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Old Tue, 21st-Sep-2010, 10:29 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 1
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The Whine Imba Cheese Thread

As suggested in the site feedback thread, we should have one of these threads!

Let me start

whine/imba
Maruders do way too much damange to buildings, dropping off 4 maruders, stimming them and killing a nexus/tech structure in 8 seconds is riduclous

MULES! having 30 workers more and the same income is not right!

banshess! way too much damage and too good in combination with pdd

PDD! stupiedst spell in the game atm, early game - mid game its fine obv. and it lasts for like 10 mins? seriosuly retarded

wow all terran whines, lolllllll

Cheese
Hmm once a kr terran make a proxy rax on blistering sands behind the rocks. So i was wondering where on earth his rax was. He lifted it off and floated it behind the grass. was pretty mad when i lost but it was pretty cool cause it was the first time i saw that, so i wasnt that angry!
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Old Tue, 21st-Sep-2010, 3:25 PM Total Posts Made: 3 # 2
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phoenixes are the most broken unit in the game by far, i don't think i've ever won a game when someone has made a phoenix
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Old Tue, 21st-Sep-2010, 3:53 PM Who's Who:   Total Posts Made: 877 # 3
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Quote:
Originally Posted by nirvAnA View Post
As suggested in the site feedback thread, we should have one of these threads!
Speaking of feedback, is there any unit in the game more imba against terrans but the high templar?
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Old Tue, 21st-Sep-2010, 6:24 PM BnetId: RailGuN.803  Race: Location: Singapore  Total Posts Made: 89 # 4
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Banshees so imba! have to prepare for it every single time or die instantly
Also silly platinum terrans think they can cheese every game and win....and it works quite often OTL
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Old Tue, 21st-Sep-2010, 7:59 PM Total Posts Made: 25 # 5
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lol i mis click and choose terran today and won a even match protoss -__-- my first terran league win. im average 1.3k diamond player btw lol.
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Old Tue, 21st-Sep-2010, 8:16 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 6
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Quote:
Originally Posted by Lovestoned412 View Post
lol i mis click and choose terran today and won a even match protoss -__-- my first terran league win. im average 1.3k diamond player btw lol.
i guess that was a thinly veiled inverse terran imba post haha
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Old Wed, 22nd-Sep-2010, 1:20 AM BnetId: divinesage.193  Race: Location: Singapore  Total Posts Made: 68 # 7
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Toss needs a unit that can drop behind the mineral line and actually do damage (no, I'm not referring to HTs or DTs). I vote for reavers.
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Old Wed, 22nd-Sep-2010, 11:35 AM BnetId: MrZain.885  BattleTag: Mr_Zain  Race: Clan: TA  Location: Australia, NSW, Sydney  Total Posts Made: 134 # 8
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400 ping + 1 storm = 50 dead marines and 1 angry Zain.
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Old Wed, 22nd-Sep-2010, 12:15 PM Who's Who:   BnetId: Mezza.445  Race: Location: Singapore  Total Posts Made: 313 # 9
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Quote:
Originally Posted by divinesage View Post
Toss needs a unit that can drop behind the mineral line and actually do damage (no, I'm not referring to HTs or DTs). I vote for reavers.
I agree! just think about it, 3 unupgraded hellions x 300 minerals, already quite widespread devastation if left unchecked, what more, their move speed is so bloody high.

toss can warp in 3 unupgraded zeals for same cost, not even half as effective, 2 stakers, uhm, damn slow dps to probes, 2 immortals/colossus... cost is just insane and if you lose it, sometimes, can just gg

lets not even get started on upgraded hellions
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Old Sat, 21st-May-2011, 10:23 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 10
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Bunker/Cannon rush... Need I say more. I don't but I will.
You have to scout every where in and directly outside your base, in the first 2-3 min thats almost impossible. Once one is down it's usually gg, no coming back. There is just too much health and dps to stop with tier one units. Two hits from a cannon and a ling is down. 38 hits from a Zerglings to bring it down.
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Old Sat, 21st-May-2011, 10:43 PM Who's Who:   BnetId: TAdeL#159  BattleTag: FXOdeL#468  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 1,917 # 11
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Singaporeans have 0ms it sucks they should be banned from the server and only people from Aus/NZ should be allowed to play on SEA so it's fair latency all around.
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Old Sat, 21st-May-2011, 10:58 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 12
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IMBA
Colossus,
Only unit in the game with AoE splash that can't be avoided with a spread of units.

CHEESE
DT rush and being out of energy for scans T.T
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Old Sat, 21st-May-2011, 11:12 PM BnetId: cruxis.312  Race: Location: Blue Mountains  Total Posts Made: 465 # 13
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Surprised no one has mentioned Force Field.

Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
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Old Sat, 21st-May-2011, 11:49 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 14
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Zerg! The ability to drone up faster than usual.
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Old Sat, 21st-May-2011, 11:57 PM Who's Who:   BnetId: pRoTimber.748  Race: Location: Malaysia  Total Posts Made: 147 # 15
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battlenet is so imba laggy, i get dced when i try to view profile
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Old Sun, 22nd-May-2011, 4:06 AM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 16
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Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....
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Old Sun, 22nd-May-2011, 4:52 AM BnetId: TAScarecrow.531  Race: Clan: TA  Location: Sydney  Total Posts Made: 99 # 17
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Quote:
Originally Posted by cruxis View Post
Surprised no one has mentioned Force Field.

Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
How about having your tier 1 so weak that good forcefields are a necessity?

If i was going to whine about anything it'd probably be terran's ability to take hellions/marines + whatever tech they feel like + all their scvs and win off 1 base whilst still throwing down a cc (******* mules) so they feel like they're not all in.
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Old Sun, 22nd-May-2011, 9:07 AM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 18
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Quote:
Originally Posted by Lemminks View Post
Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....

I believe that stim takes more than 10hp off Marauders to compensate for their larger HP
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Old Sun, 22nd-May-2011, 9:09 AM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 19
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mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)

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*nod nod* that's y i gave up terran..
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Old Sun, 22nd-May-2011, 9:28 AM Who's Who:   Total Posts Made: 364 # 20
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**** you cannons
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