Im completely redoing the OP so that it doesn't sound like a bitchfest. This is only because nirvana ordered kelly not to lock it. That had to be in bold to show my opinion on it, because I realised that this made me look kinda stupid, regardless of if Im right or not. I believe the maths in it should be correct now.
Heres the issue:
To do an overlord sac, I send one overlord in, it dies as a result of the scouting information I gain. I had spent 100 minerals towards that overlord, and thus have 100 minerals less than what I had originally. The overlord gave me +8 max supply while it was alive, and I could have used 0-8 supply that it enabled me while it was still alive, by making units.
Since that overlord was sacrificed, it has to be remade. This means that I spend another 100 minerals. The supply that this overlord gives me will serve the same purpose as the first overlord, and the supply that I haven't yet used I can now use with this overlord. The amount of supply used up on the first overlord will change the effectiveness of this overlord (If I didnt make any units while the previous overlord was sacrificed, then the second overlord will be more effective in giving me supply). Unfortunately, this doesn't mean you will be better off, if you make no units during this period, you will more likely be behind.
Now, if I spent 200 minerals in total on both the overlord and the replacement overlord both of which were required for this form of scouting, then that is 200 minerals that I now do not have. It is not 200 minerals lost, as you still have the second overlord alive. But its 200 minerals you can no longer use.
When comparing this to evo chamber scouting (making a hatch, cancelling, making an evo chamber on the creep), there is a 50 mineral difference. The drone costs 50 minerals, the hatch cancel costs 75 minerals, the evo chamber costs 75 minerals, the replacement drone is 50 minerals. The only reason I listed the replacement drone is because this is a scouting option, not a cheesing option. The replacement drone will most likely be made, and make no doubt about it, that drone is replacing what you previously have lost.
So, the 200 minerals spent of the overlord sac can be compared to the 250 minerals spent of the evo chamber scout. This is a negligible difference.
The argument against it is that the second overlord gives you +8 supply. It can, if you make no units. Otherwise, it can be a number between 0-8 on the supply it allows you to use. This means the second overlord could be not cost effective, but regardless had to be made. That is why it should be considered in the cost, as it could be 100 minerals you have essentially lost.
Sure, you can make two overlords at once, and raise the price up by 100 minerals, assuming you already have one overlord out to scout with. Because then, it is 300 minerals spent. The third overlord will most likely be cost effective though, and as a result, only the initial replacement overlord should be considered.
As a result of all of this thinking, you shouldn't consider the cost difference between the two methods of scouting, but rather the effectiveness. If you think one method is more effective than the other, use one instead of the other. The TL.net thread lists pros/cons of either method and can help you decide on that one. Or you could go with one you just prefer. I realise that majority of people will stick to overlord saccing because it will keep them in their comfort zone and that is the method the majority of players use.
Me discussing this has gotten me banned from posting in the sc2 strategy section on TL.net, as I did not address concerns correctly. I am not a maths student, but I believe that I NOW correct. Im not saying that it means that evo chamber scouting is better, I was only arguing against people saying that a whole extra 100 minerals lost was bad. Instead, I decided that it was minerals spent that should be considered, because the second overlord is a replacement, and may not actually increase you above the point of being supply capped.
Minerals lost (unit cost) for overlord sac = 100
Minerals lost (unit cost) for evo chamber scout = 200
Minerals spent due to overlord sac = 200 (with 0-8 supply added to max)
Minerals spent due to evo chamber scout = 250
Minerals spent is more important to consider and there is less of a difference between the two numbers. Thus, don't consider cost, instead consider effectiveness.
Does 1+1 equal 42, what makes the Sun and moon merge into one being. If a kringe bad manners in the middle of a forest and no is there to hear him, does he get out of bronze league. There are many questions in llife yet fewer answers, I have a feeling that with my help we can all find the truth within us all.
I think the way to look at it is if you are at 188 or w/e the supply for zerg is 2 before 200 and you make 1 to get to 200, you sac one, you need to spend another 100 minerals to get back to 200 so:
I think this bit is wrong. You are at 50/50. Sac overlord. 50/42. Remake overlord you sacced + one to not be supply capped = 50/58. So sacced overlord would be -8 and remade ov would be +16?
I think this bit is wrong. You are at 50/50. Sac overlord. 50/42. Remake overlord you sacced + one to not be supply capped = 50/58. So sacced overlord would be -8 and remade ov would be +16?
It depends on the situation though. If you were at like 50/58 then go down to 50/50 and back up to 58/58, you wouldn't need the third overlord straight away. Im not going to assume that.
I just used your eg. is the OP as my example, which makes it +8 and 200mins. If you start at 50/58 and sac then rebuild, you only spend 100mins and break even on your ovie supply.
First you make an overlord and lose it scouting, 100 minerals
Then you remake that overlord for 100 minerals
But now you are behind by 1 overlord, so you need to make another for 100 minerals
Oh dear, you are still behind by 1 overlord, so you again need to make another for 100 minerals
This goes on forever!!!
Hence overlord scouting costs infinity minerals.
If you are actually serious (it seems you are judging by that video), then you need to consider this.
You pay 250 for the evo chamber scout and gain 0 supply
You pay 100 for scout overlord, lose it and then replace it for another 100. Costs 200 and you gain 8 supply.
This 8 supply difference is where you are getting confused, if you are actually serious about this.
This is so stupid, the maths in this equation is probably simple year 7 and you guys are going on and on and on and on and on and on about it, See where im getting at?
