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SC2SEA.com - Starcraft 2 SEA eSports Community Site > Site Portal Forums > Latest Tournament News > [RS] SEA Rising Star $250 Invitational #1 Sat 10 May
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Unread Sat, 10th-May-2014, 1:31 PM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 61
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Unread Sat, 10th-May-2014, 5:05 PM Race: Location: Brisbane Australia  Total Posts Made: 677 # 62
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Although it is still going on, I have to say this tournament is being extremely well run, especially with two streams where you can switch back and forth during breaks.

I've been watching the entire day and I have been very impressed. As to the format, again you can't really tell as a spectator (obviously) but I have heard from players that the wait times are much lower than typical tournaments which is good (and I would attribute this to the tweaked format)

Very well done.

(Although I still have philosophical issues with the premise of the changes :P)
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Unread Sat, 10th-May-2014, 5:41 PM BnetId: asdasdff  Race: Clan: $$$$$$$$  Location: Canberra, Australia  Total Posts Made: 1,466 # 63
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Yeah I have to echo what Domo is saying(mainly cause I was one of those players he's talking about). This was really well run, pretty much no wait between matches, scores updated instantly and there was no confusion when it came to switching server.
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Unread Sat, 10th-May-2014, 8:27 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 64
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What a great tournament! Extremely well run and casted. Don't think I can really fault it at all.

Petrify & Pezz couldn't bring it home for Silicon Sports but both played fantastically well. Blysk was a deserved winner and MightyKiwi certainly was a stumbling block for us and played very well too. Congratz guys!

I didn't realise there was a bit of discussion on the bracket until after the tournament finished. Eddie is trying to be innovative and imaginative to develop interest. If we didn't have people like him in the world we wouldn't have events like BarCraft or tournaments like this and others supporting the local scene.

Massive props to Eddie, Exile 5 & Nvidia (& the casters), looking forward to the next one!
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Unread Sun, 11th-May-2014, 10:59 AM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 65
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Congrats to Blysk for winning our first Invitational.

Our top 4 were:

1- Blysk
2- MightyKiwi
3- Petrify
4- Pezz

Thanks to Insano, Bard + Duckville for casting.

I think the bracket experiment worked really well. We were able to stream 14/16 players, and 15/16 players won a game or more. There were many series 2-1 as well, ensuring a competitive and exciting tournament. Plus we had a lot of exciting upsets.

Would appreciate some feedback on the format post tournament.
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Unread Sun, 11th-May-2014, 11:10 AM BnetId: asdasdff  Race: Clan: $$$$$$$$  Location: Canberra, Australia  Total Posts Made: 1,466 # 66
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Gotta take player fatigue into account, that's my only problem with this bracket post-tournament.
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Unread Wed, 14th-May-2014, 2:22 PM Race: Location: Brisbane Australia  Total Posts Made: 677 # 67
ThatGuyDoMo
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Hey eddie, I recently started a new blog for sc2sea stuff etc.

First entry is on this tourney. I try to be balanced and fair, but they are my overall sentiments (and several others in SEA I have spoken to)

Warning, it is pretty long.

http://nostringshere.wordpress.com/2...ment-analysis/
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Unread Wed, 14th-May-2014, 2:35 PM BnetId: ProzeR.asdf  Race: Clan: sR  Location: Philippines  Total Posts Made: 757 # 68
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Really enjoyed the tournament!! ~ just sad I wasn't able to play all my games
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Unread Wed, 14th-May-2014, 9:30 PM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 69
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Thanks DoMo was a good read, and hope you link any future sc2 editions on the forums as well

Certainly wasn't short! I don't really have time to quote it all atm. Will just add this:

I don't really disagree with a lot if it was applied to any other tournament, but for this Invitational, it's not about who is the best, it's about giving those selected some exposure and chance at $'s. True, those who have consistently placed higher, were given a seeding advantage, but not so much so that they were guaranteed top placings (as we see Petrify, Pezz, Wally came from the earlier rounds). They earned some seeding, and it enabled us to structure the earlier rounds how we wanted.

While there would be slightly more fatigue/less down time for the earlier rounds, i don't think it should have been much of an issue for the players. I'd assume players would be quite familiar with putting in numerous back to back hours of ladder, or big R128/64 Bo3 Double or Single Elim daily tournaments. That's the business. Players are always allowed short breaks between series if needed. And as for viewing streams for builds, yes opponents can see what has happened, but since it's SEA they likely would have played before, and could have viewed match history/builds/asked around. Brackets were up early so players could research opponents if required. The length of series and streaming is nothing uncommon, and shorter that other tournaments.

I'd ever only run this format in a semi-competitive small invitational, with specific goals, not an open tournament/best on the day or finals.
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Unread Thu, 15th-May-2014, 8:57 AM Race: Location: Brisbane Australia  Total Posts Made: 677 # 70
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Quote:
Originally Posted by Eddie View Post
Thanks DoMo was a good read, and hope you link any future sc2 editions on the forums as well

Certainly wasn't short! I don't really have time to quote it all atm. Will just add this:

I don't really disagree with a lot if it was applied to any other tournament, but for this Invitational, it's not about who is the best, it's about giving those selected some exposure and chance at $'s.

...

I'd ever only run this format in a semi-competitive small invitational, with specific goals, not an open tournament/best on the day or finals.
Thank you ^_^ much appreciated.

And yes now that you say that I would then agree that your tournament format most certainly "worked". I suppose I always look at things from the hyper-competitive standpoint but now I understand where you were coming from ^_^.

Thanks again and keep it up
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