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Unread Thu, 2nd-Jun-2011, 1:57 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 1
Next_rim
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Different way to play PvT?

Okay, protoss, time to think of a better way to play PvT.

If you followed my previous threads, I'm pretty much set with PvZ and PvP. I love my forge-FE opening into stargate tech vs zerg, and I 2gate+forge rush in mirror into TC tech. Both styles are oriented at taking command of the game, and making opponent adjust, while exploiting holes in sudden (for opp) game plan switch.

Can't think of anything similar in PvT. Seems like there is no solid early-game strategy to make him react. You can't prevent his expansion, and have to do everything do defend against inevitable 3(5) rax stim push. T is in control of the game, and I have to adjust. Which I hate, it's not my style and mindset. Repel push, d from drops, push to hit 3rd, while getting 3rd, while dropping main, while defending drops. If you fail any of these reactionary measures, you start falling behind in macro, and eventually lose to PF, mules and 999 a-move rax spam. You have to get robo, because you can't scout. If you don't you lose to banshees. You can't push early because of bunker repair. In fact, you are the one getting pushed, because marines and marauders are very cost-effective early game.

Currently I have no choice but to play standard 3-gate expansion on small maps, and 1-gate expansion on large maps. In most games, it comes down to 30+ min macro wars with 16 gateways and 3/3/3, which I don't find very fun. They are plain exhausting, and it's almost impossible to take over control of the map. Just like Kas vs HasuObs on Tal'darim.

To add, I hate 4wg. In fact, 4wg is not that good against terran, bunker repair pwnz.

Also, I have hard time defending against scv all-ins and reactor hellion rushes. If you wall, a standard MM push will scan+stimrape it. If you don't wall, you are vulnerable to hellions. So much in early game depends on that one sentry putting forcefield at ramp. And I just proxy gate on scap station, because it is very hard to D vs 3-rax push there.

To sum up, I don't have problem beating terrans, I know how to do it. I just don't like the way the strategy feels, and would like to deviate from reactionary play.

Suggestions?
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