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Unread Fri, 26th-Oct-2012, 2:54 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 1
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Blizzard [Blizzard] Introducing Leveling

Click the image to open in full size.
You show them Sparklepony!

In the Heart of the Swarm leveling system, players earn experience while playing Blizzard matchmaking modes and custom games on Blizzard maps. You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race.

The Leveling system is how you will earn most portraits and decals in Heart of the Swarm. We’re creating a multitude of new images for players to collect and display. Your cumulative (Protoss+Terran+Zerg) level will also be displayed right next to your player portrait, so others will be able to easily see how far you’ve gone in mastering the races of StarCraft II.


Click the image to open in full size.

Bringing an element that makes MMOs so addictive into Starcraft. I love it! It's going to be a good way to engage casual players and make them play the game more. Progress. There is always going to be some of it, even if you lose. I also like the special bonuses. And "Copy Profile"? I wonder what that is. I hope they bring back battle.net profiles soon.

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Unread Fri, 26th-Oct-2012, 3:05 AM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 2
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The only thing that caught my eye was "Sparklepony"

Oh, and you can see win/loss without being M/GM?

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 sRDreaM:  
Haha same
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Unread Fri, 26th-Oct-2012, 3:38 AM BnetId: EveSigns  Race: Total Posts Made: 42 # 3
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rlly hope they bring in additional skins for units. I think that could be incorporated into this systrem easily
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Unread Fri, 26th-Oct-2012, 3:46 AM BnetId: Clare  Race: Location: Singapore  Total Posts Made: 232 # 4
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hmmm... this could be fun~~
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Unread Fri, 26th-Oct-2012, 4:12 AM BnetId: [fray]FLuX.195  Race: Clan: mGG  Location: Dunedin, New Zealand  Total Posts Made: 860 # 5
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Quote:
Originally Posted by EveSigns View Post
rlly hope they bring in additional skins for units. I think that could be incorporated into this systrem easily
Yeah me too, this would be a great addition. Plus you could choose to make people pay for these skins and tweak the game so multiplayer was F2P. I think a lot of people (casuals) are turned off particularly by the P2P model. But regardless of whether they change that, I still think skins would be a cool idea.

Also, I feel like posting a quote from Temp0's twitter on here:
Quote:
Originally Posted by Temp0
Hai Lvl 19 Zerg here. LFG 4v4. Have Nydus Worm portrait+ YouTube Channel.(If ur under lvl 5 don't bother inviting...unless ur Terran) ^_^
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Unread Fri, 26th-Oct-2012, 4:42 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 6
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SparklePony is best pony.


I like it, gives more of a sense of progression than "win 25 games- get shiny thing. now win 50. then 100. then 250. then a million", its pretty much just a UI change, but its a good one.

Portraits are a small reward, but in future they can always add more stuff.
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Last edited by Bash; Fri, 26th-Oct-2012 at 5:37 AM.
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Unread Fri, 26th-Oct-2012, 4:46 AM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 7
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as cool as portraits and decals are, I'd like to see skins for the races.

eg. Camo skin for Terran, metal Terran-esque skin for Zerg, different warp in animation for Protoss etc.

I have hopes for Blizzard
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Unread Fri, 26th-Oct-2012, 5:14 AM Who's Who:   BnetId: Cute.200  Race: Clan: wT  Location: Melbourne  Total Posts Made: 823 # 8
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Awesome, as long as more than portraits and decals are unlocked. If it's just that, they're pretty much just slapping a bar on the existing system. Skins please!

Still hoping for more cool bnet additions though, must have faith!
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Unread Fri, 26th-Oct-2012, 5:17 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 9
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as long as they're only on your end, don't care about skins. But it seems annoying to have to play against every one with a different kind of skinned zerg every game...
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Unread Fri, 26th-Oct-2012, 5:19 AM BnetId: Cabracan.120  Race: Location: Christchurch, New Zealand  Total Posts Made: 382 # 10
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Quote:
Originally Posted by |Erasmus| View Post
as long as they're only on your end, don't care about skins. But it seems annoying to have to play against every one with a different kind of skinned zerg every game...
Or an option to see your opponents skins or not would be fantastic.

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 NOM:  
this
 |Erasmus|:  
Yeah, just -any- way it's possible to not see them when you don't want to.
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Unread Fri, 26th-Oct-2012, 6:05 AM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 11
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How about using your exp points to buy new skins for every unit. Would make it way crazier. And you can choose to see your skins on enemy units or the opponents or vanilla.
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Unread Fri, 26th-Oct-2012, 7:15 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 12
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This is EXACTLY the type of shit Destiny is talking about.

Casuals love this shit. Hell, *I* love this shit if it is done well. Hopefully it has depth!
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Unread Fri, 26th-Oct-2012, 7:21 AM BnetId: Jugular.647  Race: Location: Launceston, Australia  Total Posts Made: 57 # 13
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First match of the day bonus? Probably enough to get me started laddering! :P It's a step in the right direction for sure
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Unread Fri, 26th-Oct-2012, 7:35 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 14
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Great idea, now clan support and better chat system please.
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Unread Fri, 26th-Oct-2012, 8:10 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 15
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No XP progression for random: suck it fence sitters!

This is a good step, I think less emphasis on winning to get portrait rewards is definitely the right direction, but if it's just portraits it's going to be really really disappointing.

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 Stallion:  
lol

Last edited by Dingobloo; Fri, 26th-Oct-2012 at 8:17 AM.
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Unread Fri, 26th-Oct-2012, 8:16 AM Race: Location: Brisbane Australia  Total Posts Made: 677 # 16
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oooooooo I'm liking this so far.

Blizzard making some heads turn.

Not sure it'll be enough to convince all the chicken-little community members though :S
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Unread Fri, 26th-Oct-2012, 8:51 AM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,592 # 17
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Someone in the world somewhere won't be sleeping until they get level 20 cos being world first is da best
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Unread Fri, 26th-Oct-2012, 10:55 PM BnetId: KezzGG.930  BattleTag: kezz#6356  Clan: FS  Total Posts Made: 227 # 18
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Quote:
Originally Posted by Baldie View Post
Someone in the world somewhere won't be sleeping until they get level 20 cos being world first is da best
I can imagine Athene grinding this out only to fall short by like 10 minutes because some kid in Europe took the day off school to finish it.
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Unread Fri, 26th-Oct-2012, 8:56 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 19
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This is definitely a step in the right direction to get casual players to be more entertained with SC2. Hopefully somewhere along the track the other community features get implemented as well and maybe multiplayer gets to be for free. AFAIK, 50% of sold SC2 copies come from people who only have played single player.
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Unread Fri, 26th-Oct-2012, 9:03 AM Who's Who:   BattleTag: Flamga#6389  Race: Location: Adelaide, Australia  Total Posts Made: 900 # 20
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I think I am liking this incentive to play all races etc. I still think we should have CUSTOM colours, instead of the plain 8 we get in custom (16 with 8 players) and default for ladder. Then in game we have team colours on (green/red) and for casting we have our TRUE colours shown

Of course certain colours would be difficult but I am sure we can work around that!
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