Isn't it a bit of an indication to you that NO ONE who has put more than 2 seconds thought into this has agreed with you?
Even the OP in the original thread has been edited to be correct, 100 minerals vs 200 minerals.
I've been saying from the start its 100 vs 200 minerals lost. I agree with that. Im looking at different statistics. Different. As in, not the same as.
Technically, if it "due to", it includes all the cost before that. So include all your drones, hatches, queens and overlords, why stop at the 1 overlord? Include them all!
The cost of scouting is OVER 9000!!! (DragonballZ reference)
My monster truck crushing your car means that the Ferrari dealership has to be make 2 cars, the original and the replacement. Ok, I buy that arguement. But.. the dealership that has nothing to do with my cost of crushing your initial car ^_^. MONSTER TRUCKS RAWR!
1. Technically, yes. But between the two scouting options, you would assume the build is the same, to make it like a controlled experiment. That means you can take it away from either side.
Its like 2x = 2y. You divide 2 from both sides. Just think of the build up to that point as the 2.
To be honest, doing a controlled experiment would have been the best way of showing people that it was correct in the first place, by showing what happens in the actual game. Unfortunately, I dont have a screen capture program or video editor yet, Im waiting for my new computer before I worry about those. So it'd take like a month before I could reply to the original thread, and that would mean no one would care by then.
2. The dealership had to create both cars, and you had to buy both cars. The money was spent.
in any case, the replacement cost would never come in if the player decides to make an overlord specifically to scout right? am i making sense? omg... need to wake up some...
So, rebuilding the overlord costs 100 minerals, correct.
No, you technically dont lose 100 minerals when the overlord dies, I realise that. If said correctly, it'd be that you lose a unit worth of 100 minerals when the overlord dies.
Thats right, the first overlord was worth 100 minerals. Because you spent 100 minerals on it. Notice how I put the word spent in bold throughout the entire thing. Spent. Not lost (Although technically for the first one, it is spent and then lost).
How many minerals were spent to replace it? 100.
100 + 100 = 200 minerals spent.
You agree that you need to build the second overlord, and thats two overlords, which cost 100 minerals each. Why are you saying its double counting, if you are agreeing that two overlords are needed?
The way you are looking at it is wrong. You Spent 200 minerals on building 2 overlords but you still only spend 100 minerals on scouting. The 1st overlord is built for either supply or scouting. If its built for scouting then its 100 minerals spent on scouting no arguments there. The minerals spent on building the 2nd overlord is spent on supply. It not a replacement overlord as it will not be used for scouting, it is build specifically for supply, if its not (your dont need any extra supply) then u dont need the 2nd overlord and there is no need to build it therefore you still only spent 100 minerals on scouting.
If the 1st overlord was built for supply then used for scouting and you build a second to replace it, it is still only 100 minerals spent on scouting. This is because only 100 minerals is used on scouting and the other 100 is used to increase supply. You can look at it like this: the 1st overlord is built for supply so the 100 spent resources there is for supply, if it is then used to scout, the 100 minerals used to replace that overlord then is spent on scouting. The minerals spent on the first overlord was for supply and not for scouting, if it is the used to scout then the cost of scouting is the 100 minerals spent to replace that overlord. So even though you spend 200 minerals to build two overlords, you SPEND 100 minerals to increase SUPPLY and 100 minerals for SCOUTING. You cant have spent 200 minerals to scout because only one overlord is used for scouting, the other is in fact for supply and not scouting so you do not count the minerals spent on both overlords.
Last edited by SexyBobSmith; Sat, 26th-Mar-2011 at 8:58 PM.
LOL... sorry for laughing at the OP, but your math is completely wrong.
Think of it like this. You are on 200 supply. That OL gave you nothing. You sacrificed it. You lost a unit that cost you 100 minerals. You lost nothing else. You don't need to spend anything.
Now, lets say you had 150 supply, all of it is used. You sacrifice an OL and need to build another one to replace the one you lost. It's not 200 minerals as you still have the OL, which you would have needed to build anyways if you hadn't spent that 100 minerals on the first OL. So again, you really only spent 100 minerals on the scout.
You can't double count the unit.
A comparable error in logic would be if you scouted with a zergling. That zergling cost you 25 minerals. What you would be doing is saying that it cost me 50 minerals because I had to spend 25 minerals to replace the lost one.
If you still don't see the distinction, think of it like this. I have a templar. It dies. I warp in another one. Applying the same logic as before, the previous high templar cost me 100/300 (templars are 50/150 right?).