___________________________________
I don't blame you for being you, but you can't blame me for hating it
Think of it this way: However many overlords u need, you build 1 extra and sacrifice it (or another ovie out on the map in its place). This costs you 100 minerals.
Edit: I watched the video and still believe ur logic is wrong. The overlord you remake still gives you supply. You lose the supply of 1 overlord only. Therefore you have lost 1 larvae and 100 minerals.
The logic is this simple and despite your graphs and stuff you are just overthinking it
Last edited by PiG; Sun, 20th-Mar-2011 at 10:20 PM.
Overlords required to be made in order to overlord sac:
One overlord to scout + one to replace.
Two overlords = 200 minerals.
Therefore, 200 minerals have been spent due to scouting.
Sacrificed overlord supply = -8
Remade overlord supply = +8 (this should be +16, since you made 2 OLs, 1 to be sacced, 1 to replace the sacced OL)
Total overlord supply change = 0 (this then becomes +8)"
Overlords required to be made in order to overlord sac:
One overlord to scout + one to replace.
Two overlords = 200 minerals.
Therefore, 200 minerals have been spent due to scouting.
Sacrificed overlord supply = -8
Remade overlord supply = +8 (this should be +16, since you made 2 OLs, 1 to be sacced, 1 to replace the sacced OL)
Total overlord supply change = 0 (this then becomes +8)"
Yeah, I was wrong there. It does kinda depend on when you make units based on overlords though, which will decide how long the overlord supply will be useful for... Thats where most of the problems came from I think. I dunno, too tired now.
Well, I finally worked out the problem, but its ******* rediculous.
The claim against me is that if you make 2 overlords, lose one, you're still up 8 supply max.
But you dont make 2 overlords at once that early in the game, because you fall behind in actual supply if you do. So thats wrong.
Making one overlord, saccing it and making another isnt the same, because you use supply up while you have the first overlord up. The 2 overlord example is useable if you dont use the supply available for your first overlord at all. Yet again, thats not really gonna happen...
Thats literally it. Unfortunately, I cant post that on TL.net because 30 people saying the above point is stronger than what I have to say.
I'll keep the video up for entertainment purposes.
So you say have a choice to either
A) Ovie scout
B) Do an evo chamber scout
Option A)
You make 2 overlords, scout with one lose it, other provides supply
Cost 200 minerals, have your standard 8 supply
Option B)
You make evo in their base, costs 250
You still need an overlord for supply though, so another 100
cost 350 minerals total
I really don't understand where you are coming from. Yes if you make 2 overlords and lose one you are up 8 supply that is true. If you are planning on losing an overlord scouting you typically make an extra one, this is where you pay the "cost" of the overlord and it is 100 minerals. This is similar to paying for the hatch cancel into evo chamber which is 250 minerals.
You can make the new overlord so that it pops before the old one dies preventing any supply block from occurring. If you also require an additional overlord to provide extra supply you can make that as well.
So you say have a choice to either
A) Ovie scout
B) Do an evo chamber scout
Option A)
You make 2 overlords, scout with one lose it, other provides supply
Cost 200 minerals, have your standard 8 supply
Option B)
You make evo in their base, costs 250
You still need an overlord for supply though, so another 100
cost 350 minerals total
I really don't understand where you are coming from. Yes if you make 2 overlords and lose one you are up 8 supply that is true. If you are planning on losing an overlord scouting you typically make an extra one, this is where you pay the "cost" of the overlord and it is 100 minerals. This is similar to paying for the hatch cancel into evo chamber which is 250 minerals.
You can make the new overlord so that it pops before the old one dies preventing any supply block from occurring. If you also require an additional overlord to provide extra supply you can make that as well.
Actually tbh, you got the maths wrong there. If you're looking at minerals lost, its 100 to 200, not 100 to 250. Minerals spent is 200 to 250, if you replace the overlord for the scout and the drone for the evo chamber. If you look at the overlord option, you have 8 supply left to fill if you havent been making units at all.
Either way, its pretty close, and you can dispute 50 minerals or 100 minerals difference is made up for in the fact that the evo chamber gives better scouting and also a few different options.
Actually tbh, you got the maths wrong there. If you're looking at minerals lost, its 100 to 200, not 100 to 250.
Correct, my bad for not checking your maths thoroughly. Probably didn't help with the misunderstanding here. Sorry for that.
Quote:
Originally Posted by Zergtastic
Minerals spent is 200 to 250, if you replace the overlord for the scout and the drone for the evo chamber.
You have already replaced the drone, so it is 200 for the evo chamber. You have also already replaced the overlord for 100, as above. If you wish to include another overlord in both builds that is another 100 minerals to BOTH, ie 200 vs 300.
Quote:
Originally Posted by Zergtastic
If you look at the overlord option, you have 8 supply left to fill if you havent been making units at all.
You have overlords anyway, you can make a new replacement overlord to pop the same time the other one dies. This costs you an extra 100 minerals over what you were doing if you weren't going to scout. The production of overlords for food can be thought of as completely separate to the replacement of the scouting overlord and so this is not an issue you need to worry about, except maybe in the specifics of putting together a tight build order.
Last edited by HaNdFisH; Mon, 21st-Mar-2011 at 2:19 AM.
Oh wait I see, you are adding on the cost of the drone again for some reason as well, I just used your 250 number without checking you had it right. You are adding the cost of both the overlord and the drone twice without needing to.
Lets look at the cost in minerals to execute these scouting methods irrespective of what else is going on in your build.
