The word is nerfed, yes, they were nerfed, the +dmg to psionic is to keep the current snipe relationship w/ infestors and ht the same, as the feedback/storm vs snipe/emp fights, as well as sniping infestors, are a big part of lategame tvp/tvz which blizzard obviously didn't want changed by reducing the overall dmg of snipe.
Also I'd bet all my battlenet accounts you still won't be able to snipe anything non-biological (including archons, lol).
Also, they still haven't changed archons size to fit through one hex gaps ={. It's a big ball of energy that can't fit through gaps that stalkers can T-T.
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,
so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
Last edited by ToRSmotPokingFish; Sat, 11th-Feb-2012 at 8:18 AM.
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,
so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
dude... snipe range =/= ghost attack range...
Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
Snipe range, my bad i must go wake up
true there are other things which are more demanding but if it that hard to just fungal (F?) and then have BL kill the ghosts?
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
and let's not get into this mwheel trick that's just become public over the last few days -,-
also, infestors apparently have 90hp. my bad. no wonder i'm shit at the game ~_~
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts.
I think it was dippa who said it earlier, but take a look at the scroll-wheel method for snipes
Quote:
Originally Posted by TAJPMoney
Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
I don' think shift-sniping works properly anyways? Something to do with the cooldown timer on the ghosts?
I think if you have more than one selected they'll each fire off one but then wont fire another until their auto-attack command completes (they kill what they sniped at)?
Phoenix buff extremely interesting and I can see this being utilised, but how often and in what situations? Having that extra 2 range is useful for more than just mutas
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-Terror Australis SEACL T5 Team Captain.
Didn't really read the other posts, but Queens are Psionic too =]
queens are in there...
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
That phoenix buff is pretty big. It goes from phoenix if microed properly killing muta, to having them constantly outrange them. I suppose I will see how it works out but I think this will kill muta play outright, assuming that protoss use the upgrade.
At least its on the fleet beacon so is not an easy to get one :/
ghosts needed 3 snipes to kill infestors pre-patch (Infestors had 100hp, snipe did 45 dmg)
liquipedia is lying to me? :O
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
I really feel like I'm playing the clock whenever I am up against a Protoss.
I'm hoping that TvZ doesn't start to feel the same way but this is going to make life late game a lot harder.
Can't wait for HotS. I would really some tier 3.
Marine/SCV all in all day
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
Yes. He was ******* retarded in RA3 and he's ******* retarded now.
Anyway about the changes...
Gold bases are still kinda dumb but I like the mule change. Mules on gold bases are imbalanced. No one can argue this intelligently. GSL got rid of gold bases recently and we still got 3 terrans in the RO8 so I think we're doing pretty good.
Snipe change is kinda frustrating but understandable. Also makes me feel a lot better about using the scroll wheel trick for snipes (with 10 ******* snipes to kill a broodlord now you kinda have to!)
Don't really care about phoenixes, you never see fleet beacons in PvT anyway (and if you do the Terran is probably dead anyway)
Last edited by ROOT`iaguz; Sat, 11th-Feb-2012 at 2:57 PM.
Ooo, message box change :P. So assuming someone goes FFE, 1gate, 1-2stargate type opening, at what time would we reasonably expect the beacon to go down? I'm trying to imagine how long you can stay on muta before they become useless. I'm thinking that now it would be a case of 10-12 mutas to open and then into a non-muta type situation.
I guess once that upgrade finishes any mutas you have on the field will become effectively the equivalent of expensive hydras (seeing as you would have to keep them with your army or at home to keep them alive). So the key would be to stop the upgrade in the first place? If they rush for it on two base then hopefully we can just roll them with a ground army, or if they go for it late, then we get a little more out of our original ball, but would be a big risk to try and mass muta.
Hmm, also thinking about the fact that now they only have 1 less range than spore crawlers, making it a bit more important to ensure they are placed correctly against pheonix harass. Probably a minor point.
say they are 4 base, they could just hide their tech somewhere else? should we scan all base?...
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' - is for Boxer - is for Idra - is for I have no self respect'
the great ToRZorba hating on chargelot/archon Previous known as ToRBobby
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