Hey guys hows it going, As the title suggests I am having extreme difficulty against Terran I simply can not win against them no matter what strat I try.. Marine/Marauder is too strong early on... I have tried 3gate robo, 2 Gate robo, ChargeLot+ Coli, Fast Coli, Fast Imortal, Blink stalker, Fast DT, Arcon/ChargeLot. Nothing I do seems to beat them... If for some reason the game goes over 14 minutes long and starts to transition into late game then I can beat them sometimes. But it's the early game I struggle so much with. It's at the point where as soon as I play against a Terran I want to leave because I don't want to waste 10 minutes of our time...
If anyone could give me some tips on how to beat Terran early game would be super helpful...
EDIT: Should probably mention that i'm in the SILVER league
i wont go into specifics, but you should upload some replays so that people can go through them and find out where you're going wrong.
Also are you in a clan? My other tip would be to find a clan, or even a bunch of mates and just practise practise practise! Learn your timings & build orders and make sure you are constantly scouting, because it doesnt matter what you do if they know its coming!
i wont go into specifics, but you should upload some replays so that people can go through them and find out where you're going wrong.
Also are you in a clan? My other tip would be to find a clan, or even a bunch of mates and just practise practise practise! Learn your timings & build orders and make sure you are constantly scouting, because it doesnt matter what you do if they know its coming!
I will need to play some more games and lose then because all the replays I have I BM because i'm pissed off... As far as I know I'm not in your clan.. Or any clan for that matter, I am in the FaDe clan chat but i'm sure they are sick of me bitching about terran :/
I will need to play some more games and lose then because all the replays I have I BM because i'm pissed off... As far as I know I'm not in your clan.. Or any clan for that matter, I am in the FaDe clan chat but i'm sure they are sick of me bitching about terran :/
haha i'm not in a clan atm, i just practise with mates when i feel like i need it.
and thats a valid point, no one will be super keen if you're BM.
FaDe are a friendly bunch, just let them know exactly what you have trouble with, i'm sure some of them will hlep you out.
Personally against terran i go for either a really early robo or Hallucination, both are mainly so that i can scout, since my pylon-scout always dies, and then i can work on countering whatever they try to throw at me, terran is definitely the scariest race to play against, but its also one of the easiest once you know what you have to deal with, since 'Toss has the coolest AOE and stuff.
my quick 2cents, if your in silver league the main thing you should be focusing on is macro, you said yourself your having trouble early game, and can sometimes win after 14mins, so work on that, i play terran so im not sure of specifics but you want to be thinking about taking your third by that time and should have a few collosi/stalkers/zealots/sentries by then, i started in bronze and the thing that got me out was macro, and help from clan mates (ToR ) so focus on keeping those minerals low, getting good engagements and not throwing away units, also warp prism with zealots is good for killing scvs, anyway im sure the guys in the ToR chat will be happy to help out, i know we have a few good toss
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
my quick 2cents, if your in silver league the main thing you should be focusing on is macro, you said yourself your having trouble early game, and can sometimes win after 14mins, so work on that, i play terran so im not sure of specifics but you want to be thinking about taking your third by that time and should have a few collosi/stalkers/zealots/sentries by then, i started in bronze and the thing that got me out was macro, and help from clan mates (ToR ) so focus on keeping those minerals low, getting good engagements and not throwing away units, also warp prism with zealots is good for killing scvs, anyway im sure the guys in the ToR chat will be happy to help out, i know we have a few good toss
That's what everyone has told me to do, but that's easier said then done... It's the early push that they do usually wins them the games.. They have stim AND marauder slow so my units do literally nothing to them.. I can't get charge that quick or if I do then I don't have enough units to kill them or even damage their troops because it's GG. If I try and focus on econ and get a fairly average expand time around 6 minutes, they are doing a 1 base all in play which destroys me.
Long story short, If I focus on Macro I lose because I don't have enough units.
If I focus on Units then I don't have enough econ to keep warping in/teching up.
Some people in the chat have also told me I need to watch replays and look at their builds..
I do that, In fact I'm doing that right now. The problem here is that, I'm not vsing pros. I'm vsing bronze/silver and the occasional gold player and lose to their all in bullshit.
