Why would you want another sc2 account? lol. Anyway it's a waste that you didn't sell it, you could have fetched some big bucks with that before cata came out.
For those interested (read the original post #1) please drop me a PM with your contact details, in particular, your email and/or MSN!
And I'm totally clueless with all the guild xp guild achievements guild heirlooms or whatever was implemented in Cata. Have to get up to scratch again .....
Its nothing much. You used to have the shoulders/chest/(ring from fishing) that added 10%/10%/5% to your experience gained but that ends once you hit 80.
Being honored (think of it as a faction, you gain rep via doing quests, any quests) with your guild allows you to pick up a helm and a cloak which gives 10% and 5% experienced gain, up to lvl 85. Cost is 2000g and 1500g if I'm not mistaken
So theoretically, you could have +40% experienced gained from 1-79, and +15% from 80-85
Why would you want another sc2 account? lol. Anyway it's a waste that you didn't sell it, you could have fetched some big bucks with that before cata came out.
So I can play with friends when they come over. These noobs are unemployed and broke, can't afford proper EU sc2
I didn't need money at the moment, and now it's too late. But hey, how much would it be? $300 at most. People pay for bank gold, mounts, alts and achievements, and I never bothered to get any. Been riding my vanilla ram all the way with just enough gold to finance gear upgrades and raid chem.
I was decked out by ulduar standards, had almost all best-in-slots, and had full top-notch pvp set. But who would put value into gear before an expansion? It does make leveling easier a bit, but not that much.
But who would put value into gear before an expansion?
Sold mine just before Cata came out, fetched over $700. Pretty much one of the topgeared Holy Pallies on the server though. (imo the best geared, most intellect/haste and best trinkets, etc)
For those interested (read the original post #1) please drop me a PM with your contact details, in particular, your email and/or MSN!
@Paroxysm - probably by next week. define 'helping out'?
As of next wednesday I should be able to fulfill your requirements most things you need relating to WoW. Its been a few months since i last played though.
Oh btw, anyone playing on Frostmourne and from a nice helpful guild w bored 80/85 players who don mind rushing me? Would love rushes thru 20-40+ cos those are the most boring to level IMO :/
I played Forsaken World when it was called Perfect World for a while. I enjoyed it but since i'm the laziest guy in the world i quit because i couldn't be stuffed grinding. Actually with pretty much every MMO i play i do it until a low/mid level then quit.
As for Forsaken the World if i'm not mistaken they have quite a few end-game pvp stuff like clan battles where you 'own' a region but that won't come after A LOT of playing.
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I don't blame you for being you, but you can't blame me for hating it
I did some looking around about Forsaken world and it seems there is no "instanced" raid bosses. There are quite a few world bosses that require multiple parties but as far as WoW related raids go, no.
There does seem to be an abundance of instances to do throughout the levelling process, and I heard that level cap will be 120??
i played WoW up until about 5 months ago, had 6 85's main 2 used (my favourites) were an undead affliction lock and a blood dk tank, was 11/13 H on frostmourne in a guild called Intent on horde. Was basically full ilvl 364(372 maybe? unsure can't remember what lvls there were) then disenchanted everything I had and gave it all to an online guildy friend, in total about 38 maelstroms and 100k+. I should have sold my account would have got around $500 i think. Loved the game. But it took SO much of my time, came home from work and played usually raiding until i slept, then repeat.
FW looks really interesting, might start it up but that would ruin my sc2 career for sure!
Well, the "instanced" raid bosses occur in the regular dungeons. There's no massive distinction between dungeons and raids in FW like there is in WoW. For example, I just did a 7 player dungeon which was kind of a twisted version of the Twilight Council fight in Twilight Bastion. Except instead of 4 enemies, there's 6, and you fight each of them 1 at a time. They activate in a random sequence, and similarly to the Twilight Council, you need to use the abilities of 1 type of boss to defeat the other.
