, 14th-May-2012, 12:50 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 392
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Ill ref, want to watch =/
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Unread Mon, 14th-May-2012, 1:01 PM BnetId: TAriiChard.272  Race: Location: Sydney, Australia  Total Posts Made: 491 # 393
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Ill get on sc2 when i get home to see who can play. Hopefully get a streamer aswell. Add me on steam. Riicharse
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Unread Mon, 14th-May-2012, 9:34 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 394
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Id like to see you guys play some of the BA teams. I think they would make for some interesting games. Should set it up Zain.
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Unread Mon, 14th-May-2012, 9:35 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 395
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TA undisputed dota 2 champions of sc2sea, already destroying all challengers.. current MVP mafia with a godlike viper
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LOL
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1st ban = viper, every time.
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Unread Mon, 14th-May-2012, 9:37 PM BnetId: TAriiChard.272  Race: Location: Sydney, Australia  Total Posts Made: 491 # 396
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yeeah sorry NaZ... didn't know the skill level of u guys >.<" gg.

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Unread Mon, 14th-May-2012, 9:44 PM BnetId: Crispy.944  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 102 # 397
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next time we'll play with keyboards

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Unread Tue, 15th-May-2012, 1:02 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 398
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You Tube
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clutch escape at 1:08
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Unread Thu, 17th-May-2012, 11:00 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 399
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+ [Update Notes - May 16, 2012] +
GAMEPLAY
- Added Treant Protector!
- Ancient Apparition: Fixed Ethereal and Guardian Angel blocking Ice Blast's shatter.
- Batrider: Fixed bug with refreshing old stacks of Napalm after upgrading the ability.
- Beastmaster: Fixed Inner Beast not affecting siege units.
- Chen: Fixed Holy Persuasion working on Spirit Bear.
- Dazzle: Fixed Shadow Wave not doing its damage around the aoe of the last target.
- Doom: Fixed Sphere working under Doom (Sphere will still block Doom).
- Drow: Fixed Trueshot Aura not affecting siege units.
- Lich: Fixed timing on Chain Frost ministun.
- Lone Druid: Fixed Entangle affecting wards.
- Lone Druid: Fixed Battle Cry not affecting other units he owns.
- Outworld Destroyer: Fixed Arcane Orb against wards.
- Puck: Fixed being able to cast Phase Shift while rooted.
- Pudge: Fixed Meat Hook interrupting channeling spells if the target is magic immune.
- Riki: Fixed being unable to cast for a brief moment after using Blink Strike.
- Spirit Breaker: Fixed Charge of Darkness not getting interrupted by ensnares.
- Fixed all heroes having 1 armor more than inteded.
- Fixed Medallion of Courage interaction with Magic Immune units.
- Fixed denying an allied Necronomicon unit causing Last Will to hurt you.
- Fixed dying to Neutrals ending your kill streak counter.

UI
- You can now ping runes to let your teammates know which type it is.
- Tranquil boots now update movement speed and armor on the HUD when broken.
- You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.
- For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.

VISUALS
- Added a new player-only aegis post-death effect.
- Fixed some spells not obeying the "no screen shake" setting.
- Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.
- Added bonus damage overhead message for Lifestealer's Feast.
- Gave Death Prophet's spirits a unique attack effect when hitting buildings.

SOUND
- Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

BOTS
- Bots on medium difficulty or below will no longer try to interrupt channels.
- When doing Rosh, bots will no longer wait for their optimal tank. Now they'll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.
- Bots will no longer consider damage from passives as an indication that a human is intending to attack-to-kill.
- Fixed bug where bots wouldn't use the courier if all their stash was empty (even if they had items on the courier).
- Bots will be slightly more aggressive about using couriers that are carrying their items.
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Unread Thu, 17th-May-2012, 11:07 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 400
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Oh so glad that Riki bug is fixed. I noticed it a few times, and it's really annoying.

Kinda cool on the new hero, but they still have to fix PL somehow. It's impossible to tell the real from the fake unless there's an aoe damage that gets all of them. Even then you'll probably just lose him again 3 seconds later. I don't see why gem/dust/sentry/tower doesn't show them as a different colour.
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