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Unread Thu, 29th-Sep-2011, 2:33 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 1
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Quote:
Originally Posted by xGKingBenji View Post
I'm a MASSIVE D2 and even D1 fan, but reading about the timesink in professions is making me raise an eyebrow. I want to kill stuff, and then kill more stuff, then get items from killing stuff. If i wanted a MMO, i'd play a MMO.

Obv I havent played it yet, Its a Blizzard game so i'll obv buy it, but I really hope the whole profession thing isnt their attempt and turning it into a more MMO type of game.
I think you've misunderstood how the crafting works. There are no professions in the game. Just 3 NPC's who travel with you from town to town as you progress through the story. A Blacksmith, a Jeweller and a Mystic. You pick up Pages of Training as you progress through the dungeons and you can hand them in to the trainer to increase their level and list of recipes respectively. You can disassemble your items (instead of selling them for gold) to receive essences, then trade those essences with the NPC in exchange for a randomly generated item with a base set of stats.

What this means, is that if you have really awful luck with rare+ drops, there's always a fallback so that you can continue progressing in the game. And it also makes levelling new characters handy because all equipment can not only be shared between characters via the stash, but the stats on each item actually transform depending on which class is wielding it. (ie. A set of gloves with +Precision on a DH will offer +Casting Speed when equipped by a Wizard.)

I think it's one of the most interesting elements of the game. Each time you unlock a new craft rank or recipe, you go and check it out to see if you might get an upgrade. And the randomisation makes it cool, too. I craft the same bow 6 times. Sometimes it comes out as a 7 DPS bow, sometimes it comes out as a 12 DPS bow. Sometimes it comes out with a "high quality disassembly" trait, which allows you to pull it apart again and get some better materials from it. It's a nice element which slides smoothly into the gameplay without feeling like a burden or a necessity. You don't have to go out of your way to grind recipes or materials, and it doesn't require any additional time investment from the player. It just kinda happens passively while you play.
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Unread Thu, 29th-Sep-2011, 11:27 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 2
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Why do you say it's a WoW interface?
Chat frame, skill tree, gold icons, fonts, map, exp. line, bags, items slots. True that WoW had some elements of D2, but D3 is like 90% WoW. I don't mind it at all, since I liked WoW interface a lot. Ffs, why not use a successful design after all? But they could've at least changed the fonts to more gothic-diablo-ish ones >_>
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Thu, 29th-Sep-2011, 2:37 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 3
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Ah ok good, the way you guys were talking about it I was worried it'd be some massive grind, not what I want to play D3 for.
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Unread Fri, 30th-Sep-2011, 3:57 PM BnetId: tbhAzure.493  Race: Clan: 2bh  Location: Melbourne, Australia  Total Posts Made: 149 # 4
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I dont think it will be necessary to level professions like in wow
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