My approach to this fast no gas 3 base zerg style is to take a fast third myself. My build involves, expanding after i have 4 +1 zealots and 1 void ray, and using them to push the zerg back into his base.
Watched the replays. How would you respond to a July-style ling-bling with your stargate opening?
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
I think the question should be less, how do I beat a massive roach army as I take my third? and more, how do I stop a zerg from getting a massive roach army and attacking just as I am taking my third?
The answer is to be constantly pressuring. At your level, you don't even need to do that, if you just go for standard 4 gate +1 pressure off a forge fast expansion you will probably kill the zergs third base, delaying that sort of pressure for a long time.
my silver zerg level 2 cents is i seem to die with zealots . . mass zealots, immortal pushes are hard as well if you nail it in timings and can macro behind it (proxy needed)
also dont go ffe! my head scrambled if i have to do a game NOT against an FFE,
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EU Statix.501 SEA Statix.501
Some good advice already in this thread... I'd say you have a few options:
- 4 gate zealot pressure. This hits before the zerg has finished droning, and if they don't prepare for it you can kill a lot of drones or even their third hatchery. Ultimately the goal is just to delay their 3base economy as long as posible. Behind it, you probably want to be pumping immortals and sentries (go to 4 gas after you make the gates) in preparation to take a third.
- 8gate / zealot dance party. Same timing as the 4gate, but mine less gas and go crazy allin. This can be really hard to stop even if you know it's coming. Just keep warping in zealots (and I reccommend mining just enough gas for 6-7 stalkers) and try to kill them.
- No early pressure, just go straight to a robo and 4 gas. Build up sentries and immortals, then make some gates and stay in your natural until you have 6+ sentries. You can either make LOTS of gates and go allin with this as neko said, or just take a third. With the sentry and immortal count you should be able to defend roach aggression easily with forcefields. If you do decide to attack with, you need to be very careful about engagements - the zerg will likely have an army lead on you, so you have to leverage forcefields really well and stick to choked areas for fights.
Good luck with it. If your opponent really was maxed out at 12 minutes, based on your league I'd say he was just outmacroing you.
I generally open DTs, and despite what people think you can do some good work with them, and it puts you in a good spot for mid game "lolmax roach".
However I've seen lately that everyone (especially the SCBW players in Proleague now playing SC2) go for that 4gate robo sentry/immo > 3rd base style. Seems very safe and with proper control and FF usage you can secure the third and be safe against the 'stephano effect' as I like to call it. Speaking of which, anyone got any good reps of that for me to have a look at?
im only silver but i like to do my own expands which helps me produce a lot more units to hold stephano as long as i dont screw up my force fields it doesnt stop it all the time but at the moment its majority of the time it may be because im silver league btu i dont know.
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