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Unread Sat, 11th-Feb-2012, 7:29 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 21
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Exactly what units are Psyonic?

Does that count for Templars :O

Otherwise I like this patch, exciting stuff can't wait for sick Pheonix v Muta control ^_^_^_^
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Unread Sat, 11th-Feb-2012, 7:29 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 22
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Quote:
Originally Posted by Strafe View Post
Terrible. Fix late game TvP instead
But blizzard can achieve their 50% win rate by making us all-in every game though, and **** any terran that wants to expand...

@System: HT, DT and Infestor are psionic. Also other ghosts. Retardedly, overseers aren't. So double the number of snipes if you want to cloak near a zerg army even, too. That seems smart... T_T
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Unread Sat, 11th-Feb-2012, 7:31 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 23
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Quote:
Originally Posted by Dox View Post
With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 19 casts, up from 11.
yes because us low level players have that sort of APM to waste.... serious why dont they just remove the ghost? i think it would be quicker than just slowly debuffing the hell out of it

i guess the answer will be MAKE MOAR MAAARINES
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Last edited by ToRSmotPokingFish; Sat, 11th-Feb-2012 at 7:34 AM.
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Unread Sat, 11th-Feb-2012, 7:36 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 24
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Quote:
Originally Posted by System View Post
Exactly what units are Psyonic?
Ones that can be sniped are infestors, ht and i THINK dt.
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Unread Sat, 11th-Feb-2012, 7:37 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 25
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Quote:
Originally Posted by System View Post
Exactly what units are Psyonic?

Does that count for Templars :O

Otherwise I like this patch, exciting stuff can't wait for sick Pheonix v Muta control ^_^_^_^

I think it's a very small buff for ghosts against protoss. Queens, infestors. archons,sentries,templar and warp prisms and mother ships are psionic. Ghosts do 5 more damage against these, so late game ghosts are slightly more effective as anti spell casters agents.

So against archone zealot they want you to go emp->snipe snipe. Against zerg, though it's mostly a nerf,and ultras will not look as bad against mass ghost.
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Unread Sat, 11th-Feb-2012, 7:39 AM BnetId: bLake.xxx  Race: Clan: VB/MirG  Location: Sydney  Total Posts Made: 752 # 26
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Never understood why Ghosts were so important against Broodlords, now I know and it's too late :'(
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Unread Sat, 11th-Feb-2012, 7:39 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 27
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sentries, warp prism and motherships aren't biological so can't be sniped anyway. I think it still takes 2 snipes to kill a HT anyway so the minor damage buff is completely useless.

Nice catch on queens though, didn't think they were psionic.
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Unread Sat, 11th-Feb-2012, 7:47 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 28
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So basically, it just means that when hive tech shows up, smack a **** ton of Tech Labs on the Barracks, and then scout to see if you need Ghosts of Marauders.

Ghosts to EMP the Infestors, then use your Marines to **** up Brood Lords of course you'll need Vikings as well.
Then Marauders for Ultras?

Something I'm missing?
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Unread Sat, 11th-Feb-2012, 7:48 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 29
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They can still make banes. Not being able to siege against broods still makes it a ******* retarded idea to just run right under broods with mass marine.
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Unread Sat, 11th-Feb-2012, 7:49 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 30
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time to make heads spin with some stats?

Before Patch:
Queen: 4snipes
Infestor: 2snipes
HT: 2snipes
DT: 3snipes
Ghost: 3snipes

After Patch:
Queen: 4snipes
Infestor: 2snipes
HT: 2snipes
DT: 3snipes
Ghost: 2snipes

so effectively, ghosts are just nerfed?

and archons are also psionic, hopefully this means snipe can hit biological and psionic (incl. non biological), if so i wont be so angry

EDIT: thx Dj added ghosts, if i missed anything else let me know

Quick Comments
 |Erasmus|:  
I thought that minor damage buff to psionic was just blizz trolling us.
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Last edited by ToRSmotPokingFish; Sat, 11th-Feb-2012 at 8:10 AM.
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Unread Sat, 11th-Feb-2012, 7:56 AM BnetId: Djvillian.5??  Race: Clan: ToR  Location: Canberra, Australia  Total Posts Made: 647 # 31
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Quote:
Originally Posted by SmotPokingFish View Post
time to make heads spin with some stats?

Before Patch:
Queen: 4snipes
Infestor: 2snipes
HT: 2snipes
DT: 3snipes

After Patch:
Queen: 4snipes
Infestor: 2snipes
HT: 2snipes
DT: 3snipes

so effectively, ghosts are just de buffed?

and archons are also psionic, hopefully this means snipe can hit biological and psionic (incl. non biological), if so i wont be so angry.
Where's te ghost v ghost?

