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Unread Wed, 1st-Aug-2012, 12:04 PM BnetId: Bjornbrandr.447  Clan: TA  Location: Brisbane, Australia  Total Posts Made: 312 # 101
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Quote:
Originally Posted by NvRossi View Post
had absolutely 0 issues installing and updating and i really feel like sc2 is much smoother, really enjoying the new patch lol
For what it's worth, my patch was fine. Couldn't log in at first, but that was simply server's not up yet.
Works well, haven't noticed any fps issues (only been trying on max settings so far) and whilst the interface is a bit of a change, it's actually pretty nice.
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Unread Wed, 1st-Aug-2012, 12:25 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 102
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This was noticed by Rossi, thought it was pretty cool thought it should be added to the thread:



Quote:
When orbital commands are in the same command group as planetary fortresses you do not need to press tab to build scvs on them.

Before if command group contained orbital commands and planetary fortresses only the orbital command would be ordered to make scvs. Terran players would need to press tab or select the planetary's separately to build scvs with them.
Source: Here. Also try it out for yourself

Quick Comments
 rezyn8:  
Awesome!
 Theend:  
i believe it is a buff
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Unread Wed, 1st-Aug-2012, 12:49 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 103
inFeZa
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that CC change is pretty cool. helps me when i offrace
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Unread Wed, 1st-Aug-2012, 12:53 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 104
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Quote:
Originally Posted by inFeZa View Post
that CC change is pretty cool. helps me when i offrace
Also applies to making queens out of a lair/hatch combo. Terran/zerg buffs!
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Unread Wed, 1st-Aug-2012, 4:17 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 105
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Quote:
Originally Posted by Maynarde View Post
This was noticed by Rossi, thought it was pretty cool thought it should be added to the thread:





Source: Here. Also try it out for yourself
Hurray! There were times where i couldn't justify tabbing to the PF to make one extra SCV per round due to the increased attention it required. Good stuff Blizzard.
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Unread Wed, 1st-Aug-2012, 4:27 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 106
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Yea now I have to remember not to tab through my CC's now haha
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Unread Wed, 1st-Aug-2012, 10:34 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 107
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Quote:
Hurray! There were times where i couldn't justify tabbing to the PF to make one extra SCV per round due to the increased attention it required. Good stuff Blizzard.
I'm such a noob that I didn't even know that the PF wasn't building SCVs when I played Terran lolol
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Unread Wed, 1st-Aug-2012, 11:25 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 108
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Got home at 6:25, started downloading the patch at 6:30, was fully patched and online by 6:50! No dramas!
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Unread Thu, 2nd-Aug-2012, 12:40 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 109
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I had no problems with downloading the patch but custom games atm seem to be fucked.
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Unread Thu, 2nd-Aug-2012, 12:43 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 110
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its a bit laggy too zzzz
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Unread Thu, 2nd-Aug-2012, 1:21 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 111
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RE: The custom games, received an e-mail from Blizzard ANZ asking me to share this around:

Quote:
Originally Posted by Blizzard
So to provide some more clarity on the issue of some custom maps using the wrong balance:

We are in the process of identifying a hotfix that would fix this issue. Our goal is to try and push this hotfix out ASAP (tonight, if possible). However, if our hotfix does not pan out, this issue can actually be worked around fairly easily, and should not really impact tournament play as long as we communicate to the tournament organizers on what to be aware of.

Basically, this issue ONLY happens when joining a game from the “Join Game” list in Custom Games, which most tournaments probably do not do:

Click the image to open in full size.

The bug will NOT happen in any of the following situations:
- If you create a game from the “Create Game” screen above.
- If you bookmark a map, and create the game from your bookmark.

In addition, it’s worth noting that most of these maps probably have not been re-published yet so that they appear on the StarCraft side instead of the Arcade side. I just ran a quick check of the ESV maps and they all look like they’re still showing up on the Arcade side. And if creating a game from the Arcade side, the bug will NOT happen if they use the “Create Private Game” button:

Click the image to open in full size.


So to summarize, in most cases tournaments should not encounter this issue if they create their game using the methods listed above. We are hoping that our hotfix should address the issue, but if we run into any issues then we should communicate the above info to any TOs that are running events over the weekend.”

Please communicate to tournament partners that are actively running events to use the “Create Private Game” button instead of Joining Game.

If your partners report any additional issues, please let us know ASAP.
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Unread Thu, 2nd-Aug-2012, 1:22 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 112
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And for what it's worth, during lastnights GGA Cup I didn't experience any issues with any of the Custom Games I hosted using this method.
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Unread Thu, 2nd-Aug-2012, 1:30 PM BnetId: BenAD.379  Race: Clan: FS  Location: Adelaide, Australia  Total Posts Made: 750 # 113
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Thanks for that Dox
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Unread Thu, 2nd-Aug-2012, 1:54 PM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 114
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ESV has made a conscious decision to keep their maps on the Arcade side due to the extra features like screenshots and patch notes that the Starcraft custom maps do not get access to:

http://www.teamliquid.net/forum/view...opic_id=357586

While I understand it and hope at least some of the features could be used on both types of maps, it also kind of sucks having melee maps pop up in Arcade Fun or Not or in the Open Arcade Games list.
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Unread Thu, 2nd-Aug-2012, 4:21 PM BnetId: CruxFate.911  Clan: Crux  Location: Ang Mo Kio, Singapore  Total Posts Made: 82 # 115
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After they patched KR to 1.5
I'm having the language pack problem whenever I try to login to my TW/KR client to play. And I can't change the "enSG" thingy. Anyone found any solution to play on their TW/KR client yet?
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Unread Thu, 2nd-Aug-2012, 4:35 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 116
eCKo`Tazerenix
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For those who want the old low graphics back, set

Code:
alternateLowTextures=0
in variables.txt

Quick Comments
 mGGDaedalus:  
pretty sure this won't improve performance though and it looks worse
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Unread Thu, 2nd-Aug-2012, 4:43 PM BnetId: CruxFate.911  Clan: Crux  Location: Ang Mo Kio, Singapore  Total Posts Made: 82 # 117
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I asked around the friendly sc2sea community and Maynarde and Paperclip immediately gave me the solution.

You need to change the my documents > starcraft II > variables.txt > these 2 lines

localeidassets=enSG
localeiddata=enSG

change it according to which client you are playing:
SEA server = enSG
TW server = zhTW
KR server = koKR

Hope this helps!

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 Maynarde:  
It's in the OP haha, but thank you
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Unread Thu, 2nd-Aug-2012, 5:33 PM BnetId: Clare  Race: Location: Singapore  Total Posts Made: 232 # 118
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Quote:
Originally Posted by Fate View Post
I asked around the friendly sc2sea community and Maynarde and Paperclip immediately gave me the solution.

You need to change the my documents > starcraft II > variables.txt > these 2 lines

localeidassets=enSG
localeiddata=enSG

change it according to which client you are playing:
SEA server = enSG
TW server = zhTW
KR server = koKR

Hope this helps!
sadly, it doesnt work for me... now my SEA server is Fked up man~~~

Quick Comments
 mGGDaedalus:  
you have to change it back every time you switch client :(
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Unread Fri, 3rd-Aug-2012, 2:02 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 119
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lol do u guys know is there a new relocalizer for this patch?
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Unread Fri, 3rd-Aug-2012, 3:41 AM BnetId: Clare  Race: Location: Singapore  Total Posts Made: 232 # 120
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there is???? Man~~~ That would be awesome!!!

Last edited by Sc2Clare; Fri, 3rd-Aug-2012 at 3:43 AM.
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