Also about the warp prism, If I try and get a warp prism out(200 minerals) and then try and get a few zealots into it(100-400 minerals) that means I'm 100-600 minerals short of units at my front door I could use to help defend my ramp. If my Macro is slipping that game and I have the 'extra' to send up to his base then I usually do. But most games my macro is fairly decent and I keep minerals/gas under 100 most of the time.
Last edited by Shuix; Tue, 21st-Feb-2012 at 6:08 PM.
if you are losing to all ins, you should scout better, try and hold xelnagas, also learn the times of terran all ins,
e.g. 1/1/1 and 3rax all in, two fairly common ones i know of in BSG off the top of my head
if you can learn the build orders of these all ins you will know what to scout and then how to counter it, you will also know the time when the attack comes therefore you should have units then
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
I know scouting is probably one of my weaker points but when I play against Terran I normally 3gate robo which 'should' hold off a 3rax or a 1-1-1 due to either fast immortals/obs or teching to coli and zealots
Also when ever I hold the Xel Naga towers All I see is the opponents death ball marching towards my 10 zealots...
i would say it the other way, you can just blink away from the marauders...
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
i would say it the other way, you can just blink away from the marauders...
Yeah but Marauders can stim to get to you and then you are permanently slowed... And then when(IF) blink comes off cooldown again then you do same and they do the same.. so yeah..
Um, I normally go for obs first for scouting purposes(unless I got into their base early on and saw what they were doing) then I will go for immortal.
About the clan - I have applied for FaDe but I suck lol and their BSGP is not currently recruiting so yeah. I have played with a few of the guys and I played extremely average to say the least as they were diamond+ who I played. But yeah I can't expect anyone to let me practice with as they have given me the same advice which is either watch replays, cheese or play more..
replays would be nice, but as long as you get supply blocked you should be able to hold, 3rax i have found is not too hard for protoss to hold once they know its coming, 1/1/1 is a little harder and you will hear protoss complain about it, you can learn to counter them all.
as bash said, join a clan, there are many great clans on this site that always welcome new members this will let you have practice partners, also dont be afraid to practice with players way out of your league, it will help you learn, when i was bronze i was practicing vs a guy who was high diamond this helped my TvZ a ton, my advise would be find a who you can practice with who can play the builds you have trouble with and throw them in when you play every now and then.
Also when you go 3gate robo, do you get obs first or another unit? i.e immortal?
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
best way to deal with rauders is too force field the ramp if ur 1 base. if ur 2 base and he is 1 base u will have more units then them so just micro. if u are both 2 base then you will be able to play your mid game strat!
best way to deal with rauders is too force field the ramp if ur 1 base. if ur 2 base and he is 1 base u will have more units then them so just micro. if u are both 2 base then you will be able to play your mid game strat!
But realistically that does nothing. They last for 15 in game seconds, That's 1 warp cycle. 4 zealots on a choke will do nothing to a ball of marine/marauder/medivacs. Also FF does nothing when they have medis.. They can still attack my base.. I can't do anything.. I need to get more troops then the Terran which is impossible because their econ is through the roof with mules..
No, you have to stop BMing people because it's bad.
I know.. It's nothing bad about the person.. Mainly just against Terran it's self..
And when you were on a 5-6 losing streak to Terran for the exact same build and nothing you do works you tend to get a bit angry..
And what do you mean Isolate the units?.. If I cut them in half the ones at the bottom can still attack due to vision... I still lose ALL my units and half of them are in my base..
I've tried 2 gate robo (9 pylon/gate) and 3 gate robo(9 pylon 12 gate 18 robo then gates). I've tried a few other 2 robo and 3 robo builds.. Nothing works for me.. The only think that half works is Zealot + Storm/Archon but I can't tech to that.
As for expanding. When ever I expand I sacrifice 400 minerals to try and get an 'advantage' which just ends up costing me the game...
And what do you mean Isolate the units?.. If I cut them in half the ones at the bottom can still attack due to vision... I still lose ALL my units and half of them are in my base..