You have to pay 75 hatch cancel + 75 evo chamber
150 minerals, -1 drone, assuming you rebuild this drone, another 50
200 minerals
1 overlord costs 100 minerals
I'm not saying evo chamber is a terrible idea (I've done it on occasion to block the protoss FE nexus from going down and then scouting with the broodlings when they kill it) but the way you explained the maths was quite bad. You do not need to add the costs of the drone TWICE, nor the costs of the overlord TWICE.
The difference in minerals, ignoring mining time lost, variations in timing etc is 100 minerals, assuming you rebuild your drone.
Quote:
Originally Posted by Zergtastic
Evo chamber scouting
Drone = 50 minerals
Evo chamber = 75 minerals
Minerals lost from making then cancelling a hatchery = 300/4 = 75
50 + 75 + 75 = 200 minerals in total
Cost to replace the drone = 50 minerals <--- why are you adding this, you have already paid for your drone
200 + 50 = 250 minerals
Therefore, 250 minerals have been spent due to scouting. <-- and building an extra drone
Supply from losing drone = -1
Supply from remaking drones = +2
Total supply change = +1 because you now have an extra drone
Last edited by HaNdFisH; Mon, 21st-Mar-2011 at 1:08 AM.
i can't believe people are actually debating over this.... you make overlords for supply, u flew 1 of ur overlord over early and sacced it to scout, so you make 1 overlord to replace. Why would u count the cost of both? This is like grade 3 math, it's 100 minerals buddy... If you were up by 2 overlords, say your supply was like 50/66, you sac 1 to scout, it would be 100 minerals yea? This is the EXACT same thing except you weren't up 2 overlords but 1. You make overlords nevertheless, you didn't make it to REPLACE your overlord, u made it so you have the supply.
i can't believe people are actually debating over this.... you make overlords for supply, u flew 1 of ur overlord over early and sacced it to scout, so you make 1 overlord to replace. Why would u count the cost of both? This is like grade 3 math, it's 100 minerals buddy... If you were up by 2 overlords, say your supply was like 50/66, you sac 1 to scout, it would be 100 minerals yea? This is the EXACT same thing except you weren't up 2 overlords but 1. You make overlords nevertheless, you didn't make it to REPLACE your overlord, u made it so you have the supply.
It is quite easy to become confused over a small error in logic, something that is not simple to point out. The fact that the "maths" involved is trivial can often make it worse because it seems so simple and straight forward.
^ Lol at economics. And I don't think he actually considered opportunity cost.
Opportunity cost is defined as the next best alternative being forgone, which in this case could be anything considering it is hard to define what the best alternative is.
Overlord sac = +0 supply, (say you're at 10, you made the sac overlord = 18 and after you sac the overlord supply becomes 10).
There is no change/negative in supply after your sac overlord dies because your sac overlord is considered an extra supply.
Replaced overlords = +8
Total supply change = +8.
Last edited by Cosmos; Mon, 21st-Mar-2011 at 3:24 AM.
^ Lol at economics. And I don't think he actually considered opportunity cost.
Opportunity cost is defined as the next best alternative being forgone, which in this case could be anything considering it is hard to define what the best alternative is.
Overlord sac = +0 supply, (say you're at 10, you made the sac overlord = 18 and after you sac the overlord supply becomes 10).
There is no change/negative in supply after your sac overlord dies because your sac overlord is considered an extra supply.
Replaced overlords = +8
Total supply change = +8.
Yeah, I admit thats wrong. That isnt where the original problem was anyway...
And even if what I was saying wasn't relevant and was overcomplicating things, I dont really remember people saying it that way. It was more insult-based than reasoning and evidence based.
This is pretty embarassing, obviously if you lose an overlord it will only cost you an extra overlord to catch-up in supply. I think you are getting confused by the fact that zerg needs to keep making overlords, so you might end up building two at once to compensate, but you would have had to build at least one anyway - there's no escaping that.
This is pretty embarassing, obviously if you lose an overlord it will only cost you an extra overlord to catch-up in supply. I think you are getting confused by the fact that zerg needs to keep making overlords, so you might end up building two at once to compensate, but you would have had to build at least one anyway - there's no escaping that.
That was the initial idea. Its just that some people on TL.net were saying the second overlord will give you +8 supply added to max, and thus is useful. This means that it shouldn't be considered as a loss in minerals, as it serves a clear purpose (essentially, not a replacement, but a gain). I soon discovered that isn't guaranteed, and can be anything from 0-8 supply added to max depending on unit production. It took me a while to work that out, as Im not a maths wiz.
Im surprised only one person has picked up on the idea... Im probably really bad at saying my point, so I edited my initial post.
Quote:
Originally Posted by riiChard
I think you're better off scouting .. And then reacting to the all in that's coming you're way instead of pulling you're calculator out and punching in numbers.
Ok then, which way should you scout?
Then most will say overlord saccing, because they consider the 100 minerals difference when they are looking at the wrong numbers and considering those over effectiveness.
Quote:
Originally Posted by kellyMILKIES
Thats what shes like when the screen is focused on the in-game action at GSL, and not focused on the Code A casters. I believe nirvana should be scared and I should forget the fact she put that pic up initially against me posting this thread. ;D
That was the initial idea. Its just that some people on TL.net were saying the second overlord will give you +8 supply added to max, and thus is useful. This means that it shouldn't be considered as a loss in minerals, as it serves a clear purpose (essentially, not a replacement, but a gain). I soon discovered that isn't guaranteed, and can be anything from 0-8 supply added to max depending on unit production. It took me a while to work that out, as Im not a maths wiz.
You only lose 8 supply from losing an overlord, so the worst case scenario that you are at 50/50, you would be brought down to 50/42. This means you are guaranteed to go back to 50/50 after building 1 overlord, and if you build a 2nd overlord, you will have over-compensated and gone up to 50/58.
