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Old Sat, 21st-Jan-2012, 5:17 PM BnetId: BalloonSPR.702  Race: Clan: SPR  Location: Korea  Total Posts Made: 48 # 1
BalloonSPR
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TvP 4gate OB Blinker build

this build is used in pvp and pvt

i will tell you pvt build order

this build's Benefits are there are no Certain counter in this build

it can be stronger and stronger by user's control+Sense

this build is specialy strong vs no gas expo

i usually use thie build in ladder cuz it's win rate is good and fast



now it's build order


9 pylon - 10Chrono Boosting - 13 gate+Chrono Boosting -14 gas -15 Chrono Boosting- 16 pylon - 17 core -

18 gas -when core completed stalker and warp gate upgrade do Chrono Boosting each then it will have 0

mp in nexus - 23 pylon - 1more stalker(no Chrono Boosting ) - Twilight Council - Robo - now all

chrono boosting is going to be on blink upgrade - +3gate - then it will be 29/34 and when robo completed

make observer then 30/34 - probe have to be stoped with 25 ( mineral 18+gas6+ 1 for doing prox pylon)

when observer clicked go make 2 prox pylon and make stalker's there

then when the observer come blink up grade + 8 stalker +observer get ready

then go to terran's base and after is you sense

you can blink up to terran's base and break tec lab of barracks

and don't blink the whole stalkers when you have to run away

fight with terran army and blink one by one (this can be hard first but if you use many time it's easy)

then you can kill terran army and blinker's only get hurt there shield

and make 4 more stalkers do it again and again

then your stalkers will be more then terran army

then go front blink and you will get win keke

any question ask me i will answer for u

-BalloonSPR-

Quick Comments
 asdfSchnitzel:  
Awesome build with precise instructions. Problem is now people know how to counter :>
 Apth:  
Thanks for sharing dude
 ROOTPetraeus:  
So kind to this community <3
 TCPLemminks:  
<3
 neon:  
 TCPKiaSu:  
 lolwut:  
GOOOOO BALLOON! :D
 Spud:  
Now u told everyone, how do i beat it? I ******* hate this build
 EXCL:  
 SungInSPR:  
TOO OP :(
 FSBenAD:  
Thankyou so much
 Champi:  
dont tell spud how to beat it yet, spud i challenge u to bo7 asap :D
 naviC:  
 Dexterique:  
Thank you! <3
 pRoEpsilon:  
love it!!!! ty ty!! <3
 ToRVenom:  
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Old Sat, 21st-Jan-2012, 5:23 PM BnetId: ViTaL.798  Race: Clan: ETL  Location: Australia  Total Posts Made: 249 # 2
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cool build but will it work against a terran who goes 2 rax expo ?
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Old Sat, 21st-Jan-2012, 5:28 PM BnetId: BalloonSPR.702  Race: Clan: SPR  Location: Korea  Total Posts Made: 48 # 3
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you mean reactor tech lab

Quote:
Originally Posted by ViTaL View Post
cool build but will it work against a terran who goes 2 rax expo ?
you mean reactor tech lab ?

this is the most difficult to fight with

but i vs reactor tech lab expo like

see with stalker that 2 murdero +8marine comes and

use chrone boosting in warp gate upgrade one more and make sentry

and kill the army and go rush with stalker(blinked)

then there is not much army in terran's base
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Old Sat, 21st-Jan-2012, 5:35 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 4
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Haha thats the build you used against Nada! Now I don't have to go over the replay many times to get the build order. Much love balloon!! I'd also like to point out that this is exactly why we should encourage Korean players or any high level player for that matter to become involved with our community.