Now, lets continue that logic a few times. Warp in templar, it dies, warp in templar, it dies, warp in templar, it dies, warp in templar, it dies. Now, since each templar is replacing a previous templar, using your previous logic, that templar cost me 200 minerals and 600 gas.
LOL... sorry for laughing at the OP, but your math is completely wrong.
Think of it like this. You are on 200 supply. That OL gave you nothing. You sacrificed it. You lost a unit that cost you 100 minerals. You lost nothing else. You don't need to spend anything.
Yes, you're correct on the first point. But you dont want to go under 200 max supply for overlord if you lose your army. So you'd have to remake it. If you mean that you have made so many overlords that it wouldnt matter, well the replacement overlord has already been made then.
Quote:
Originally Posted by Dogsi
Now, lets say you had 150 supply, all of it is used. You sacrifice an OL and need to build another one to replace the one you lost. It's not 200 minerals as you still have the OL, which you would have needed to build anyways if you hadn't spent that 100 minerals on the first OL. So again, you really only spent 100 minerals on the scout.
You can't double count the unit.
You'd be correct if it wasn't cost due to scouting.
Quote:
Originally Posted by Dogsi
A comparable error in logic would be if you scouted with a zergling. That zergling cost you 25 minerals. What you would be doing is saying that it cost me 50 minerals because I had to spend 25 minerals to replace the lost one.
If you still don't see the distinction, think of it like this. I have a templar. It dies. I warp in another one. Applying the same logic as before, the previous high templar cost me 100/300 (templars are 50/150 right?).
Now, lets continue that logic a few times. Warp in templar, it dies, warp in templar, it dies, warp in templar, it dies, warp in templar, it dies. Now, since each templar is replacing a previous templar, using your previous logic, that templar cost me 200 minerals and 600 gas.
You dont have to replace those units, you have to replace overlords. For the evo chamber scout, you dont have to replace the drone, but thats usually when you're cheesing. Otherwise, you'd be remaking it, and thats staying true to the guy who started it on TL.net.
Quote:
Originally Posted by SexyBobSmith
The way you are looking at it is wrong. You Spent 200 minerals on building 2 overlords but you still only spend 100 minerals on scouting. The 1st overlord is built for either supply or scouting. If its built for scouting then its 100 minerals spent on scouting no arguments there. The minerals spent on building the 2nd overlord is spent on supply. It not a replacement overlord as it will not be used for scouting, it is build specifically for supply, if its not (your dont need any extra supply) then u dont need the 2nd overlord and there is no need to build it therefore you still only spent 100 minerals on scouting.
If the 1st overlord was built for supply then used for scouting and you build a second to replace it, it is still only 100 minerals spent on scouting. This is because only 100 minerals is used on scouting and the other 100 is used to increase supply. You can look at it like this: the 1st overlord is built for supply so the 100 spent resources there is for supply, if it is then used to scout, the 100 minerals used to replace that overlord then is spent on scouting. The minerals spent on the first overlord was for supply and not for scouting, if it is the used to scout then the cost of scouting is the 100 minerals spent to replace that overlord. So even though you spend 200 minerals to build two overlords, you SPEND 100 minerals to increase SUPPLY and 100 minerals for SCOUTING. You cant have spent 200 minerals to scout because only one overlord is used for scouting, the other is in fact for supply and not scouting so you do not count the minerals spent on both overlords.
You'd be correct if it wasn't cost due to scouting. Notice how I copy/pasted that answer? Maybe I keep getting to answer the same replies.
Quote:
Originally Posted by nard
:<
poor zergtastic.. no SEA love.
in any case, the replacement cost would never come in if the player decides to make an overlord specifically to scout right? am i making sense? omg... need to wake up some...
SEA can deal with it, they prefer my casting and tournament organising over this thread.
Hm, I think you're only dealing with a singular overlord. You create it, you sacrifice it in. Then you need to remake it. You really dont get a choice between if you want to remake it or not, so you have to acknowledge that you actually did spent that money. Then you can argue it gives you extra supply, well yes, it can between 0-8, but not guaranteed depending on what you have made prior to. This will affect the cost effectiveness of the overlord.
Yes, you're correct on the first point. But you dont want to go under 200 max supply for overlord if you lose your army. So you'd have to remake it. If you mean that you have made so many overlords that it wouldnt matter, well the replacement overlord has already been made then.
You'd be correct if it wasn't cost due to scouting.
