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Unread Mon, 10th-Sep-2012, 2:22 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 21
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I haven't been playing protoss very long, nor do I have the beta, but I can see what they are doing makes sense. And in no way SHOULD a ground army comprising of tier 1.5 and tier 2 beat a massive tier 2 and 3 army thats well controlled. Protoss players have just been lazy I think, because for so long the deathball approach or timings/all-ins worked, that they struggle with late game armies. Same reason terran struggled when queens got the buff, because it forced them to do something else other than hellions. This is a massive meta game shift thats happening, if protoss cant all in, and cant sit on a mid game army, then yes, of course they'll lose. and now they dont have the luck based mothership vortex they can fall back on, so it will be tough, but people will get there eventually i think.

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 Dingobloo:  
Vortex is still in the game, as strong as ever or stronger thanks to the mothership core.
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Unread Wed, 12th-Sep-2012, 2:57 PM BnetId: Montycarlo.743  Race: Location: Melbourne  Total Posts Made: 19 # 22
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Unread Wed, 12th-Sep-2012, 7:16 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 23
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Guys, how do the games look spectator wise?

OH and...
Change collossus for Reaver???
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Unread Wed, 12th-Sep-2012, 8:53 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 24
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For those who don't know, the mothership is still in the game.

Once you make a fleet beacon, you can upgrade your ms core into a mothership. it takes a very long time and i dont think it can be chorno boosted but when it comes out, it has FULL energy lol. So its a lot more powerful in that sense but more vulnerable cause it will take ages to get again.
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Unread Wed, 12th-Sep-2012, 9:27 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 25
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Quote:
Originally Posted by nirvAnA View Post
For those who don't know, the mothership is still in the game.

Once you make a fleet beacon, you can upgrade your ms core into a mothership. it takes a very long time and i dont think it can be chorno boosted but when it comes out, it has FULL energy lol. So its a lot more powerful in that sense but more vulnerable cause it will take ages to get again.
No it cannot be chronoboosted, and it only costs 300/300 now because the Core cost 100/100.
Which is good because it feels cheaper in the late game, so you can afford it more quickly.

Also i can be made wherever the mothership core is. so you can actually transform it outside a base and move it in and recall then vortex. It keeps the energy from the Core.
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Unread Wed, 12th-Sep-2012, 9:37 PM Who's Who:   BnetId: Cute.200  Race: Clan: wT  Location: Melbourne  Total Posts Made: 823 # 26
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Quote:
Originally Posted by IrisAnother View Post
I dont think the discussion is about protoss being bad or about balance, balance will be achieved, people are saying that the design of protoss makes for bad/boring game play.

Force fields, warp gates and collosus quite frankly are poorly designed. People find protoss boring to watch. I find it fairly enjoyable to play, but people prefer TvZ and hate PvP, and most people find protoss match ups boring to watch. Also nothing new strategy wise is in protoss play, the mothership core will be used, but oracle isnt exactly game changing, its gonna be the same builds with the same style just with a little harras. and tempest is super late game which we dont see as often


I agree with most of this. Blizz have acknowledged some of this too and said that they're willing to make design changes to P. Hopefully they think up something good! They've said nothing to Warpgates or sentries, which are probably the root of the issue. But it just takes one or two cool units/mechanics to essentially shake up everything and make everything much more dynamic and exciting ^.^

Fingers crossed!
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Unread Tue, 2nd-Oct-2012, 8:55 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 27
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First impressions (from a pretty bad player, but still...)

TvZ : not much change. Some of the current maps have really gay naturals for terran to take against zerg allins, and other maps have super safe naturals but no third zerg can take very safely, so there's a lot of all-ins. I've been meching as usual, so all the zergs rushing out swarm hosts just doesn't work. Noone's gone the viper tech yet, so idk.

TvP: Been losing a lot cause I'm trying to find a timing i can get a bunch of battle hellions and marines with a few medivacs and do some damage. Worked brilliantly against one guy who went fast charge, but normally not so great.

TvT: New reapers with vision and health region seem kinda retard... Gasless expoing off one rax is insanely risky now as you can't just abuse high ground to be reasonably safe. I think it's stupid. Have to be incredibly precise with positioning to abuse the one range marines have over reapers. Seems too stupidly easy to just multiple rax reapers than to defend it with an eco opening though, atm. :/

I love widow mines though. Favourite strat atm is to do a TvZ style gasless expo into reactor factory and get 4 or so widow mines for early defense. Doing that in all 3 matchups, which is really nice when so many people are playing random to feel out the new strats.
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