I've tried 2 gate robo (9 pylon/gate) and 3 gate robo(9 pylon 12 gate 18 robo then gates). I've tried a few other 2 robo and 3 robo builds.. Nothing works for me.. The only think that half works is Zealot + Storm/Archon but I can't tech to that.
Stalkers and immortals outrange marines and have equal range to marauders. If you ff the ramp, you should be killing half their units while you're only taking damage from them. Your zealots will get hit, yes, but that is what they're for.
I know.. It's nothing bad about the person.. Mainly just against Terran it's self..
And when you were on a 5-6 losing streak to Terran for the exact same build and nothing you do works you tend to get a bit angry..
It's nothing to do with Terran. At silver, you can just win by making more units. If you get angry and cry Terran imba, it's no wonder you can't win, and you won't soon be able to unless you change that attitude.
Tips:
4 gate hits before 1-1-1
If you keep getting hit by a 1-1-1 at 9:00, then put some pressure on before that. If everyone is going for banshees, there's a huge window where all their gas is going into buildings/banshees and he'll only have marines to defend with. Banshee also means late tanks.
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Last edited by breadfan; Wed, 22nd-Feb-2012 at 1:14 PM.
I know.. It's nothing bad about the person.. Mainly just against Terran it's self..
And when you were on a 5-6 losing streak to Terran for the exact same build and nothing you do works you tend to get a bit angry..
I know. I was angry about too (as ) until I discovered I wasn't able to win A SINGLE ZvT. Then you have no more excuse, you absolutely know it's you and not the race.
Quote:
And what do you mean Isolate the units?.. If I cut them in half the ones at the bottom can still attack due to vision... I still lose ALL my units and half of them are in my base..
Zealots get hit (and you still can retreat them), the other are more in retreat and shooting the few units that are inside your base.
Hey im a silver toss too!!!!(just switched from Zerg for the time being =P)
How i deal with marine & marauder is by have sentries supported by zealots cause when the mm comes i just force field them and a-moves my zealots to kill them off =)
I always do a 3-gate expo followed by robo to get a immortal 1st then a obs incase the marauder count is high.....
Oh btw check this out it helps alot for lower leagues.....
Macro macro macro. At a low level if you have good macro you can win with just that. Other than that I suggest parcticing getting good forcefields, as a good set of forcefields can basically win you the game in many situations.
Post a replay. Giving you advice like that is a lot of theorycrafting and not so useful. We can only guess what you're doing wrong. With a replay, we could know.
From what I hear from you know (and I'm guessing too), your problem is engagements and then the difference is made by good Force Fields. Cut Terran army in 2 and you win. Bio and especially with Medivac support kills gateway units unless you can engage in corridors and place good Force Fields. Terran bio can't do anything against it unless having an overwhelming army supply advantage.
Forcefield+ immortals should be able to handle early marauder heavy bio pressure... Trying to rush something higher tech when they are doing pressure is likely to end badly.
If you are having trouble holding with that (unless it's metal where ff is useless) you probably just nee to ff better. you want to just try to isolate as many units as you can kill cost efficiently, then repeat.
Forcefield+ immortals should be able to handle early marauder heavy bio pressure... Trying to rush something higher tech when they are doing pressure is likely to end badly.
If you are having trouble holding with that (unless it's metal where ff is useless) you probably just nee to ff better. you want to just try to isolate as many units as you can kill cost efficiently, then repeat.
This, sentries, zealots and immortals are the way to go. Look for 2/3gate robo builds.
I personally use gate robo gate into expansion and then i transition from there
Long story short, If I focus on Macro I lose because I don't have enough units.
If I focus on Units then I don't have enough econ to keep warping in/teching up.
This logic seems quite wrong. As long as you dont stop making probes and units, you will definitely have enough units for any push. at least in Silver league
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its a small L not a capital i
there is a fair bit of strange advice in this thread, post up some replays and i'm sure the problems will be clearly apparent.
two quick general things;
when people say 'macro' this isnt just about your economy, this includes building units. dont miss warp ins, youll have more stuff.
secondly; you can still get great information from pro replays - for example, if you get a robo before 6 mins you can have an observer in time for a cloaked banshee at a pro level. if hes a lower player and hes banshee comes at 13 mins, youll just be even more prepared. Also you can check what kind of unit mixes people go for in the early game and just copy it.
