^ Lol at economics. And I don't think he actually considered opportunity cost.
Opportunity cost is defined as the next best alternative being forgone, which in this case could be anything considering it is hard to define what the best alternative is.
Overlord sac = +0 supply, (say you're at 10, you made the sac overlord = 18 and after you sac the overlord supply becomes 10).
There is no change/negative in supply after your sac overlord dies because your sac overlord is considered an extra supply.
Replaced overlords = +8
Total supply change = +8.
Last edited by Cosmos; Mon, 21st-Mar-2011 at 3:24 AM.
^ Lol at economics. And I don't think he actually considered opportunity cost.
Opportunity cost is defined as the next best alternative being forgone, which in this case could be anything considering it is hard to define what the best alternative is.
Overlord sac = +0 supply, (say you're at 10, you made the sac overlord = 18 and after you sac the overlord supply becomes 10).
There is no change/negative in supply after your sac overlord dies because your sac overlord is considered an extra supply.
Replaced overlords = +8
Total supply change = +8.
Yeah, I admit thats wrong. That isnt where the original problem was anyway...
And even if what I was saying wasn't relevant and was overcomplicating things, I dont really remember people saying it that way. It was more insult-based than reasoning and evidence based.
This is pretty embarassing, obviously if you lose an overlord it will only cost you an extra overlord to catch-up in supply. I think you are getting confused by the fact that zerg needs to keep making overlords, so you might end up building two at once to compensate, but you would have had to build at least one anyway - there's no escaping that.
This is pretty embarassing, obviously if you lose an overlord it will only cost you an extra overlord to catch-up in supply. I think you are getting confused by the fact that zerg needs to keep making overlords, so you might end up building two at once to compensate, but you would have had to build at least one anyway - there's no escaping that.
That was the initial idea. Its just that some people on TL.net were saying the second overlord will give you +8 supply added to max, and thus is useful. This means that it shouldn't be considered as a loss in minerals, as it serves a clear purpose (essentially, not a replacement, but a gain). I soon discovered that isn't guaranteed, and can be anything from 0-8 supply added to max depending on unit production. It took me a while to work that out, as Im not a maths wiz.
Im surprised only one person has picked up on the idea... Im probably really bad at saying my point, so I edited my initial post.
Quote:
Originally Posted by riiChard
I think you're better off scouting .. And then reacting to the all in that's coming you're way instead of pulling you're calculator out and punching in numbers.
Ok then, which way should you scout?
Then most will say overlord saccing, because they consider the 100 minerals difference when they are looking at the wrong numbers and considering those over effectiveness.
Quote:
Originally Posted by kellyMILKIES
Thats what shes like when the screen is focused on the in-game action at GSL, and not focused on the Code A casters. I believe nirvana should be scared and I should forget the fact she put that pic up initially against me posting this thread. ;D
That was the initial idea. Its just that some people on TL.net were saying the second overlord will give you +8 supply added to max, and thus is useful. This means that it shouldn't be considered as a loss in minerals, as it serves a clear purpose (essentially, not a replacement, but a gain). I soon discovered that isn't guaranteed, and can be anything from 0-8 supply added to max depending on unit production. It took me a while to work that out, as Im not a maths wiz.
You only lose 8 supply from losing an overlord, so the worst case scenario that you are at 50/50, you would be brought down to 50/42. This means you are guaranteed to go back to 50/50 after building 1 overlord, and if you build a 2nd overlord, you will have over-compensated and gone up to 50/58.
Rebuilding the overlord you sacced will put you in the same position you originally were, and this only costs you 100 minerals.
I also noticed you keep mentioning that you 'lose 100 minerals when the overlord dies', this isn't true since the mineral 'loss' doesn't come from the unit dying. I think this is where you might be double-counting because you are considering a loss of minerals where there isn't one.
I think you're better off scouting .. And then reacting to the all in that's coming you're way instead of pulling you're calculator out and punching in numbers.
At the risk of continuing this rather tedious thread, lets look at this analogy
You have a ferrari. I have a monster truck. I run my monster truck over your ferrari, cause I needed to impress that hot chick next to your ferrari.
What was the cost of my ego to impress that hot chick? Well, buying you a new ferrari. Does it matter what it cost you to buy it in the first place? No, it doesn't matter. You could have gotten it free from your rich Dad but I would still have to buy you a new car. That's my only cost.
I.e. the cost of scouting is the replacement cost, NOT the initial cost. Don't double count.
Technically, if it "due to", it includes all the cost before that. So include all your drones, hatches, queens and overlords, why stop at the 1 overlord? Include them all!
The cost of scouting is OVER 9000!!! (DragonballZ reference)
Quote:
Originally Posted by Zergtastic
Whether its relevant or not you can interpret yourself, but relevance of my topic is irrelevant itself. Its more about people saying that my statement is incorrect. Im just acknowledging the fact that minerals was spent on two overlords.
My monster truck crushing your car means that the Ferrari dealership has to be make 2 cars, the original and the replacement. Ok, I buy that arguement. But.. the dealership that has nothing to do with my cost of crushing your initial car ^_^. MONSTER TRUCKS RAWR!
Technically, if it "due to", it includes all the cost before that. So include all your drones, hatches, queens and overlords, why stop at the 1 overlord? Include them all!
The cost of scouting is OVER 9000!!! (DragonballZ reference)
My monster truck crushing your car means that the Ferrari dealership has to be make 2 cars, the original and the replacement. Ok, I buy that arguement. But.. the dealership that has nothing to do with my cost of crushing your initial car ^_^. MONSTER TRUCKS RAWR!
1. Technically, yes. But between the two scouting options, you would assume the build is the same, to make it like a controlled experiment. That means you can take it away from either side.
Its like 2x = 2y. You divide 2 from both sides. Just think of the build up to that point as the 2.
To be honest, doing a controlled experiment would have been the best way of showing people that it was correct in the first place, by showing what happens in the actual game. Unfortunately, I dont have a screen capture program or video editor yet, Im waiting for my new computer before I worry about those. So it'd take like a month before I could reply to the original thread, and that would mean no one would care by then.
2. The dealership had to create both cars, and you had to buy both cars. The money was spent.
Isn't it a bit of an indication to you that NO ONE who has put more than 2 seconds thought into this has agreed with you?
Even the OP in the original thread has been edited to be correct, 100 minerals vs 200 minerals.
I've been saying from the start its 100 vs 200 minerals lost. I agree with that. Im looking at different statistics. Different. As in, not the same as.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.