(Please note slight change in timings due to daylight savings)
2 Rounds of FFA with rules :
Round 1 : AIR FFA
Other than workers, only AIR units can be produced. That means :
Protoss units : Prism, Observers, Phoenixs, Carriers, Voids, Mothership
Zerg units : Overseers, Mutalisks, Corrupters, Broodlords
Terran units : Medivacs, Vikings, Battlecruisers, Ravens
Round 2 : GROUND FFA
Only GROUND units can be produced. That means :
Protoss units : Zealots, Stalkers, High and Dark Templars, Colossus, Immortals
Zerg units : Zerglings, Roaches, Hydralisks, Ultralisks, Infestors
Terran units : Marines, Marauders, Hellions, Tanks, Thors (Notice : NO MEDIVACS)
Observers, overseers and ravens are allowed ONLY for detection purposes in the GROUND FFA and nothing else. YES no special abilities or transport abilities are allowed.
If we have 8 players, the following maps will be used :
Air FFA : Lava Flow
Ground FFA : Forbidden Planet v1.1
If we have 12 players (2 groups of 6), the following maps will be used :
Air FFA : Frontier
Ground FFA : Tectonic Dift v.1.1
*And the first 3 to be knocked out from each group will go ahead to start the 2nd round without having to wait for everyone to be done.
Some Peeps :
Muex said he has found the ultimate strategy to dominate both types of FFA.
Question: Is he right? Can someone stop him?
Hope to see u then!!
Please be online 30 mins before start so that we can sort out how many players and stuff.
Last edited by mGGNemesis; Sun, 7th-Oct-2012 at 2:01 PM.
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