Rebuilding the overlord you sacced will put you in the same position you originally were, and this only costs you 100 minerals.
I also noticed you keep mentioning that you 'lose 100 minerals when the overlord dies', this isn't true since the mineral 'loss' doesn't come from the unit dying. I think this is where you might be double-counting because you are considering a loss of minerals where there isn't one.
I think you're better off scouting .. And then reacting to the all in that's coming you're way instead of pulling you're calculator out and punching in numbers.
At the risk of continuing this rather tedious thread, lets look at this analogy
You have a ferrari. I have a monster truck. I run my monster truck over your ferrari, cause I needed to impress that hot chick next to your ferrari.
What was the cost of my ego to impress that hot chick? Well, buying you a new ferrari. Does it matter what it cost you to buy it in the first place? No, it doesn't matter. You could have gotten it free from your rich Dad but I would still have to buy you a new car. That's my only cost.
I.e. the cost of scouting is the replacement cost, NOT the initial cost. Don't double count.
Technically, if it "due to", it includes all the cost before that. So include all your drones, hatches, queens and overlords, why stop at the 1 overlord? Include them all!
The cost of scouting is OVER 9000!!! (DragonballZ reference)
Quote:
Originally Posted by Zergtastic
Whether its relevant or not you can interpret yourself, but relevance of my topic is irrelevant itself. Its more about people saying that my statement is incorrect. Im just acknowledging the fact that minerals was spent on two overlords.
My monster truck crushing your car means that the Ferrari dealership has to be make 2 cars, the original and the replacement. Ok, I buy that arguement. But.. the dealership that has nothing to do with my cost of crushing your initial car ^_^. MONSTER TRUCKS RAWR!
Technically, if it "due to", it includes all the cost before that. So include all your drones, hatches, queens and overlords, why stop at the 1 overlord? Include them all!
The cost of scouting is OVER 9000!!! (DragonballZ reference)
My monster truck crushing your car means that the Ferrari dealership has to be make 2 cars, the original and the replacement. Ok, I buy that arguement. But.. the dealership that has nothing to do with my cost of crushing your initial car ^_^. MONSTER TRUCKS RAWR!
1. Technically, yes. But between the two scouting options, you would assume the build is the same, to make it like a controlled experiment. That means you can take it away from either side.
Its like 2x = 2y. You divide 2 from both sides. Just think of the build up to that point as the 2.
To be honest, doing a controlled experiment would have been the best way of showing people that it was correct in the first place, by showing what happens in the actual game. Unfortunately, I dont have a screen capture program or video editor yet, Im waiting for my new computer before I worry about those. So it'd take like a month before I could reply to the original thread, and that would mean no one would care by then.
2. The dealership had to create both cars, and you had to buy both cars. The money was spent.
Isn't it a bit of an indication to you that NO ONE who has put more than 2 seconds thought into this has agreed with you?
Even the OP in the original thread has been edited to be correct, 100 minerals vs 200 minerals.
I've been saying from the start its 100 vs 200 minerals lost. I agree with that. Im looking at different statistics. Different. As in, not the same as.
in any case, the replacement cost would never come in if the player decides to make an overlord specifically to scout right? am i making sense? omg... need to wake up some...
LOL... sorry for laughing at the OP, but your math is completely wrong.
Think of it like this. You are on 200 supply. That OL gave you nothing. You sacrificed it. You lost a unit that cost you 100 minerals. You lost nothing else. You don't need to spend anything.
Now, lets say you had 150 supply, all of it is used. You sacrifice an OL and need to build another one to replace the one you lost. It's not 200 minerals as you still have the OL, which you would have needed to build anyways if you hadn't spent that 100 minerals on the first OL. So again, you really only spent 100 minerals on the scout.
You can't double count the unit.
A comparable error in logic would be if you scouted with a zergling. That zergling cost you 25 minerals. What you would be doing is saying that it cost me 50 minerals because I had to spend 25 minerals to replace the lost one.
If you still don't see the distinction, think of it like this. I have a templar. It dies. I warp in another one. Applying the same logic as before, the previous high templar cost me 100/300 (templars are 50/150 right?).
Now, lets continue that logic a few times. Warp in templar, it dies, warp in templar, it dies, warp in templar, it dies, warp in templar, it dies. Now, since each templar is replacing a previous templar, using your previous logic, that templar cost me 200 minerals and 600 gas.
LOL... sorry for laughing at the OP, but your math is completely wrong.
Think of it like this. You are on 200 supply. That OL gave you nothing. You sacrificed it. You lost a unit that cost you 100 minerals. You lost nothing else. You don't need to spend anything.
Yes, you're correct on the first point. But you dont want to go under 200 max supply for overlord if you lose your army. So you'd have to remake it. If you mean that you have made so many overlords that it wouldnt matter, well the replacement overlord has already been made then.
Quote:
Originally Posted by Dogsi
Now, lets say you had 150 supply, all of it is used. You sacrifice an OL and need to build another one to replace the one you lost. It's not 200 minerals as you still have the OL, which you would have needed to build anyways if you hadn't spent that 100 minerals on the first OL. So again, you really only spent 100 minerals on the scout.
You can't double count the unit.
You'd be correct if it wasn't cost due to scouting.
Quote:
Originally Posted by Dogsi
A comparable error in logic would be if you scouted with a zergling. That zergling cost you 25 minerals. What you would be doing is saying that it cost me 50 minerals because I had to spend 25 minerals to replace the lost one.
