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View Poll Results: Should there be a DoTA 2 Subforum?
Yes 100 68.97%
No 27 18.62%
Maybe 18 12.41%
Voters: 145. You may not vote on this poll

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Old Mon, 7th-May-2012, 12:00 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 321
Daboo
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That bonus clip was awesome. The number 1 was meh. Guess there's some competition between wodata and DC, given that it's still the beta and not too many people playing, the good stuff gets split up and we get a lot of fillers in both.
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Old Mon, 7th-May-2012, 12:03 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 322
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He should of kept running around and had the courier bring a Healing Potion to him. @ Lich with skull chasing.

Last edited by Torniquet; Mon, 7th-May-2012 at 12:07 PM.
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Old Mon, 7th-May-2012, 3:39 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 323
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Wow, this is so broken. Hopefully there's a patch for it. But on the otherhand, LOL!

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Old Mon, 7th-May-2012, 4:18 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 324
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Been around for ages not new, so i doubt they will fix it. Would be fairly annoyed if they did.
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Old Tue, 8th-May-2012, 9:04 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 325
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Yeah that's been there since dota 1.
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Old Tue, 8th-May-2012, 9:54 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 326
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Click the image to open in full size.

http://www.joindota.com/en/news/3030...2-team-sign-up

Know people have been playing in teams lately so some people might want to give this a go.
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Old Tue, 8th-May-2012, 10:20 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 327
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am i right that his tournament is played at 2am?
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Old Tue, 8th-May-2012, 10:27 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 328
Daboo
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Thats like at 21:30 IST, timing is okay...just need form teams and practice, the cup is in the bag
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Old Tue, 8th-May-2012, 10:30 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 329
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Quote:
Originally Posted by ToREchoFive View Post
am i right that his tournament is played at 2am?
Yeah, Looks like the SEA/CN one is at 2am for aussies... wtf?
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Old Tue, 8th-May-2012, 10:30 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 330
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Quickly set this up, should answer all the questions.

http://www.timeanddate.com/worldcloc...0511T18&p1=239
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Old Tue, 8th-May-2012, 10:33 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 331
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So they make a tournament for SEA/CN but they start it at the same time (on a different day) to the EU/NA one... they really have no idea.
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Old Tue, 8th-May-2012, 10:35 AM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 332
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Keen to join a team. Main is mid Night Stalker, but can also play lion, void, pudge, Shadow Shaman, Dark Seer and Crystal. But really with practise i could learn almost any hero. I'm also not the best support.

And that time is because it's prime time in Europe. Which will get them more viewers then if it was at 2 am for them.
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Old Tue, 8th-May-2012, 10:37 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 333
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Americans are getting upset about it as well. So lets just see what happens.
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Old Tue, 8th-May-2012, 11:07 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 334
Jaywalk
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if they make it a reasonable time Id be keen to join / organise a team.
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Old Tue, 8th-May-2012, 11:50 AM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 335
MazEi
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Ngeh exams, else I'd think about joining in too =/
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Old Wed, 9th-May-2012, 6:24 PM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 336
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They have updated the times, check the post again. Am interested to see if any teams from sc2sea sign up now.

Im assuming this is more in line with peoples availability.

joinDOTA OPEN II
Asia: 25th - 26th May, 500€ Prize Money

joinDOTA OPEN V
Asia: 13th - 14th July, 12:00 CEST, 500€ Prize Money
http://www.timeanddate.com/worldcloc...0513T12&p1=141

The joinDOTA OPEN II doesnt have a time listed so im assuming its going to be something similar.

Last edited by Torniquet; Wed, 9th-May-2012 at 6:42 PM.
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Old Wed, 9th-May-2012, 7:18 PM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 337
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Myself & 1 other (Carnifex) LF group of friendly cool cats that are keen to destroy nerds, if anyone is organising a team for that comp, PM me or something.

We're far from pro, but it'll be good fun. Open is open after all

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/人 ◕ ‿‿◕ 人\ @Bashnekk

Last edited by Bash; Thu, 10th-May-2012 at 11:09 PM.
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Old Wed, 9th-May-2012, 9:47 PM Location: Singapore  Total Posts Made: 283 # 338
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so many ppl play dota 2 nowadays. we can start a sc2sea premier league.

