Oh so glad that Riki bug is fixed. I noticed it a few times, and it's really annoying.
Kinda cool on the new hero, but they still have to fix PL somehow. It's impossible to tell the real from the fake unless there's an aoe damage that gets all of them. Even then you'll probably just lose him again 3 seconds later. I don't see why gem/dust/sentry/tower doesn't show them as a different colour.
Win the game before 30 minutes and he's not a problem
Just played my second game of pudge ever, and hell, a bunch of my hooks were successful to the point that my friends were all like "WTF YOUR PUDGE?????". I was shocked as hell at how much I hooked. If its possible I would post the replay here or something. Felt so....wow to me.
Actually that would be amazing if there were Dota emotes, aha. Any word on the Dota 2 sub-forum coming up? If not I'll just create Dota2SEA once I grad from uni.
More like insanely luck based. If Ogre on my team, nothing above x2 multicast, if on opponents team, 70% of the time 4x multicast and the rest is x2 or x3 =.=
That's why you power your way towards scepter and let the good times roll.
If you even just get a x2 multicast, it's enough to put a severe dint in their health for your teammates to finish off / ignite to finish them off.
Me and some mates are hoping to get featured on either the fail of the week or play of the mate videos.
We did a Pudge, Kunkka, Chen semi trilane (Chen in the jungle) and when we hit lvl 3 we started trying to fountain hook with chen's E spell on pudge, and then we put x-mark the spot from Kunkka on Pudge, so that he got pulled back in the lane again afterwards. It resulted in a lot of fails, and some epic fountain hooks, where pudge was back in the lane again before the enemy hero hit our fountain
Just had a look through the shop then. Some of it is pretty neat, but I don't think I could really justify spending money on the game just yet.
Curious as to what exactly this 'early access' thing gives you. It's quite vague and only really tells you about the other items you get. Any ideas?
Just had a look through the shop then. Some of it is pretty neat, but I don't think I could really justify spending money on the game just yet.
Curious as to what exactly this 'early access' thing gives you. It's quite vague and only really tells you about the other items you get. Any ideas?
I'd assume its similar to pre-order, but for a free game, so your normal bonuses
-Early/beta access, some DLC-content (Skins/other stuff).
Iirc you could pay to get into tribes beta, and you got a heap of bonuses too (Extra XP, in-game "gold" etc)
EDIT : From in-game
"This bundle contains a tradable [b] Dota 2 Early Access Pass [b] a Mighty boar courier , and a full set of items for sven and axe!"
All up - Mighty Boar, Stoic mask of the high plains, wolf cape of the high plains, aspect wraps of the high plains, long-fang the grey blade, tayrnhelp of the swordmaster, girth of the swordmaster (giggity), fluted guard of the swordmaster + grip of the swordmaster. + DOTA 2 key
Seems a bit silly that they would charge you $40 for something like that. It would be cheaper to buy the items individually and just find a key for the game on TF2Outpost or some crap, right?
Anyway, I like the new cosmetics system.
Seems a bit silly that they would charge you $40 for something like that. It would be cheaper to buy the items individually and just find a key for the game on TF2Outpost or some crap, right?
Anyway, I like the new cosmetics system.
not everyone knows about tf2outpost, and trusting randoms with real-cash trades is always a bit iffy, better to buy strwaight off steam if you really want it i think.
More importantly though, you can watch it In-game (6 minute delay), with the Casters audio & view available. (as in, you can listen to the casters in the game)
In the "Watch" menu just filter by tournament, games will be there ^_^
Note: This update won't be pushed to the main Dota 2 client until the Wild Cards qualifiers are done. We expect this to be on Monday. To distract you from this fact, here are three heroes!
GAMEPLAY
- Added Chaos Knight, Phantom Assassin, and Gyrocopter!
- Drow: Fixed Frost Arrows not working on mechanical units.
- Morphling: Added effects for strength and agility morph as well as an overhead timer for replicate.
- Nature's Prophet: Fixed Sprout destroying other trees around it.
- Shadow Demon: Fixed Soul Catcher being dispellable.
- Shadow Demon: Fixed Shadow Poison impact damage not hurting Disrupted units (and thus not disabling Blink).
- Fixed targeted spells not temporarily revealing the attacker.
- Fixed Orb of venom working on denies.
- Fixed the following spells being castable on magic immune allies: Nightmare, Frost Armor, Nature's Guise, Holy Persuasion, Decrepify, Astral Imprisonment, Shadow Word and X Marks The Spot
UI
- Selecting "Equip" on an item in the backpack now flips to the loadout and automatically does the equipping for you.
- Added support for watching replays via URL. For example, "dota2://matchid=15478&matchtime=300" will go directly to five minutes into match 15478.
- Added button in replay panel to copy an URL into the clipboard that can be used to get back to that point in that replay.
- Added Hall of Fame trophies to the bases. Clicking on them will display the winning teams of The International.
DOTA 2 BOTS
- Made bots not leave a gank if they currently have the ability to reincarnate and allies are still attacking.
- Fixed bug where bots would pick their heroes before humans locked in their picks.
