well thats the thing about sound and to a lesser extent graphics Zeffrin
tech specs and documents are totally meaningless except to the people trying to design the things. Its what you hear that counts
Take any well renown sound gear critic and ask him how he judges sound quality and he will tell you by listening.
So I can tell you that any amplification will introduce noise and and make it sound bad and you even agreed as such so i don't understand why you had to call me out.
again +10db is almost unnoticeable but if it isn't necessary then why do it?
Having listened to PiG's stream it is likely not a mic issue as much as audio settings issue in xsplit downsampling as his in game sounds are also distorted. (though its not too bad) like i said in my post that zeffrin attacked you can raise the audio quality should your bandwidth allow it but i think video quality is more important than sound quality
Sure buying a quality mic is a good idea but perhaps leave that for some time down the line
Here's a test
do you think streaming at 20fps would be noticeably worse than 30?
Watch destiny's stream
If you have a mic which comes with a cable of shielding with such high quality you don't need to use any kind of gain, then indeed that's your best option.
Anyway, I think PiG has some good info to make an informed decision about the microphone aspect of his stream now.
FaDeMeatex raises one crucial point in the last post there though, upstream on residential DSL connections in Australia sucks the ass... best you can do is try get a plan which offers the best upstream, probably like 1mbps or 1.5mbps now? Havent look in a while.
The other big tip though, depending on whether this turns out to be profitable enough. To improve your stream quality, it might be better to route your streaming through a more reliable connect ie (you stream to a machine within Aus which has much better upstream etc and have it relay to twitch tv wherever it is in the world.
In this way your lower bandwidth is able to stream with less packet loss and therefore resent packets (wasted bandwidth) while then the machine you stream to has the additional bandwidth to handle the international link
Peace Meatex, when you look at it both of us are just interested in providing PiG with info to improve his business.
FaDeMeatex raises one crucial point in the last post there though, upstream on residential DSL connections in Australia sucks the ass... best you can do is try get a plan which offers the best upstream, probably like 1mbps or 1.5mbps now? Havent look in a while.
The other big tip though, depending on whether this turns out to be profitable enough. To improve your stream quality, it might be better to route your streaming through a more reliable connect ie (you stream to a machine within Aus which has much better upstream etc and have it relay to twitch tv wherever it is in the world.
In this way your lower bandwidth is able to stream with less packet loss and therefore resent packets (wasted bandwidth) while then the machine you stream to has the additional bandwidth to handle the international link
2.4mbps upload is the best you can get without being lucky enough to live in a fibre connected area (4.8mbps if you buy two connections with IINET and have them bonded at the exchange).
Streaming it to a PC in another location wont really help. You'd just be creating a buffer that will eventually run out and stream at the original source? I dunno.
Its fine, just raise the audio bitrate you nubface.
The point to the better bandwidth machine relay is because across the international link and stuff there is much more packet loss than there is to machines only a few hops away.
This increased packet loss means more NACK packets going back prompting packets to be resent. Fortunately though you can relay through a machine which has sufficient bandwidth to cope with the increased traffic.
In general internet connections aren't that great internationally... like you dont notice it downloading so much except for you notice the further a way a machine is the slower your downloads are regardless of what kind of connect it has locally and yours... the potential speed is lost because of retransmissions occuring through the network. edit: Each hop adds 10ms or less too which is another factor but yeah
But for a practical test, load up quake, counter strike or some other FPS game which shows ping and PL ... try playing on some servers outside of aus... shit even to perth the connect isn't great, from qld anyway
The reason FPS games register PL themself and stream type apps don't notice it, they just send/receive and it happens at the best speed possible, this is the difference between UDP and TCP connection types. Though bear in mind FPS games can register a higher PL than actual if your game rate is set too high because even though packets arrive they're considered too old and discarded more frequently
Last edited by zeffrin; Sat, 29th-Oct-2011 at 6:37 PM.
Reason: more accuracy + further accuracy
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