Test 2 - Rush (Kerrigan's Wrath) - looks like backwater gulch 1.3. There is also a very easily taken 3rd. However in a TvZ, a successful bunker rush will hit the natural and cover the ramp!
Test 3 - Normal (Shifted Sky) - seems decent but the gold will most likely not be taken in a close air spawn. The normal mineral base in the middle will also be hard to take in a close land spawn.
Test 4 - Macro - just reminds me of Gutter hulk a 2v2 map. Reapers will most definitely see play in this map. Cliff jumping will make scouting easier after the initial worker scout is done.
Both the new 2v2 maps are shared base. Finally! It will make defending against cheese easier and prevent a 2v1 attacker advantage when a Protoss just FF one guy ramp and attack the other guy.
3v3 and 4v4 maps are decent. New additions to the map pool are already good. And they are going for a more casual format which should help the casual crowd. 1 base carrier rush for the win. Personally I feel it is a step up from the current map pools.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.