So my and Bash went and broke our record today. Victory in under 13 minutes, but 13 minutes because of the time it takes D/C to count as a win.
Other team quit due to being killed continually / so far behind. http://cloud-2.steampowered.com/ugc/...5324E93855CA7/
Played a game with Chaos Knight, first game ever with him, and knew nothing about him before this. First things first, his right click attack sound, such a satisfying whack sound. Really feels like you're just bashing your opponent hard. About the game though, I got really fat, and just owned. The opponents do kill me from time to time but in team fights, as long as I didn't get black holed me and my illusions just caused so much damage.
EDIT
On the opposite end of things, I still haven't won a game in my life using Windrunner.
Last edited by MazEi; Thu, 14th-Jun-2012 at 10:22 AM.
GAMEPLAY
- Added Chaos Knight, Phantom Assassin and Gyrocoptor to Captain's Mode
- Alchemist: Fixed Acid Spray killing couriers.
- Chaos Knight: Fixed some bugs with the Illusion spawn positions with Phantasm.
- Chaos Knight: Fixed Reality Rift ignoring Linken's Sphere.
- Chaos Knight: Fixed getting stuck with your illusions sometimes
- Clockwerk: Fixed units not always getting sucked into Power Cogs properly.
- Clockwerk: Fixed Hookshot stunning dead units.
- Dark Seer: Fixed Ion Shell showing the visual connecting effect on invisible targets.
- Doom Bringer: Fixed sometimes not gaining passive bonuses when devouring a neutral.
- Gyrocopter: Fixed Flak Cannon not attacking magic immune units.
- Gyrocopter: Fixed Rocket Barrage not hitting Roshan.
- Gyrocopter: Fixed Homing Missle portrait name.
- Gyrocopter: Fixed Flak Cannon not hitting ancients.
- Gyrocopter: Fixed Homing Missle ignoring Linken's Sphere.
- Gyrocopter: Fixed Call Down not providing vision over its area.
- Gyrocopter: Fixed Homing Missile not keeping vision around the area when it impacts a unit.
- Gyrocopter: Fixed Rocket Barrage not hurting mechanical units.
- Gyrocopter: Fixed Flak Cannon not hurting Mechanical units.
- Gyrocopter: Fixed Flak Cannon having cast time.
- Gyrocopter: Fixed creeps hurting Homing Missile.
- Mirana: Fixed Leap buff being dispelled by BKB/Repel.
- Phantom Assassin: Fixed Phantom Strike landing position.
- Phantom Assassin: Fixed Coup de Grace visual effect to play only when the critical strike attack lands.
- Phantom Assassin: Fixed Coup de Grace working on denies and wards.
- Phantom Assassin: Fixed Phantom Strike facing direction after landing.
- Phantom Assassin: Fixed Blur showing hero name on minimap when it should be hidden.
- Phantom Assassin: Fixed Blink Strike not being blocked by Linken's Sphere.
- Phantom Assassin: Phantom Strike now shows you a buff icon while you are attacking fast.
- Phantom Assassin: Fixed Stifling Dagger being dodgeable.
- Phantom Assassin: Fixed Phantom Strike visual and sound effect sometimes playing on targets it can't hit.
- Phantom Assassin: Fixed Phantom Strike attacks sometimes being delayed.
- Pugna: Fixed Nether Ward not draining mana from enemies.
- Venomancer: Fixed Aghanim's Scepter not upgrading Poison Nova duration.
- Fixed Hand of Midas giving too little XP when there are nearby allies around.
- Fixed Hand of Midas XP bounty being halved against dominated units.
- Fixed a case where a courier trying to deliver a Divine Rapier to someone without sufficient item slots could result in the Rapier disappearing.
UI
- Added click and drag to rotate the Hero Model in the loadout panel.
- Hero-like units now draw a larger distinct icon on the minimap.
- Team Names now show up on the recent games panel.
- Added an "Inspect Hero" option to the right-click menu for player names in the scoreboard. This will show what items they have equipped.
- Buying Aghanim's Scepter now upgrades the ability tooltip with the new information. If you find anything missing or incorrect, please report it to the tooltip forum.
- The store/inventory Aghanim's Scepter tooltip will now show a preview of what it does for your hero.
- Fixed glitchiness in the End Game cinematic camera.
HERO SELECTOR
- Added an edit mode to the in-game full deck layout.
- Added a concept of selection to the Grid View, and used it to implement a pick button.
- Added the ability to import and export custom full deck layouts
- Leaving the loadout will return you to Grid View if you were in it.
- Fixed a bug where you could not see the right hero in your loadout after you picked.
- Fixed legacy mode heroes being sorted differently than the learn tab/Dota 1.
- Legacy full deck cards are now simply the portrait, without the card treatment.
- Added Back to Browsing & Back to Loadout buttons. After you pick, you can now return to browsing to suggest / learn heroes.
- Fixed suggest button not being visible in grid view, and implemented suggestion there.
- Fixed grid view selection outline not updating when you clicked on a suggested hero.
- No longer force the selector to switch to the turntable if you're at grid view and want to select a hero for any reason.
- Having no heroes matching the filters/search bar no longer kicks you out of grid view, instead showing you the same "No Heroes" message box as turntable mode.