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 BalloonSPR:  
 asdfSchnitzel:  
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz

Last edited by FaDeBadger; Sat, 21st-Jan-2012 at 5:37 PM.
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Old Sat, 21st-Jan-2012, 7:04 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 5
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for someone who is alt tab guru and wants to follow on. i used this and just raped some terrans balloon. i dont even play protoss yo

9 Pylon
10 Chrono Nexus (1)
13 Gateway + Chrono Nexus (2)
14 Gas
15 Chrono Nexus (3)
16 Pylon
17 Cybernetics Core
18 Gas
@100% Core Make stalker and research warp gate technology (chrono both)
23 Pylon
Cut at 25
Stalker
Twilight Council
Robo
+3 Gate
*All Chrono on blink upgrade
Observer
Proxy 2 pylons

gogogogogo atk yo

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 ToRSpookToR:  
no.
 ToRDeathsFang:  
counter unnecessary -rep
 inFeZa:  
ty
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Old Sat, 21st-Jan-2012, 7:07 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 6
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sigh time to ladder on NA

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 Aean(::  
you just jelly you got crushed :3
 Synizta:  
Counter-pointless rep.
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Old Sat, 21st-Jan-2012, 9:41 PM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 7
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I love you ballooooooooooooooooooooooooooooooooooooon

you should be very protective of yourself because someone can come and pop you with a needle!

Thanks for the build order!
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Old Sat, 21st-Jan-2012, 10:01 PM BnetId: PolkaDodge.698  Race: Location: Pasig city, Philippines  Total Posts Made: 15 # 8
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Smiley: Wink

Now for my question....
How do you defeat this specially in antiga shipyard if i went 4rax < mvp style or just the normal 3rax
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Old Sat, 21st-Jan-2012, 11:14 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 9
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I haven't really tried the BO yet, but just from looking at the BO and imagining it happening to me, I can already say that this is pretty damn hard to hold as the Terran, since the Stalkers can just blink to the Terran's base from the low ground via the Observer, bypassing the bunkers and leaving the marines/marauders vulnerable.

Now I'll try to find the counter to this build, let's see...

2rax Fact Marine Siege Tanks: Too immobile for the blink stalkers, since they can just blink to the high ground.
1-1-1 Banshees: No. The presence of the Observer in your base makes Cloak useless.
3Rax Stim MM: This might be a viable counter, since this build can be considered an all in since the Toss went on 2 tech paths AND 4gates. The main problem now is if the Protoss has insane blink micro :/
Another alternative is to spot the cloaked observer and try to scan and kill it with a few marines. That will delay the attack for a while.

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Old Sat, 21st-Jan-2012, 11:29 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 10
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Have you guys thought of scanning the place where he blinked in to kill the obs?
Which would mean that you'd have to move the obs away once you've blinked in to avoid this.
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Old Sat, 21st-Jan-2012, 11:35 PM BnetId: BalloonSPR.702  Race: Clan: SPR  Location: Korea  Total Posts Made: 48 # 11
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you mean

Quote:
Originally Posted by Giftbox View Post
Now for my question....
How do you defeat this specially in antiga shipyard if i went 4rax < mvp style or just the normal 3rax
you mean expo and 4rax push or normal 3rax?


if its right 4rax push is easy only marine can't kill even 1 stalker if stalker contorl is good keke

3rax is control vs control

terran have to defence and make dropship that hills (i don't know the word keke )

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 mGGSouth:  
Medivac :)
 FlashVeno:  
*heals :D
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Old Sat, 21st-Jan-2012, 11:38 PM BnetId: BalloonSPR.702  Race: Clan: SPR  Location: Korea  Total Posts Made: 48 # 12
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yes nice tip keke

Quote:
Originally Posted by TCPLemminks View Post
Have you guys thought of scanning the place where he blinked in to kill the obs?
Which would mean that you'd have to move the obs away once you've blinked in to avoid this.

terran have to kill the obs

so protoss user have to take care of their obs

obs take many gases so if you make more then 1 it's hard to make stalkers so you have to ob control hard
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Old Mon, 23rd-Jan-2012, 1:02 PM BnetId: EXCL.116  BattleTag: EXCL#6302  Race: Clan: FaDe  Location: Hobart, Tasmania  Total Posts Made: 254 # 13
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Quote:
Originally Posted by BalloonSPR View Post
terran have to kill the obs

so protoss user have to take care of their obs

obs take many gases so if you make more then 1 it's hard to make stalkers so you have to ob control hard
Very nice advice there
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Old Mon, 23rd-Jan-2012, 1:29 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 14
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Oh for fucks sake is this really necessary?

