Being able to write long winded articles is the sign of a scrub zerg player.
Look at IdrA, he writes 1 liners without an grammer and then goes out and owns people up.
Anyway, I think zerg is fine. The only issue I see with zerg is lack of decent, stable GTA and our detection for attacks is easy to remove. But these things force you to play differently, and do not make the race flawed.
Also, corrupters. I would like to see corruption become more noticable or somthing. Right now its probally the least noticable ability in the game.
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Reppin Da Island
Why are you talking about team game balance - i.e. building spawning pools in your ally's base?
Team games are fun and I respect that people exclusively play team games because they enjoy it..
...But 1v1 is where its at, and that is what balance should revolve around.
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I wanna be
The very best!
Like no one ever was
Dooo dooo dodo!
Here is what I want to leave this thread off with.
If I am wrong, which, I personally don't believe that I am, but if I am, here is what I think has been the problem with zerg the whole time...
The spawning pool is not a defense structure, and cannot be upgraded to a defense structure.
I was actually royally upset when terran got the planetary fortress in starcraft 2 because my idea for correcting zerg in broodwar consisted of upgrading the hatchery to a defensive structure, or upgrading the overlord to a defensive structure considering it occupied larvae.
But apparently that is TOTALLY out of the question now because terran got this ability which I knew was the missing function of zerg play. With out it, zerg are missing the key to their balance.
So imagine the spawning pool... just the spawning pool being able to upgrade to a defensive building and also perhaps being able to uproot moving around on the creep (Forget any previous pool changes I made)
My question is this... "How in God's name is this imbalanced considering that terran have the planetary fortress and can upgrade to the PF with multiple cc.
How... in... God's... name?
Look, if I'm off that the spawning pool should produce defense linearly... then maybe I'm more right in the sense that the spawning pool should have been a defensive building or been able to upgrade to one, perhaps that is what my feelings are getting at, this relationship between defense and the spawning pool.
If a change like this is made, I personally believe that only at that point would it be worth it to take zerg seriously.
And I will be left wondering... where has this been for the last 13-14 years?
Why has blizzard stolen 13-14 years of my life by stressing me mentally over this, by stressing out even professional players over this?
So my prediction for what blizzard should do if they are even remotely concerned about balance will be one of the two ideas with the spawning pool that I am proposing on this thread.
And honestly if blizzard makes one of those two changes, I'm seriously going to quit starcraft and spend my spare time that I have playing diablo 3.
I'm 26 years old... I simply can't take the feeling of disgust with this game any more with out it beginning to deteriorate my physical body.
One more thing...
There is at least a high degree of symmetry between Terran and Protoss...
Zerg have no degree of symmetry to them at all and I find this unfair to zerg.
Maybe a primary color model consisting of red green and blue could be better used to express my point.
If we are adhering to the Red, Green, Blue primary color model, then we can make the observation here that Green and Blue are only different by 2 degrees of color shading.
Red, however... is different from blue by 4 degrees of color shading.
Therefore, blue and green could represent Terran and Protoss being more similar to each other, while zerg being red is "more different"
The key word is "More Different" not TOTALLY different from t and p.
And this is why my argument stands that there should be some kind of degree of symmetry between zerg and the other two races.
Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 8:44 PM.
I'm 26 years old... I simply can't take the feeling of disgust any more with out it beginning to deteriorate my physical body.
See a neurologist immediately
I'm not mocking you or anything but if what you say is true then that is a symptom of a potentially serious neurological problem or otherwise a psychological problem.
Giving the pool the ability to produce spores and spines would make Zerg neigh on unbeatable. especially if the pool could be built like a hatch.
Converting the pool to a defensive structure would have little to no utility in a real game it wouldn't be imbalanced it would be next to useless
Again making blanket statements with not a pinch of reasoning behind them
Give reasons rather than saying X and expecting people to just agree with you
His comment about the primary colors is my new favourite part of this thread
;D
Yes, I believe it is a good point... again, Although the primary colors are theoretically in total opposition to each other, green and blue are still "more similar" to each other, while red is simply more different
In this sense, T and P would be green and blue being "more similar" to each other
While Zerg as Red would be "more different"
T and P not being absolutely the same, but the point being that zerg should not be absolutely different.