- Fixed the grid view crashing if there were no matching heroes.
- Fixed the "No Heroes" message not being centered in widescreen.
DOTA 2 BOTS
- Added Chaos Knight bot.
- Made bots more likely to unify around a Roshan attempt.
- Added bot role/laning info for all heroes, which should make for better hero and lane picks.
- On Easy and Easier, bots will no longer consider whether a target is currently slowed when determining whether to slow/stun.
- Bots are now more likely to push late-game when they are feeling indecisive.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time
VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed
UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
HIGHLIGHTS:
Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
Added a cooldown to being able to find a match when a player declines or abandons a game.
GAMEPLAY:
Beastmaster: Fixed Wild Axes working with Refresher.
Beastmaster: Wild Axes no longer provide vision when they aren't flying.
Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
Rubick: Fixed Wild Axes being left around when another ability is stolen.
Sand King: Neutrals can now be damaged by Sandstorm.
Templar Assassin: Fixed Meld initial attack doing too much damage.
Slardar: Fixed Bash working while doomed.
Neutrals damaged by an invisible enemy will now try to run away.
SPECTATING:
Multiple tweaks to director events and framing.
Fixed particle effects sometimes not drawing while in Player Perspective mode.
UI:
Added notification for when a Tournament has a live game currently running.
The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
Fixed equipping an item in the backpack not jumping to the correct hero in the loadout.
Added Buyback to the spectating stats dropdown.
Added a cooldown for being able to find a match when a player declines or abandons a game.
VISUALS:
Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
Meld damage display is now only shown for successful hits.
BOTS:
Significant revision of how bots determine their strategic desires.
Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
Fixed case where bots were trying to path to an invalid location when defending their base.
Made bots more aggressive about attacking when defending a lane.
Cleaned up inferred human modes for pushing and defending lanes.
Made bots less concerned about distance when considering an attack on a pinged target.
Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
Tuned retreat desire values when hurt and close to the fountain.
Made bots somewhat more likely to buy a flying courier.
WORKSHOP:
Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Look out for Generation Gaming in the Australian DotA 2 scene! We might not be the best yet, but we did qualify for the elite ladder in some alienware tournament, and we hope to be able to improve enough so that we can compete with the best of the best
Still playing this - picked up playing it regularly again since I quit work. If anyone else has nothing to do during the day, hit me up for some games.
Yo I'm playing this only really now, aside from some diablo 3 from time to time. If I'm not playing with my buddies I'd love joining in. No more in-houses these days?
I play with my friends a lot and I seem to be getting into the role of being the carry for the team between my friends, they just don't seem to want to play em, though like only one of them actually does support stuff like buy couriers and wards, well wards almost never unless I play support.
Oh man. I just played the best game of dota ever. Match ID is 35918505.
If you don't want to watch:
I pick void and go top lane. 4 minutes or so in, pudge on our side gives first blood to their queen of pain, and immediately disconnects. I figure I'm now fighting a losing game, but keep playing.
Farming is going alright, till they have taken down some towers and finally decide to work on my lane. I give them the towers, because i can't defend alone and my team doesn't want to protect them it seems.
Eventually I get my mask of madness and desolator. That's when I know I can now really start helping in team fights. We group up, and stomp down mid. gee gee lads.
I don't think we would have won if i wasn't void. He really is the best carry in the game in my opinion.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I don't think we would have won if i wasn't void. He really is the best carry in the game in my opinion.
Void is probs my favourite carry to play, such a fun hero, sucks if they pick tiny though, you'll never kill that prick lategame haha, dat passive stun.
Didn't really follow EG, following Orange though somewhat, GO MALAYSIA! Sad that they face LGD first round =/ Chinese teams seem so strong this time around.
( Cut & Paste ) TL Covering Dota2 -
As of today, TeamLiquid.net will be adding Dota 2 as an official game to its site content. While TeamLiquid.net has provided resources for non-Starcraft games for some time now – forums, stream lists, calendar events, etc. – we have decided to go the additional mile for Dota 2. It will become part of our official news coverage, and it will become the third Liquipedia sub-site alongside Brood War and StarCraft II.
So, like Starcraft, Dota isn't without it's fair share of controversy.
Apparently Riot, the makers of LoL, have said to team managers "If you have a team in HoN or Dota 2, then you can't have a LoL team in our tournament."
Riot's need to buy their way into eSports is actually probably holding eSports back. I reckon it's bcause they know they have a bad game that will be overtaken by Dota, so they're trying desperately to throw money at people in an attempt to prolong their game.
Apparently since this was revealed, they have since said "Oh no, we're not doing that." But of Lo3 today Scoots said it was true, and that they are obviously revising their decision based on community feedback.
Man I can't wait till Dota 2 is released and buries LoL.
And if anyone wants to see my Windrunner outcarry an Antimage, match ID 38015629.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
^^ Yeah heard about that, it was confirmed on Lo3 by EG's scoots, and by other ceos.
Totally dick move, but hey, what else do you expect from a company that bought it's way into mlg,esl and tried to buy dreamhack. They must be feeling really insecure, if they are going down to this.
