I think the best part about this thread is that the changes he wants to happen won't actually improve late game roach/ultra vs marine/marauder tank (aside from the gas you are saving to put into a good unit like winfestor) and a new unit for protoss that nobody would use except in all-ins because it means you lose probes.
this guy, you're the guy I got an infraction for insulting, please continue, hopefully the ban comes in quicker this time ^_^
He isn't actively insulting anyone or derailing other threads, I don't think there are grounds to ban him from just having really really weird ideas about balance and what units are meant to do what.
He isn't actively insulting anyone or derailing other threads, I don't think there are grounds to ban him from just having really really weird ideas about balance and what units are meant to do what.
yeah he is fine now, but last time he kinda got cray cray when people started picking apart his theories, thats the part im waiting for ^_^
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[07-10, 22:00] PiG Unfortunately I'm incredibly lazy so most of my video footage is just me and iaguz in bed
TL;DR
The OP was made by a nutterbutter who aparently has been bm to people before when he posted crazy and people called him out on it. This time around he thinks that roach/ultra should be the counter to marine/marauder tank. He proposes a change in balance that revolves around minor costing tweeks that wouldn't impact the viability of the army but would have really really big impacts on early game play.
He also thinks that the forge should unlock a mighty fighty probe change because protoss doesn't have enough useless units. This is also because they don't have "enough t1 options". He also thinks that zerglings are a weird unit and don't really have a main role in the game sort of like the reaper, this aparently can be fixed by making them cost 100 minerals and one larva for 4 zerglings, but now they slowly die when they aren't on creep. Oh yea and ultralisks are a midgame unit now
Also this marvelous gem "Starcraft is a double layered trichotomy" which translates into the races being colours.
Last edited by syfCabracan; Fri, 16th-Nov-2012 at 3:14 PM.
I'm still pretty baffled that people think the zergling is more cost efficient then the roach when the roach gets + 2 attack per upgrade and life restoration on burrow.
Can't we come to some kind of agreement here? Like we are both wrong and that the actual cost efficient unit against bio should be the Hydralisk but the problem is that the Hydralisk costs too much gas?
I mean, the intended function of the hydralisk seems to be one of defense, more specifically, "An all purpose macro defensive unit" Why? Because it attacks air AND ground, and starts out naturally capable of moving very fast on creep, no speed upgrade but is slow off creep....
I mean, if the intention is that the hydralisk is suppose to be zerg's "all purpose macro defending unit" then why are people going zergling + infestor?
I mean, if the hydralisk is only going to get + 1 attack per upgrade and not 2, isn't that grounds enough that the hydralisk should cost 100/25 as it is a step backwards from the roach?
I'm pretty sure that I know one thing, at least, and this goes back to broodwar.
I'm quite sure that the hydralisk was suppose to produce linearly at the hatchery, just the hydralisk mind you... and that it was suppose to function the same way as we see here in sc2... That it would have naturally moved faster on creep and would not have a speed upgrade...
Why? Because instead of macro defending with non-mobile sunken colonies which you practically had to mass, you would have been macro defending with the mobile hydralisk....
In turn, if the opponent wanted to get you off of hydralisk on your macro defending endeavor, all he would need to do is get the units to force you to mutate lurker.
Anyways, imagine if the hydralisk had produced linearly at the hatchery in broodwar... Going from broodwar to sc2, wouldn't blizzard's claim that "All the races will be even more unique from each other" actually be true?
Instead of hydralisks which really seem to be more of a warrior then anything else, producing linearly at the hatchery, which is a lot like terran and protoss' production... they would have said, "well we corrected this by giving zerg a queen that produces linearly at the hatchery instead" Which truly makes the races have a unique feel?
Maybe there is some severe "Role Confusion" going on here between the hydralisk and the queen, I mean, maybe the hydralisk should only cost 25 gas and the queen should have its ground to air attack removed?
I have a quote from Einstein that could go along with this...
"A perfection of means and a confusion of aims seems to be our main problem" - Einstein
All and all, I guess what I'm saying is that the roach seems to have occupied a degree of the role that the lurker fulfilled in broodwar,
And now we are staring at a defensive macro philosophy that is torn between Queens, Roaches, and Hydralisks at the moment....
I believe it should have only been a 2 way tear like how it shoulda and woulda been in broodwar.
Anyways, that's all.
Last edited by Kyfoid; Fri, 16th-Nov-2012 at 3:40 PM.
Reason: corrected with bold
I think the best part about this thread is that the changes he wants to happen won't actually improve late game roach/ultra vs marine/marauder tank (aside from the gas you are saving to put into a good unit like winfestor) and a new unit for protoss that nobody would use except in all-ins because it means you lose probes.
Is it winfestors that are the exclusive problem?
Or is it how the infestor combos with roaches in particular? or Roaches + burrow heal? Hmm?
Again, with this role confusion that I'm trying to point out between the hydralisk, roach, and queen as a 3 way tear in zerg's macro defending approach, maybe the roach was actually suppose to be the fast unit on creep with no speed upgrade off creep, have a mineral only cost, a gas cost on the roach warren, and hydralisks that have a speed upgrade and burrow heal?
Then they could make the infestor more normal with spells that are researched and for a cost?
As far as zerg saving more gas, I would like to make this point...
T and P always have extra minerals being spent on basic army marines and zealots, so when ever T and P mix in Marauders and Immortals, it is like mass destruction to roach.... but shouldn't the answer be to mix a counter unit like the mutalisk with the roach? Instead of having to mix gas costing roaches to counter the zealots and marines, and mutas against marauder/immortal?
Is it really fair that T and P are saving up so much gas with these compositions when zerg is not?
Maybe, ... maybe the roach + the mutalisk is the true rightful answer and I'm wrong about roach + ultralisk...
But would the roach + mutalisk hold up?
Anyways, all I would really like to see is more gas saved up for the purpose of a more interesting counter battle... instead of just macro defending with roaches, spines, queens, infestors, spores...
Last edited by Kyfoid; Fri, 16th-Nov-2012 at 3:44 PM.
Reason: Added bold.
Also this marvelous gem "Starcraft is a double layered trichotomy" which translates into the races being colours.
I say that starcraft represents a double layered trichotomy of wisdom, because of the following picture that I just made for you....
when stated "the diversity of triversity" i'm implying the division of 3 opposing 3 sets of colors, and then the uniting of them together in to a single force... "The true universal"
The philosophy of Alchemy "To separate, then join together"
When Nikolas Tesla states, "if you only knew the power of the 3, 6 and the 9, you would have the key to understanding the universe"
I challenge him because I think he overlooked the power of the 1, 2 and 3.
Last edited by Kyfoid; Fri, 16th-Nov-2012 at 4:20 PM.
Drinking game.
Every time he references the purpose of the unit that he clearly doesnt understand drink.
Every time he references broodwar like it was meant to be this game drink.
Every time he brings up some abstract quote or poetry that has no obvious link to starcraft drink.
Every time he says produced linearly drink.
I'm still pretty baffled that people think the zergling is more cost efficient then the roach when the roach gets + 2 attack per upgrade and life restoration on burrow.
Roaches cost 2 food while zerglings only cost half a food unit each that's also not taking into account attack speed and a lot of other factors. I'm glad that you care this much about the balance of the game, but if you want to be taken seriously you should start laddering as well as watching every day9 daily and tastosis cast you can find to improve your game knowledge. You also need to stop assuming you know what the developers were meaning to do with all the units.
Please stop feeding this idiot the attention he craves. His "ideas" are complete bullshit and he's lucky I'm not a mod.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
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