"One way to almost guarantee a promotion by next season is to earn the number of division ladder points given in the corresponding table entry below by February 7, in anticipation of a February 14 Season roll. (*Date subject to change.)"
Also helpful blog for those that are unsure how close they are to being promoted this season.
(2) Xel’naga Caverns
Players have been enjoying Xel’naga Caverns since the StarCraft II beta. However, as this map is no longer preferred in a tournament setting, we’ve opted to pull it from the pool for this season.
(2) Arid Plateau
In the spirit of making every ladder map tournament viable, we added two new maps last season that would be true to that goal. We pushed some new features on Arid Plateau such as unusual natural expansions, and a lot of open areas around the map. Arid Plateau wasn’t as widely accepted as a tournament friendly map, so we’ve decided to retire it from the rotation for Season 6.
During lockout, there are no promotions or demotions, but your MMR still changes with each match. Once the new season starts, you play one placement match. Based on your MMR after that match, you are then placed.
During lockout, there are no promotions or demotions, but your MMR still changes with each match. Once the new season starts, you play one placement match. Based on your MMR after that match, you are then placed.
Quote:
Originally Posted by breadfan
Bandit, you play one placement match instead of 5. It's more of a decider in case your MMR is borderline. Many times, it won't even matter.
Ok sweet, goin' for that sweet gold
What is the point of locking the leagues a week before reset anyway?
___________________________________
Previously known as Bandit Twitter | Clan |Stream
I am only guessing, but I'd say it's just to make sure there are no anomalies after reset with points/MMR. When you get promoted, your points are adjusted.
Say you're bronze and go up to 500 points before you get promoted to silver, as soon as your promoted you will have only say 150 points.
Basically, it just means that Blizz can be sure all the data is right before they make changes.
Not to worry though, it gives you a chance to use up any accumulated bonus pool!
(In my experience, I've found the point targets are quite high, so rather than focus on getting promoted that way I just try to get some games in and promotions generally follow soon after the next season starts)
It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.
Sun Tzu 孫子
"If storm finishes I survive, otherwise terran is op" xGKingDelete 2012
628 points on NA with 59 bonus pool atm. I think I can make 800
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
uh uh that is so soon!! man there is no way im going to make 800 points this season! but next!! how does the bonus pool actually work? I mean lets say you have 43 points in it, do they just double your points won when winning until you run out or ?
Bonus pool doubles points gained up to a max of either +13 or +15 I think. So you cant get like a ton of points after playing no ladder and then crank your MMR up and exploit it by getting super fast points from a string of favored opponent matches
I believe the original reason behind the week long lock out was to encourage people to play heaps without worrying about how it will effect their ladder rank. So to encourage a last spurt from people who suffer from rank syndrome - which is probably most of us at some stage.
Also, I never got anywhere near those points before being promoted. I'm pretty sure the MMR must be based on things like APM and graphs (mining rates, army value rates, etc.) as well. Cos I floundered in silver NA for a while and then got promoted after about 5 straight wins after taking a break.
Last edited by mGGDrGooSe; Wed, 1st-Feb-2012 at 8:53 PM.
MMR is based solely on wins and losses. Nothing else.
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Season 4:
Season 5:
Hoping I can hit plat next season, diamond by season 8 (so sometime around April-May), and masters by the end of the year. Quit my job and go pro in Jan 2013, win GSL Code S October 2013 at BlizzCon.
Blizzard have stated this multiple times. It's similar to an ELO rating. I can't find the specific posts because I am at work, but it is basically Wins versus Losses, but it takes your opponents rating in to consideration when determining how much your rating moves up or down.
This article has some information on how it works and why it is only Wins/Losses. Sauce. There are two updates at the bottom pointing out that Sirlin didn't know your MMR is different from your displayed rank, but the basics of it are correct. There is also a link in the second update to a TL thread about it.
Quote:
Originally Posted by Maynarde
This post by Blizzard implies that win rate is what you need to be promoted. It's not solid though, just implies.
Basically, to get the amount of points they're talking about for your league you need around %60 win rate and to be pretty active.
Your MMR determines who you are matched against. If you have a high winrate, >60%, then you are beating people at your ranking so they system will start matching you against harder opponents. When it levels out again, if you're playing against people in the division above you you will be promoted.
Last edited by Bugalugs McScruffin; Thu, 2nd-Feb-2012 at 10:11 AM.
MMR is only based off winning and losing, promotion is only based of MMR. Some of the actions you do will correlate with an increasing MMR, or having a particular MMR, that do not effect promotion.
I.e. win rates. As you win more, your MMR will increase, it stands to reason however that by the nature of increasing MMR through wins people associate win streaks / win ratios or even points as a factor of being promoted, when in fact it's simply a trait of increasing your MMR.
Also - win rates vs the league above. You don't need to achieve an xx% win rate against the league above you to get promoted. You do however have to have a higher MMR than the cutoff for the league (plus a confidence interval). Therefore having a positive win ratio against people with a MMR above the cut off (I.e. the league above) will allow you to increase your MMR and get promoted. Again people associate this winning against higher leagues as a 'requirement' when it's simply your MMR is around the cut off abd you're more likely to be matched against people with a similar MMR.
Blizzard have stated this multiple times. It's similar to an ELO rating. I can't find the specific posts because I am at work, but it is basically Wins versus Losses, but it takes your opponents rating in to consideration when determining how much your rating moves up or down.