And yeah I was reading about that LoL/DotA situation aswell, pretty funny how the representative for LoL pretty much just flat out denied it.
I'm just glad team's refused the idea rather than being bought out
Anyone been having problems with an insanely high number of disconnects recently? Everygame I've played the week or so has had a disconnect. very very annoying. the dota 2 client kinda crashes a little bit more nowadays..dont know why.
QQ: Losing game because there are people who pile upto 5k and dont buy anything...lost so many games where we clearly were ahead in towers and kills early-mid game..only to lose late game team fights, because people have early games items and 5k piled up. /QQ
I'm willing to play bot games with new players and teach them what I know. Which isn't a whole lot, but still know enough to be a mediocre player.
My shitty laptop has always made lag spikes for me, but the client has been crashing a lot for me. I would accept a game, then alt-tab while it loads, and 30 seconds later it will crash. Sometimes I have finished loading and the game continues, other times I don't finish loading and the game is cancelled.
Saving up for a new laptop so I can at least play without graphic lag spikes. Hope it fixes the crashing issue as well.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I wouldn't mind seeing a dota tournament where the Dire side can only pick dire character, and radiant only radiant characters. It'll be a whole different metagame.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I can't remember where I said it, but I said Meepo needs multi-unit control changes before he is implemented. Well, now with this:
New multi-unit display changes:
- added a channel bar to each slot
- selected units are now highlighted, with a special highlight for the primary selected unit
- added a red flash when recently damaged
- you can now click on slots to select / deselect units
I think Meepo will be viable and probably coming next week.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Nah, I'd rather they didn't do anything to help with multi-unit control. Makes gosu players actually gosu. But hell yeah Meepo incoming!(unless Valve troll)
EDIT
GG on the inhouse. My inexperience as morph really shows =(
Last edited by MazEi; Sat, 15th-Sep-2012 at 2:36 AM.
- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.
GAMEPLAY
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
- Lich: Fixed Chain Frost being dodgable.
UI
- The buyback button is no longer shown when the hero is reincarnating.
- Shift clicking a recipe now puts it in quickbuy.
- Fixed misaligned tooltips in the combine tree.
- Pennants now work for any game that's part of a tournament.
- Equipped pennants are now visible in your base when you're playing.
- New broadcaster select dialog.
- Added animated Firstblood, killstreaks and multikills notifications.
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
- The top bar healthbars now show up any time a player is spectating.
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
- The suggested items tab is now reloaded after a player swaps heroes with someone else.
VISUALS
- Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
- Player's chosen team pennant will display in the fountain area.
BOTS
- Added Lich bot.
- Added Death Prophet bot.
- Added Viper bot.
- Bots will now select heroes their teammates have suggested in the hero picker.
- Increased the radius and strength of fountain avoidance.
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
- Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
- Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
- Bots now try to path through FoWed areas when retreating.
- Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
- Supports will now defer last-hitting to non-supports in their lane.
- Bots on easier difficulty levels will now be worse at retreating out of a gank.
- Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
- Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).
Just read that meepo will be included in a patch "tomorrow" which in AEST time is probably within the next 5-8 hours I guess. Get those micro fingers ready!
Just had a ridiculously fun time with Ogre, 12-1-20, running around typing in chat GAME OGRE when I got a kill. bwahaha.
LOL, ogre is awesome, especially with those multicast signs. Long back this one game we were going around shouting FOR ESPORTS whenever we took a tower or pwned someone.
I like seeing video game music come alive in an orchestra. Especially a huge fan of Nobou Uematsu who's famed for the Final Fantasy series.
Here's the Dota 2 song coming alive! This was taken off the dota 2 front page in the game. The title of the post was "this one goes up to 11", which was a hilarious reference to a Spinal Tap interview (go youtube "This one goes up to 11") lulz.
i'll be grinding pub games 24/7 once my holidays start in like 2 weeks .
on a side note, i still don't get how kunkka's ulti works >.<
me and my failboats
^^ It's pretty good for team fights, Use it to stun opposing team, damage them, and also gives your team a boost in movement speed. Also importantly your team only take half damage when the ulti is on. The rest of the damage is dealt after 8 seconds, and that damage cant kill you.....like PLAAAGUUUU it can only get you down to 1hp (if the damage is that much).
- Added Magnus!
- Enabled Team creation.
- Made all 6.75b Parity changes
- Added around 150 new items to the store.
UI
- Ability tooltips are now more precise about what kind of units they can target.
GAMEPLAY
- Fixed basic courier movement speed being too high
BOTS
- Lowered the tankiness threshold for doing Roshan.
- Bots now only save for buyback later in games, and now save the proper amount.
- Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
- Skeleton King bot is now better about saving mana for Reincarnate.
- Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
- Bots will no longer have any desire to farm while they are temporarily invisible.
- Added support for selling/dropping situational items when necessary (wards, dust, etc).
- Adjusted Skeleton King and Dragon Knight bots' loadouts.
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.
- Bots will now consider trying to kill hero-like units.