If you still don't see the distinction, think of it like this. I have a templar. It dies. I warp in another one. Applying the same logic as before, the previous high templar cost me 100/300 (templars are 50/150 right?).
Now, lets continue that logic a few times. Warp in templar, it dies, warp in templar, it dies, warp in templar, it dies, warp in templar, it dies. Now, since each templar is replacing a previous templar, using your previous logic, that templar cost me 200 minerals and 600 gas.
You dont have to replace those units, you have to replace overlords. For the evo chamber scout, you dont have to replace the drone, but thats usually when you're cheesing. Otherwise, you'd be remaking it, and thats staying true to the guy who started it on TL.net.
Quote:
Originally Posted by SexyBobSmith
The way you are looking at it is wrong. You Spent 200 minerals on building 2 overlords but you still only spend 100 minerals on scouting. The 1st overlord is built for either supply or scouting. If its built for scouting then its 100 minerals spent on scouting no arguments there. The minerals spent on building the 2nd overlord is spent on supply. It not a replacement overlord as it will not be used for scouting, it is build specifically for supply, if its not (your dont need any extra supply) then u dont need the 2nd overlord and there is no need to build it therefore you still only spent 100 minerals on scouting.
If the 1st overlord was built for supply then used for scouting and you build a second to replace it, it is still only 100 minerals spent on scouting. This is because only 100 minerals is used on scouting and the other 100 is used to increase supply. You can look at it like this: the 1st overlord is built for supply so the 100 spent resources there is for supply, if it is then used to scout, the 100 minerals used to replace that overlord then is spent on scouting. The minerals spent on the first overlord was for supply and not for scouting, if it is the used to scout then the cost of scouting is the 100 minerals spent to replace that overlord. So even though you spend 200 minerals to build two overlords, you SPEND 100 minerals to increase SUPPLY and 100 minerals for SCOUTING. You cant have spent 200 minerals to scout because only one overlord is used for scouting, the other is in fact for supply and not scouting so you do not count the minerals spent on both overlords.
You'd be correct if it wasn't cost due to scouting. Notice how I copy/pasted that answer? Maybe I keep getting to answer the same replies.
Quote:
Originally Posted by nard
:<
poor zergtastic.. no SEA love.
in any case, the replacement cost would never come in if the player decides to make an overlord specifically to scout right? am i making sense? omg... need to wake up some...
SEA can deal with it, they prefer my casting and tournament organising over this thread.
Hm, I think you're only dealing with a singular overlord. You create it, you sacrifice it in. Then you need to remake it. You really dont get a choice between if you want to remake it or not, so you have to acknowledge that you actually did spent that money. Then you can argue it gives you extra supply, well yes, it can between 0-8, but not guaranteed depending on what you have made prior to. This will affect the cost effectiveness of the overlord.
Yes, you're correct on the first point. But you dont want to go under 200 max supply for overlord if you lose your army. So you'd have to remake it. If you mean that you have made so many overlords that it wouldnt matter, well the replacement overlord has already been made then.
You'd be correct if it wasn't cost due to scouting.
You dont have to replace those units, you have to replace overlords. For the evo chamber scout, you dont have to replace the drone, but thats usually when you're cheesing. Otherwise, you'd be remaking it, and thats staying true to the guy who started it on TL.net.
You'd be correct if it wasn't cost due to scouting. Notice how I copy/pasted that answer? Maybe I keep getting to answer the same replies.
SEA can deal with it, they prefer my casting and tournament organising over this thread.
Hm, I think you're only dealing with a singular overlord. You create it, you sacrifice it in. Then you need to remake it. You really dont get a choice between if you want to remake it or not, so you have to acknowledge that you actually did spent that money. Then you can argue it gives you extra supply, well yes, it can between 0-8, but not guaranteed depending on what you have made prior to. This will affect the cost effectiveness of the overlord.
You don't HAVE to make the overlord to REPLACE the first overlord. You HAVE to make an overlord to make supply there's a difference. If you ignore that the first overlord gave you supply, you would have still made the second overlord, regardless of the first one, right?
You don't HAVE to make the overlord to REPLACE the first overlord. You HAVE to make an overlord to make supply there's a difference. If you ignore that the first overlord gave you supply, you would have still made the second overlord, regardless of the first one, right?
Yes and no. Yes you your question at the end. No to you saying theres a difference at the start. You replace the +8 max supply that the first overlord gave you. You're struggling with knowing how an overlord sac works?
Quote:
Originally Posted by SexyBobSmith
You keep thinking there is a direct relationship between the costs of the two overlords but there isnt. The cost of first overlord is not dependant on the scouting, that cost has already been incurred. It is just a coincidence that the one overlord is used to scout while another overlord is building. There is actually no cost reliationship between the two overlords.
Wrong. You make one overlord because you suicided the other overlord. You're struggling with knowing how an overlord sac works?
Quote:
Originally Posted by Edrahil
OMG Sexybobsmith, you totally made me laugh out loud. Since you guys appear to enjoy this issue, how about this question:
I make a pylon to block a zerg's 15 hatchery. Said pylon is subsequently destroyed. Was the cost of blocking the 15 hatchery 100 or 200 minerals?
100. Way to say something completely off topic, we're not talking about minerals lost. (If only everyone realised that after I put everything in bold...)
Wrong. You make one overlord because you suicided the other overlord. You're struggling with knowing how an overlord sac works?
??? Your still havent linked the costs between the two overlords in relation to scouting. I will ask you this what is the reason for building the second overlord? If it is not to scout then you cannon not say build it is due to scouting.
