P:I'd love something to replace the colo (reaver seems to be popular) because it's a boring unit. A working carrier would be nice too.
T: Do they really need anything added? Ditch the marauder and put a less annoying T1 unit in (buff reapers!)
Z: Ditch the roach, their burrowmovement is cool but the way the unit is played is lame. Make hydra's more common and give them lurkers! (forget the corrupter too, it's boring!)
Zerg melee harrasser/scouter, researchable into a suicidal support unitr~
Evolved raptorling that'd mainly utilize it's extreme mobility and scouting options. Head consists of mandibles similar to that of a hydralisk whilst legs are tightly bound to the body by tough skin, regenerates when torn due to the nature of zerg cells. Size similar to that of a hydra/roach
Note: This unit cannot attack like a normal unit. See passive ability.
Active Abilities
Overextension - skin ligaments restraining extreme mobility are torn, granting this unit the ability to leap up and down cliffs for a duration of time before skin regenerates. Allows it to also leap over structures. This ability comes at the cost of losing 25% hp after activation.
(Research at Hive) For the Swarm - unit evolves long curved spines down back. Upon activation, the unit throws itself into a ball and rolls into enemy lines. All enemies within range will recieve damage whilst being thrown a distance and being stunned for 1.5 - 2 seconds. This ability comes at the cost of 50% the caster's hp, if the caster's hp is below 50% it'll instantly die after execution. ( Boom anyone? )
Note: This ability was my answer to splitting huge marine and death balls, allowing zerglings and ultras to get a possible/better surround.
Passive Ability
Scavenger - this unit can only kill small units individually (marines, zerglings, probes, scv's, probes). The targeted unit will be snatched and held by the hunter, it will then eventually devour the target when asked to attack, replenishing lost hp. The caster can still move whilst holding its prey. Stacks with Overextension.
Last edited by PlayfulKiss; Tue, 11th-Oct-2011 at 1:55 AM.
Since everyone in existence hates the marauder, here's what I really want:
Instead of concussive shells, some terran unit (possibly a mech unit a la vulture... possibly reapers) gets a concussive mines upgrade. Works similar to spider mines (cloaked when placed in the ground) and doesn't deal damage, but just slows all units in AoE 2 by 50% for a few seconds. This will also break zealots charge ability when it goes off.
That would make it so T is able to zone more effectively while playing mech against protoss, and set up traps for units in all matchups.
my dream unit isn't really a unit but a building, the phase cannon, it was actually considered by blizzard at one point.
its like a spine crawler and photon cannon in the sense that the cannon can move around within a pylons energy radius. CANNON RUSH INC!
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