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 Celldweller:  
trolol
 MooZfY:  
LOL iaguz aha
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No it isn't neccesary.
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Old Mon, 23rd-Jan-2012, 1:30 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 15
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Quote:
Originally Posted by xGKingiaguz View Post
Oh for fucks sake is this really necessary?
Are you saying you don't want more protoss people playing like Korean protoss? How rude >: (
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
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Old Mon, 23rd-Jan-2012, 7:59 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 16
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Click the image to open in full size.

Click the image to open in full size.

thanks man, this is awesome.

Last edited by Delraich; Mon, 23rd-Jan-2012 at 8:08 PM.
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Old Tue, 24th-Jan-2012, 6:36 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 17
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I ******* suck at shit like this. wtf am i doing wrong?
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Old Tue, 24th-Jan-2012, 9:04 PM Who's Who:   BnetId: MiTHjump.493  Race: Location: Bangkok, Thailand  Total Posts Made: 245 # 18
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this BO kill my RedArchon
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Old Thu, 2nd-Feb-2012, 3:05 AM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 19
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Hey Ballon,

Can you link us to a replay of this build?
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Old Thu, 2nd-Feb-2012, 12:12 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 20
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He used this build against Nada in the replay pack posted here
___________________________________
Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
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Unread Thu, 2nd-Feb-2012, 3:41 PM BnetId: Koven.534  Race: Location: Perth, Australia  Total Posts Made: 11 # 21
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For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)

Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.

Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.

Last edited by koven; Thu, 2nd-Feb-2012 at 3:44 PM.
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Unread Thu, 2nd-Feb-2012, 11:13 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 22
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Quote:
Originally Posted by koven View Post
For Terrans: A simple sensor tower is great against this build. It gives you heaps of time to react to his army movement and allows you to more safely have units at your natural (rather than protecting your main)

Alot of the times the P will not even try to get in your main when he knows the sensor tower is there. If he does though you are ready.

Also it's better than place depots around your main edges and have them get sniped by stalkers, which can hurt alot when his big push at the front comes.
I have no idea where the hell did you get the gas to get senso r tower against this build.
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Unread Fri, 3rd-Feb-2012, 12:18 AM Who's Who:   Race: Total Posts Made: 964 # 23
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As Terran, once you see this build coming, lift your natural CC back to your main, make a good mass of units, get medivacs - win.

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 ToRCrispy:  
Seems about right :)
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Unread Fri, 3rd-Feb-2012, 3:38 AM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 24
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Rossi's thorzain build does pretty well vs it. it has a nice stim timing

when i tried it vs him in practice i didnt execute it perfectly well, as i was just fooling around with my own timings but even if i had, i still believe he would have been able to hold it.
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Unread Fri, 3rd-Feb-2012, 8:04 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 25
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Omg, it is such a privilege to have a professional posting builds here. I've been watching HerO do variations of this blink opening vs T on his stream, especially on maps like Metalopolis (not necessarily 1base, oftening staying on 3 gate and expanding behind it).

This very sharp BO makes we want to log back onto SC2 and give it a whirl!
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Unread Fri, 3rd-Feb-2012, 10:48 AM BnetId: Koven.534  Race: Location: Perth, Australia  Total Posts Made: 11 # 26
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Quote:
Originally Posted by iRLProAnnn View Post
I have no idea where the hell did you get the gas to get senso r tower against this build.
You can easily afford to delay your factory a bit to get a tower up as if you don't already have your expo running it will make it much safer to retake it, giving you access to 4 gas anyway.

Of course this is more difficult if you go for some kind of mech build/banshee play. I'm talking typical Bio play.
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Unread Fri, 3rd-Feb-2012, 12:20 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 27
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delete this thread

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 FaDeKerrigan:  
=) such an annoying build!
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Unread Fri, 3rd-Feb-2012, 12:49 PM BnetId: FaDeBadger.403  Race: Clan: FaDe  Location: Sydney, Australia  Total Posts Made: 531 # 28
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Quote:
Originally Posted by TARossi View Post
delete this thread
Terran tears? That's not something we see everyday.