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Previously known as ToREchoFive ToREchoFive.923
The most important thing for you right now is that as a Silver league player your execution is ******* disgusting. Don't doubt this, I don't need to see a replay or anything to know this otherwise you wouldn't be in Silver.
How to fix it? Find a PvT replay of kinda good players (really anything high masters/GM's will do) showing a basic macro opening (1-2-3 gate expand or variants with robo bays in them) and learn how to do it EXACTLY as they do. Like, memorize the build order exactly (if it helps write it down on a piece of paper and glance at it occasionally whilst playing. I did this in BW and it helped a ton.) and learn how to make everything ON TIME EXACTLY AS THEY ARE. I cannot stress this enough. Enable the little game timer on the bottom left of your screen. You wanna have all the same gateways, units, pylons, probes, tech structures at 9:00 as it is on the replay you saw. If you can't get it, do it again a few times.
This is execution. You might have to open a practice game and try to get the hang of this. It sounds stupid but it's one of the most incredibly basic aspects that has to get nailed down and BSG's love cocking this up from what I've seen, huge problem.
I guarantee you if you can play the first 10 minutes of a PvT out because you have a brilliant build order and some basic scouting and micro there's absolutely no reason you should be losing to Terrans of that level. After that there's some shit about unit compositions and tech but you're in silver so let's not hurt yourself with something complex. Make a shit load of zealots, make a shitload of archons, tech charge and have 2 forges cranking out upgrades. Don't try and take a 3rd you'll just float, stay on 2 base with a bunch of warpgates and make a bunch of units. When you feel ready send them all in and yay!
The second big problem with BSG players is that their forcefields are horrible. If you had 8 marines and 2 marauders piling up your ramp you'd probably lose because you cannot FF the ramp properly. FF's are critical! Learn how to deploy them effectively and quickly.
Im not a great player but you keep reading everyone's advice and coming back saying it doesn't work. Just because you haven't had the success doesn't mean it doesn't work. I think just need more practice to execute it properly. Find a Terran practice partner where it's not ranked(no pressure) and ask them to execute the same builds your having issues with over and over. You will soon work out how to use the advice in this thread efficiently.
TBH, I know it's a bitch to hear. But simply just work on macro dude, you'll find at this level you can actually defeat most all-in builds just by macro.
I actually just played a T v P where I went for a 1 Rax FE and defending a 4-gate with not even 1 bunker! This is at Gold level. To be quiet honest, this shouldn't happen.... But hey, it's amazing where simple macro can take you.
Im also in silver and what i do against terran is along these lines;
if they are 1 basing for a while i try to get up early defense and remember how amazing the utility of sentries is. if you see his attacking force and think its stronger then ff the ramp. if yours is let him come up the ramp and ff behind him to either cut his attacking force in half and secure your kills on his units.
a good thing about this marine and maruader pressure is that your zealots can counter both them units.
i also like to go for SUPER early charglots. believe me its amazing. by super early i mean roughly when your warp gate tech is 1/2 done. also another great thing to do is try to flank his army with them this will cripple marines maruraders massively. HOLD THEM TOWERS!
if you scout him expanding then just try to go 1 or 2 gate expand.
if it goes to late game you MUST make high templar i dont know if thats a stupid comment or not but i remember as a bronzer i used to simply make zealot stalker sentry and if i felt a bit fancy id grab a colossus too.
perhaps u can try this build..works for me..with a lil bit of adjustments
Protoss FE Zealot archon(high templar)
9 - Pylon
16 - Nexus
17 - Pylon
19 - Forge
20 - Gateway
21 - Assimilator
24 - Pylon
26 - Photon Cannon
27 - Zealot
31 - 2nd Gateway
34 - Phonton Cannon
34 - Zealot
38 - Photon Cannon
38 - Pylon
40 - 2x Zealots (continue Zealot production from here on out)
45 - 3rd Gateway
* - You may choose to do a Cybernetics Core at this point instead
45 - Pylon
45 - 2nd Assimilator
51 - Research +1 Armor
55 - Cybernetics Core (Research Warp Gates at 100%)
55 - 4th Gateway
65 - 3rd and 4th Assimilator
75 - Twighlight Council (Research Charge at 100%)
85 - 3rd Nexus, fully saturate gas immediately
88 - Templar Archives (Research Psionic Storm at your discretion)
88 - 2nd Forge (Research Shield upgrade at 100%)
90 - 4x Gateways
100 - 4x Gateways
Credits to sc2strat.net
for more info check out that net..
