GAMEPLAY
- Witch Doctor: Fixed Aghanim's Death Ward attacking Familiars and other psuedo heroes.
- Doom: Scorched Earth now only applies damage from Doom himself, not all the units affected by his aura.
- Pudge: Fixed being able to get units stuck using Refresher.
- Keeper of the Light: Fixed Recall interaction with non-hero units.
UI
- Added a Haste button to the courier HUD element.
- Added Mid Only game mode for private lobbies (disables other lanes and allows the same hero to be selected).
- The Announcer Share dialog has been replaced with a Shared Content dialog.
- Added a badge to the top bar to count the available shared items.
- If shared content is available in a game, a message is now printed pregame.
- Added Balanced Shuffle button to non-tournament private lobbies.
- Added All Chat private lobby option for enabling voice chat among all players.
- Fixed "Equip" appearing in the right click menu for some chests.
AUDIO
- Fixed hearing the wrong announcer after equipping a new item in the loadout.
- Fixed bugs with muting cobroadcasters causing other sounds to be muted.
BOTS
- The bots are now less likely to push with more heroes than what they deem necessary (less 5-man Dota). Probably needs some tuning.
- Made bots slightly less self-concerned when considering defending an ally. Also made them more likely to jump in if they have a slow or stun.
- Bots that are capable of jungling during the laning phase may now do so.
- If purchasing an item from the secret shop would complete an item, desire for going there is now increased.
- When their next item is purchasable, their desire to farm is significantly reduced.
- Fixed bad tuning that was causing bots to almost never farm lanes.
- Improved bot responsiveness to pings on Roshan.
- Bots are now less likely to assume that humans will purchase wards.
Key changes:
Added Medusa!
Pudge: Fixed being able to get units stuck using Refresher.
Bots are now less likely to assume that humans will purchase wards.
So I guess you'll be playing on the server that doesn't have that, which is umm... ummm... ummmmmmm...
I haven't had a problem at all with the Australia server - obviously you get people who are ragers/haters/tearbabies but that's pub Dota. If you don't like it, you're playing the wrong game because it'll be wherever you go. And who wants to forego 30ms just because you can't be bothered clicking the mute button? Stick around and mute them, it's all good man.
Because I was curious to see if you played with a friend of mine who's a major rager (but it's kinda funny) I checked your Dotabuff. You've played 1 game on the Aus server and you've decided it's too ragey/negative? :S https://dotabuff.com/matches/92264310
Just personal experience with it from dota 1 days, tired of it, at least when chinese or sg people rage it is manageable. Also I have never had an issue with 230 ms. I once muted a whole team and had no idea what they were doing so I still need communication.
So a few months ago I swore I'd never play a MOBA.
I now have 210 hours played on dota 2 and it's genuinely fun. Big learning curve (reminds me of starting in Bronze) and I'm still terrible with a number of heroes, but some heroes have been an absolute blast to play (Invoker especially!) and I can actually see myself getting better.
Also Aus server has some dicks but so do all of them. Had a windrunner chuck a tantrum because I told him to deny a tower and from that point on he refused to help in teamfights and donated a rapier to the other team intentionally. Just shrug your shoulders and report them.
Edit: That invoker game is awesome for practice when you start out playing him. Makes memorising the weaving really easy (think I'm up to about 9 seconds on classic now).
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
Custom lobby has an "All Mid" option. This disables the creeps from spawning in the sides lanes, and makes those towers invincible. It also allows you to pick more then 1 hero. Some multi units don't work properly, like one Meepo dying causes every meepo on both teams to die.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Dota 2 Update - January 31st, 2013
January 31, 2013 - Valve
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.
GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.
UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.
BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.
WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Update Notes - February 6, 2013
- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!
GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid=<lobbyid> and accountid=<accountid> for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.
WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.
LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.
BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
You make a team of 5 people. You then start searching for other teams of 5 people to play against. You then have a rather even match, rather than 1 team of 4 on Skype + a random playing against 5 randoms.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Yeah,i thought that was the biggest change in the patch. Doesn't really stop either hero being picked, but it stops a certain strategy to give DS easy farm.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
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