Please do no derail the thread, this is indeed a serious matter.
Quote:
Originally Posted by Zergtastic
You'd be correct if it wasn't cost due to scouting.
You keep thinking there is a direct relationship between the costs of the two overlords but there isnt. The cost of first overlord is not dependant on the scouting, that cost has already been incurred. It is just a coincidence that the one overlord is used to scout while another overlord is building. There is actually no cost reliationship between the two overlords.
Here's another way to think of it. You spent 200 minerals and got scouting + an overlord. Since the overlord costs 100, the scouting must have cost 100.
AHAHA, you have to ask zergtastic if it costs 200 minerals. I would say its 100 minerals. What cant be measuresed statistically is how fitting in an extra pylon in the early game affects your overall build and how it slows it down.
And i am happy ur are entertained cause i am too :P
They were brutal at refuting your points omg. TL strategy section is just each person talking at the same time in the same room if you get my drift, I also have never got any good advice from there all they tell me is macro more in those words.
Wrong, please read, I stated "Was the cost of blocking the 15 hatchery 100 or 200 minerals" I did not say i lost 200 minerals, rather because of the pylon block, there are 200 minerals I can no longer use.
Here is the issue:
To do a pylon block, I make one pylon at the zerg natural, it dies after blocking the early expansion. I had spent 100 minerals towards that pylon block and thus have 100 minerals less than what I had originally. The pylon gave me +8 max supply while it was alive, and I could have used 8 supply that it enabled me while it was still alive, by making units.
Since that pylon was sacrificed, it has to be remade. This means that I spend another 100 minerals. The supply that this pylon gives me will serve the same purpose as the first pylon, and the supply that I haven't yet used I can now use with this pylon. The amount of supply used up on the first pylon will change the effectiveness of this pylon (If I didnt make any units while the previous pylon was sacrificed, then the second pylon will be more effective in giving me supply). Unfortunately, this doesn't mean you will be better off, if you make no units during this period, you will more likely be behind.
Now, if I spent 200 minerals in total on both the pylon and the replacement pylon both of which were required for this form of expansion blocking (whether early or not), then that is 200 minerals that I now do not have. It is not 200 minerals lost, as you still have the second pylon built. But its 200 minerals you can no longer use.
Last edited by Edrahil; Tue, 29th-Mar-2011 at 5:59 PM.
Wrong, please read, I stated "Was the cost of blocking the 15 hatchery 100 or 200 minerals" I did not say i lost 200 minerals, rather because of the pylon block, there are 200 minerals I can no longer use.
Here is the issue:
To do a pylon block, I make one pylon at the zerg natural, it dies after blocking the early expansion. I had spent 100 minerals towards that pylon block and thus have 100 minerals less than what I had originally. The pylon gave me +8 max supply while it was alive, and I could have used 8 supply that it enabled me while it was still alive, by making units.
Since that pylon was sacrificed, it has to be remade. This means that I spend another 100 minerals. The supply that this pylon gives me will serve the same purpose as the first pylon, and the supply that I haven't yet used I can now use with this pylon. The amount of supply used up on the first pylon will change the effectiveness of this pylon (If I didnt make any units while the previous pylon was sacrificed, then the second pylon will be more effective in giving me supply). Unfortunately, this doesn't mean you will be better off, if you make no units during this period, you will more likely be behind.
Now, if I spent 200 minerals in total on both the pylon and the replacement pylon both of which were required for this form of expansion blocking (whether early or not), then that is 200 minerals that I now do not have. It is not 200 minerals lost, as you still have the second pylon built. But its 200 minerals you can no longer use.
Its still only cost 100 minerlas to BLOCK the hatchery. You say its 200 minerals you can no longer use and that is right but blocking the hatchery still does not cost 200 minerals because 100 minerlas is costed towards supply. Remember sacking an overlord and a pylon does not mean you have to build another pylon, it is only because you want to produce more units that you need to build more overlord or pylons. If you dont want to build anything you dont have to build another pylon or overlord just like anytime in the game. If you say you need to replace the pylon or overlord. Remember that scouting/blocking is already achieved, you do not need to more minerals to block/scout. It has already been acheived. If you want to build more pylons or overlords, it is for increasing supply and therefore is not related to scouting/blocking.
Last edited by SexyBobSmith; Tue, 29th-Mar-2011 at 8:45 PM.
Zergtastic what do you think now! Curious on everyone's thoughts 6 months later. Pandora's Box has been opened.
On actually doing the evo-chamber scout: I still use it in ZvP, but I do it to block nexuses when I go 15pool 15hatch. It gets you really ahead earlygame if you get to their base first when they are doing FFE while going 15pool 15hatch.
On just doing an evo-chamber scout inside their main: Its silly because you have to bank a lot of money in the first place to be able to do it. in the above possibility though, you should be banking a bit of money to expand, so you can do it in that case. You could probably do it inside their base vs FFE or 1base toss, but its never going to be useful vs FFE timings wise, whereas it MIGHT be usedful vs a 1basing toss. Unfortunately, the maps toss would usually start off on 1base rather than a quick expand are ones where zerg should probably be going 14g14p instead to be safer against a lot of forms of 1base cheeses.
I dont really see how the maths in this situation doesnt work though, because both scouting routes are effective given a 1basing toss, and the evo chamber scout can kill a worker within its lifetime really easily. It can function as an evo chamber scout really easily and have about the same cost and usefulness as an overlord scout.