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 NvRossi:  
dis build is da gay!
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
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Unread Sat, 4th-Feb-2012, 1:35 AM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 29
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what about quick hellions?
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Unread Sat, 4th-Feb-2012, 10:17 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 30
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lolol nirvana killed me with this last night >.<
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Unread Tue, 7th-Feb-2012, 9:06 AM BnetId: Epsilon. 484  Race: Location: Australia  Total Posts Made: 45 # 31
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Question - How do I defend against this in PvP, because it seems like it is a good build to expand while harassing. Thus I feel I need to expand to keep up but if I go robo tech, i can't seem to defend my expo at my natural from getting denied and my main from being harass even with an immortal on each side. advise?
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Unread Wed, 8th-Feb-2012, 2:41 PM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts Made: 307 # 32
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Quote:
Originally Posted by BalloonSPR View Post
you mean reactor tech lab ?

this is the most difficult to fight with

but i vs reactor tech lab expo like

see with stalker that 2 murdero +8marine comes and

use chrone boosting in warp gate upgrade one more and make sentry

and kill the army and go rush with stalker(blinked)

then there is not much army in terran's base
If they went tech lab first and come out with concussive how do you scout and react? Does it hit late enough to get warpgate research up and running?

I just used the build and it worked a charm vs a 1 rax tech lab expand.
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Unread Wed, 8th-Feb-2012, 3:40 PM Race: Clan: pRodigy  Location: Adelaide, Australia  Total Posts Made: 231 # 33
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You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
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Unread Fri, 10th-Feb-2012, 12:21 AM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts Made: 307 # 34
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Originally Posted by pRoNotoriouS View Post
You really have to be super good at this build to have a high win rate with it.. If the terran senses it you are pretty much screwed, and even if they dont they can always lift and defend their expo like Light said and out-macro you.
I agree after some testing I have found that you are REALLY reliant on that first blink into his main, you pretty much need it to be undetected so that you can micro with blink AFTER your cooldown has been reset. If you deny scouting and everything though this build is super strong.
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Unread Mon, 26th-Mar-2012, 11:27 AM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 35
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Only just got linked to this now, thanks Balloon!
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Unread Mon, 26th-Mar-2012, 11:42 AM BnetId: ToREchoFive.923  Race: Clan: ToR  Location: Sydney  Total Posts Made: 408 # 36
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watching light do this build at lan was one of the big factors that made me switch to protoss time to have a go at it myself i believe.
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Unread Mon, 26th-Mar-2012, 12:16 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 37
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god...im glad ive yet to see this in the bsg level D:
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Unread Mon, 26th-Mar-2012, 2:29 PM BnetId: Shana.419  Race: Location: Malaysia  Total Posts Made: 18 # 38
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I used similar build b4 but without the robo... just do 4 gate blink and the terran gg straight within 10mins
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Unread Mon, 26th-Mar-2012, 2:32 PM BnetId: BLkTGR.129  Race: Clan: wT  Location: sydney  Total Posts Made: 113 # 39
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I like variations of this build, 1gate blink expo - 3gate robo
Quick enough to stop cloak banshees and you'll also have blink.
Bad against rushes.
IMO use only on bigger maps
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Unread Mon, 26th-Mar-2012, 6:04 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 40
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This bloody build.

when i use it, i get higher win rate, but need to shower more often from feeling so damn dirty
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Unread Mon, 26th-Mar-2012, 6:57 PM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 41
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This bloody build.

when i use it, i get higher win rate, but need to shower more often from feeling so damn dirty
I don't feel dirty about doing it......yet.
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Unread Wed, 28th-Mar-2012, 6:10 AM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 42
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Stop bloody bumping this happened to me on ladder last night i can only blame you guys. yes i am aware of the irony. bugger and ****
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Unread Wed, 28th-Mar-2012, 6:25 AM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 43
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LOlOlOlL herp derp im gonna bump the thread telling people not to bump it
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Unread Wed, 28th-Mar-2012, 9:31 AM BnetId: qwid.736  Race: Location: Sydney  Total Posts Made: 13 # 44
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Ive lost and won to this but I have no idea how a terran should go about defending (apart from make more units...).