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 ToRSmotPokingFish:  
thanks, is early, so i bad :p
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Unread Sat, 11th-Feb-2012, 8:00 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 32
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Quote:
Originally Posted by SmotPokingFish View Post
so effectively, ghosts are just de buffed?
The word is nerfed, yes, they were nerfed, the +dmg to psionic is to keep the current snipe relationship w/ infestors and ht the same, as the feedback/storm vs snipe/emp fights, as well as sniping infestors, are a big part of lategame tvp/tvz which blizzard obviously didn't want changed by reducing the overall dmg of snipe.

Also I'd bet all my battlenet accounts you still won't be able to snipe anything non-biological (including archons, lol).

Also, they still haven't changed archons size to fit through one hex gaps ={. It's a big ball of energy that can't fit through gaps that stalkers can T-T.
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Unread Sat, 11th-Feb-2012, 8:06 AM Who's Who:   BattleTag: Flamga#6389  Race: Location: Adelaide, Australia  Total Posts Made: 900 # 33
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That phoenix buff is pretty big. It goes from phoenix if microed properly killing muta, to having them constantly outrange them. I suppose I will see how it works out but I think this will kill muta play outright, assuming that protoss use the upgrade.

At least its on the fleet beacon so is not an easy to get one :/
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Unread Sat, 11th-Feb-2012, 8:08 AM BnetId: TAdippa.684  Race: Location: Sydney  Total Posts Made: 663 # 34
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ghosts needed 3 snipes to kill infestors pre-patch (Infestors had 100hp, snipe did 45 dmg)
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Unread Sat, 11th-Feb-2012, 8:08 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 35
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Quote:
Originally Posted by TAJPMoney View Post
The word is nerfed, yes, they were nerfed, the +dmg to psionic is to keep the current snipe relationship w/ infestors and ht the same, as the feedback/storm vs snipe/emp fights, as well as sniping infestors, are a big part of lategame tvp/tvz which blizzard obviously didn't want changed by reducing the overall dmg of snipe.

Also I'd bet all my battlenet accounts you still won't be able to snipe anything non-biological (including archons, lol).

Also, they still haven't changed archons size to fit through one hex gaps ={. It's a big ball of energy that can't fit through gaps that stalkers can T-T.
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,

STATS:
Broodlord range: 9.5
Fungal range: 9
EDIT: Ghost Snipe range: 10

so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
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Last edited by ToRSmotPokingFish; Sat, 11th-Feb-2012 at 8:18 AM.
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Unread Sat, 11th-Feb-2012, 8:09 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 36
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Quote:
Originally Posted by dippa View Post
ghosts needed 3 snipes to kill infestors pre-patch (Infestors had 100hp, snipe did 45 dmg)
liquipedia is lying to me? :O
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Unread Sat, 11th-Feb-2012, 8:12 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 37
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I really feel like I'm playing the clock whenever I am up against a Protoss.

I'm hoping that TvZ doesn't start to feel the same way but this is going to make life late game a lot harder.


Can't wait for HotS. I would really some tier 3.
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Unread Sat, 11th-Feb-2012, 8:14 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 38
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Originally Posted by fur View Post
I really feel like I'm playing the clock whenever I am up against a Protoss.

I'm hoping that TvZ doesn't start to feel the same way but this is going to make life late game a lot harder.


Can't wait for HotS. I would really some tier 3.
Marine/SCV all in all day
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Unread Sat, 11th-Feb-2012, 8:15 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 39
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Quote:
Originally Posted by SmotPokingFish View Post
in all honesty i dont think the nerf was massively needed, terran needs APM to spam snipes, and with APM used on infestor/broodlord they could beat ghosts,

STATS:
Broodlord range: 9.5
Fungal range: 9
Ghost range: 6

so even without an overseer, ghosts have to use cloak to start with to get in range of BL which removes 25 energy already, i dunno its too early to put together a good post need MOAR SLEEPS
dude... snipe range =/= ghost attack range...

Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
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Unread Sat, 11th-Feb-2012, 8:17 AM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 40
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Quote:
Originally Posted by TAJPMoney View Post
dude... snipe range =/= ghost attack range...

Also, whilst it does need 'high apm' to spam snipe, i wouldn't considering holding shift and spamming click on one spot, then then the next spot, 5 times over with plenty of time to change between targets without it being inefficient an even remotely mechanically demanding task compared to things like marine splitting, FF+Storm combos, ling+bling+muta flanks, etc.
Snipe range, my bad i must go wake up

true there are other things which are more demanding but if it that hard to just fungal (F?) and then have BL kill the ghosts?
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