Of course Starcraft 2 is asymmetrical, that is obvious and there is no point arguing that. You have to communicate your ideas better because focusing on that minute detail is making everyone frustrated when the topic of this thread that should really be
"Does the inherent asymmetry in Starcraft 2 make the game unplayable?"
And the answer is a resounding no. Look at all the GSLs &/ MLGs, the winners have all had their share of different races. These are the highest level players in the world, and even there there is a very delicate balance with the champions races constantly switching, well with perhaps Terran slightly over performing in the GSLs.
But the point is this, even at the highest levels there is no one dominating race. Needless to say for the rest of the world, i.e 99.999% of Starcraft 2 players i.e every non-korean except for 10 people, there is no imbalance which a more skilled player cannot overcome. Throw in Nestea in every SEA tournament and he will win every competition for the next 3 months. Same can be said for MC or MVP. The point is the slight "imbalances" present now will not affect your game to the point its unplayable and a much more skilled player fails to win and this holds true all the way from the platinum leagues on NA to even the Grandmaster Leagues on SEA.
Zerg is harder to master but at the highest levels its incredibly strong. Protoss is the easiest race to learn but has the lowest skill ceiling. Terran requires alot more multi-tasking and unit management then the others. Of course each race is made different so needs to be played differently and requires different skill sets but its this variety that makes the game so fun as well. Learn to embrace the differences in the races and pick the one you which suits you style. Whining about imbalance instead of using that time to improve yourself is silly and that's why everyone hates "imbalance" whines, especially when peopole attribute "imbalance" as the reason they are not getting promoted instead of looking at their game play and taking responsibility for their own skill level.
Of course Starcraft 2 is asymmetrical, that is obvious and there is no point arguing that. You have to communicate your ideas better because focusing on that minute detail is making everyone frustrated when the topic of this thread that should really be
"Does the inherent asymmetry in Starcraft 2 make the game unplayable?"
And the answer is a resounding no. Look at all the GSLs &/ MLGs, the winners have all had their share of different races. These are the highest level players in the world, and even there there is a very delicate balance with the champions races constantly switching, well with perhaps Terran slightly over performing in the GSLs.
But the point is this, even at the highest levels there is no one dominating race. Needless to say for the rest of the world, i.e 99.99% of Starcraft 2 players, there is no imbalance which a more skilled player cannot overcome. Throw in Nestea in every SEA tournament and he will win every competition for the next 3 months. Same can be said for MC or MVP. The point is the slight "imbalances" present now will not affect your game to the point a much more skilled player fails to win and this holds true even all the way from the platinum leagues on NA to the Grandmaster Legues on SEA.
Zerg is harder to master but at the highest levels its incredibly strong. Protoss is the easiest race to learn but has the lowest skill ceiling. Terran requires alot more multi-tasking and unit management then the others. Each race is different and requires different skill sets and its this variety that makes the game fun. Learn to embrace the differences in the races and pick the one you which suits you style. Whining about imbalance instead of using that time to improve yourself is silly and that's why everyone hates "imbalance" whines, especially when they attribute "imbalance" as the reason they are not getting promoted instead of taking responsibility for their own skill levels.
It makes the game lack a balance of adaption in the sense that certain builds are going to dominate and be abused much more then others.
This promotes a lack of incentive for exploring other interesting styles of play that would be potentially viable... until then, players are always going to be funneled in to perfecting the same attack that simply wins games.
Personally, I think you need to give more attention to WHAT I'M providing as a reasonable possibility, rather then just pointing out what i'm not doing to meet your needs exclusively.
Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 9:22 PM.
It makes the game lack a balance of adaption in the sense that certain builds are going to dominate and be abused much more then others.
This promotes a lack of incentive for exploring other interesting styles of play that would be potentially viable... until then, players are always going to be funneled in to perfecting the same attack that simply wins games.
And yet evidence completely contradicts what you've just said
Why can't the question be proposed then "Does the way that blizzard balances the asymmetrical design of starcraft 2 make the game playable at best, and because a game is playable ,at best, does this make it good, fun, but also worth taking seriously if you should do so?"
Why cannot that question be asked?
Also, sometimes how fun a game is, is determined by how seriously you can take it.
Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 9:33 PM.
lol... no one is asking you to play sc2. if u think something is wrong with it, why play it? also, zerg is unique. for everything in the world, there will be something unique. IMO, all u gotta do is just **** and l2p sc2 like a boss
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