For those who dislike tobi, there is also lumi and bballin doing an analysis: (its quite short, concentrate on big changes/what they think is important)
Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30
Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Ability Code: A2O9
Batrider
- Strength gain decreased from 2.7 to 2.4
Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Chen
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer
- Vacuum cooldown increased from 19 to 22
Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger
- Trueshot Aura mechanics reworked
Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
Ability Code: A2O2
- Changed how Marksmanship bonus agility is granted
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90
Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka
- Tidebringer level 4 AoE increased from 500 to 600
Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900
Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75
Morphling
- Cast animation time improved from 0.45 to 0.4
Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550
Nerubian Weaver
- Base Damage increased by 4
Obsidian Destroyer
- Movement speed increased from 300 to 310
Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer
- Collision size decreased from 24 to 8
Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205
- Icarus Dive Reworked
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Icarus Dive: A1RJ
Icarus Dive End: A20N
Puck
- Base Damage increased by 5
Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Note: You have basic vision over the last word target while the initial buff is on them
Ability Code: A2NT
Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800
Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80
Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots
- Move speed bonus decreased form 65 to 60
Phase Boots
- Move speed bonus decreased from 60 to 55
Power Treads
- Move speed bonus decreased from 60 to 55
Tranquil Boots
- Move speed bonus decreased from 80 to 75
Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked
Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6
* Added a new game mode -TagTeam (-tt)
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
* Removed some residual caster unit vision from various misc abilities
There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:
Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)
These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
* Fixed some more dagger/heart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk
TLDR
Boots of speed now 50 gold cheaper at 450, the speed on all boots,except boots of travel are now reduced by 5.
Force staff changed, now gives 3 hp regen,force ability and 10 int. It's recipe changed, now needs ring of regen, staff of wizardry + a 1000 gold recipe, cost down from 2400 to 2350.
Meepo now has 100% stat sharing with divided we stand and aghanim sceptre,poof cooldown times reduced.
Sniper got buffed, almost all skills got decent buffs.
TA Psionic trap now starts at 30% and takes 4 seconds to reach the 50% slow.
Bane can now wake up from his nightmare by using a sub ability.
Silencers Last word reworked, and got a few buffs too.
Sniper got buffed,buffs to to nearly all skills.
Drow true shot aura changed, now gives % of your agility as additional damage to you and allies, The ulti was also changed now gives double the agility bonus(20/30/40) when there are no enemy heroes within 375 radius.
Clock work's hook can now hook allies, and jump to them, previously the hook was blocked by them.
Alchemist gets more gold! goblins greed cap now increased to 30 from 26.
Naga siren riptide cool down now 19/16/13/10
Last edited by Daboo; Sun, 21st-Oct-2012 at 9:02 PM.
* Stampede cooldown increased from 65 to 120/90/60
* Stampede duration rescaled from 3/4/5 to 3.75
* Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
* Stampede mancost increased from 50 to 80
* Stampede AoE reduced from 120 to 105
* Drow's base armor decreased by 2
* Marksmanship focus AoE increased from 375 to 400
* Last Word manacost from 100 to 115
* Living Armor cooldown and duration decreased from from 20 to 15
* Living Armor manacost decreased 30/35/40/45 to 25
* Fixed an exploit with Enfeeble allowing it to be perma stuck on the enemy in some situations
* Fixed some lag when Centaur initially casts Stampede
* Centaur restricted from Captain's Mode
* Fixed a couple of bugs with -TagTeam mode
* Fixed Force Staff shop hotkey
* Fixed various tooltips
Can OP add my name on the players list?
Steam ID: faithHunter
Thanks. I'll check out the chat channel as well.
___________________________________
Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
a PSA for those who dont know (im assuming you all do, but i see it far too much ingame)
If someone Disconnects/abandons~ you dont need to report them, its done automatically, hence the "Abandoned" number being next to your "Wins" on your profile.
Soooo over people being all "OMG REPORT REPORT REPORT" and then wondering why people who actually feed./troll/ruin the game dont have anything happen to them /rant
@Mazei- it totally does! my bad! :\
@FaMe- im talking specifically about abandons, theres no "report for abandoning" button, but there IS a verbal/text abuse button, get the difference?
Good afternoon fellow dota 2/StarCraft II enthusiasts. A few of my friends and I are planning to start a dota team. Nothing very serious, just getting together, playing pubs, chilling, playing some scrims against friendly teams etc. at the current point in time we have 4 players. We are searching for two players with moderate to extensive knowledge and skill in dota 2. It would be preferable to acquire a player proficient in playing support/offlane but skills in other areas will also be appreciated. We also need a standin player who can all-round in the case that we are a player short for an event. If anybody is interested, or knows somebody that would be interested, please feel free to pm me or add me on skype at luke.ganeo. Thanks also sorry for any spelling/grammatical errors, I typed this all on my phone TT
Last edited by ToRCrispy; Thu, 3rd-Jan-2013 at 2:31 PM.
Reason: Mistake
Adding when you guys will be playing normally will help a lot
What is your steam add too? Mine is LennX
I don't mind chilling and feeding pubs if the timing suits me. The sc2sea channel in dota is a bit sparse at the moment but you may find some players there to chill sometime.