Can any higher level terrans post a counter or at least the proper reaction to this build?
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Unread Wed, 28th-Mar-2012, 9:42 AM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 45
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i like it!
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Unread Thu, 29th-Mar-2012, 10:32 AM BnetId: Crispy.944  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 102 # 46
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how well does it work against 111? if you do it efficiently, at what point will it hit if your opponent is going 111?
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Unread Thu, 29th-Mar-2012, 10:34 AM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 47
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it was already bumped you noob, also in regards to 1/1/1 it hits just before 8 mins right? obs stalker kill banshee if he is going hellion drop not much trouble first tank will be popping from memory pretty good
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Unread Thu, 29th-Mar-2012, 11:28 AM BnetId: HoHRuski.747  Race: Location: Sydney, Australia  Total Posts Made: 73 # 48
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Will have to add this build to my repertoire, once i get my basic mechanics I will try this out for PvT.
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Unread Thu, 29th-Mar-2012, 12:42 PM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 49
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yeh 1/1/1 guys cant leave their base. + u have an obs and blink stalkers vs banshee's............ at most the tanks help to defend, but then protoss can just expand and do whatever coz they SHOULD be completely contained, if they try move out they would get kited to hell and back
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Unread Thu, 29th-Mar-2012, 10:07 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 50
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You know, I'm just theorycrafting right now, but I think I just found a "counter" to this build, which is a relatively overshadowed unit.

The Raven.

For the stalkers to blink up to the high ground, there has to be some sort of unit that can give vision to the high ground so that the stalkers can just blink up and kill everything. In this case; the Observer. The Raven can detect the observer and then you can kill it with a couple of marines.

Another use for the ravens is that when you are forced to engage the protoss head on, you can just summon a PDD and block the stalkers's projectile.

Still, I haven't tried it yet, since I never faced this build on ladder before.
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Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
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Unread Fri, 30th-Mar-2012, 1:27 AM BnetId: Qwerty.832  Race: Clan: OS  Location: Esperance  Total Posts Made: 119 # 51
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I'm only a diamond terran. but if i were to see this build (great share btw) i would have probally opened gas 1rax FE. to start with. if i noticed what he was doing i would place a couple bunkers at my expo ramp for early pressure before blink is done. and after i have gone into 3 rax start building mauraders and get conc / stim. and when conc is done. i would just start playing aggresivly around my base looking for proxys and engaging the protoss as much as i could trying to not let him blink up top. if he did it would probally be gg. i havent seen this build on the ladder yet. so i cant give a definate answer as to how to counter. but thats probally what i would do anyway.

although i would probally fail
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Unread Fri, 30th-Mar-2012, 2:22 AM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 52
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to counter you need to lift your nat cc into your main and get stim then win stalkers are pretty useless vs bio also take note that there is a 3 gate blink expo so watch for that.
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Unread Fri, 30th-Mar-2012, 2:24 AM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 53
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Quote:
Originally Posted by Spo0k View Post
to counter you need to lift your nat cc into your main and get stim then win stalkers are pretty useless vs bio also take note that there is a 3 gate blink expo so watch for that.
Stalkers can just blink up to your main and slaughter everything.
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Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
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Unread Fri, 30th-Mar-2012, 5:19 AM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 54
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yes but they can also attack your nat easier to defend main only then nat and main...
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Unread Sat, 31st-Mar-2012, 1:58 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 55
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You defend this build by doing what Light said. You float your natural into your main. You pull a bunch of scvs to deal with the initial attack because you won't have enough bio yet and then you hold on for as long as you can until he's defeated. There's no obvious timing for when this is, but trust your 1.5 base Terran to outproduce a 1 base Protoss eventually. After he has expended himself it's a casual walk across the map to go end his shitty stalker army with your medivac + bio. Some Protoss might try to just expand instantly and pretend to be going full all in so keep tabs on just how many units he does have, try to build a sense for it.