btw I would advise you to get about 4-5 cannons(group of marauders destroy cannons like twigs) up at arnd 7-8mins mark at ur ramp..pro players can kite your zealots easily..and watch out for drops they could come as early as 9-12 min mark(8-9 mins can get your opp 1 medivac..which is not advisable to push out with)..anyone can try this out..but be sure to experiment with this build to suit your gameplay..
GL HF and Have a nice day!. ^-^
___________________________________ FOR AIUR, FOR ALL
"The skies are clear"
As it always been, for I made it so..
hey man im a fellow silver but when i got coaching from bard he showed me a awesome 2 base strat that can follow up in dif ways pre well for late game send me a OM if you want me to teach it to you
Come on guys dont research blink against Terran. Use your chronoboosts as advantage. Defend early pushes with forcefields and get early upgrades. Then chrono the heck out of the upgrades. Leave a couple of zealots at the base to defend from drops when you push out with 2 colossus. Hope these tips help
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“We learn from failure, not from success!” - Bram Stoker, Dracula.
Do not have too much stalkers against terran as terran's marauder against armored is imba. Use chargelots with double forge upgrades with some hts,archons,stalkers and sentries. Use your sentries to spilt the army into half and have hts in warp prisms dropped behind them and storm.
Quote:
Originally Posted by SungInSPR dont trust stalker
I don't in PvT lol they are practically useless.
I agree Againts Marauder stalkers are useless, the simple answer would be get colossus really. As a terran player i love to EMP Mass Toss units so try not to get late game. or your Templar's will be useless.
Having said that storm is one of the biggest ass rapings you can give A terran bio army
Last edited by slapandtickle69; Thu, 19th-Apr-2012 at 3:11 PM.
terrans being too marauder heavy is why everyone started going all chargelot-archon on us in the first place, which was when protoss had it's ridiculous win percentage going on (at the top level) for a month or two. Marauders just won't actually ever kill 3 armour chargelots. If terrans are just massing mostly marauders and trying to a-move you while your colossus count is low, just stop making early game colossi and get a fast + 2 armour with twilight for charge and get some early sentries for forcefielding your ramp while you wait for armour upgrades + charge (then forcefield behind the marauders to reduce imba stim + concussive kiting).
Yeah get a replay up. Nemo is amazing at helping out newbies like it (I am a silver league Protoss player). He has really helped me out. Sometimes it takes someone esle to help you improve, and he is great, blatantly honest though, so be prepared for some good wholesome honest feedback.
Sounds to me like you just dont have enough units when they push out. Get obs on their army so you know whats coming and when.
I have quite a lot of trouble with this matchup too. So far, when i look at the combinations, I would suggest a 3gate robo with HT tech. The robo is purely for an OBS to defeat cloaked ghosts or fast banshees. The HT are used for storms on bio, or for feedbacks on ravens/banshees/thors. If the terran goes for a 1-1-1 push with siege instead of thors, get a warp prism and use it to drop 4 zealots and then warp in another zealot and 3 stalkers. This will either get the terran to fall back, or they will go for an all in. If its an all in, they will make bad decisions about positioning, so you can take advantage of that.
I have quite a lot of trouble with this matchup too. So far, when i look at the combinations, I would suggest a 3gate robo with HT tech. The robo is purely for an OBS to defeat cloaked ghosts or fast banshees. The HT are used for storms on bio, or for feedbacks on ravens/banshees/thors. If the terran goes for a 1-1-1 push with siege instead of thors, get a warp prism and use it to drop 4 zealots and then warp in another zealot and 3 stalkers. This will either get the terran to fall back, or they will go for an all in. If its an all in, they will make bad decisions about positioning, so you can take advantage of that.
ht's take far too long to tech up to to help stop a 1-1-1 push, by getting them you are wasting your money on too much tech and will end up with no army.
and there is no point in getting warp prisms to harass since you are 1. stopping immortals and 2. reducing your army to defend. 1-1-1 is an all in if you stop it well you win the game, there is no need to harass since by doing so you will probably lose.
