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Unread Wed, 12th-Oct-2011, 9:51 AM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 121
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If you are including the cost of everything that occurs post scouting, because the the scouting, does this mean you include the cost of making spore crawlers if you scout a stargate/dark shrine, or the cost of a baneling nest + banelings + baneling speed, if you see 3 reactored barracks?
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Unread Wed, 12th-Oct-2011, 12:34 PM BnetId: Digby.254  Race: Clan: WiN  Location: Australia  Total Posts Made: 29 # 122
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I don't know if this has been said already, but did you take into account that the first overlord you get is free? So you're actually not losing 100 minerals, you're only spending 100 to replace that one.
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Unread Wed, 12th-Oct-2011, 12:43 PM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 123
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Assuming your first overlord is the one you sac.
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Unread Wed, 12th-Oct-2011, 5:14 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 124
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Unread Wed, 12th-Oct-2011, 5:48 PM Total Posts Made: 82 # 126
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Tried to resist but I can't leave this one without contributing a thought.

Does a scouting overlord cost 200 minerals?

The reason this question is so highly debated is because it's not that simple a problem. In any case, no, the overlord costs 100 minerals. However it also costs a larvae and early game, making that second overlord costs important time.

I'm not going to post my entire thought process however I propose that the cost of overlords changes over time and cannot simply be measured in minerals or larvae, but must be measured in time.

If you sac overlord super early, like to the first stalker... building the second one may cost you some unit production over 10 seconds or so, and an all important drone.

However later in the game when you have a couple of hatches on a hotkey and more larvae than gas to use it on popping out a handful of overlords is no big deal and can be considered at this point to simply cost 100 minerals.

Last edited by zeffrin; Wed, 12th-Oct-2011 at 5:56 PM.
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Unread Wed, 12th-Oct-2011, 6:01 PM BnetId: VBMuldeh.670  Race: Clan: VB  Location: Dunedin, New Zealand  Total Posts Made: 49 # 127
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For the purposes of his argument (between overlrod saccing and evo chamber scouting) both require one larvae, and so they cancel out.

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 zeffrin:  
Yah good point, in this case overlords cost 100 minerals :)
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Unread Thu, 13th-Oct-2011, 8:07 AM BnetId: SirChristoff. 695  Race: Location: Auckland  Total Posts Made: 15 # 128
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Wait, has anyone paid specific attention to the opportunity cost? After all, what could you have done with an extra few lings? You could have made a spine! Maybe a roach warren even!

Also, when you do this, do you let the hatchery almost finish before canceling and placing evolution chamber? Would get a later scout on and I have only seen it done with immediately canceling the hatchery, so am curious on if there is a good reason for this timing.
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