So for example, you fight the Wind guy first. Once he's down, a crystal appears in the middle of the room which provides a stacking movement buff when used (lasting 30 seconds). In addition to this, whirlwinds will spawn around the room constantly for the rest of the fight. In order to avoid the whirlwinds, you need to continue refreshing your movement speed buff so that you can always stay ahead of them. This is happening whilst you fight the next boss.
Lets say the next boss is the Earth boss. He casts an earthquake every 30 seconds which does damage to everyone within 80 yards. So you need to use the movement speed buff to escape in time. (Ozruk from the Stonecore)
Once he's dead, rocks constantly fall from the roof, and a crystal spawns in the middle of the room which provides a stacking buff which reduces damage taken from earth. So as long as you keep the buff active, you can stand in the rocks and they'll only deal ~10% damage. (It's inevitable that you'll be hit by them whilst avoiding whirlwinds.)
Then lets say you get the shadow guy. He spawns void zones around him which drain health from players and heal him significantly. The only way to remove these void zones is by kiting whirlwinds into them. (Constellations, Algalon, Ulduar) Once he's dead, these void zones continue spawning around the room, and a crystal spawns which provides a life stealing buff.
Then the fire guy spawns. He deals damage to you whenever you're standing in proximity to him / damaging him. So as long as you maintain 3 stacks of the life steal buff, you can eliminate the damage taken from this. He also spawns fire patches on the ground which never despawn, so this is a huge dps race!
Then the light guy spawns. Don't really know what this guy did lol. I think he was just doing heaps of damage to the tank, not sure. When he died, his crystal gave us a buff that increased our crit chance (+50%) and health regeneration.
Now that that during this entire time, adds have been spawning from each boss which need to be picked up and AoE'd down, whilst the entire room is getting FLOODED with void zones of all different types. So there's a lot of stuff to avoid, whilst ensuring you keep the necessary buffs active (kinda like sanity wells in the easy mode version of the Yogg-Saron fight, Ulduar)
Now on top of this, there is an element of micro I didn't mention earlier. You can interact with your pet (ie. praise, scold, touch, compliment, reward, tease, etc) in numerous ways. Depending on which one you choose, your pet provides you with a different buff. (All classes get pets) So for example, rewarding your pet increases Fire resistance by 3. Touching your pet increases Earth resistance by 3. So you find yourself activating different buffs mid-combat depending on which boss you're currently fighting.
Once you've killed all of the bosses, they all merge into one, who spawns in the middle of the room, stuck in the ground (Ragnaros Vanilla/Kil'Jaeden style), with the combined abilities of all the bosses. You need to make sure you have ALL of the buffs active or you'll get picked off pretty easily.
So yeah, this entire fight took about 30-40 minutes of non stop combat. Managing mana/health/buffs between combat was pretty critical, as you only get 30 seconds of downtime between boss spawns.
This is just the first tier, and the mechanics were far more advanced than most of the encounters in WoW thus far. Definitely looking forward to more encounters.
A great example that you don't need 10/25/40 people to make an encounter epic.
Went fishing through my screenshots and found some more good ones to upload:
Cool hat.
My first death was to this boss! >_<
There's this carnival instance where you don't actually fight any monsters, it's just a series of mini-games and puzzles. This particular one required us to simply stay in the circle as it travelled across a room full of lethal gas.
Another puzzle in the same instance. There are two platforms. Adds will randomly spawn on the platforms. Each add has a weight of "1". Each person in the group weighs a certain amount depending on their race. The NPC will call out a certain number, and we need to stack people on each platform and kill off as many adds as necessary in order to meet the required number. So for example, if there are 5 adds on 1 platform, and 3 on another, and he wants each platform to have a weight value of 8, we could put a Stoneman on platform 1 (weight: 3) and 3 Elves/Kindred/Humans on Platform 2. This would give us a total of 9 on platform 2, so we'd have to kill 1 of the adds. Pretty fun puzzle.
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