I'm relatively new myself but I haven't lost to a T whose gone Marines/Marauder's lately due to building 5+ immortals. If they have Siege Tanks you can wreck those aswell.
Just grab an obs and try and contain them at their natural as best as you can, I find Terran's really like massing troops just out of it rather than at a xel'naga tower so if you delay your push and use a observer to sum up the amount you'll need you should be ok.
Obviously i'm referring to low level play. If you want a visual guide I was doing a quality test just before and recorded this: http://www.twitch.tv/paragonfame/b/316555033
I screwed up at the beginning so don't copy anything other than the late push's
1 gate expand -> 3gate + robo -> forge + colossus.. this is a good general game plan that can transition well to a 3rd base..
In general, you want 4-6 sentrys, mostly zealots
4-6 stalkers before they have vikings, 8-12 when you have a larger fight with multiple vikings/colossi
if they 1 base, ~34 probes, 1 robo, 4 gates, cut probes and chronoboost your robo/gates
immortals are AMAZING against marine/marauder/tanks
be prepared at 6:30 for drops or banshees
have vision at his natural and the watchtower so you can go OH SHITFUCK MAKE UNITS
don't get supply blocked ever in the first 10 minutes - shits killer when you can't warpin
Hey man, I'm a silver level too, im Terran, and what i notice is that high templars work extremely well, especially in lower leagues, because practically no-one in silver league will have suffice micro to EMP every HT and to split from storms, i constantly lose games to protoss just because of HT in engagements...
Just a suggestion, try it out?
I'm no pro so i cant really give advice, they are just suggestions about what beats me alot
___________________________________ |||Fusion Slugs | Formerly known as AmazR
since you're in silver league its hard to give specific advice because a lot of the things i would suggest would need to rely on your mechanics, reaction speed, scouting, macro, and micro.
so basically i'll give you a broad idea of what to try:
try and learn how to do a 1 gate expand, watch some GSL or MLG vods, or some pro replays to learn this opening, its the most common and the best build imo
against terran u want to have a couple of observers, one in his base to see what hes going, and another to follow his army around so that he doesnt stim and kill you when you arent looking.
you want to get a nice big army of mostly zealots, with some sentries, collosus, and archons, and 6-12 stalkers to kill the vikings who try to kill collosus (getting blink so u can get a nice angle in a fight is also nice, and can help against dropships while ur defending and making your army)
when your 2nd base is up you wanna have 2 forges getting +1 attack and +1 armour, and go all the way to +3 and attack off 3 bases as soon as 3/3 is done
with a zealot, archon, collosus army with some sentry and stalker support at 3/3. u should be able to crush any terran at around the 18-20 minute mark.
basically its just a game of survival until that point, use your stalkers to repel dropships, and keep your observers active so you know what hes up to at all times
fwiw i've played both races and feel protoss have a HUGE advantage middle-late game.
so just concentrate on surviving the early game pressure i.e zealot/sentries at the front of your natural, 6+ stalkers in main to deal with drops
there are a few variations on how to transition after the 1 gate expand. u can take an early third or to do a 2 collosi timing attack / pressure like squirtle does which he beat mma/ mkp and all the other top terrans with recently i think its like the "new again" metagame. anyway once u hit mid-late game and have both collosi / temps + superior upgrades cause of chronoboost you cant lose.
download the squirtle replay pack
im playing terran this season and im losing to like every semi decent protoss basically once the game goes over 15 mins i have a 10% win rate tvp. imo terrans need very good control mid/late game, better control than the protoss player to win.
tldr: you should not be losing to terrans if you follow the advice posted in this thread.
I watch this day9 set today, I been giving the first build he shows a go and its a awesome opening in pvt, not sure how it would go againced a 3 racs though, but its seams to be my anwser to the what is the terran doing cause it dosnt realy matter lol
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Clan QED Bourkes.624
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