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yes!
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Old Thu, 10th-May-2012, 8:51 AM Who's Who:   BnetId: Torniquet.299  Location: Sydney, Australia  Total Posts Made: 380 # 339
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Dota 2 9th May Patch – Content Analysis

+ [Update Notes] +
GAMEPLAY
- Enabled Phantom Lancer in Captain's Mode.
- Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
- Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
- Alchemist: Fixed night vision being too small.
- Alchemist: Fixed Unstable Concoction damage being too small.
- Bane: Fixed being unable to nightmare non-hero units.
- Batrider: Fixed Flamebreak to not trigger Sphere.
- Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
- Beastmaster: Fixed base damage being slightly too low.
- Brewmaster: Fixed attack range being 138 instead of 128.
- Brewmaster: Fixed critical strike working against wards.
- Brewmaster: Fixed base HP regeneration (0.25->0.75).
- Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
- Clockwerk: Fixed Power Cogs bounty being too small.
- Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
- Clockwerk: Fixed Rocket Flare reveal aoe.
- Clockwerk: Fixed Power Cogs having very small night vision.
- Crystal Maiden: Fixed Crystal Nova vision.
- Dark Seer: Fixed Vacuum tree aoe destruction being too big.
- Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
- Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
- Invoker: Fixed Chaos Meteor burn damage being a little too low.
- Juggernaut: Fixed Omnislash selection aoe being slightly too big.
- Lifestealer: Fixed Feast working against wards.
- Lone Druid: Fixed base HP regeneration (0.25->0.5).
- Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
- Lone Druid: Fixed Entangling Roots working on wards.
- Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
- Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
- Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
- Morphling: Fixed being able to heal under Ice Blast.
- Nevermore: Fixed Requiem of Souls travel distance being too small.
- Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
- Puck: Fixed attack range.
- Puck: Fixed channel time on level 4 Phase Shift.
- Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
- Riki: Fixed Blink Strike not guaranteeing a backstab proc.
- Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
- Slardar: Fixed Crush duration on creeps.
- Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
- Spiritbreaker: Fixed base Intelligence.
- Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
- Fixed Force Staff cast range (600->800).
- Fixed Bloodstone charge loss from 30 to 33%.
- Fixed Shiva's Guard blast radius.
- Fixed Manta invulernability duration (0.23->0.1).
- Fixed Tranquil Boots broken movement speed being too low.
- Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
- Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
- Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
- Fixed Ghost's frost attack missing 15 bonus damage.
- Fixed minor inaccuracy on dire range upgraded creeps bounty.
- Fixed Ogre Mauler having 3 extra armor.
- Fixed Spirit Bear bounty being too low.
- Fixed Greater Boar unit level.
- Fixed Healing Ward vision radius.
- Fixed Lycan Wolves giving too much XP.
- Fixed Freezing Field ground slow aoe being slightly off.
- Fixed Heaven's Halberd's disarm not being dispellable.

UI
- If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
- Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
- Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
- Added free camera control for Spectators and Replays (dota_free_camera in the console).
- All events involving player-controlled units now show up in the combat log.
- Added new Director event for when Roshan spawns.

VISUALS
- Fixed smoke of deceit not making some heroes invisible (it was visual only).
- Added healing overhead messages to Dazzle and Omni

BOTS
- Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
- Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
- Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
- Bots will now only buyback after the laning phase is done.
- Vengeful Spirit bot will now use Nether Swap to interrupt channels.
- Bots will now forget whether a hero is an illusions or not when they lose sight of it.
- Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
- Made bots doing something else more responsive to Push ping requests.
- Made bots more wary about trying to farm lanes with enemies potentially nearby.
- Made Razor a carry for now to help him get selected more.
- On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
- On Easy, bots will no longer preferentially attack real heroes rather than illusions
- Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
- Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
- Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
- Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
- Bots that are healing in the fountain will no longer run out to meet their courier.

Last edited by Torniquet; Thu, 10th-May-2012 at 1:17 PM.
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Old Thu, 10th-May-2012, 1:39 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 340
JoFritzMD
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Today I have come to the realisation about how fun sniper can be when you're playing solo.

Click the image to open in full size.
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