sorry cruxis i was wrong :P
how embarrasing hahaha
dones do give back 5 minerals
but the number from 1 to 5 look slower for drones rather than probes or scvs.
Zerg is just a different kind of game style. Its the odd one out. i think that Zerg players have to be more skilled about game sense and mechanics as well as larva management and flanking and macro.
I really do believe Zergs need more skill and game sense to face an equal league tier toss or terran player. I started silver as Zerg on Sea. but i started Gold as Terran on NA
As terran, i trash even plat zergs on NA but as a platinum Zerg, I struggle to face up to terran and toss on Sea.
Playing as terran now, i realize that its actually not easy to play terran. However their defences and options and haraass techniques are far more superior. Toss is imba and im not going into that but generally most of the games, its Terran or Toss coming up with the strategy and action and the zerg has to respond to it. Toss and Terran basically control T,P v Z
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PapaBigBelly.588
Previously known as ArousalPerMinute
Zerg is reactionary because they must "react" to whichever units protoss / terran decide to get
Marines need banelings
Collosus need corruptors or some other tech as Roach Hydra gets squashed
Templars cant make hydras
blueflame hellions need roaches
mass thor needs nearural parasite
immortals need more zerglings
Zerg is reactionary to these units because the Hatchery is a unique production facility
The hatchery allows all types of units to built in any number, given the correct building is down
Therefore the mechanics of the hatchery allow zerg to be reactionary
The hard counterable zerg units require zerg to be reactionary
Zerg as a reactionary race is meant to be interpreted like so.
200pop vs 200pop army. Zerg has 50 roach and 3 corruptor vs stalker / collosi.
BANG. Toss dominates his army and within 55 seconds the zerg now has 200 pop army of ultralisks! Zergs racial ability unlike toss or terran is to maximize unit production fast. Meaning they are reactionary. EXPLOSIVE!
edit: Oops, just read meanings post. pretty much what he said!
wow, some really enlightening points, it makes a lot more sense now! And i literally lol'ed at ur comment crux Oh and hey Meaning, i think we met recently in a custom, you were drunk and playing toss lol :P
Last edited by Makra; Fri, 18th-Mar-2011 at 11:08 PM.
I believe the reason Zerg is often said to be reactionary, is because of the fact that each "production building" (in Zerg's case I refer to Pool, Hydra Den, Roach Warren etc) enables just one unit. This is true for every Zerg production structure except the spire.
Compare that to Terran or Toss, where each production building can churn out at least 2-3 combat units.
The fact that the barracks (with correct add on) allows terran to produce a variety of units in the early-mid game, means that terran gets to dictate Zerg's play, by selecting what the barracks churns out.
For example, if the barracks is sending out a whole bunch of marines, Zerg has no choice but to build the correct structure that enables him to deal with those marines - in most cases, a Baneling Nest. If the Barracks is building many reapers, the Zerg has to react by specifically building a Roach Warren, to deal with the reaper threat.
I've barely played Zerg in SC2, but I think most have covered it well. Zerg early expand which tends to put them on the back foot, they want to mass drones and only make offensive units when their opponents force them too.
However, I'm an old BW player. As Nirvana mentioned, July isn't reactionary. Julyzerg (I'm assuming it's the same as the old BW legend) totally changed the way zerg had to played in BW as well.
Prior to him most top zerg had tried to out macro their opponents, playing a 'reactionary' style. This had proven unsuccessful at the top level. Yellow was the best Zerg in the world and was a perennial runner up. JulyZerg turned this approach on it's head, mixing in lightning timing attacks as well as being able to play a standard macro/reactionary style. His Golden Mouse is a testament to the success of this approach.
So in short, I don't really think Zerg HAS to be a reactionary race, although there is a big incentive to be. That being said, morons will call you a cheeser and an "all in" n00b if you dare do something that involves risk.
What Edge said.
In simple terms Larva -> produces both army and workers, unlike other races which can simultaneously produce workers and units. Managing larva (ie droning / army production) is a reaction to the stimuli ( scouting a push coming, etc).
Bingo +1
It all comes down to the simple matter that Zerg need to choose to turn each individual larvae into either a drone, or a combat unit.
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The Zerg formerly known as [TA]Ridiculisk.500
TAhackdZ.379
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