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View Poll Results: Should there be a DoTA 2 Subforum?
Yes 100 68.97%
No 27 18.62%
Maybe 18 12.41%
Voters: 145. You may not vote on this poll

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Old Thu, 22nd-Mar-2012, 11:16 AM Who's Who:   Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 266 # 61
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YES! Just got my invite
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Old Thu, 22nd-Mar-2012, 11:18 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 62
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Dangnabbit, still no invite for me yet T.T good luck everyone!
You'll need this headstart once i get a key

EDIT: I'm in. >
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Last edited by Bash; Fri, 23rd-Mar-2012 at 9:25 AM.
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Old Thu, 22nd-Mar-2012, 12:06 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 63
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Got my invite today! Add me on steam: arknot84
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Old Thu, 22nd-Mar-2012, 6:06 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 64
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If anyone has a spare key they're willing to give me, it'd be great! Soooo looking forward to this. But in the meantime I have Heroes of Newerth.
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Old Thu, 22nd-Mar-2012, 6:26 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 65
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got my invite too, my steam id is
delete_12

won't be playing for until after my exams (about 2 weeks), but looking forward to it!
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Old Thu, 22nd-Mar-2012, 7:44 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 66
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I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?

steam -> library -> dota2 -> properties -> set launch options -> add "-console" -> open game -> type in chat_join *channel name*.

Obviously you can use the same method to join channels rather than looking through the mile long list.
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Old Thu, 22nd-Mar-2012, 7:53 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 67
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Wow so many people, we need to do a tourney or something!

Played a couple of games yesterday. Sometimes I cant pick the hero I want, it's restricted to one on every class, that is so annoying. I'm guessing it doesnt take into account the search parameters when the population is low.

Anyone noticed that the exp bar on your main screen never goes up for any wins, is it working? or do you get experience only after a certain number of games?
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Old Thu, 22nd-Mar-2012, 8:04 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 68
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Quote:
Originally Posted by Daboo View Post
Played a couple of games yesterday. Sometimes I cant pick the hero I want, it's restricted to one on every class, that is so annoying. I'm guessing it doesnt take into account the search parameters when the population is low.
That is Single Draft mode. It gives you one random hero of each attribute ( Int, Agi and Str) from which to pick. If you want to stop playing this mode in match making you simply need to go to Play > Find a Match tab > and under matchmaking settings, under Game mode > Select > Deselect Single Draft.

Quote:
Originally Posted by Torniquet View Post
I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?
It closes when we log out but once you have it set to join once, it automatically does it the next time you load Dota 2, which is pretty convenient.
+ Show +
Quote:
Originally Posted by veteris View Post
and whenever I am in-game in Dota 2, there is also a chat channel sc2sea.
Doesn't seem like anyone notices the OP anymore T_T (:P). Although you did add in instructions so +1 for that


Quote:
Originally Posted by Daboo View Post
Wow so many people, we need to do a tourney or something!
A good idea! Need to find a way to balance the teams though.

Also, if you can't make it to the 10pm AEDT or just want to play more games, we will be having a few games at 6pm AEDT (GMT+11) as well. Given the number of people with keys I reckon we should be able to pull both sessions off.

In-house session/game 1: 6pm AEDT (GMT+11)
In-house session/game 2: 10pm AEDT (GMT+11)

Last edited by veteris; Thu, 22nd-Mar-2012 at 8:56 PM.
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Old Thu, 22nd-Mar-2012, 8:53 PM BnetId: iRLpuku.580  Race: Clan: iRL  Location: Singapore  Total Posts Made: 71 # 69
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Originally Posted by Daboo View Post
Anyone noticed that the exp bar on your main screen never goes up for any wins, is it working? or do you get experience only after a certain number of games?
the xp bar is not working since its still only in the beta stage..
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Old Fri, 23rd-Mar-2012, 12:57 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 70
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I thought the exp bar shows in-game levels. Like if you are playing a game, then you open up the main page in-game, it shows your current level. Also your friends can see it.
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Old Fri, 23rd-Mar-2012, 2:02 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 71
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ugh sucks that sea server goes down quite a bit =/
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Old Fri, 23rd-Mar-2012, 4:45 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 72
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Got my invite two days ago....ONLY I DON'T HAVE INTERNET FFFFFFFFFFFFFF
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Old Fri, 23rd-Mar-2012, 5:28 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 73
Daboo
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Quote:
Originally Posted by ZC.MazEi View Post
ugh sucks that sea server goes down quite a bit =/
I think this was the reason for the server going down!

Path on March 22(hence 23rd here)

+ Show +

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In your patch news this week, Lycanthrope has been added into the Dota 2 Test client while Shadow Demon made its way into Captain's Mode. Lycanthrope is a Strength hero which is commonly used in competitive WC3 Dota due to its high damage during Wolf Form and summons. It is highly incorporated as one of the best heroes for the push strat.

Besides that, an All-Random mode was added to private lobbies.

One of the more notable changes in the user interface in the Advanced Video Settings. So far, Dota 2 needed to be run on a relatively new computer but with this addition, Valve is looking to attract humble users who do not own a powerful machine.

If no major bugs are found, these addition and changes will be implemented into the original Dota 2 game tomorrow.