___________________________________
Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
We usually play during the afternoon (before dinner) and then after dinner till late at night (12-2am) most nights. A couple of us work full time thus reducing the amount of time we can play, but most of us go to uni so they can play more. I will be going to uni next year, thus increasing my play time. We are all friends from Adelaide but are currently on holidays in the gold coast. The rest of the team will be returning to Adelaide on the 6th of January and I will be returning on the 13th so feel free to contact us then. You can add one of the other players on their steam ID desert369 or his dota 2 name shawtay. Or on his Skype name skinwings. Thank you
Don't think I would play in the Australia server. Too many ragers/negativity for my liking.
So I guess you'll be playing on the server that doesn't have that, which is umm... ummm... ummmmmmm...
I haven't had a problem at all with the Australia server - obviously you get people who are ragers/haters/tearbabies but that's pub Dota. If you don't like it, you're playing the wrong game because it'll be wherever you go. And who wants to forego 30ms just because you can't be bothered clicking the mute button? Stick around and mute them, it's all good man.
Because I was curious to see if you played with a friend of mine who's a major rager (but it's kinda funny) I checked your Dotabuff. You've played 1 game on the Aus server and you've decided it's too ragey/negative? :S https://dotabuff.com/matches/92264310
GAMEPLAY
- Witch Doctor: Fixed Aghanim's Death Ward attacking Familiars and other psuedo heroes.
- Doom: Scorched Earth now only applies damage from Doom himself, not all the units affected by his aura.
- Pudge: Fixed being able to get units stuck using Refresher.
- Keeper of the Light: Fixed Recall interaction with non-hero units.
UI
- Added a Haste button to the courier HUD element.
- Added Mid Only game mode for private lobbies (disables other lanes and allows the same hero to be selected).
- The Announcer Share dialog has been replaced with a Shared Content dialog.
- Added a badge to the top bar to count the available shared items.
- If shared content is available in a game, a message is now printed pregame.
- Added Balanced Shuffle button to non-tournament private lobbies.
- Added All Chat private lobby option for enabling voice chat among all players.
- Fixed "Equip" appearing in the right click menu for some chests.
AUDIO
- Fixed hearing the wrong announcer after equipping a new item in the loadout.
- Fixed bugs with muting cobroadcasters causing other sounds to be muted.
BOTS
- The bots are now less likely to push with more heroes than what they deem necessary (less 5-man Dota). Probably needs some tuning.
- Made bots slightly less self-concerned when considering defending an ally. Also made them more likely to jump in if they have a slow or stun.
- Bots that are capable of jungling during the laning phase may now do so.
- If purchasing an item from the secret shop would complete an item, desire for going there is now increased.
- When their next item is purchasable, their desire to farm is significantly reduced.
- Fixed bad tuning that was causing bots to almost never farm lanes.
- Improved bot responsiveness to pings on Roshan.
- Bots are now less likely to assume that humans will purchase wards.
Key changes:
Added Medusa!
Pudge: Fixed being able to get units stuck using Refresher.
Bots are now less likely to assume that humans will purchase wards.
So I guess you'll be playing on the server that doesn't have that, which is umm... ummm... ummmmmmm...
I haven't had a problem at all with the Australia server - obviously you get people who are ragers/haters/tearbabies but that's pub Dota. If you don't like it, you're playing the wrong game because it'll be wherever you go. And who wants to forego 30ms just because you can't be bothered clicking the mute button? Stick around and mute them, it's all good man.
Because I was curious to see if you played with a friend of mine who's a major rager (but it's kinda funny) I checked your Dotabuff. You've played 1 game on the Aus server and you've decided it's too ragey/negative? :S https://dotabuff.com/matches/92264310
Just personal experience with it from dota 1 days, tired of it, at least when chinese or sg people rage it is manageable. Also I have never had an issue with 230 ms. I once muted a whole team and had no idea what they were doing so I still need communication.
So a few months ago I swore I'd never play a MOBA.
I now have 210 hours played on dota 2 and it's genuinely fun. Big learning curve (reminds me of starting in Bronze) and I'm still terrible with a number of heroes, but some heroes have been an absolute blast to play (Invoker especially!) and I can actually see myself getting better.
Also Aus server has some dicks but so do all of them. Had a windrunner chuck a tantrum because I told him to deny a tower and from that point on he refused to help in teamfights and donated a rapier to the other team intentionally. Just shrug your shoulders and report them.
Edit: That invoker game is awesome for practice when you start out playing him. Makes memorising the weaving really easy (think I'm up to about 9 seconds on classic now).
___________________________________
Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
Custom lobby has an "All Mid" option. This disables the creeps from spawning in the sides lanes, and makes those towers invincible. It also allows you to pick more then 1 hero. Some multi units don't work properly, like one Meepo dying causes every meepo on both teams to die.
___________________________________
[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Dota 2 Update - January 31st, 2013
January 31, 2013 - Valve
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.
GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.
UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.
BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.
WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Update Notes - February 6, 2013
- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!
GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed being able to cast Ion Shell on special units like Spirit Bear and Warlock's Golem
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid=<lobbyid> and accountid=<accountid> for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.
WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.
LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.
BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
You make a team of 5 people. You then start searching for other teams of 5 people to play against. You then have a rather even match, rather than 1 team of 4 on Skype + a random playing against 5 randoms.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Yeah,i thought that was the biggest change in the patch. Doesn't really stop either hero being picked, but it stops a certain strategy to give DS easy farm.
___________________________________
[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
if u have heard of liquid pasture, http://www.teamliquid.net/forum/view...opic_id=392001, its a 8 team round robin league format with top few teams advancing to playoffs at end of the season. and teams participating are sign ups from tl members. the down side is its only for na/eu times.
im working on organising something like this for sea players. i need volunteers/helpers if anyone is interested (casters/artwork/admins).
Hi, was wondering what chat channels the SC2SEA lads are in ^_^.
I know there's the sc2sea one, but everyone there is afk or something :3. dota2 really needs something which shows if the person is ingame, afk, etc, in the chat channels :3
If you don't have Dota 2 and would like to try it, do the following:
1) Add me to friends
2) Wait until I accept the friend request (should be instant unless I'm offline)
3) Send me a message saying exactly "give dota". No, not on the wall and not in the trade chat, wtf is wrong with you people?
4) Accept the gift within 10 minutes, or it might be sent to someone else. If this happened, please post a comment on the wall and I may or may not remove you from the blacklist.
GAMEPLAY
- Lina: Fixed Dragon Slave hitting units behind you.
- Mirana: Fixed some backswing behaviors with her spells
- Templar Assassin: Fixed Meld not removing collision.
- Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
- Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210
- Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.
- Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Enabled Silencer in Tournament lobbies.
- Team Matchmaking now uses the Tournament lobby rules.
- Two-player Mid Only games now automatically spawn a courier.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Updated look of the combat log and added language localization.
- Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
- Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
- Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
- The Game End panel now shows team names for games with teams.
VISUALS
- If Keeper of the Light dies with Recall active, the visual effect is now removed.
BOTS
- Fixed bots not considering Phantom Lancer a hard carry.
- Fixed VS bot not having a large enough item build list.
- Bots will no longer dust Doppelwalk because it's sneaky.
- Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
- Made Zeus bot slightly more likely to use Wrath of the Thundergod.
- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
Sooooo, I've had DotA 2 for a while, so I've started to play more and more, and finding it pretty fun and quite challenging after playing a lot of League of Legends. The main thing I'm having trouble with is understanding the Heroes that should go where. I know it doesn't matter at the level I am at, but I am hoping understanding this would really help! Any help would be brilliant.
DAT ARTICLE SO MEAN! IS THIS WHAT I CAN EXPECT FROM THIS COMMUNITY! LIKE OMG AND STUFF!
But yeah, I've read that a couple of times, but thanks for reminding me. This is about my third attempt at trying to get into DotA 2 and I've started to get into the competitive scene as well! The reason? GD Studio
The great thing about Dota is that heroes can basically go anywhere. There are heroes designed for specific spots, and some heroes can't/shouldn't go to certain spots.
Now, you want us to go through almost all 100 heroes and except a solid answer in where they should lane? Impossible. It can depend on your team composition and their composition on where someone might go.
But lets look a a general guide that most of the pros use. I don't know if it has a name, but it's a numbered system. 1-5. 1 is the hero you want to have the most farm. 5 is the one you have the least. Generally, these numbers fit in this way:
1. Hard carry. Generally put in the short lane with a support.
2. Solo mid.
3. Long lane solo.
4. Jungle/semi support
5. Hard support. Generally put with the hard carry to protect him till he can sustain/survive by himself in lane.
Of course, this isn't always the way things go.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
i find that in pubs just go the standard ol 2 in side lanes and solo mid. I mean if you're just starting to learn about lanes, doing stuff like having solo hard lanes and jungles are kinda overwhelming at first.
if you play someone like Slark or Drow, their auras would turn off if someone is next to you. Others than that, being blocked is really the only way to tell without detection.
big prize pool tourny in sg soon: http://www.rapturegaming.net/elc/news/detail/1633
this is my understanding on the format from what i interpret. it seems like 64 sg teams who signed up get condensed to 8 teams via lan qualifiers (Bo1 single elim) over 4 weeks. the 8 teams then play 8 intl teams (invited/qualified not mentioned) for the finals. (Bo1 single elim until grand finals bo3).
prize pool is nice but the bo1 single elim is questionable. rgn continues to give me a bad impression.
big prize pool tourny in sg soon: http://www.rapturegaming.net/elc/news/detail/1633
this is my understanding on the format from what i interpret. it seems like 64 sg teams who signed up get condensed to 8 teams via lan qualifiers (Bo1 single elim) over 4 weeks. the 8 teams then play 8 intl teams (invited/qualified not mentioned) for the finals. (Bo1 single elim until grand finals bo3).
prize pool is nice but the bo1 single elim is questionable. rgn continues to give me a bad impression.
I wonder which team(s) will now enter Korea. It seems to have a nice prize money pool and the standard of living in my opinion is better in Korea than in China so...
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
Watching the Korean league was crazy. The teams were okay, not great but the Korean Starcraft casters were amazing. Not a chance of listening to the english over them.