Oh, and I believe the main problem in this thread was people thinking I was claiming that 200 minerals had been lost over the scout of one overlord. Thats definitely not the case, but theres 200 minerals that you must spend for the food max to remain exactly the same from start to end. That means the first overlord is affecting the usefulness of the second one, which affects how useful of an investment the second overlord is. Because of this, it makes the evo chamber scout a lot more similar in usefulness than what some might think.
My reasoning for saying this is basically because people were stating the complete opposite, that the evo chamber scout was a lot more expensive and doesnt achieve as much. I just really wanted to point out that it can be just as useful as an overlord scout (if not more) and is pretty similar in cost. Of course, to do that I had to try and gauge how useful an overlord is for its cost, which is where this began.
[tl;dr] I still think Im right for saying what I said, people misinterpreted what I was saying a lot as well as why, and I actually use a similar form of the evo chamber scout to effective use still to this day.
Edit: Also, Im GM rank 100 now, I wonder if that will affect how people attempt to criticise what I've said now lol
One more thing, I discovered something more embarrassing about nirvana when reading the quote at the top of this post. Look closely... Thats right, he asks questions with an exclamation mark:
One more thing, I discovered something more embarrassing about nirvana when reading the quote at the top of this post. Look closely... Thats right, he asks questions with an exclamation mark:
:O Scandalous!
I can see the points you are trying to raise, kind of hard to put a 'mineral cost' on them though.
I skimmed through a few pages of this thread, and I'm not sure I understand it. Correct me if I'm wrong, but this is how overlord saccing works:
I play Starcraft 2.
I play Zerg.
I have an income of 500 minerals per minute.
I build 16 zerglings every minute. That costs me 8*50 = 400 minerals every minute, and 8 supply every minute.
I have 100 minerals of income left, which I use to make the overlord which enables said zergling production.
This happens every minute.
-----
On minute 10, I build two overlords and sac one.
That means I only have 300 minerals to spend on zerglings, meaning I can only build 12 zerglings on minute 10. My supply, then, is two less than the maximum.
I spent an extra 100 minerals for scouting, and now I have four less zerglings.
I think this is what the OP is trying to get at by saying "minerals spent = 200". But the reason most people don't factor that in is because they have to make an overlord every minute anyway, so you've only effectively spent 100 minerals outside of your standard production cycle.
My god, I can't believe people have invested this much effort on this craziness. Honestly if Zergtastic wants to believe it costs 200 minerals, or hell even 300 minerals then whatever, so be it. If he's still not convinced through 5 pages of people telling him he's wrong then really I don't know what could possibly convince him.
Zergtastic if you're reading this - and I mean no offense by this - I suggest you brush up on your maths and/or reading comprehension skills and re-read the entirety of this thread, because it has been clearly stated in many different ways why the overlord sac only costs 100 minerals and you should have by now realised the flaws in your logic.
This thread almost puts me off ever wanting to be any kind of teacher in my life ever; if I have to deal with kids even 1/10th as stubborn as this.
After reading the updated OP you are either concluding that buying 2 overlords is indeed 200 minerals. In which case, congratulations. Or you are concluding that 100 minerals you spent on an overlord is 100 minerals you can't spend on anything else, in which case, I can't wait for your article about how using a larva for a drone means you can't use the same one for zerglings.
I still don't know why you insist OL scouting costs 200 minerals. You have to spend 100 anyway so it's only 100 extra and I don't see adequate justification for otherwise.
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Zergtastic may i ask what your background in mathematics is? Or logic, reason or semantics? Just curious cos this thread makes me smile angrily and I wish to understand more about the creature that would spawn such a humorous monstrosity?
This isn't really a maths problem. Its a perspective problem. You are correct that the total minerals spent is 200 for both overlords. What people are arguing is minerals lost by sacrificing the overlord for scouting purposes.
In terms of Minerals lost the price of the overlord sac is only 100. Due to the fact that you still have a working overlord after the first has been sacrificed, although you have spent 200 minerals you have only lost 100 of those minerals. The other 100 is invested in the second overlord and as long as it does not die that 100 mineral investment is useful.
For an evo scout you have spent and lost 250 minerals. There is no useful investment with this route.
Thus the difference in minerals lost is 150. And in minerals spent is 50.
You still don't get it man? Let me try to explain in a way you might understand...
You are saying the the cost due to scouting is 200 minerals because:
a) you build the overlord for scouting,
b) you build a replacement overlord for the scout overlord.
The part where you are wrong is either:
a) you actually built the first overlord for SUPPLY rather than scouting, then used it to scout and so the only cost due to scouting is the replacement overlord. OR
b) the first overlord was built purely for scouting, and therefore it is the only cost of scouting as the second overlord is built for supply.
You are gaining +8 supply and a scout either way. (The sacced overlord is +8 supply and later -8 supply.. giving a net of 0 supply, but it scouts, and the second overlord is +8 supply) You need to divide your costs between scouting and supply, not all to scouting, otherwise you are claiming to have gotten +8 supply for free.
PS: For anyone looking for a challenge, solve for me the cost of one larvae, and the cost of not scouting.
I expect the costs to change throughout the game and differ between match ups. So please, make some pretty graphs!
Last edited by Muldeh; Tue, 11th-Oct-2011 at 10:46 PM.
You still don't get it man? Let me try to explain in a way you might understand...
The part where you are wrong is either:
a) you actually built the first overlord for SUPPLY rather than scouting, then used it to scout and so the only cost due to scouting is the replacement overlord. OR
b) the first overlord was built purely for scouting, and therefore it is the only cost of scouting as the second overlord is built for supply.