You dont have to replace those units, you have to replace overlords. For the evo chamber scout, you dont have to replace the drone, but thats usually when you're cheesing. Otherwise, you'd be remaking it, and thats staying true to the guy who started it on TL.net.
You'd be correct if it wasn't cost due to scouting. Notice how I copy/pasted that answer? Maybe I keep getting to answer the same replies.
SEA can deal with it, they prefer my casting and tournament organising over this thread.
Hm, I think you're only dealing with a singular overlord. You create it, you sacrifice it in. Then you need to remake it. You really dont get a choice between if you want to remake it or not, so you have to acknowledge that you actually did spent that money. Then you can argue it gives you extra supply, well yes, it can between 0-8, but not guaranteed depending on what you have made prior to. This will affect the cost effectiveness of the overlord.
You don't HAVE to make the overlord to REPLACE the first overlord. You HAVE to make an overlord to make supply there's a difference. If you ignore that the first overlord gave you supply, you would have still made the second overlord, regardless of the first one, right?
Here's another way to think of it. You spent 200 minerals and got scouting + an overlord. Since the overlord costs 100, the scouting must have cost 100.
Please do no derail the thread, this is indeed a serious matter.
Quote:
Originally Posted by Zergtastic
You'd be correct if it wasn't cost due to scouting.
You keep thinking there is a direct relationship between the costs of the two overlords but there isnt. The cost of first overlord is not dependant on the scouting, that cost has already been incurred. It is just a coincidence that the one overlord is used to scout while another overlord is building. There is actually no cost reliationship between the two overlords.
AHAHA, you have to ask zergtastic if it costs 200 minerals. I would say its 100 minerals. What cant be measuresed statistically is how fitting in an extra pylon in the early game affects your overall build and how it slows it down.
And i am happy ur are entertained cause i am too :P
They were brutal at refuting your points omg. TL strategy section is just each person talking at the same time in the same room if you get my drift, I also have never got any good advice from there all they tell me is macro more in those words.
You don't HAVE to make the overlord to REPLACE the first overlord. You HAVE to make an overlord to make supply there's a difference. If you ignore that the first overlord gave you supply, you would have still made the second overlord, regardless of the first one, right?
Yes and no. Yes you your question at the end. No to you saying theres a difference at the start. You replace the +8 max supply that the first overlord gave you. You're struggling with knowing how an overlord sac works?
Quote:
Originally Posted by SexyBobSmith
You keep thinking there is a direct relationship between the costs of the two overlords but there isnt. The cost of first overlord is not dependant on the scouting, that cost has already been incurred. It is just a coincidence that the one overlord is used to scout while another overlord is building. There is actually no cost reliationship between the two overlords.
Wrong. You make one overlord because you suicided the other overlord. You're struggling with knowing how an overlord sac works?
Quote:
Originally Posted by Edrahil
OMG Sexybobsmith, you totally made me laugh out loud. Since you guys appear to enjoy this issue, how about this question:
I make a pylon to block a zerg's 15 hatchery. Said pylon is subsequently destroyed. Was the cost of blocking the 15 hatchery 100 or 200 minerals?
100. Way to say something completely off topic, we're not talking about minerals lost. (If only everyone realised that after I put everything in bold...)
Wrong, please read, I stated "Was the cost of blocking the 15 hatchery 100 or 200 minerals" I did not say i lost 200 minerals, rather because of the pylon block, there are 200 minerals I can no longer use.
Here is the issue:
To do a pylon block, I make one pylon at the zerg natural, it dies after blocking the early expansion. I had spent 100 minerals towards that pylon block and thus have 100 minerals less than what I had originally. The pylon gave me +8 max supply while it was alive, and I could have used 8 supply that it enabled me while it was still alive, by making units.
Since that pylon was sacrificed, it has to be remade. This means that I spend another 100 minerals. The supply that this pylon gives me will serve the same purpose as the first pylon, and the supply that I haven't yet used I can now use with this pylon. The amount of supply used up on the first pylon will change the effectiveness of this pylon (If I didnt make any units while the previous pylon was sacrificed, then the second pylon will be more effective in giving me supply). Unfortunately, this doesn't mean you will be better off, if you make no units during this period, you will more likely be behind.
Now, if I spent 200 minerals in total on both the pylon and the replacement pylon both of which were required for this form of expansion blocking (whether early or not), then that is 200 minerals that I now do not have. It is not 200 minerals lost, as you still have the second pylon built. But its 200 minerals you can no longer use.
Last edited by Edrahil; Tue, 29th-Mar-2011 at 5:59 PM.
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