Smaller tricks include:

1) when you scout 2 gas and a few stalkers early, strongly suspect this opening. Keeping scouts near the cliff can be one way to confirm it. Most protoss will only build stalkers early if they are doing this build as sentries cost precious gas and zealots do nothing.
2) scan and pick off observers whenever you can. Every observer you snag kills 1.5 stalkers that he wants to make instead and buys you more time.
3) Prioritise building marauders. Stim marauders rip stalkers up, and concussive shell is very useful when chasing the speedy bastards
4) keep your buildings away from cliffs. Your tech lab for stim must be in a safe place deep in your main and close enough to pull scvs for quick repair. If he snipes your stim research then you're going to have an extremely hard time beating his attack.
5) bunkers don't do anything. Salvage them/don't bother.
6) this is a big one so it gets put in all caps and bold FOR THE LOVE OF GOD BE CAREFUL WITH HOW YOU STIM AND DO NOT PURSUE!. So many times a terran will be in a great spot vs this and he fucks it up by killing 20% of his army with stim and chasing a protoss who just "LoL Blinku!" and loses nothing. Stim is great for punishing shitty blinks but it's never something you just throw out. Also, chasing blink stalkers before you have an overwhelming amount of units is fatal. He just blinks away, warps in another round of stalkers and then jumps on you once stim wears off. Stim again? Great! That's 40% of your army you just killed before a stalker fired a single shot. Cool.

If you're playing a 1/1/1 style and your opponent opens these then you have to decide whether you want to all in and risk getting backstabbed and playing that horrible game or trying to expand and try to avoid losing anything to random blink pokes. I dunno it's fairly miserable.

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 Fourby:  
GO AWAY THIS THREAD IS TO KILL TERRANS LOLOL
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WHY DID THEY REMOVE NEG REP, DON'T TRUST HIM
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Unread Sat, 31st-Mar-2012, 2:44 AM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 56
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Quote:
Originally Posted by xGKingiaguz View Post
You defend this build by doing what Light said. You float your natural into your main. You pull a bunch of scvs to deal with the initial attack because you won't have enough bio yet and then you hold on for as long as you can until he's defeated. There's no obvious timing for when this is, but trust your 1.5 base Terran to outproduce a 1 base Protoss eventually. After he has expended himself it's a casual walk across the map to go end his shitty stalker army with your medivac + bio. Some Protoss might try to just expand instantly and pretend to be going full all in so keep tabs on just how many units he does have, try to build a sense for it.

Smaller tricks include:

1) when you scout 2 gas and a few stalkers early, strongly suspect this opening. Keeping scouts near the cliff can be one way to confirm it. Most protoss will only build stalkers early if they are doing this build as sentries cost precious gas and zealots do nothing.
2) scan and pick off observers whenever you can. Every observer you snag kills 1.5 stalkers that he wants to make instead and buys you more time.
3) Prioritise building marauders. Stim marauders rip stalkers up, and concussive shell is very useful when chasing the speedy bastards
4) keep your buildings away from cliffs. Your tech lab for stim must be in a safe place deep in your main and close enough to pull scvs for quick repair. If he snipes your stim research then you're going to have an extremely hard time beating his attack.
5) bunkers don't do anything. Salvage them/don't bother.
6) this is a big one so it gets put in all caps and bold FOR THE LOVE OF GOD BE CAREFUL WITH HOW YOU STIM AND DO NOT PURSUE!. So many times a terran will be in a great spot vs this and he fucks it up by killing 20% of his army with stim and chasing a protoss who just "LoL Blinku!" and loses nothing. Stim is great for punishing shitty blinks but it's never something you just throw out. Also, chasing blink stalkers before you have an overwhelming amount of units is fatal. He just blinks away, warps in another round of stalkers and then jumps on you once stim wears off. Stim again? Great! That's 40% of your army you just killed before a stalker fired a single shot. Cool.

