Here is one recent kind of 9-min (10-min actually),
And 2 more for those interested in all air, heavy variations, that evolve into mommaship eventually. The one with cannons on Nezarim is vs masters, two other vs diamonds. And I have loads of em replays from s2, with or without 9(10/11 min) mommaship, with straight carriers, with 3-gate into all-air, DT into all-air, 1base close spawn mommaship rush etc. I don't ALWAYS do mommaship rush, but it is my eventual late game build to transition into all-air play this way or the other, and secure a 3rd with mothership
Here is one recent kind of 9-min (10-min actually),
And 2 more for those interested in all air, heavy variations, that evolve into mommaship eventually. The one with cannons on Nezarim is vs masters, two other vs diamonds. And I have loads of em replays from s2, with or without 9(10/11 min) mommaship, with straight carriers, with 3-gate into all-air, DT into all-air, 1base close spawn mommaship rush etc. I don't ALWAYS do mommaship rush, but it is my eventual late game build to transition into all-air play this way or the other, and secure a 3rd with mothership
ahah.. well these replays are kind of funny... i am impressed that you dont follow tradition prortoss game plan . however i think i see this not working as often as it does work.. but very cool
also Porkchop was right warp prisims are really cool if you want to harass the opponent. there are some great replays especially from WhiteRa where he uses warp prisims to drop HT's and Dt's in the back of opponents base you can mix this up anyway you like..
As far as transitioning into stargate after 3 gate xpo this can really work well but it requires you to kill a fair amount of units if u are going this much outside your teach path because you are spending at least 400mineral and 300gas just to get one void ray out.. and to get the right amount of damage in return for that tech you need to kill at least that much stuff.. also it requires a lot of micro. I think it would be safer at silver level to get a robo with an Observer.. if u want to push then get colossi if u want to harass to take a fast third then warp prisim drops.
personally i go 3 gate expo, throw down 3 more gates and get blink with +1 attack... right when blink finishes under constant chronoboost, i push out with a stalker force to snipe outlying lings, overlords and basically force zerg to make units instead of drones. if i see a force that im not confident of, i just back off as the whole point of being agressive against zerg was to force them to make units instead of drones. and you can easily transition into robo tech or mass blink stalkers with good upgrades (cos of your early twilight) .
Important note though is to not over-commit to your "pokes". If he has a huge force, its damage done in terms of units m ade instead of drones, so just pull back and continue macro-ing up
___________________________________
Drop hacks, gotta watch out for dem Drop hacks.
however i think i see this not working as often as it does work.. but very cool
I'm sporting 60-ish % PvZ winrate, which is not bad. I don't exactly play Idras and NesTeas, but most diamond and masters zerg have very hard time with it. I either lose very early game to a well-executed timing, or very late game in macro wars (fail to secure 5th and 6th, while zerg has solid 5th mostly).
Air upgraded dps is so powerful that it allows for infinite cost-efficient trade. Zerg can be mining 10 gases, and still struggle to rebuild enough hydra and corruptors to deal with it. I'm always ahead in upgrades (3:3 vs at most 2:1 air). Voidrays counter corruptors, carriers counter hydras and muta, and that's it for zerg AA. Loads of infestors are annoying, but it can be microed around, or flanked, since they are slow. And I'm all over the map too usually, with DT's and occasional zealot parties killing free stuff at expansions.
I'm sporting 60-ish % PvZ winrate, which is not bad. I don't exactly play Idras and NesTeas, but most diamond and masters zerg have very hard time with it. I either lose very early game to a well-executed timing, or very late game in macro wars (fail to secure 5th and 6th, while zerg has solid 5th mostly).
Air upgraded dps is so powerful that it allows for infinite cost-efficient trade. Zerg can be mining 10 gases, and still struggle to rebuild enough hydra and corruptors to deal with it. I'm always ahead in upgrades (3:3 vs at most 2:1 air). Voidrays counter corruptors, carriers counter hydras and muta, and that's it for zerg AA. Loads of infestors are annoying, but it can be microed around, or flanked, since they are slow. And I'm all over the map too usually, with DT's and occasional zealot parties killing free stuff at expansions.
ah ah thats pretty 60% is pretty good.. I have no doubt this works for you .. it seems that if your investing in full air plus Dt's then most of the time I imagine you are catching your opponent of gaurd with your all air army.. but against top players zerg would more be prepared for something like this? but Hats of to you for not getting traped into "traditional play"
ah ah thats pretty 60% is pretty good.. I have no doubt this works for you .. it seems that if your investing in full air plus Dt's then most of the time I imagine you are catching your opponent of gaurd with your all air army.. but against top players zerg would more be prepared for something like this? but Hats of to you for not getting traped into "traditional play"
Not really offguard, they easily scout it min 8 with OS or speed OL. It's just better players are more comfortable on playing 5-6 bases. As for top top, my 1500+ s2 masters clanmates stomp over me with machine-like executed 10-pools, so idk how well prepared they are
ahah, I know what its like to be stomped on well I am deffinetly going to play a few games going heavy air. just to mix it up a bit instead of just colossi tech
I'm beggining to like 3 gate expand into TC then 5 gates and getting blink, take a 3rd around the same time as the zerg, harass the main with DTs and push the 3rd with Blink Stalkers, it allows you to get an early 4th and do a lot of damage.
(I've found in some games, DTs deal a lot of damage mentally too...)
Try doing some 2 base timing attacks, they hit a lot harder and only 2-3 minutes later than a 4 gate Check out Ace's play in the GSPA vs Slush I believe? Great games
Just wrote the most bad ass post ever and it didn't save so you're stuck with this shitty one.
DT expand, makes people rage, yada yada.
Hallucinate less you punish idiots and make mass void rays/collo to make idiots with hot girlfriends rage quit.
Pushing while expanding;
Going 7 gate blink and pressuring hard while expanding behind it is really popular. Your stalkers can't get caught because they have blink, you're just everywhere at once.
Getting a couple colossus and expanding behind it is somewhat old school but still works well, especially on XNC. The important thing is so take your half of the map like a BOSS, stop that creep spread, punish him for coming at you. Makes you feel like a total baller when you're expanding and killing his stuff.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.