This article has some information on how it works and why it is only Wins/Losses. Sauce. There are two updates at the bottom pointing out that Sirlin didn't know your MMR is different from your displayed rank, but the basics of it are correct. There is also a link in the second update to a TL thread about it.
Your MMR determines who you are matched against. If you have a high winrate, >60%, then you are beating people at your ranking so they system will start matching you against harder opponents. When it levels out again, if you're playing against people in the division above you you will be promoted.
Blizzard do this in their other games too, so we can be fairly confident in understanding it pretty well based on those (though it'd be wrong to assume it's identical)
Not sure why they hide your actual MMR and instead give you the ladder points, but I guess because MMR can fluctuate so much it might get depressing for people to have a string of losses.
MMR also has alot of math involved beyond just a certain set number I believe
There is an uncertainty factor to your MMR to offset bad days and good days
All your MMR questions can be answered here, here and here.
Warning, you are in for a lengthy read if you want to read all of them.
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
No way SEA needs 1400 points to get gm, i watch the sc2rank points of people pretty regularly to see my competition and most people i see get promoted around 950-1000 points or so ^_^
The 1400 total is a 99% guarantee that after placement next season you will be promoted. You can be promoted before you reach the 1400 points needed during the season by meeting the other requirements (ie. Top 200 MMR, Good win/loss ratio, spots available in GM)
I'm pretty sure you can still climb your division ranking...
You definitely can. Just can't get promoted and your bonus pool doesn't grow.
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Well I came close to a promotion, but on the final day I dropped 5 straight games and called it quits for the day. Now to work on bumping up my MMR so I get promoted early in Season 6!
I'm several hundred points away from the target to get promoted :|. Somehow I doubt I can make that deficit up in less than a week, with no bonus pool especially!
I'm several hundred points away from the target to get promoted :|. Somehow I doubt I can make that deficit up in less than a week, with no bonus pool especially!
It's harder to hit that target than to just be promoted during the season, so give it your best shot, and if you don't hit the mark, don't stress - a promotion will probably follow soon after next season
It's frustrating -- I was diamond, but then took a two month break from playing and when I came back I had lost a lot of my skill. I also was very anxious about laddering because I knew I would get demoted after a few games. Eventually though I came to terms with it, and figured if I didn't hit find match soon, I'd be gold league material before long D:.
I want that back though, and after that, I want to get my !
I am really hoping Blizzard changes the map pool a bit, there are some great maps out there and I am getting a little bored of others that we have had on ladder for a while now.
Especially since seasons are only two months long, having a two month break from Xelnaga, shattered and metal, wont be that bad!
I hope they keep Arid Plateau - love that map - 80% win rate in all match ups!
Mind you XNC dropped to 7% win rate - I hate that map.
How the hell are you 80% on Arid then 7% on XNC? the maps are essentially the same - 2 spawn map with multiple entries into your natural, rocks at the gold which leaves your nat and main open to counterattacks through other routes?
i go onto NA and forget i dont have XNC and Arid vetod and have to play on them all the time. apparently my win rate on XNC is good according to sc2gears, but i still avoid it like the plague
as for me, i would really like to hit plat during placement in s6. i can get my points up enough that i think i will have a 50/50 chance of sneaking into the very bottom of plat. wish me luck
EDIT: thinking about the map pool, given the shortness of the seasons, there is absolutely no reason to not introduce an entirely new map pool. Didnt blizzard say that people play more at the end and beginning of seasons, hence that was the reason to keep the seasons short? if pulling power is the reason to keep seasons short, changing maps and letting people go through them will surely be a reason to keep playing during the season, esp if the map may no longer be in next season. I know every single terran went and tried that bunker rush with the marine protected on entombed valley - cause finding tricks on new maps is exciting (and will get nerfed eventually, eg lost temple)
Although they are trying to keep it balanced, why not commpletely shake things up with a new map pool - and if somethign is very powerful, it gives blizz information to use. WHereas if they keep brining it in 2 maps at a time, which are usually vetod (who still had arid and entombed vetod?), what do they actually learn about the matchups?
there are some really exciting maps out there - look at like Calm before the storm. have we had a map in the pool with a completely safe backdoor natural? how can bliz know this isnt a good thing unless it is actually included in the pool, if only for 1 season. then they will have stats to go with.
___________________________________
Volition - Flectere si nequeo superos, Acheronta movebo
Last edited by Volition; Thu, 9th-Feb-2012 at 9:27 AM.
Reason: rant on map pool and how dull it is
I would really welcome new maps. Even though I am a Terran, I can't help but feel like that map is imbalanced once T puts a planetary at the gold.
Also, I'm getting a little bored of Lost Temple and Metalopolis. Why not mix things up by putting in some of the GSL maps? I'm sure GOM would be willing to work something out, and I'd love to play on Bel'Shir or Cloud Kingdom .
Re the win rates on virtually similar maps - I am not sure what the problem is, its really weird, but I have gone 1-13 on XNC! Here is my S5 map stats.
They mentioned that Korhal Compound LE is now available as a Blizzard Map in Custom Games, so I'm guessing that will be one of the ladder maps. ESV Cloud Kingdom should be interesting to see at all levels of play if they are including it. Anything would be better than Arid Plateau though.
Cant wait for the new maps! its awesome how blizzard are using community maps now as requested bye the community, im gonna try and get to diamond this season, was demoted in season 4 and really want to get back up there !
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.