You are gaining +8 supply and a scout either way. (The sacced overlord is +8 supply and later -8 supply.. giving a net of 0 supply, but it scouts, and the second overlord is +8 supply) You need to divide your costs between scouting and supply, not all to scouting, otherwise you are claiming to have gotten +8 supply for free.
Technically cost due to scouting should include the cost of replacing what you've lost. Although technically you dont build two extra overlords in the game, only one due to scouting. If you can tell me how replacing losses is not a cost DUE to the scouting then I'll be ok with it. But what you've done is tell me why it isnt a cost to the initial scout, which isn't what I was talking about anyway. I really dont care if one overlord is for scouting and one is for supply, because that shouldn't be taken into consideration when figuring out cost due to scouting. Also, for some reason you're saying Im claiming to get the +8 supply for free even though I factor in the costs of the second overlord.
If you're right (If you can prove cost due to scouting doesnt include costs due to losing the overlord), then I can take away the second drone and second overlord from the maths and its only 100 minerals difference for a significant difference in effectiveness.
If you're wrong (If Im right on what costs due to scouting means), then I get to show a figure which looks more convincing.
Either way I win, and I realise how big of a problem it was to fight over such a small issue now.
Edit: Oh, and the part in your P.S. is pointless because you focus on scouting costs, not costs due to scouting, so you're telling people to look at the wrong figure and research that to further make my arguement look incorrect? Im kinda confused. Of course the scouting costs is 100 minerals, please dont try to mislead people.
Also just read Apth's post where he also talking about scouting costs
Quote:
Originally Posted by Apth
This thread made my day.
The following is largely an excuse to type some more on my new 6Gv2.
Scenario One
You have 300 minerals.
You make an Overlord.
The Overlord doesn't die.
You have 300 minerals and 1 Overlord.
Scenario Two
You have 300 minerals.
You make an Overlord.
The Overlord dies.
You make another Overlord.
You have 200 minerals and 1 Overlord.
The difference between the Overlord dying and not dying is 100 minerals.
Yay math!
Yeah, you're right, although its not the figure Im talking about. I swear, thats happened like 50 times in this thread over time.
You build an overlord -100 minerals. (due to needing supply)
You scout with this overlord, costing you 8 supply. (due to scouting)
You build a replacement overlord, costing 100 minerals, and giving you 8 supply. (due to scouting)
The first 100 minerals lost can not be counted unless it was built purely to be sent as a scout. In which case the fact that it provided supply is irrelevant, and the replacement overlord is it's own seperate cost.
PS: My ps was purely a challenge for people who wanted a real maths problem, of course it has nothing to do with proving you wrong here. I am not trying to mislead people. Actually I don't believe you could solve the problems i gave without solving the whole game!
Last edited by Muldeh; Wed, 12th-Oct-2011 at 9:00 AM.
You build an overlord -100 minerals. (due to needing supply)
You scout with this overlord, costing you 8 supply. (due to scouting)
You build a replacement overlord, costing 100 minerals, and giving you 8 supply. (due to scouting)
The first 100 minerals lost can not be counted unless it was built purely to be sent as a scout. In which case the fact that it provided supply is irrelevant, and the replacement overlord is it's own seperate cost.
PS: My ps was purely a challenge for people who wanted a real maths problem, of course it has nothing to do with proving you wrong here. I am not trying to mislead people. Actually I don't believe you could solve the problems i gave without solving the whole game!
Ok, I'll try to follow your logic. The first overlord we can assume would be used for both scouting and for supply in a real-game scenario. The reason is pretty simple, you'd want to get the most use out of it as possible while its alive, and having more drones sooner is always a good idea.
So because we used it for both scouting and for supply purposes, we cannot count it as a cost, due to the way we have used the overlord. If we decided to not use the overlord, then although we are actually spending the same amount of minerals on the overlord, in this scenario we cannot count it as a cost due to scouting.
Oh, I think I see where the problem might be, are you assuming cost due to scouting means the cost of everything post-scouting that occurred because of the scouting? I was including the cost of scouting itself, and that might be where the problem might be, although no one has actually said it that way regardless. Although, I did the same for both examples, so I don't see how that would be an issue ;S
If you are including the cost of everything that occurs post scouting, because the the scouting, does this mean you include the cost of making spore crawlers if you scout a stargate/dark shrine, or the cost of a baneling nest + banelings + baneling speed, if you see 3 reactored barracks?
I don't know if this has been said already, but did you take into account that the first overlord you get is free? So you're actually not losing 100 minerals, you're only spending 100 to replace that one.
Tried to resist but I can't leave this one without contributing a thought.
Does a scouting overlord cost 200 minerals?
The reason this question is so highly debated is because it's not that simple a problem. In any case, no, the overlord costs 100 minerals. However it also costs a larvae and early game, making that second overlord costs important time.
I'm not going to post my entire thought process however I propose that the cost of overlords changes over time and cannot simply be measured in minerals or larvae, but must be measured in time.
If you sac overlord super early, like to the first stalker... building the second one may cost you some unit production over 10 seconds or so, and an all important drone.
However later in the game when you have a couple of hatches on a hotkey and more larvae than gas to use it on popping out a handful of overlords is no big deal and can be considered at this point to simply cost 100 minerals.
Last edited by zeffrin; Wed, 12th-Oct-2011 at 5:56 PM.
Wait, has anyone paid specific attention to the opportunity cost? After all, what could you have done with an extra few lings? You could have made a spine! Maybe a roach warren even!
Also, when you do this, do you let the hatchery almost finish before canceling and placing evolution chamber? Would get a later scout on and I have only seen it done with immediately canceling the hatchery, so am curious on if there is a good reason for this timing.
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