The full changelog is as below:

GAMEPLAY
Added Lycan!
Enabled Shadow Demon in Captain's Mode.
The Stable version is now updated to the Latest version.
Added All Random game mode for private lobbies.
Alchemist: Fixed Acid Spray killing couriers.
Batrider: Fixed Flamebreak not having an aoe targeting cursor.
Beastmaster: Fixed Wild Axes killing couriers.
Bounty Hunter: Fixed illusions procing Jinada's critical strike.
Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
Mirana: Fixed Arrow getting blocked by Linken's Sphere.
Morphling: Added timer to Replicate that shows up as a buff.
Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
Queen of Pain: Fixed being able to dispell Shadow Strike
Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
Razor: Fixed Static Link damage from being purgable.
Shadow Demon: Fixed attack animation time
Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
Storm Spirit: Fixed attack projectile speed
Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
Warlock: Fixed Golems having incorrect magic resistance.
Weaver: Fixed Time Lapse forgetting its history when upgraded
Witch Doctor: Fixed Death Ward projectile speed being too slow
Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
Units that are smoked can now be revealed by magic immune enemies.
Fixed some abilities having incorrect durations against creep heroes (like Dismember).
Fixed Disruption being castable on Warlock's Golem.
Fixed gold over time being very slightly off sometimes.
Fixed Smoke of Deceit not showing movement speed in the stats area
Fixed Fountain projectile speed being too fast
Fixed Furbolg attack point being too high
Fixed Black Drake projectile speed being too fast
USER INTERFACE
Added setting for ambient creatures in the Advanced Video Settings.
Advanced Video Settings is now versioned and will automatically update this release
Undroppable items are no longer put in the stash when near the fountain.
Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
The courier can no longer pick up certain items (Aegies, Rapier).
Hooked up XP graph button.
There is now a different ring effect for the primary unit when you have multiple units selected.
Fixed second courier not being controllable if enabled by a courier
Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS
Increased bot ability usage reaction time by about 50%.
Fixed bug where bots would pick up or destroy teammates' items on the ground.
Increased bot desire to defend their base.
Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
Bots now get an added desire to attack a hero that Bane has Gripped.
Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
Bots in lanes with carries will try to avoid stealing their farm.
Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS
Improvements made to some of Shadow Demon's effects.
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Old Fri, 23rd-Mar-2012, 5:36 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 74
xGKingdelete
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Quote:
Originally Posted by Torniquet View Post
I created a sc2sea channel. If no ones on im assuming itll close so heres how to create custom chat channels since i couldnt find a way to do it in game?

steam -> library -> dota2 -> properties -> set launch options -> add "-console" -> open game -> type in chat_join *channel name*.

Obviously you can use the same method to join channels rather than looking through the mile long list.
can't you just open the console by pressing tilde

(` or ~)

edit: nevermind, that only works if you enable console as Torniquet said above

Last edited by xGKingdelete; Fri, 23rd-Mar-2012 at 5:56 PM.
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Old Fri, 23rd-Mar-2012, 8:44 PM BnetId: arteezy  Race: Location: Singapore  Total Posts Made: 622 # 75
Antel0pe
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Veteris, I think the tournament info would look better if i was put in like a tab/spoiler thing. It kinda makes the OP look neater.
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RIP SolaRity 4/1/2013
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Old Sat, 24th-Mar-2012, 7:11 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 76
MazEi
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For anyone playing tonight at 10pm for the in-house games come onto the chat channel(and join the sc2sea group if you haven't =P).

Might stream the games if I feel like it

Last edited by MazEi; Sat, 24th-Mar-2012 at 7:14 PM.
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Old Sat, 24th-Mar-2012, 9:45 PM BnetId: Bielsko. 626  Race: Location: Adelaide, Australia  Total Posts Made: 68 # 77
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Anyone got a spare key? I would love to give DOTA2 a go.
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Old Mon, 26th-Mar-2012, 6:16 PM Who's Who:   BnetId: veteris.757  Race: Location: Sydney, Australia  Total Posts Made: 48 # 78
veteris
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I'm going to res this thread again because it seems there are a few more people that have got keys and this gets buried quite quickly. Just a few points:
There is a chat channel in-game sc2sea. Look forward to seeing you there.
There is a steam group for sc2sea.com - http://steamcommunity.com/groups/SC2SEA
We need times for in-houses and maybe friendly skirmish teams. Any suggestions for times etc are appreciated. Unfortunately only a handful of players showed for the last inhouse so we had to queue as 3 people T_T
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Old Mon, 26th-Mar-2012, 6:23 PM BnetId: Theend 947  BattleTag: Theend #6672  Race: Location: Singapore  Total Posts Made: 215 # 79
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Quote:
Originally Posted by veteris View Post
We need times for in-houses and maybe friendly skirmish teams.
hello everyone,
Feel free to hit me up for a game.
Add me on steam at Theend1q2w3e4r5t
Theend =).
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Old Mon, 26th-Mar-2012, 8:05 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 80
Daboo
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^^ why do you play on the test server? thats like ptr...

I think I'm addicted.But my FUP kicked in today,I hope this game is playable at 256kbs down/up.

I'm loving playing a gank/carry. Havent really tried to play support. And the game has moved me to the medium skill level it seems, from noob skill.....but is there like only one map in dota?

Todays observation: The best time to go jungle for my team mates, is when the entire opposing force is beating the living daylights out of your middle barracks lol

Last edited by Daboo; Mon, 26th-Mar-2012 at 8:09 PM.
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