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Unread Sat, 26th-Feb-2011, 5:50 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 21
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Sucks to see Shakuras out, it was only one of the 3 good maps from the old map pool (besides Xel and Meta)
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Unread Sun, 27th-Feb-2011, 5:17 AM BnetId: Geno.259  Race: Location: California, United States  Total Posts Made: 12 # 22
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I wanted DQ out and Shakuras to stay in but they are adding more maps besides these ones. Oh yeah, I also don't agree with Slag Pits being added, trying that map out, the distances are so short 66% of the time it almost feels like a 4 player Steppes of War
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Unread Mon, 28th-Feb-2011, 4:02 PM Who's Who:   BnetId: TAEdgE.100  Race: Clan: TA  Location: Adelaide, Australia  Total Posts Made: 956 # 23
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Quote:
Originally Posted by Crankenstein View Post
Why do you say that EdgE?
I'd always had a map i couldnt thumb down that wasn't favorable for me (ZvZ on scrap, ZvT on LT) but it was fine, the rest of the maps were very playable.

Then they got rid of jungle, so i had these maps to play from:

Shakuras
Scrap
Xel'Naga
Metal
Blistering

very favorable map pool for me, still metal close spots but it's not impossible and 1/3 a chance.

Now, with these maps, they are all designed in a very gimmicky and poor way. They are interesting, and will test alot of theories and show how maps work, but let me run through them:

Slag pits:
- Close spots. -.- on every god damn blizzard map?
- How can anyone ever take a third? It will become a race of zerg denying t/p third and 2 base all ins from t/p, while z gets the gold up. That's for non close spots fyi.

Typhon Peaks
- Close spots (rocks broken down)
- Huge natural choke (difficult to defend, not impossible)

Shattered Temple
- Much better for zerg, but i prefer it how it was.. the middle just seems so weird with it how it is now, and natural is huge. Much harder for defending now. No more cliff drops, but..
- Still close spots, and not only close spots, 2 ways to enter if you get it. Yet another map where you hope to get lucky

Backwater Gulch
- Natural design is TERRIBLE. 2 rocks to enter into it, 1 ramp really far away leading to the main battlefield, ramp from main far away from natural... it's a hell to defend for any race and is like blistering - favors the aggressor. However it's 4 player, the natural is incredibly hard to take (probably have to go roaches as zerg, slower 2 rax expo as terran, impeccible building placement for protoss 3 gate expo) and you could easily lose to a 4 gate, roach/ling aggression or just marine/marauder early.

- 2 closeish spots, 1 dictated by xel'naga, 1 not, 1 cross map. 3 completely different games.

Now the maps i don't mind yet, typhon actually feels pretty good, backwater favors the aggressor, shattered temple non close spots is amazing and slag is just bad.

I won't ladder until i find out how to play them, shouldn't word so harshly. Just annoyed at this thing -

DELTA QUADRANT STILL IN, SHAKURAS OUT.

????

Anyway, i'm forced to play 2 of the new maps or 1 new map and delta, and since i'm not comfortable with playing on such maps it's a turn off hoping you don't get the 2.
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Unread Mon, 28th-Feb-2011, 4:12 PM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 24
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Quote:
Originally Posted by EdgE View Post
I won't ladder until i find out how to play them, shouldn't word so harshly.
I don't think you're alone on that one. I think everyone's going to burn through some customs for a while
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Unread Mon, 28th-Feb-2011, 5:18 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 25
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Zomg they removed the old maps off ladder? DX that ruined my day dayyyyyyuuuuuuum. I played Ladder on Saturday and lost 3/3 games due to the new maps =/
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