Also now that they have implemented guilds into Dota2 feel free to join. Ill usually invite you if i see you in the sc2sea channel or you can PM me on here or whatever. It would be good to see people take advantage of the guild party invite for matchmaking.
GAMEPLAY
- Death Prophet: Fixed AI on Exorcism spirits that caused them to sometimes be less efficient and linger on units far from you
- Doom: Fixed Doom not disabling Flak Cannon
- Huskar: Fixed being able to attack while he is leaping in Life Break
- Jakiro: Fixed Liquid Fire debuff being removed by Manta/BKB
- Lich: Fixed the order of damage instances on Frost Nova
- Omniknight: Fixed his spells not working on Mechanical units
- Phantom Assassin: Fixed Stifling Dagger projectile speed traveling a little too slow
- Sven: Fixed Storm Bolt aoe not hitting invisible units
- Fixed Siege not getting increased damage when the Ranged Barracks dies
- Fixed Buckler and Mekansm +2 active armor buff stacking
- Fixed Vladmir's Offering not working on Siege units
TRAINING
- Added match making option to opt out of Limited Hero mode
- Fixed some players not receiving item rewards after completing training tasks
- Play Tab will now remember your previous selection
- Fixed various progression bugs in Mechanics II
- Fixed disabled skill assignment using CTRL+Ability when in tutorial
COMPENDIUM
- Added Player Card rewards. Unlock the Smeevil Crab mount by stamping complete teams
- Added the International Fantasy Challenge.
UI
- Added a hotkey to Select All Units
- Added a hotkey to activate Speed Burst on your flying courier
- Minor reorganization to control settings page
- Fixed Replay Speed Decrease hotkey missing from the configuration panel
- Increased the maximum number of total spectator slots from 14 to 22
- Removed Favorite hero count limit
- Moved Solo Only Matchmaking to a setting on the main Find Match tab.
- New Tournament Drops:
... When a player reaches a Godlike streak
... When a Courier is killed
... When a player buys a Divine Rapier
... When Earthshaker Echoslam's 5 heroes
- Fixed Quick Cast bug preventing use on neutrals/couriers
VISUAL
- Fixed Global Silence not showing the visual effect on Familiars even though they are silenced
- Updated ability icons for Dark Seer and Dragon Knight
- Added new disarmed effect
- Fixes for a few portrait based effects, such as Enigma's vortex
AUDIO
- updated Mekansm SFX.
PLATFORM
- Added support for Mac OS X
Minimum Mac OS X Requirements:
OS X Lion 10.7 4GB RAM, 4GB Hard drive space. nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
- Added support for Linux
Minimum Linux System Requirements:
Ubuntu 12.04, dual core from Intel or AMD at 2.8 GHz, 4GB RAM, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
Mac and Linux support is early and experimental. They will be remain in Dota 2 Test until the testing phase is complete. For reporting bugs, please see the Dota 2 GitHub at https://github.com/ValveSoftware/Dota-2/issues For community discussion of the Mac and Linux versions head to the Dota 2 Dev forums at http://dev.dota2.com/forumdisplay.php?f=447
WORKSHOP
- Added Mok mandrill courier
- Added Defense Grid announcer
- Fixed orientation on Bounty Hunter's Jinada Glows on workshop items
- Fixed Nether Ward effect orientation for workshop items
- Added support for workshop authored effects on Kunkka's weapon
BOTS
- Bots will no longer stare at a dropped gem, futilely trying to destroy it.
Test client though
Last edited by MazEi; Thu, 11th-Jul-2013 at 12:23 PM.
Use Dota2lounge.com for trading items. Its easiest and the best way to find whatever trades you want. Can also bet on matches for items.
With the recent patch as well you are now able to change the client into Korean. You can do a full swap so Korean voices and text, or just have Korean voices and English text.
Right click Dota 2 and change the language in the properties to Korean.
I'm trying to finish off my player card teams, I started quite late so I'm frantically tracking down anyone with spare cards.
If you have cards that are taking up space, I'll happily take them from your hands. Steam ID is Dr Rustles!
so if there is anything that i can take away from TI3, its that split push is all you need to win games.
Sort of. Na'vi fucked up hard at the end. Dendi not carrying TP. Puppey leading S4 to Dendi. Going back to defend after losing 2 sets of rax instead of going for throne.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
The Tranquil Boots changes are pretty nice. Not really a buff though, because now you only need one instance of damage to break the boots. Still, the HP regen is quite gay! Played 3 games of Crystal Maiden so far already and liking the new changes.
I wonder how evasion stacks diminishingly? would be nicer if it was explained.
Probably like, with PA your evasion is 40%. Buying a butterfly will grant you another 35% evasion, but only 35% of your remaining 60%. That'll come out as 21%.
one day, i will be able to play techies. Not now but one day...
༼ つ ◕_◕ ༽つ volvo giff techies
___________________________________ www.twitch.tv/switchaus@andrewthomasrrr
"The hardest part about playing Protoss is not choking on your dad's d--k" - Kreamy 2013
They had a 75% pick rate during yesterday (fallen off to 55% now) but in total 57 years of Techies games have been played in a little over 24 hours. You're pretty lucky.
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SEA - means I'm pretty awesome
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