If you're playing a 1/1/1 style and your opponent opens these then you have to decide whether you want to all in and risk getting backstabbed and playing that horrible game or trying to expand and try to avoid losing anything to random blink pokes. I dunno it's fairly miserable.
Nirvana you are protoss right? DELETE THIS POST!

But whatever iaguz said is totally good to defend against blink obs.
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Unread Sat, 31st-Mar-2012, 4:08 AM BnetId: kerrigan.869  Race: Clan: FaDe  Location: Singapore  Total Posts Made: 75 # 57
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Just my 2 cents. I've seen GM Terrans held
this off before. Lift CC at nat to main. Throw down a fourth barracks just to get the quantity up. Pull a couple of SCVs (5-6) during the first engagement to stall time and accumulate your bio ball. Try to keep your production buildings as inward to your main CC as possible. Build one or two bunkers inside your main. Save scans! Pre empt it either just before the stalkers blink up(ideal if you are certain your marines are in range to snipe
It) or right at the start of the engagement(good tosses will withdraw the observer once the staplers blink up so you gotta be fast). Push out with your bio ball and first 2 medivacs. Remember to scout around your base and destroy the proxy pylon(s) before doing so. Props to Light and Iaguz for the initial tips!
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Unread Thu, 19th-Apr-2012, 5:09 PM BnetId: FSVulcaN.713/MiPhoenix.139  Race: Clan: FS  Location: Adelaide, Australia  Total Posts Made: 143 # 58
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Is this similar to what HasuObs did against SASE and other opponents at the Red Bull Orlando LAN...

Here is game one if anyone is interested, casted by good old Day9!

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Unread Thu, 19th-Apr-2012, 10:37 PM BnetId: Pezzaperry.756  Race: Location: Melbourne, Australia  Total Posts Made: 307 # 59
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Hero just used this in GSL against MVP, but MVP had a money scan so hero expanded whilst pressuring with obs/stalkers.

A small extra tip for terrans out there, before you move out you want an army twice as good as his stalkers are, so that can engage him with half his army and then if he blinks into your main you have the other half there to destroy him and win the game.
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Unread Thu, 19th-Apr-2012, 11:37 PM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 60
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this build make me lost so many points

no surprise mvp lost to it
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Unread Fri, 20th-Apr-2012, 7:02 AM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 61
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http://www.sc2sea.com/replays.php?do=viewreplay&id=801
Replay of me attempting 4 gate build.
Let me know what you all think ..
And also what i can improve i know i missed warping. and macro was shotty. first time doing this build
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Unread Sun, 22nd-Apr-2012, 8:34 PM BnetId: numlOcked.532  Race: Location: Brisbane  Total Posts Made: 22 # 62
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man sick build i was just wondering how effective this is against 1 base play i am plat and not every terren early expands

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every terran i vs in plat seem to fast expand
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Unread Tue, 24th-Apr-2012, 3:09 PM BnetId: MueX.819  Race: Clan: mGG  Location: Toronto, Canada  Total Posts Made: 79 # 63
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Quote:
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man sick build i was just wondering how effective this is against 1 base play i am plat and not every terren early expands
Non-early expand is almost certainly an all-in of some form or another. It should be able to take out a 111 because it hits before the push is ready and has an observer, the only problem would be marauder-based pushes. From what I have heard, with proper micro blink stalkers can defeat marauders cost for cost, but I haven't been able to test this due to my sub-korean APM.
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Unread Tue, 24th-Apr-2012, 3:14 PM Race: Clan: ToR  Location: Gosford  Total Posts Made: 309 # 64
JoFritzMD
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Pre-stim terran dies to stalkers in a head on fight. Post-stim terran destroys everything protoss in an anything anything.
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Unread Thu, 26th-Apr-2012, 9:11 PM Race: Location: Australia  Total Posts Made: 11 # 65
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This build is amazing, somewhat ineffective against terran as the game progresses but against toss it can be used amazingly. I especially love blinking a few up then hitting the natural with the rest.

Only weakness is a heavy marauder push, or an early 4gate push.

your build, thanks for sharing!
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2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
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